weirdvic, neutral female doppelganger Kurwa I - |.I ......# # |.I .. ..-,,,@# ...I.. .| .# - [Weirdvic the Cheap Sex Slave] St15 Dx9 Co8 In8 Wi7 Ch15 KurDopFemNeu Dlvl:1 $0 HP15(15) Pw14(14) AC-12 Exp1 T29 Cnf Bli Hal Latest messages There is a tree in the way! (2x) There is a wall in the way! (2x) o@R-7 You don't have anything to eat. You don't have anything to drink. eHAأh?Z'v9)q2g There is a wall in the way! What do you want to take off? [cdefg or ?*] Never mind. You cannot remove your cloak to take off the pair of camouflage patterned boots. You can't. It's cursed. (2x) You are unable to take off your gloves while wielding that weapon. You can't. It's cursed. (2x) There is a wall in the way! 2d> There is a wall in the way! What do you want to ready? [- or ?*] Never mind. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: reflection You could not have this property extrinsically: petrification resistance You could not have this property intrinsically: quad attacks Scroll identification only worked 100 times out of 102 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 28 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 16 Monsters only dropped their musable items with 91% chance Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 87% Ring drop chance was reduced to 17% Wand drop chance was reduced to 77% Amulet drop chance was reduced to 22% Potion drop chance was reduced to 91% Concealing monsters were spawned underneath items 56% of the time only The following skill could not be trained at all: searching The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: searching The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: spear (turn 39) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 56397 Monster spawn increase reached its maximum at turn 77589 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 126405 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: gremlin (freq bonus 2) The monster species that spawned more often: raticate (freq bonus 20) The monster species that spawned more often: crystal fungus (freq bonus 16) The monster species that spawned more often: assiah sephirah (freq bonus 15) The monster species that spawned more often: capuchin monkey (freq bonus 6) The monster species that spawned more often: lion-shaped golem (freq bonus 10) The monster species that spawned more often: geodude (freq bonus 16) The monster species that spawned more often: non-criminal (freq bonus 24) The monster species that spawned more often: petty sweet woman (freq bonus 18) The monster species that spawned more often: cigarette-smoking prostitute (freq bonus 24) The monster species that spawned more often: Gigolo (freq bonus 3) The monster species that spawned more often: megaload turret (freq bonus 4) The monster species that spawned more often: Blinky (freq bonus 8) The monster species that spawned more often: retriever (freq bonus 16) The monster species that spawned more often: quantum warp patch (freq bonus 36) The monster species that spawned more often: dread (freq bonus 8) The monster species that spawned more often: teacher (freq bonus 4) The monster species that spawned more often: icelandic gun chick (freq bonus 36) The monster species that spawned more often: mind warp fungus (freq bonus 10) The monster species that spawned more often: portal guard (freq bonus 48) The monster species that spawned more often: lawn cattle (freq bonus 24) The monster trait that was more common: joke monsters (freq bonus 9) The monster trait that was more common: monsters whose attacks digest you (freq bonus 16) The monster trait that was more common: monsters whose attacks make your equipment wet (freq bonus 2) The monster trait that was more common: monsters of gigantic size (freq bonus 4) The monster trait that was more common: monsters with djinni dialogue (freq bonus 5) The monster trait that was more common: monsters that want quest artifacts (freq bonus 2) The monster species that never randomly spawned: holy fishing rod The monster species that never randomly spawned: secluded spore The monster species that never randomly spawned: slashem horror The monster species that never randomly spawned: foreman coating depressed cutback fainer momma indigence The monster species that never randomly spawned: slug impersonator The monster species that never randomly spawned: blue nightmare The monster species that never randomly spawned: mine dragon The monster species that never randomly spawned: crooked imp The monster species that never randomly spawned: cyan force patch The monster species that never randomly spawned: Petra The RNG hath decreed that this item was never generated: topaz (yellowish brown) The RNG hath decreed that this item was never generated: infravision (unwritten) The RNG hath decreed that this item was never generated: Ayanami wrapping ((null)) The RNG hath decreed that this item was never generated: egg ((null)) The RNG hath decreed that this item was never generated: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS) The RNG hath decreed that this item was never generated: dwarvish roundshield (large round shield) The RNG hath decreed that this item was never generated: bubblebeam (biblic) The RNG hath decreed that this item was never generated: oil (murky) The RNG hath decreed that this item was never generated: thunder (rollover) The RNG hath decreed that this item was never generated: gain wisdom (glass) The RNG hath decreed that this item was generated more often: general candle (candle, freq bonus 2) The RNG hath decreed that this item was generated more often: cutting laser ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: towel ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: sentient high-heeled shoes (irregular boots, freq bonus 5) The RNG hath decreed that this item was generated more often: cirmocline (pink, freq bonus 12) The RNG hath decreed that this item was generated more often: fixing (complete, freq bonus 4) The RNG hath decreed that this item was generated more often: good night (nightly, freq bonus 39) The RNG hath decreed that this item was generated more often: amulet of trash (shitty, freq bonus 7) The RNG hath decreed that this item was generated more often: exercise stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of contamination resistance (gradual, freq bonus 17) The RNG hath decreed that this item was generated more often: silk spear ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: immobility (motile, freq bonus 9) The RNG hath decreed that this item was generated more often: peanut bag ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: mercurial dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: create facility (HARATTAMA KIYOTTAMA, freq bonus 17) The RNG hath decreed that this item was generated more often: scaler mittens (dusty gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: boulder ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: fireball (ragged, freq bonus 8) The RNG hath decreed that this item was generated more often: stun self (trembling, freq bonus 9) The RNG hath decreed that this item was generated more often: stone of fainting (gray, freq bonus 8) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 91) The RNG hath decreed that this item was always generated cursed: fire (ANDOVA BEGARIN) The RNG hath decreed that this item was always generated cursed: gold detection (THARR) The RNG hath decreed that this item was always generated cursed: destruction stone (gray) The RNG hath decreed that this item was always generated cursed: stinking cloud (VELOX NEB) The RNG hath decreed that this item was always generated cursed: diarrhea (eyefloating) The RNG hath decreed that this item was always generated cursed: empty line helmet (strip bandana) The RNG hath decreed that this item was always generated cursed: scaler mittens (dusty gloves) The RNG hath decreed that this item was always generated cursed: rain cloud (magnificent) The RNG hath decreed that this item was always generated cursed: soft lady shoe ((null)) The RNG hath decreed that this item was always generated cursed: trap creation (endangered) The RNG hath decreed that this trap was always invisible: an unknown trap The RNG hath decreed that this trap was generated more often: recursion trap (freq bonus 2) Next attribute increase check would have come at turn 398 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 1 You were hallucinating (0) You were confused (0) You had the speed bug. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Your momma will repeatedly be insulted. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You had the following problem: Your spells became red. (0) You had the following problem: Monster types that used to be rare were common. (0) You were in a ghost world (0) You had sensory deprivation. You were prevented from having petrification resistance (0) You were prevented from having reflection (0) Your chance to block was 0% You had 1468 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of No God, Lawful Good and Stephen Hawking Your deity was Hugh Hefner The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could have safely prayed (125) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor eerie cloak (team splat cloak) momhat (mechanical helmet) scaler mittens (fighting gloves) evil dragon scale shield (evil dragonhide shield) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye weirdvic the Kurwa... Since you quit, the score list will not be checked.