weirdvic, neutral male moonelven Gunner ----- #`--------- --------- - --- |...|######## #,|.......|# |..............| |...),),),,,# #,.........`# |.........)....| |.^.|######,##----------##,|.......|,# |..............| |...| ##%,|........-,,,---------,# --- --%-- ---.- |...| ##,.........|##,# ##,,# #,,,,,,,,,)# #,,# -.-.- ##|........| #,# #,,## ##----|----- ### #, #,#,# |........| #,## #,## #,-........| ,# #,#,## ------.--- #,,# #,---.----------,|........| , #,%,,# ##,# #,|.............,|...<....| #,#### -|--.----- #,# #,.........[..)|#|..%.....| #,,,I# |........| -----#------,# ##|............| ---------- ######,# |........| |..........-,# -------------- #@# #I# |........| |..........|## -----I----.- ---------- |..........| |...I......| ------------ |.II.......| |.....I....| ------------ [Weirdvic the Revolver User] St9 Dx7 Co16 In13 Wi6 Ch8 GunMooMalNeu Dlvl:2 $24 HP31(31) Pw22(22) AC9 Exp3 T640 Bli Latest messages You attack thin air. 1 gold piece. (2x) There is a wall in the way! (9x) You feel an unseen monster! (2x) There is a wall in the way! You feel an unseen monster! (2x) You don't have anything to drink. You don't have anything to eat. You feel an unseen monster! Wait! There's something there you can't see! Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. There is a wall in the way! Count: 20 You feel an unseen monster! You hear someone counting money. Unknown command '!'. # Really quit [yes/no]? Final attributes You were haltingly aligned Your alignment was 2 Your max alignment was 13 You carried 0 sins You could not have this property at all: sickness resistance You could not have this property extrinsically: warning You could not have this property intrinsically: petrification resistance Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 29 Gem identification only worked 100 times out of 249 Tool identification only worked 5 times out of 8 Scroll drop chance was reduced to 66% Wand drop chance was reduced to 56% Potion drop chance was reduced to 91% Monster death drops spawned with only 78% chance The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: dagger The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: matter spells (turn 7) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 17445 Monster spawn increase reached its maximum at turn 57257 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 473824 The monster class that cannot be genocided was rodent The monster class that was spawned more often: vortex (freq bonus 2) The monster species that spawned more often: will o' the wisp (freq bonus 6) The monster species that spawned more often: full-skinny prostitute (freq bonus 8) The monster species that spawned more often: greedy Scottish barkeeper (freq bonus 18) The monster species that spawned more often: Samuel (freq bonus 8) The monster species that spawned more often: Glasya (freq bonus 36) The monster species that spawned more often: chickpea shadowboxed aforesaid (freq bonus 9) The monster species that spawned more often: greater water elemental (freq bonus 8) The monster species that spawned more often: aewrog (freq bonus 8) The monster species that spawned more often: bramble force patch (freq bonus 8) The monster species that spawned more often: blazing fern spore (freq bonus 36) The monster species that spawned more often: siena colony (freq bonus 24) The monster species that spawned more often: reddish growth (freq bonus 8) The monster species that spawned more often: immobile mold (freq bonus 12) The monster species that spawned more often: blue thunderlord (freq bonus 12) The monster species that spawned more often: sweet thick girl (freq bonus 6) The monster species that spawned more often: abnormal warp fungus (freq bonus 20) The monster species that spawned more often: oathbreaker (freq bonus 14) The monster species that spawned more often: icy draconian (freq bonus 60) The monster species that spawned more often: old deep dragon (freq bonus 24) The monster species that spawned more often: repaired shadow (freq bonus 6) The monster trait that was more common: monster shoes (AmyBSOD loves those!) (freq bonus 3) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 4) The monster trait that was more common: monsters that count as dwarf (freq bonus 2) The monster trait that was more common: monsters that count as pokemon (freq bonus 6) The monster trait that was more common: monsters who attack with mana, which is completely irresistible (freq bonus 4) The monster trait that was more common: monsters that are slithy (freq bonus 2) The monster trait that was more common: monsters that mumble (freq bonus 1) The monster trait that was more common: monsters with disintegration resistance (freq bonus 1) The monster trait that was more common: monsters whose attacks mirror yours (freq bonus 2) The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 1) The monster species that never randomly spawned: petty noise monster The monster species that never randomly spawned: rainbow growth The monster species that never randomly spawned: DQ slime The monster species that never randomly spawned: giant fruit fly The monster species that never randomly spawned: fallen angel The monster species that never randomly spawned: watch leader The monster species that never randomly spawned: disfranchised straightening The monster species that never randomly spawned: giant dog The monster species that never randomly spawned: furious warp fungus The monster species that never randomly spawned: dawdle purificatory The monster class that always generated with extra speed: turret The RNG hath decreed that this item was never generated: amulet of sudden curse (unexpected) The RNG hath decreed that this item was never generated: gauntlets of typing (brand-new gloves) The RNG hath decreed that this item was never generated: plasteel cloak ((null)) The RNG hath decreed that this item was never generated: monster speed stone (gray) The RNG hath decreed that this item was never generated: asbestos javelin ((null)) The RNG hath decreed that this item was never generated: vivianite (cyan) The RNG hath decreed that this item was never generated: impossibly heavy nuclear ball ((null)) The RNG hath decreed that this item was never generated: gain intelligence (plain) The RNG hath decreed that this item was never generated: failed exercise (thumb screwing) The RNG hath decreed that this item was never generated: ribbed plate mail ((null)) The RNG hath decreed that this item was generated more often: rhodochrosite (red, freq bonus 7) The RNG hath decreed that this item was generated more often: screw stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: maid dress (little black dress, freq bonus 10) The RNG hath decreed that this item was generated more often: dogshit boot ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: skeleton key (key, freq bonus 21) The RNG hath decreed that this item was generated more often: catapult ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: pink spell cloak (glaring cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: sentient high-heeled shoes (irregular boots, freq bonus 30) The RNG hath decreed that this item was generated more often: trump coat (residential cloak, freq bonus 54) The RNG hath decreed that this item was generated more often: bunny ear (headpiece, freq bonus 9) The RNG hath decreed that this item was generated more often: bone club ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: warping (MY SPUTA WILL FLOW DOWN, freq bonus 11) The RNG hath decreed that this item was generated more often: secret door detection (balsa, freq bonus 8) The RNG hath decreed that this item was generated more often: yellow dragon scale shield (yellow dragonhide shield, freq bonus 12) The RNG hath decreed that this item was generated more often: unidentify stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: remove curse (PRATYAVAYAH, freq bonus 3) The RNG hath decreed that this item was generated more often: small piece of unrefined mithril (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: sickness (fizzy, freq bonus 6) The RNG hath decreed that this item was generated more often: whispers from beyond (detestable, freq bonus 4) The RNG hath decreed that this item was generated more often: bill-guisarme (hooked polearm, freq bonus 3) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 57) The RNG hath decreed that this item was always generated cursed: penis pole ((null)) The RNG hath decreed that this item was always generated cursed: wakeup call stone (gray) The RNG hath decreed that this item was always generated cursed: green spell helmet (greenery helmet) The RNG hath decreed that this item was always generated cursed: dark elven arrow (black runed arrow) The RNG hath decreed that this item was always generated cursed: phase door (LESBIANISM FOR EVERYONE) The RNG hath decreed that this item was always generated cursed: stone to flesh (thick) The RNG hath decreed that this item was always generated cursed: mommy stone (gray) The RNG hath decreed that this item was always generated cursed: chocoegg ((null)) The RNG hath decreed that this item was always generated cursed: haste monster (royal) The RNG hath decreed that this item was always generated cursed: group summoning (I R TEH UBER PWNZ0R) The RNG hath decreed that this trap was always invisible: lock trap The RNG hath decreed that this trap was generated more often: bossfight trap (freq bonus 2) Next attribute increase check would have come at turn 2346 Strength training was 24 Dexterity training was 22 Wisdom training was 9 Constitution training was 13 You were poison resistant You were blinded (179) You were prevented from having sickness resistance (0) You were prevented from having warning (0) You saw invisible You had infravision You had 944 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Lady Ariane, Lord Stahngnir and Sven Fanara Your deity was Lord Stahngnir The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 3X Prepared(0) surgery 3X Prepared(0) appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) Discoveries Scrolls scroll of healing (DAIYEN FOOELS) scroll of mana (FNORD) scroll of phase door (SLARSHING HARD HAMME DEFENCE LOWED) scroll of standard id (MUUTATATOTOTS MOMMYXOMUHU THEGIAGGOSTUONO) scroll of cure (CHRISTINA AGUILERA IS THE AUNT OF AMYS BROTHER) Potions potion of speed (incandescent) potion of invisibility (St.John's Wort) potion of extra healing (silvervine) potion of monster detection (fizzy) potion of blindness (ruby) Tools medical kit (leather bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 2 times You eaten food with animal by-products 2 times You eaten meat 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 22 times You killed 13 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills general combat [Unskilled] (max Expert) (2 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Unskilled] (max Expert) (4 of 20) missile weapons [Basic] (max Grand Master) (22 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) firearms [Basic] (max Legendary) (48 of 160) Spellcasting Skills (none) Goodbye weirdvic the Gunner...