weirdvic, neutral female rodneyan Midget -.--.--- |......| ---......| |...@....| ---.d....| |.....(. -------- [Weirdvic the Little Midget] St10 Dx11 Co10 In4 Wi4 Ch6 MidRodFemNeu Dlvl:1 $0 HP20(20) Pw9(9) AC-1 Exp1 T1 Latest messages Hello weirdvic, welcome to SlashEMExtended! You are a neutral female rodneyan Midget. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waning tonight. You are weirdvic, a neutral female rodneyan Midget. HP: 20 (max 20) Pw 9 (max 9) AC -1 Current status effects: . Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: petrification resistance You could not have this property extrinsically: see invisible You could not have this property intrinsically: burnopathy Ring identification only worked 4 times out of 11 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 101 Monsters only dropped their equipment with 95% chance Scroll drop chance was reduced to 85% Musable item generation frequency had a negative bias of 59% Ring drop chance was reduced to 91% Wand drop chance was reduced to 77% Potion drop chance was reduced to 85% The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: axe The following skill was trained at one fifth the usual rate: dagger The following skill was limited to basic proficiency: unicorn horn The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: body spells (turn 20) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 36590 Monster spawn increase reached its maximum at turn 274340 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 2103192 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 4) The monster color that was spawned more often: bright magenta (freq bonus 2) The monster species that spawned more often: saiyan (freq bonus 16) The monster species that spawned more often: master owlbear (freq bonus 21) The monster species that spawned more often: undead bard (freq bonus 10) The monster species that spawned more often: pile of flying coins (freq bonus 12) The monster species that spawned more often: Cyaegha (freq bonus 14) The monster species that spawned more often: Fanny's brand-new sneaker (freq bonus 14) The monster species that spawned more often: water watcher (freq bonus 14) The monster species that spawned more often: death trash-hauler (freq bonus 7) The monster species that spawned more often: weregrue (freq bonus 18) The monster species that spawned more often: tundra clan (freq bonus 44) The monster species that spawned more often: jolteon (freq bonus 42) The monster species that spawned more often: normal pete (freq bonus 7) The monster species that spawned more often: magnet elemental (freq bonus 28) The monster species that spawned more often: time patch (freq bonus 36) The monster species that spawned more often: needing fastback (freq bonus 18) The monster species that spawned more often: racist troll (freq bonus 30) The monster species that spawned more often: Mister SIR (freq bonus 20) The monster species that spawned more often: Kati's high-heeled boot (freq bonus 6) The monster species that spawned more often: nasty mushroom (freq bonus 14) The monster species that spawned more often: giant pest (freq bonus 12) The monster trait that was more common: monsters that bark (freq bonus 2) The monster trait that was more common: monsters that mutter cantrips (freq bonus 1) The monster trait that was more common: monsters whose attacks can drain your skills (freq bonus 8) The monster trait that was more common: monsters whose attacks corrode your equipment (freq bonus 3) The monster trait that was more common: monsters whose attacks dim you (freq bonus 2) The monster trait that was more common: monsters with disintegration resistance (freq bonus 1) The monster species that never randomly spawned: venom mold The monster species that never randomly spawned: sapphire golem The monster species that never randomly spawned: nycademon The monster species that never randomly spawned: umbra warp patch The monster species that never randomly spawned: Njusha's sweet sandal The monster species that never randomly spawned: random xorn The monster species that never randomly spawned: evil growth The monster species that never randomly spawned: giant pink mouse The monster species that never randomly spawned: amnesia warp patch The monster species that never randomly spawned: Miss Being Moose The RNG hath decreed that this item was never generated: unfindable stone (gray) The RNG hath decreed that this item was never generated: regeneration (moonstone) The RNG hath decreed that this item was never generated: blue spell helmet (bluy helmet) The RNG hath decreed that this item was never generated: magic dragon scales ((null)) The RNG hath decreed that this item was never generated: enchant armor (ZELGO MER) The RNG hath decreed that this item was never generated: heavy mail ((null)) The RNG hath decreed that this item was never generated: homing torpedo ((null)) The RNG hath decreed that this item was never generated: flame whip ((null)) The RNG hath decreed that this item was never generated: green spell stone (gray) The RNG hath decreed that this item was never generated: anti-curse boots (winter stilettos) The RNG hath decreed that this item was generated more often: citrine (yellow, freq bonus 35) The RNG hath decreed that this item was generated more often: boomerang ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: restore ability (light brown, freq bonus 15) The RNG hath decreed that this item was generated more often: arm blaster ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: protection (wide, freq bonus 20) The RNG hath decreed that this item was generated more often: cream pie ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of depression (psychosomatic, freq bonus 9) The RNG hath decreed that this item was generated more often: great dagger ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: partisan (vulgar polearm, freq bonus 12) The RNG hath decreed that this item was generated more often: stinking cloud (vaporized, freq bonus 6) The RNG hath decreed that this item was generated more often: malachite (green, freq bonus 8) The RNG hath decreed that this item was generated more often: elementalism (4OFAE OF9 SCC9, freq bonus 10) The RNG hath decreed that this item was generated more often: reverse identify (OH CAPTAIN MY CAPTAIN, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of fast casting (covered pair of gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: enchant weapon (DAIYEN FOOELS, freq bonus 2) The RNG hath decreed that this item was generated more often: infravision (zinc, freq bonus 5) The RNG hath decreed that this item was generated more often: turn limit stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: PETA-compliant shirt ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: shield of peace ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: budo no sasu ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 38) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 63) The RNG hath decreed that this item was always generated cursed: switcheroo (amazing) The RNG hath decreed that this item was always generated cursed: pizza ((null)) The RNG hath decreed that this item was always generated cursed: object detection (smoky) The RNG hath decreed that this item was always generated cursed: piano ((null)) The RNG hath decreed that this item was always generated cursed: brass dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: punishment (VE FORBRYDERNE) The RNG hath decreed that this item was always generated cursed: cloak of stat lock (straitjacket cloak) The RNG hath decreed that this item was always generated cursed: power healing (ON TIMON TIME ON TIME) The RNG hath decreed that this item was always generated cursed: teleportation (iridium) The RNG hath decreed that this item was always generated cursed: white dragon scales ((null)) The RNG hath decreed that this trap was always invisible: hostility trap The RNG hath decreed that this trap was generated more often: flooding trap (freq bonus 15) Next attribute increase check would have come at turn 1009 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were fire resistant You were poison resistant You were prevented from having petrification resistance (0) You saw invisible You were able to sense monsters possessing coveted objects You had automatic searching You had 1500 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Moradin, Dumathoin and Abbathor Your deity was Dumathoin The version you were playing was: Unix SlashEMExtended Version 2.1.7 (98c48a02) - last build Wed Feb 21 00:55:38 2018. You could not have safely prayed (216) You survived Spells known in the end Name Level Category Fail Memory a - stun monster 1 enchant 82% 100% b - enlighten 4 body 90% 300% c - chemistry 1 divine 82% 100% d - identify 5 divine 95% 400% e - protection 1 protect 82% 100% Techniques known in the end Name Level Status rage eruption 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * dwarvish mattock (broad pick) * dwarvish spear (stout spear) * dwarvish short sword (broad short sword) Armor * dwarvish iron helm (hard hat) * dwarvish cloak (hooded cloak) * dwarvish roundshield (large round shield) Scrolls scroll of healing (HEM DE POSAR L OPPONENT SOTA PRESSIO LLAVORS GUANYAREM) scroll of mana (WANNA UNDRESS PALE NIGHT) scroll of phase door (WATASHI NO KAMI KURIPPU WA UTSUKUSHIDESU KA) scroll of standard id (MERKELDAEMMERUNG) scroll of cure (LOOK EN WITH EYES TO LOW ATTACK) * scroll of extra healing (LEGALIZE PEPPED WORMING ENHANCEMENT) * scroll of greater mana restoration (QUICKER USED THE STUNT OF ELF) Spellbooks spellbook of stun monster (pale) spellbook of enlighten (hellish) spellbook of chemistry (transparent) spellbook of identify (cribbed) spellbook of protection (preserved) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Grand Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) Goodbye weirdvic the Midget... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.