weirdvic, chaotic female angelic Rogue ------ -- --- |<.)....- --..| |...........| ?.... |....-- ...-- -.... ---.-- ..- |...... --- - .| --.......-- --- - |.............| --- |..........-.----.-- |.......(..........| --................-- | -- | ---.............Z..-- ---.............................0.-- |...............................M_.| |..........................|...--A.| -- ---...........|....--..---.------ ---- ---..----.-- --- --- | -- [Weirdvic the Cutpurse] St11 Dx13 Co9 In5 Wi4 Ch4 RogAngFemCha Min:5 $1821 HP0(59) Pw33(33) AC6 Exp5 T1104 Par Latest messages The nymph zombie charms you. You gladly start removing your armor. You can move again. The nymph zombie steals a -1 elven mithril-coat {60}! Pick an object. ° a wall monster (two of spades) (base level 2) Accessing Pokedex entry for two of spades... Base statistics of this monster type: Base level = 2, difficulty = 3, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 5). Resists death magic. Leaves no corpse. Genocidable, breathless, amphibious, carnivorous, herbivorous. Can spontaneously betray you if tame. Origin: Steamband. Is a valid polymorph form. Attacks: 2d5, scratch - ordinary physical The cat mummy claws you! The cat mummy rips into your breast with maniacal fervor! You hear the howling of the CwnAnnwn... [-3 -> 5] Warning: HP low! [-2 -> 3] Warning: HP low! The cat mummy claws you! [-2 -> 1] Warning: HP low! Unknown command ' '. The cat mummy misses. You hear a chugging sound. The cat mummy claws you! You die... Your inventory Weapons a - a blessed +0 short sword (alternate weapon; not wielded) {12} c - 34 uncursed +0 darts (in quiver) {1} t - 13 uncursed +0 daggers (wielded) {52} Armor E - a blessed +1 pair of leather gloves (being worn) {4} Scrolls f - 2 blessed finalized scrolls of gold detection {0} g - 2 blessed scrolls of gold detection {0} h - a blessed scroll of teleportation {0} i - a blessed finalized scroll of teleportation {0} l - 3 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - 2 uncursed scrolls of standard id {0} p - an uncursed scroll of cure {0} Spellbooks A - an uncursed finalized spellbook of jumping (0:0) {0} Potions e - an uncursed potion of sickness {0} s - an uncursed potion of hallucination {0} Tools k - an uncursed oilskin sack {5} q - an uncursed lock pick {0} I - a * cursed mirror {0} The oilskin sack is empty. Final attributes You have strayed Your alignment was -3 Your max alignment was 18 You carried 0 sins You could not have this property at all: burnopathy You could not have this property extrinsically: hallu party You could not have this property intrinsically: stun resistance Scroll identification only worked 100 times out of 115 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 26 Implant identification only worked 1 times out of 42 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 115 Tool identification only worked 5 times out of 8 Scroll drop chance was reduced to 66% Musable item generation frequency had a negative bias of 32% Ring drop chance was reduced to 72% Wand drop chance was reduced to 82% Amulet drop chance was reduced to 77% Potion drop chance was reduced to 97% Weapon drop chance was reduced to 69% Armor drop chance was reduced to 85% Tool drop chance was reduced to 43% Food drop chance was reduced to 76% Concealing monsters were spawned underneath items 97% of the time only Monster death drops spawned with only 87% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: short sword The following skill was trained at one fifth the usual rate: searching The following skill was limited to basic proficiency: shield The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: whip The following skill became untrainable if you tried to train it too early: petkeeping (turn 43) The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 22) The following skill became untrainable after a while: polymorphing (turn 9868) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 43696) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 32573 Monster spawn increase reached its maximum at turn 167933 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2201100 The monster class that cannot be genocided was vortex The monster class that was spawned more often: dog or other canine (freq bonus 1) The monster species that spawned more often: duton (freq bonus 18) The monster species that spawned more often: spring powerful (freq bonus 4) The monster species that spawned more often: gomi soldier (freq bonus 9) The monster species that spawned more often: fried chicken (freq bonus 6) The monster species that spawned more often: Kiddy Kong (freq bonus 18) The monster species that spawned more often: memory ant (freq bonus 18) The monster species that spawned more often: rhaumbusun (freq bonus 20) The monster species that spawned more often: gloomy sphere (freq bonus 3) The monster species that spawned more often: urinating optometer (freq bonus 48) The monster species that spawned more often: turbo chicken (freq bonus 8) The monster species that spawned more often: gloombat (freq bonus 16) The monster species that spawned more often: iron man (freq bonus 6) The monster species that spawned more often: illiterate from the hunger games (freq bonus 24) The monster species that spawned more often: Jeanetta's little-girl boot (freq bonus 36) The monster species that spawned more often: algeria ophthalmologic (freq bonus 12) The monster species that spawned more often: energy sphere (freq bonus 4) The monster species that spawned more often: bleed inundate (freq bonus 4) The monster species that spawned more often: evil turret (freq bonus 8) The monster species that spawned more often: claque unnoticeably (freq bonus 5) The monster species that spawned more often: RNG sphere (freq bonus 9) The monster trait that was more common: monsters whose attacks make your equipment wet (freq bonus 2) The monster trait that was more common: monsters whose attacks wrap around and drown you (freq bonus 1) The monster trait that was more common: monsters whose attacks cause Lethe waters to wash over you (freq bonus 2) The monster trait that was more common: monsters that count as werecreatures (freq bonus 6) The monster trait that was more common: monsters that are always spawned hostile (freq bonus 2) The monster species that never randomly spawned: crocodile The monster species that never randomly spawned: Succubus Lieutenant The monster species that never randomly spawned: transgressed nonassertively The monster species that never randomly spawned: Yasaman's wedge sandal The monster species that never randomly spawned: sludge turret The monster species that never randomly spawned: minotaur lich The monster species that never randomly spawned: stogie joltier gantry inmost The monster species that never randomly spawned: Bear-Man The monster species that never randomly spawned: bit The monster species that never randomly spawned: surikus sephirah The monster class that always generated with extra speed: snake The RNG hath decreed that this item was never generated: gauntlets of power (riding gloves) The RNG hath decreed that this item was never generated: bad equipment (crumb) The RNG hath decreed that this item was never generated: stun self (trembling) The RNG hath decreed that this item was never generated: chrysocolla (cyan) The RNG hath decreed that this item was never generated: dilithium crystal (white) The RNG hath decreed that this item was never generated: victorian underwear ((null)) The RNG hath decreed that this item was never generated: oldest staff ((null)) The RNG hath decreed that this item was never generated: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY) The RNG hath decreed that this item was never generated: droven helm (spider shaped helm) The RNG hath decreed that this item was never generated: disconnected boots (living boots) The RNG hath decreed that this item was generated more often: chest (wooden container, freq bonus 14) The RNG hath decreed that this item was generated more often: shit stone (gray, freq bonus 21) The RNG hath decreed that this item was generated more often: slow digestion (steel, freq bonus 10) The RNG hath decreed that this item was generated more often: free action (serif, freq bonus 19) The RNG hath decreed that this item was generated more often: copper dragon scale shield (copper dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: bigscript stone (gray, freq bonus 24) The RNG hath decreed that this item was generated more often: heavy compost ball ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: psychic dragon scale mail ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: club ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: genocide (extraordinary, freq bonus 31) The RNG hath decreed that this item was generated more often: apple ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: take selfie (pristine, freq bonus 9) The RNG hath decreed that this item was generated more often: egoist cloak (prolo cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: heavy hammer ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 3) The RNG hath decreed that this item was generated more often: droven arrow (obsidian arrow, freq bonus 5) The RNG hath decreed that this item was generated more often: lenses ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: initialization stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: war hat (wide metal helm, freq bonus 5) The RNG hath decreed that this item was generated more often: transistor (three-wired thing, freq bonus 2) The RNG hath decreed that this item was always generated cursed: shotgun shell ((null)) The RNG hath decreed that this item was always generated cursed: create victim (KESALAN PATHARAN) The RNG hath decreed that this item was always generated cursed: dwarvish iron helm (hard hat) The RNG hath decreed that this item was always generated cursed: hugging boot ((null)) The RNG hath decreed that this item was always generated cursed: kicking boots (steel boots) The RNG hath decreed that this item was always generated cursed: implant of prospering (realgar) The RNG hath decreed that this item was always generated cursed: combat stilettos (heeled boots) The RNG hath decreed that this item was always generated cursed: stun monster (octarine) The RNG hath decreed that this item was always generated cursed: nether beam (underworld) The RNG hath decreed that this item was always generated cursed: proof weapon (YOU ARE DOOMED) The RNG hath decreed that this trap was always invisible: disconnect trap The RNG hath decreed that this trap was generated more often: pet AI trap (freq bonus 1) Trap randomization happened for 1 in 215 traps Next attribute increase check would have come at turn 2657 Strength training was 12 Dexterity training was 7 Wisdom training was 13 Constitution training was 34 Your sanity was 0 You were paralyzed (-1) You were punished You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) You had 526 points of nutrition remaining You aggravated monsters You were very unlucky (-5) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Issek, Mog and Kos Your deity was Kos The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. Kos was angry with you (3) You could not have safely prayed (200) You are dead Spells known in the end Name Level Category Fail Memory a - jumping 1 body 58% 99% Techniques known in the end Name Level Status critical strike 5X LIMIT(0) dazzle 5 R LIMIT(0) appraisal 5 R LIMIT(0) panic digging 5 R LIMIT(0) phase door 5 R LIMIT(0) turn undead 5 R LIMIT(0) invoke deity 5 R LIMIT(0) Discoveries Armor leather gloves (fatal gloves) Scrolls scroll of gold detection (MUDDIED SLEUTH) scroll of teleportation (NO SPACE) scroll of healing (VERR YED HORRE) scroll of mana (HEEL STEALING) scroll of phase door (OMIAZBOYISU531) scroll of standard id (DYNAHACK BOOTLEGACY) scroll of cure (FLOW AND WAVE MOVES IS MORE POWER) * scroll of extra healing (TOP SECRET DO NOT READ) * scroll of greater mana restoration (ALTER USB WEISST DU NICHT WAS F2 IST) scroll of identify (BIRD STUNT IS BETTER) scroll of magic mapping (THE MIND FLAYERS TENTACLES SUCK YOU) scroll called Root Pass (HEAL A WOUND BY CALLING MANSERVENT) Spellbooks spellbook of jumping (apocryphic) Potions potion of sickness (aquamarine) potion of hallucination (bubbly) Tools * oilskin sack (bag) mirror (looking glass) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: levels 3 to 5 Level 5: <- You are here Vanquished creatures a jackal 2 thick jackals 0 foxes (1 created) a racoon dog 0 venom spheres (1 created) 0 kittens (1 created) 0 hobbit revellers (1 created) a hobbit slingerer 0 clawclaw hobbits (1 created) 0 hobbit thieves (1 created) 0 dwarven children (1 created) 0 group dwarves (1 created) 0 normal dwarves (1 created) a jelly 0 kobolds (1 created) 0 kobold lords (1 created) a deimonidaine a little pig a papier-mache cow 0 baby river hogs (1 created) 2 osquips (5 created) 2 pack rabbits 0 field voles (1 created) a giant white cave mouse 0 GRs (2 created) 0 specific bugs (2 created) a fictional bug a sparrow 2 killer ducks 0 shaded lichens (1 created) a wouwou beggar (0 created) an immobile growth 0 sub-gnomes (1 created) 0 petty gnome thieves (1 created) 0 little grey aliens (1 created) 0 intermediate gnomes (3 created) 0 intercromes (1 created) 0 gnome lords (2 created) a crosslord 0 gnomish wizards (1 created) 0 Keystone Kops (1 created) a Keystone Officer 0 Officer Sergeants (1 created) 0 mummies (1 created) 0 dcss mummies (1 created) 0 tanglederp mummies (1 created) 0 newt mummies (1 created) 0 gecko mummies (1 created) 0 kobold mummies (2 created) 0 cat mummies (1 created) 0 tasloi mummies (1 created) 0 monkey mummies (1 created) 0 kappa mummies (1 created) 0 human mummies (1 created) 0 ogre mummies (1 created) a slimebesu 0 white snakes (1 created) a little troll a sinorn 0 tron xorns (1 created) 0 ice bear cubs (1 created) 0 kobold zombies (1 created) 0 ossium animatums (1 created) 0 goblin zombies (1 created) 0 orc zombies (3 created) 0 cat zombies (1 created) 0 human zombies (1 created) 0 helper zombies (1 created) 0 ghasts (1 created) 0 undead templars (1 created) 0 nymph zombies (1 created) 0 flower girls (1 created) 0 dunadans (1 created) 0 thalmors (1 created) 2 minighosts 3 infernal potatoes 0 tortoises (2 created) 0 functioning babelfish (1 created) 0 eel-lizards (2 created) a demitwen a fried chicken 0 twos of diamonds (1 created) 0 twos of spades (1 created) 0 grey icky things (1 created) 0 cold troves (1 created) 0 disintegration troves (1 created) an energy trove a poison trove 107 creatures born. 34 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You have communicated with the gods 10 times You never prayed to the gods You hit with a wielded weapon 44 times You killed 33 monsters You read items or engraved 15 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (4 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (21 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (9 of 20) searching [Basic] (max Grand Master) (20 of 160) missile weapons [Basic] (max Grand Master) (21 of 160) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (64 of 160) knife [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Expert) (22 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Master) (20 of 160) shuriken [Basic] (max Master) (20 of 160) Spellcasting Skills divination spells [Unskilled] (max Expert) (1 of 20) body spells [Unskilled] (max Expert) (4 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye weirdvic the Rogue... You died in The Gnomish Mines on dungeon level 5 with 1499 points, and 1821 pieces of gold, after 1104 moves. Killer: a monster (cat mummy), while dragging an iron ball You were level 5 with a maximum of 59 hit points when you died. You made the top ten list! No Points Name Hp [max] 1 32108 Gudrun-Kur-Trp-Fem-Law died in The Gnomish Mines on level 8 [max 12]. Killed by a monster (hallucinogen-distorted Bitchy Lara's hugging boot), while dressing up. - [133] 2 19909 Cassiopeia-Gun-Clk-Fem-Neu died in The Dungeons of Doom on level 10. Killed by a monster (ferret kit), while fainted from lack of food. - [110] 3 7972 Sizzle-Cam-Amn-Mal-Cha turned to stone in The Dungeons of Doom on level 3 [max 5]. Petrified by a dark ranger. 85 [85] 4 4272 Leeroy-Tha-Ang-Mal-Law died in The Dungeons of Doom on level 2. Killed by a monster (hallucinogen-distorted bloody killer tomato), while paralyzed by a monster's passive attack. - [79] 5 1586 Leeroy-Tha-Poi-Mal-Law quit in The Gnomish Mines on level 4. 50 [55] * 6 1499 weirdvic-Rog-Ang-Fem-Cha died in The Gnomish Mines on * level 5. Killed by a monster (cat mummy), while dragging an iron ball. - [59] 7 1246 Leeroy-Tha-Red-Mal-Law died in The Dungeons of Doom on level 3. Killed by molten lava. - [13] 8 1083 Leeroy-Tha-Red-Mal-Law died in The Gnomish Mines on level 4. Killed by a monster (ogre mummy). - [62]