weirdvic, neutral female angelic Rogue ------------ |..........|######------ --------- - |...<...%..-,,,,,,|.... ....... .. |..........|#####,..------------%....- -----..-- ------------ #,|.|.??|...|%%|.....| |(((|...| ,|.|.`)|...|%%|.....+ |(((|...| |.|)$)|...|..|.....| |)..|...| | |.|@{.|.. -|--.....----|----|-- - .. |.-/---|---...................... |.............{......{..%........ |.--+---+--..%.---|--...........| |.| ----.|....|.----.-+-- | |.| +.|....|.| |.| |.|.._.|.+ |.| |.|....|.| |.------------.------.--------- | |...............................| --------------------------------- [Weirdvic the Rogue] St7 Dx14 Co17 In7 Wi7 Ch5 RogAngFemNeu Min:7 $2105 HP-9(112) Pw68(68) AC-2 Exp8 T1808 Latest messages The small flying permamimic zaps a mulberry wand! The blast of disintegration hits you! [-23 -> 89] Your shield crumbles away! [-23 -> 66] The blast of disintegration bounces! "Hello, weirdvic! Welcome again to Pakka Pakka's general store!" The small flying permamimic zaps a wand of disintegration beam! The blast of disintegration hits you! [-25 -> 42] Your cloak crumbles and turns to dust! [-12 -> 30] The blast of disintegration bounces! Wait! That's a small flying permamimic! (4x) The small flying permamimic zaps a wand of disintegration beam! The blast of disintegration hits you! [-13 -> 18] Warning: HP low! Your armor turns to dust and falls to the floor! You die... Your inventory Weapons a - an uncursed +0 short sword (weapon in hand) {12} b - an uncursed +0 pistol (alternate weapon; not wielded) {8} c - 24 uncursed +0 bullets (in quiver) {0} v - an uncursed +0 impact staff {16} z - the uncursed +0 rifle named Cold Maidens Woods {12} I - a blessed +0 bent sable {16} S - the uncursed +3 elven bow named xe7&G7aJ {12} Armor d - an uncursed +1 leather armor {60} i - a cursed -1 pair of fumble boots {8} y - an uncursed +0 leather armor {60} A - an uncursed +0 dented pot {4} G - an uncursed +0 pair of iron shoes {20} K - a blessed +0 pair of leather shoes {2} T - the cursed -6 gnomish suit named Aranruth {20} U - an uncursed +0 dwarvish iron helm (being worn) {16} W - an uncursed +0 pair of iron shoes (being worn) {20} Comestibles p - an uncursed tin of nightingale meat {0} x - 3 uncursed tripe rations {0} Scrolls f - 4 blessed scrolls of gold detection {0} g - 2 blessed finalized scrolls of teleportation {0} h - 2 blessed scrolls of teleportation {0} k - 9 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} q - an uncursed scroll of gold detection {0} w - a blessed scroll of healing {0} M - an uncursed scroll of earth {0} R - an uncursed scroll of teleportation {0} Spellbooks r - a cursed spellbook of resist sleep (0:5) {0} s - an uncursed finalized spellbook of induce vomiting (7:4) {0} Potions e - an uncursed potion of sickness {0} t - 3 uncursed potions of gain ability {0} u - an uncursed potion of clairvoyance {0} Wands X - an uncursed wand of draining (0:4) {0} Tools j - an uncursed oilskin sack {5} N - an uncursed +0 violet lightsaber (1164) {24} O - an uncursed leather saddle {0} V - a blessed magic lamp called magic {0} Gems P - an uncursed +0 worthless piece of violet glass {1} Q - an uncursed +0 worthless piece of teal glass {1} The oilskin sack is empty. Final attributes You were devoutly aligned Your alignment was 18 Your max alignment was 18 You carried 0 sins You could not have this property at all: curse resistance You could not have this property extrinsically: drain resistance You could not have this property intrinsically: confusion resistance Scroll identification only worked 100 times out of 171 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 28 Implant identification only worked 1 times out of 83 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 70% chance Scroll drop chance was reduced to 87% Ring drop chance was reduced to 71% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 74% Potion drop chance was reduced to 87% Weapon drop chance was reduced to 96% Armor drop chance was reduced to 85% Tool drop chance was reduced to 89% Food drop chance was reduced to 92% The following skill could not be trained at all: shield The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: lance The following skill was limited to basic proficiency: form V (Djem So) The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: petkeeping (turn 5) The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 12906) The following skill became untrainable after a while: occult spells (turn 55278) The following skill couldn't be trained before a certain turn number is reached: riding (turn 24216) Number of artifacts generated was 1 Number of fake artifacts generated was 9 Monster spawn increase started at turn 17589 Monster spawn increase reached its maximum at turn 97381 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1705572 The monster class that cannot be genocided was ogre The monster class that was spawned more often: gremlin (freq bonus 2) The monster species that spawned more often: zombified dwarf (freq bonus 44) The monster species that spawned more often: grievance croquette reorganizer (freq bonus 60) The monster species that spawned more often: savored authoring (freq bonus 14) The monster species that spawned more often: newsgirl premier (freq bonus 10) The monster species that spawned more often: blue warp fungus (freq bonus 16) The monster species that spawned more often: meme patch (freq bonus 10) The monster species that spawned more often: cordon auguster tranquillizing corrugate surviving (freq bonus 6) The monster species that spawned more often: integral mold (freq bonus 12) The monster species that spawned more often: nexus snail (freq bonus 30) The monster species that spawned more often: Chaos (freq bonus 6) The monster species that spawned more often: gu-di (freq bonus 30) The monster species that spawned more often: dread troll (freq bonus 16) The monster species that spawned more often: porter master lichen (freq bonus 10) The monster species that spawned more often: evil watch lieutenant (freq bonus 6) The monster species that spawned more often: stair salaamed (freq bonus 10) The monster species that spawned more often: petty slut with syphilis (freq bonus 12) The monster species that spawned more often: exchanging speciously (freq bonus 30) The monster species that spawned more often: insurmountable warp patch (freq bonus 12) The monster species that spawned more often: obstinate intently clarinetist (freq bonus 18) The monster species that spawned more often: turtle (freq bonus 15) The monster trait that was more common: monsters whose attacks heal you (freq bonus 1) The monster trait that was more common: monsters who attack with the touch of death (freq bonus 1) The monster trait that was more common: monsters whose attacks cause depression (freq bonus 2) The monster trait that was more common: monsters whose attacks cause nasty stuff to happen (freq bonus 6) The monster species that never randomly spawned: Coure The monster species that never randomly spawned: race quaker The monster species that never randomly spawned: whew portalled The monster species that never randomly spawned: inferno The monster species that never randomly spawned: Belial The monster species that never randomly spawned: ego-troll mummy The monster species that never randomly spawned: teal patch The monster species that never randomly spawned: pink warp patch The monster species that never randomly spawned: Femen warlord The monster species that never randomly spawned: carollian monster The monster class that always generated with extra speed: troll The RNG hath decreed that this item was never generated: filler cloak (mantle of coat) The RNG hath decreed that this item was never generated: BFG ammo ((null)) The RNG hath decreed that this item was never generated: green mate (St.John's Wort) The RNG hath decreed that this item was never generated: gauntlets of missing information (nondescript gloves) The RNG hath decreed that this item was never generated: coffee (laurel) The RNG hath decreed that this item was never generated: dart ((null)) The RNG hath decreed that this item was never generated: undead turning (copper) The RNG hath decreed that this item was never generated: bag of tricks (bag) The RNG hath decreed that this item was never generated: sustain ability (bronze) The RNG hath decreed that this item was never generated: cyan stone (teal) The RNG hath decreed that this item was generated more often: helm of safeguard (orange visored helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: soft lady shoe ((null), freq bonus 63) The RNG hath decreed that this item was generated more often: speedbug boots (profiled boots, freq bonus 32) The RNG hath decreed that this item was generated more often: diamond dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cure burn (fiery, freq bonus 8) The RNG hath decreed that this item was generated more often: gnomish suit (little blue vest, freq bonus 45) The RNG hath decreed that this item was generated more often: violet lightsaber (lightsaber, freq bonus 17) The RNG hath decreed that this item was generated more often: shock resistance (copper, freq bonus 18) The RNG hath decreed that this item was generated more often: form shifting (constant, freq bonus 26) The RNG hath decreed that this item was generated more often: magical paintbrush ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: traffic light ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: instant amnesia (HAKUNA MATATA, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of ESP (circular, freq bonus 8) The RNG hath decreed that this item was generated more often: unspecified candle (candle, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of full nutrition (etheric cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: amnesia (sparkling, freq bonus 5) The RNG hath decreed that this item was generated more often: unicorn horn ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: long sword ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: implant of cremation (tireless, freq bonus 4) The RNG hath decreed that this item was generated more often: trap detection (HOYO HOYO, freq bonus 9) The RNG hath decreed that this item was always generated cursed: technique stone (gray) The RNG hath decreed that this item was always generated cursed: orcish guard shield (livid worped-moon shield) The RNG hath decreed that this item was always generated cursed: disgusting ball ((null)) The RNG hath decreed that this item was always generated cursed: helm of lose identification (conical hat) The RNG hath decreed that this item was always generated cursed: beautiful shirt ((null)) The RNG hath decreed that this item was always generated cursed: unknown gauntlets (awesome gloves) The RNG hath decreed that this item was always generated cursed: extremely heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: blindness (yellow) The RNG hath decreed that this item was always generated cursed: passwall (ochre) The RNG hath decreed that this item was always generated cursed: red double lightsaber (double lightsaber) The RNG hath decreed that this trap was always invisible: rolling boulder trap The RNG hath decreed that this trap was generated more often: hostility trap (freq bonus 10) Trap randomization happened for 1 in 700 traps Next attribute increase check would have come at turn 13346 Strength training was 50 Dexterity training was 45 Wisdom training was 15 Constitution training was 15 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having drain resistance (0) You were prevented from having curse resistance (0) You saw invisible You had infravision You had 707 points of nutrition remaining You were stealthy You could fly You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Issek, Mog and Kos Your deity was Mog The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - induce vomiting 2 body 62% 85% Techniques known in the end Name Level Status critical strike 8X Prepared(0) dazzle 8 R Prepared(0) appraisal 8 R Prepared(0) panic digging 8 R Not Ready(7167) phase door 8 R Prepared(0) turn undead 8 R Prepared(0) invoke deity 8 R Prepared(0) Discoveries Weapons bent sable (bent sword) elven bow (runed bow) Armor fumble boots (sharp-edged sandals) iron shoes (hard shoes) gnomish suit (little blue vest) dwarvish iron helm (hard hat) Scrolls scroll of gold detection (DUVESSA SIFMUNA SAMANTHA) scroll of teleportation (EIESOUS OUAIR AMOUN OUTHI) scroll of healing (DARONG PLEYBECK HOT Q TU RITARN HIRI) scroll of mana (QUESTION MARK) scroll of phase door (K MEASURER CAUSES QUICKTRAVEL TO PUSH SOKO BOULDERS INTO CORNERS) scroll of standard id (AFTER THE QUEST YOU HAVE TO TRAVERSE THE SUBQUEST TOO) scroll of cure (YOU AND YOUR FRIENDS ARE DEAD) * scroll of extra healing (HRUNGNIR UTGARDHALOK RUNGNIR THRYM THIASSA) * scroll of greater mana restoration (ITS GRUNTHACK ALL OVER AGAIN) scroll called danger (SCUMHACK ROLLING FOR STAIRS) scroll called remcurse? (RANTING BACILLUS) scroll of sinking (FLUKY STOREFRONTS) scroll of earth (PROZACELF WANTS TO HAVE HIS NICKNAME IMMORTALIZED) Spellbooks spellbook of induce vomiting (shivering) spellbook of resist sleep (red-listed) Potions potion of sickness (reddish) potion of gain ability (pink) potion of clairvoyance (ice-cold) Wands wand of draining (pokemon logo) wand of disintegration beam (mulberry) Tools * oilskin sack (bag) magic lamp called magic (lamp) violet lightsaber (lightsaber) leather saddle (saddle) Gems worthless piece of violet glass (violet) worthless piece of teal glass (teal) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: levels 4 to 7 Level 7: <- You are here Voluntary challenges You were a vegetarian You eaten 10 times You eaten food with animal by-products 10 times You have communicated with the gods 28 times You never prayed to the gods You hit with a wielded weapon 143 times You killed 100 monsters You read items or engraved 19 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (14 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (14 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (25 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (6 of 20) searching [Basic] (max Grand Master) (23 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) techniques [Unskilled] (max Expert) (8 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Expert) (163 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (21 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Master) (20 of 160) shuriken [Basic] (max Master) (20 of 160) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye weirdvic the Rogue...