weirdvic, neutral female angelic Prostitute -- -------- .-- - ----- |......| ..--......- |.<---.| -- -.......... | ---- |%---.-- -........- ..-- #|.%....--*...............-- #,.........................-- ##,.........-- - .........----- | #,,.................*..............| #|..........------ ....--------- --...........-- -- .......- |..................(...- -,%[.............>.,..-- ---,|.%..................,,,,, ---..--)).....---...........-# -# |......%..)AG.| .--...........- --...........,- -- -.............. ----........| -...............- ---.|...-- ......-- ....| ----..| ----.-- - .-- ---- -- -- [Weirdvic the Attractive Hooker] St16 Dx10 Co9 In10 Wi3 Ch17 ProAngFemNeu Min:3 $49 HP28(60) Pw37(37) AC8 Exp5 T536 Par Cnf Latest messages You see here a twisted wand {0}. t - a twisted wand {0}. What do you want to zap? [t or ?*] In what direction? [hykulnjb><] You feel a little chill. You still feel deathly sick. What do you want to zap? [t or ?*] In what direction? [hykulnjb><] You kill the hobbit! The bolt of cold bounces! The bolt of cold hits you! But it reflects from your medallion! You see here a crossbow bolt {0}. u - a finalized forget-me-not potion {0}. What do you want to drink? [u or ?*] Your feet are frozen to the floor! You still feel deathly sick. The spectral warrior hits you! [-2 -> 28] You die from your illness. Your inventory Amulets m - an uncursed amulet of reflection (being worn) {0} Implants s - a cursed implant of corruption (being worn) {0} Weapons a - an uncursed +0 inka shackle (weapon in hand) {8} b - a blessed +0 knife {2} c - an uncursed +0 pistol (alternate weapon; not wielded) {8} d - 38 uncursed +0 bullets (in quiver) {1} Armor q - an uncursed +0 helmet (being worn) {20} Scrolls e - 4 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 2 uncursed scrolls of phase door {0} l - an uncursed scroll of consecration {0} Wands t - an uncursed wand of cold (0:3) {0} Tools n - a blessed fireproof grass whistle {0} o - an uncursed oil lamp (1150) {0} Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 12 You carried 0 sins You could not have this property at all: sickopathy You could not have this property extrinsically: burnopathy You could not have this property intrinsically: sleep resistance Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 244 Monsters only dropped their musable items with 23% chance Monsters only dropped their equipment with 78% chance Scroll drop chance was reduced to 80% Musable item generation frequency had a negative bias of 48% Wand drop chance was reduced to 60% Potion drop chance was reduced to 98% Weapon drop chance was reduced to 83% Armor drop chance was reduced to 86% Tool drop chance was reduced to 97% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 93% of the time only Monster death drops spawned with only 86% chance The following skill could not be trained at all: devices The following skill was trained at half the usual rate: broadsword The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: short sword The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: hammer (turn 35) The following skill became untrainable if you tried to train it too early: pick-axe (turn 143) The following skill became untrainable after a while: scimitar (turn 16425) The following skill couldn't be trained before a certain turn number is reached: trident (turn 28482) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 36439 Monster spawn increase reached its maximum at turn 79328 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 792747 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: naga (freq bonus 2) The monster color that was spawned more often: red (freq bonus 2) The monster species that spawned more often: spiked coins (freq bonus 3) The monster species that spawned more often: miss young (freq bonus 10) The monster species that spawned more often: evilvariant ghost (freq bonus 3) The monster species that spawned more often: Klara's pointy combat boot (freq bonus 16) The monster species that spawned more often: thieg (freq bonus 6) The monster species that spawned more often: vampire gnome (freq bonus 15) The monster species that spawned more often: real colony (freq bonus 128) The monster species that spawned more often: daat sephirah (freq bonus 24) The monster species that spawned more often: trap warp fungus (freq bonus 20) The monster species that spawned more often: bluesman iffy (freq bonus 18) The monster species that spawned more often: jumping jellyfish (freq bonus 4) The monster species that spawned more often: black eye (freq bonus 18) The monster species that spawned more often: riverside releaser (freq bonus 9) The monster species that spawned more often: noduchi (freq bonus 15) The monster species that spawned more often: stomping willow (freq bonus 12) The monster species that spawned more often: naga magus (freq bonus 4) The monster species that spawned more often: anarchistic warranter loblolly (freq bonus 42) The monster species that spawned more often: slime giant (freq bonus 8) The monster species that spawned more often: Croesus (freq bonus 4) The monster species that spawned more often: deviously tiff (freq bonus 18) The monster trait that was more common: monsters that are uncommon by a factor 10 (freq bonus 3) The monster trait that was more common: monsters whose attacks abduct you (freq bonus 2) The monster trait that was more common: monsters of huge size (freq bonus 4) The monster species that never randomly spawned: irresistible mushroom The monster species that never randomly spawned: undetected modernity The monster species that never randomly spawned: bland star The monster species that never randomly spawned: venusaur The monster species that never randomly spawned: stagnate refraining The monster species that never randomly spawned: floridly echolocation aftermarket interlined shiksa traduction The monster species that never randomly spawned: rimy laniard brilliant The monster species that never randomly spawned: giant red swarm ant The monster species that never randomly spawned: energy trove The monster species that never randomly spawned: sue patch The RNG hath decreed that this item was never generated: hyper beam (pokemon logo) The RNG hath decreed that this item was never generated: green tea (forget-me-not) The RNG hath decreed that this item was never generated: bean ((null)) The RNG hath decreed that this item was never generated: wooden stake ((null)) The RNG hath decreed that this item was never generated: sky-high heels (roman sandals) The RNG hath decreed that this item was never generated: relocation (FUCK THE NOTELEPORT RULES) The RNG hath decreed that this item was never generated: cloak of insulation (long overcoat) The RNG hath decreed that this item was never generated: wonder (GIMMIE ALL THE SPELLS) The RNG hath decreed that this item was never generated: cure dim (colorglad) The RNG hath decreed that this item was never generated: anti-disquiet cloak (grass cloak) The RNG hath decreed that this item was generated more often: paranoia stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: rocket launcher ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: amulet of speed (beam, freq bonus 7) The RNG hath decreed that this item was generated more often: amnesia (sparkling, freq bonus 7) The RNG hath decreed that this item was generated more often: banishing fear (fearsome, freq bonus 7) The RNG hath decreed that this item was generated more often: loadstone (gray, freq bonus 109) The RNG hath decreed that this item was generated more often: backhand mace ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amnesia (DUAM XNAHT, freq bonus 3) The RNG hath decreed that this item was generated more often: shimmering dragon scales ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: tin ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: red tea (baloon flower, freq bonus 7) The RNG hath decreed that this item was generated more often: helm versus death (etheric helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: flimsy dart ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: broadsword ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: wooden flute (flute, freq bonus 7) The RNG hath decreed that this item was generated more often: radium (crimson, freq bonus 7) The RNG hath decreed that this item was generated more often: morion (black, freq bonus 8) The RNG hath decreed that this item was generated more often: two-handed sword ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: jasper (red, freq bonus 3) The RNG hath decreed that this item was generated more often: sky dragon scale shield (sky dragonhide shield, freq bonus 3) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 90) The RNG hath decreed that this item was always generated cursed: dunce cap (conical hat) The RNG hath decreed that this item was always generated cursed: amulet of prism (prismatic) The RNG hath decreed that this item was always generated cursed: helm of safeguard (orange visored helmet) The RNG hath decreed that this item was always generated cursed: right mouse button stone (gray) The RNG hath decreed that this item was always generated cursed: dragon spear ((null)) The RNG hath decreed that this item was always generated cursed: helm of telepathy (visored helmet) The RNG hath decreed that this item was always generated cursed: inertia control (crashy) The RNG hath decreed that this item was always generated cursed: no-light stone (gray) The RNG hath decreed that this item was always generated cursed: time stop (continued) The RNG hath decreed that this item was always generated cursed: purple dragon scale shield (purple dragonhide shield) The RNG hath decreed that this trap was always invisible: yellow spell trap The RNG hath decreed that this trap was generated more often: elena trap (freq bonus 6) Trap randomization happened for 1 in 277 traps Next attribute increase check would have come at turn 1047 Strength training was 8 Dexterity training was 25 Wisdom training was 19 Constitution training was 27 You were cold resistant You were shock resistant You were poison resistant You were magic-protected You were paralyzed (-18) You were confused (43) You were possessed by the ghost of Elena. (1764) You had not decided on your sexuality yet You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You saw invisible You were telepathic You had infravision You had 905 points of nutrition remaining You could fly You had reflection You were unlucky (-3) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mercedes, Misty and Kendl Your deity was Misty The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. Misty was angry with you (1) You could not have safely prayed (1150) You are dead You didn't know any spells. Techniques known in the end Name Level Status attire charm 5X Prepared(0) dazzle 5 R Prepared(0) appraisal 5 R Prepared(0) panic digging 5 R Prepared(0) phase door 5 R Prepared(0) turn undead 5 R Prepared(0) invoke deity 5 R Prepared(0) Discoveries Amulets amulet of reflection (square) Implants implant of corruption (vulpine) Armor helmet (space helmet) Scrolls scroll of healing (NDNH WILL HAVE RADOBAN OR IOKOBAN INSTEAD OF SOKOBAN) scroll of mana (THE FITNESS GRAM PACER TEST) scroll of phase door (QUICKER USED THE STUNT OF ELF) scroll of standard id (VARFOR PRATAR DU SA OM MIN FLICKVAN) scroll of cure (BEZ CZTERECH CHAN BYSMY NIGDY NIE SPOTKAL) * scroll of extra healing (TOTALLY THE GIANT ERECTION) * scroll of greater mana restoration (SECOND EFFECTIVE STUNT IS MORE POWER BUT NO EFFECT) scroll of consecration (ANOK THARENEPIBATHA CHEOUCHCHA ANOA ANOK CHARIEMOCHTH LAILAM) Potions potion called reatab (raspberry) potion of confusion (baby's breath) potion of paralysis (forget-me-not) Wands wand of cold (twisted) Tools grass whistle (whistle) oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: Level 3: <- You are here Voluntary challenges You went without food You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 28 times You killed 26 monsters You read items or engraved 10 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (21 of 160) whip [Basic] (max Legendary) (48 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye weirdvic the Prostitute...