weirdvic, neutral female angelic Convict -----------## ##|..........,# #,..........|,# ------ #,|.........|,# ###|....| ------------ #,|.........|,##---------#,,.....| |..........|#`,|.........|,#,-.......|#,#|...<| |..........|#,#-----------,,,|.......-,`#|...*| |..........-,,# ##,,|.......|## |....| |..........|#,# #,,--------- --|---## ------------,,## ##,## #,,,,,### #,,,# ##,,,### #####,,,# #,#,# #,,#,,,# ###,### #,_,,# #,####,### #,,,###### #rA,,###-------,# #,,,# ###,,,,,,# #qNq,,,,|......,# ###,-----------------------|- -,####,-.....|## #,|.......................| ##|.....| #,|.......................| |.....| #,........................| ------- ##------------------------- [Weirdvic the Inmate] St12 Dx9 Co13 In13 Wi5 Ch7 ConAngFemNeu Dlvl:1 $11 HP-3(40) Pw19(19) AC9 Exp3 T679 Par Latest messages [-1 -> 11] [-2 -> 9] The rothe bites you! [-1 -> 8] The rothe misses. Nicodemus misses the rothe. The small naga slithers between the iron bars. The rothe misses. (2x) The rothe bites you! [-2 -> 6] Warning: HP low! The rothe claws you! [-2 -> 4] Warning: HP low! The rothe bites you! Convict is about to die. [-3 -> 1] Warning: HP low! The rothe bites you! You die... Final attributes You have transgressed Your alignment was -45 Your max alignment was -4 You carried 16 sins You could not have this property at all: reflection You could not have this property extrinsically: magic resistance You could not have this property intrinsically: acid resistance Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 177 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 98% chance Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 76% Musable item generation frequency had a negative bias of 34% Ring drop chance was reduced to 72% Armor drop chance was reduced to 77% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 60% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: whip The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: unicorn horn The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: riding The following skill became untrainable if you tried to train it too early: flail (turn 72) You had blown your chance of training the flail skill The following skill became untrainable if you tried to train it too early: implants (turn 2800) The following skill became untrainable after a while: body armor (turn 35997) The following skill couldn't be trained before a certain turn number is reached: broadsword (turn 28153) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21452 Monster spawn increase reached its maximum at turn 196412 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 9954987 The monster class that cannot be genocided was gnome The monster class that was spawned more often: snake (freq bonus 8) The monster species that spawned more often: wha resemble hajji libya (freq bonus 14) The monster species that spawned more often: mana stalk (freq bonus 108) The monster species that spawned more often: gadgeteer skyman (freq bonus 54) The monster species that spawned more often: poison gas spore (freq bonus 42) The monster species that spawned more often: brazenly ingestible sicking (freq bonus 18) The monster species that spawned more often: exeggcute (freq bonus 20) The monster species that spawned more often: luminescent force fungus (freq bonus 40) The monster species that spawned more often: elapse batmen (freq bonus 10) The monster species that spawned more often: Unveiled Grigori (freq bonus 10) The monster species that spawned more often: pitchblack dragon (freq bonus 36) The monster species that spawned more often: remonetization childbearing (freq bonus 36) The monster species that spawned more often: irresistible fungus (freq bonus 39) The monster species that spawned more often: admonished desiccating (freq bonus 40) The monster species that spawned more often: Judge Fire (freq bonus 20) The monster species that spawned more often: minor big ghost (freq bonus 27) The monster species that spawned more often: nirvanic disincorporation prelimiting (freq bonus 132) The monster species that spawned more often: euphony dispelled phrenologic unchilled unscrambling (freq bonus 22) The monster species that spawned more often: lamassu (freq bonus 20) The monster species that spawned more often: sapphist phaeton (freq bonus 30) The monster species that spawned more often: rattlesnake (freq bonus 80) The monster trait that was more common: monsters that are neuter (freq bonus 2) The monster trait that was more common: monsters whose attacks mirror yours (freq bonus 2) The monster trait that was more common: monsters with soldier dialogue (freq bonus 2) The monster trait that was more common: monsters whose attacks cause you to fumble (freq bonus 3) The monster trait that was more common: monsters that are uncommon by a factor 2 (freq bonus 2) The monster trait that was more common: monsters who can cast arcane spells (freq bonus 2) The monster species that never randomly spawned: Isshiki Tsuji the Magician The monster species that never randomly spawned: big weapon trove The monster species that never randomly spawned: random number generator The monster species that never randomly spawned: veil spirit The monster species that never randomly spawned: shitty patch The monster species that never randomly spawned: frenched noncoagulating eulogizing tacet The monster species that never randomly spawned: water giant The monster species that never randomly spawned: sweatbox sequestered kidvid The monster species that never randomly spawned: blood banshee The monster species that never randomly spawned: hole spider The RNG hath decreed that this item was never generated: partisan (vulgar polearm) The RNG hath decreed that this item was never generated: elven mithril-coat ((null)) The RNG hath decreed that this item was never generated: heavy stone ball ((null)) The RNG hath decreed that this item was never generated: bulletproof chainwhip ((null)) The RNG hath decreed that this item was never generated: helm of steel (steel helmet) The RNG hath decreed that this item was never generated: gain dexterity (obsidian) The RNG hath decreed that this item was never generated: shimmering dragon scales ((null)) The RNG hath decreed that this item was never generated: blank paper (unlabeled) The RNG hath decreed that this item was never generated: cloak of quenching (asbestos cloak) The RNG hath decreed that this item was never generated: increase damage (coral) The RNG hath decreed that this item was generated more often: cloak of lycanthropy (polyform cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: lycanthropy (transforming, freq bonus 42) The RNG hath decreed that this item was generated more often: free action (serif, freq bonus 16) The RNG hath decreed that this item was generated more often: silk spear ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: silver shield ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: magic whistle (whistle, freq bonus 54) The RNG hath decreed that this item was generated more often: ESP (dawn, freq bonus 3) The RNG hath decreed that this item was generated more often: cheese ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: vault cloak (geek cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: bionic cloak (avenger cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: heavy iron ball ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: luckstone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: tourmaline (red, freq bonus 2) The RNG hath decreed that this item was generated more often: create sink (THRU THE FLOOR, freq bonus 7) The RNG hath decreed that this item was generated more often: mana bolt (irresistible, freq bonus 13) The RNG hath decreed that this item was generated more often: flail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: alter reality (FORGETABOUTIT, freq bonus 6) The RNG hath decreed that this item was generated more often: boss companion (JUBILEX IS MY BEST FRIEND, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of vines (arcadian, freq bonus 7) The RNG hath decreed that this item was generated more often: difficult gloves (vampiric gloves, freq bonus 4) The RNG hath decreed that this item was always generated cursed: helm of neutral (dim colored helmet) The RNG hath decreed that this item was always generated cursed: diarrhea (eyefloating) The RNG hath decreed that this item was always generated cursed: unlucky stone (gray) The RNG hath decreed that this item was always generated cursed: conglomerate pick ((null)) The RNG hath decreed that this item was always generated cursed: metabolic stone (gray) The RNG hath decreed that this item was always generated cursed: healer uniform (clean white clothes) The RNG hath decreed that this item was always generated cursed: soundproof helmet (wok-shaped helmet) The RNG hath decreed that this item was always generated cursed: elven bow (runed bow) The RNG hath decreed that this item was always generated cursed: slime (slimy) The RNG hath decreed that this item was always generated cursed: cloak of banishing fear (magenta cloak) The RNG hath decreed that this trap was always invisible: maximum damage trap The RNG hath decreed that this trap was generated more often: evil artifact trap (freq bonus 3) Trap randomization happened for 1 in 84 traps Trap difficulty was increased by 16 Next attribute increase check would have come at turn 2372 Strength training was 11 Dexterity training was 1 Wisdom training was 2 Constitution training was 9 You were paralyzed (-1) You were punished You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) You had 1456 points of nutrition remaining You aggravated monsters You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ilmater, Grumbar and Tymora Your deity was Grumbar The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status dazzle 3 R Prepared(0) appraisal 3 R Prepared(0) panic digging 3 R Not Ready(6635) phase door 3 R Prepared(0) turn undead 3 R Prepared(0) invoke deity 3 R Prepared(0) Discoveries Scrolls scroll of healing (I WANT TO HERB MY BIKE UP) scroll of mana (INTRUDER ALERT) scroll of phase door (THE MOUNTAIN RAILWAY HAD DIRECTLY FORWARDS MARS RESOUNDS CONTINUED) scroll of standard id (NESCHOE NEOSTSCHOE NOISELANOSTSCHANOE) scroll of cure (YOU STEPPED INTO A HEAP OF SHIT) * scroll of extra healing (DE AZTAN A FEGYVER LOSZER NELKUL) * scroll of greater mana restoration (MOVE RAISED BY FEARED) Tools * skeleton key (key) * grappling hook (iron hook) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You eaten 4 times You eaten food with animal by-products 4 times You eaten meat 4 times You were an atheist You never prayed to the gods You hit with a wielded weapon 9 times You killed 18 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (24 of 160) petkeeping [Unskilled] (max Expert) (1 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Legendary) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye weirdvic the Convict...