weirdvic, neutral female angelic Mahou Shoujo ----------------### ----- |..............-,,# |...| |..............|#,###### ------ |...|##|...............,,,,,,,############# |{.`} |.*..,,|..............|#,,,,,,,,,,,,,,,,,,########|%O@ |...|#,|......---------####,,---------#,,,,,,,,,,,A.` ---|-#,----.---##### #,,-.......-,,,,,#######|.` ##,|,,,,,,,,, |#.#....|###### |.# #,,,,,,,,### |.......+ --- -|------.------- |...#...| |............... --------- |..............| |......{<......| |....(.......... |{.............| ---------------- [Weirdvic the Preparing for Exams] St8 Dx6 Co9 In5 Wi7 Ch11 MahAngFemNeu Dlvl:4 $90 HP-7(77) Pw58(58) AC10 Exp7 T1341 Latest messages The huge ogre thief thrusts a pronged polearm. You are hit by a pronged polearm! You hear the howling of the CwnAnnwn... [-13 -> 5] Warning: HP low! You can move again. The huge ogre thief steals an uncursed +0 splint mail {160}! You just miss the huge ogre thief. You miss the huge ogre thief. (2x) The huge ogre thief wields a club {12}! The huge ogre thief wields a pronged polearm {60}! The huge ogre thief thrusts a pronged polearm. You are hit by a pronged polearm! [-5 -> 1] Warning: HP low! The huge ogre thief wields a club {12}! The huge ogre thief wields a pronged polearm {60}! The huge ogre thief thrusts a pronged polearm. You are hit by a pronged polearm! You die... Your inventory Weapons A - an uncursed +0 soft girl sneaker (weapon in hand) {2} E - an uncursed +5 morning star {48} Armor b - an uncursed +0 scale mail {100} Comestibles g - an uncursed tin of kobold meat {0} h - an uncursed tin of reston meat {0} i - an uncursed tin of firefly meat {0} n - a blessed apple {0} q - 5 uncursed melons {0} s - an invisible uncursed food ration {0} t - 7 uncursed cream pies {0} J - an uncursed food ration {0} Scrolls j - 6 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} Spellbooks d - an uncursed spellbook of reflection (1:4) {0} e - an uncursed spellbook of healing (0:1) {0} f - an uncursed spellbook of teleport away (0:3) {0} Wands c - an uncursed wand of striking (0:5) {0} r - an uncursed wand of speed monster (0:0) {0} z - an uncursed wand of draining (0:3) {0} Tools o - an uncursed bottle {1} v - an uncursed towel {0} Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 17 You carried 0 sins You could not have this property at all: improved vision You could not have this property extrinsically: drunken boxing You could not have this property intrinsically: infravision Scroll identification only worked 100 times out of 108 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 126 Monsters only dropped their musable items with 55% chance Scroll drop chance was reduced to 87% Musable item generation frequency had a negative bias of 65% Ring drop chance was reduced to 74% Amulet drop chance was reduced to 99% Potion drop chance was reduced to 99% The following skill could not be trained at all: searching The following skill was trained at half the usual rate: saber The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: club The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: matter spells (turn 16) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 34315 Monster spawn increase reached its maximum at turn 71851 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 97155 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: grue (freq bonus 6) The monster species that spawned more often: demon dog (freq bonus 48) The monster species that spawned more often: porter phaser stalk (freq bonus 24) The monster species that spawned more often: strangler (freq bonus 22) The monster species that spawned more often: clay spore (freq bonus 48) The monster species that spawned more often: nonstriker drawtube (freq bonus 18) The monster species that spawned more often: crimson warp fungus (freq bonus 20) The monster species that spawned more often: absent force fungus (freq bonus 33) The monster species that spawned more often: kobold mummy (freq bonus 16) The monster species that spawned more often: supernova leftovers (freq bonus 36) The monster species that spawned more often: little lurker (freq bonus 21) The monster species that spawned more often: out-of-jail convict (freq bonus 20) The monster species that spawned more often: icicle penetrator (freq bonus 21) The monster species that spawned more often: ferrous laser (freq bonus 18) The monster species that spawned more often: ill force fungus (freq bonus 24) The monster species that spawned more often: ape gigans (freq bonus 24) The monster species that spawned more often: dark elven turret (freq bonus 32) The monster species that spawned more often: stone statue (freq bonus 14) The monster species that spawned more often: Baaaael (freq bonus 8) The monster species that spawned more often: Radio Kaptain (freq bonus 60) The monster species that spawned more often: pale patch (freq bonus 24) The monster trait that was more common: monsters that hit as a +4 weapon (freq bonus 8) The monster trait that was more common: monsters that have gaze attacks (freq bonus 12) The monster trait that was more common: monsters whose attacks cause nasty stuff to happen (freq bonus 6) The monster trait that was more common: monsters that talk like whores (freq bonus 1) The monster trait that was more common: monsters that hiss (freq bonus 2) The monster trait that was more common: monsters whose attacks disenchant your equipment (freq bonus 6) The monster trait that was more common: monsters that can see invisible (freq bonus 2) The monster trait that was more common: monsters that squeek (freq bonus 2) The monster species that never randomly spawned: Koschei The monster species that never randomly spawned: porter xorn permamimic The monster species that never randomly spawned: Arsenal The monster species that never randomly spawned: rage scythe The monster species that never randomly spawned: mosaic memento The monster species that never randomly spawned: ice force patch The monster species that never randomly spawned: young gray dragon The monster species that never randomly spawned: blue slime The monster species that never randomly spawned: scarlet devil The monster species that never randomly spawned: disinterestedly lash weaken The RNG hath decreed that this item was never generated: cloak of slow digestion (anorexia cloak) The RNG hath decreed that this item was never generated: bubblebeam (biblic) The RNG hath decreed that this item was never generated: dwarvish roundshield (large round shield) The RNG hath decreed that this item was never generated: wereform stone (gray) The RNG hath decreed that this item was never generated: crossbow bolt ((null)) The RNG hath decreed that this item was never generated: impossibly heavy mineral ball ((null)) The RNG hath decreed that this item was never generated: gain corruption (wrath) The RNG hath decreed that this item was never generated: memory (turquoise) The RNG hath decreed that this item was never generated: trap creation stone (gray) The RNG hath decreed that this item was never generated: Hawaiian shirt ((null)) The RNG hath decreed that this item was generated more often: conglomerate pick ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: Ayanami wrapping ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: enchant armor (thin, freq bonus 3) The RNG hath decreed that this item was generated more often: shock resistance (copper, freq bonus 23) The RNG hath decreed that this item was generated more often: felt-tip marker ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: fedora ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: bugging (wooden, freq bonus 13) The RNG hath decreed that this item was generated more often: andalusite (radiant, freq bonus 35) The RNG hath decreed that this item was generated more often: chloroform (impregnated, freq bonus 9) The RNG hath decreed that this item was generated more often: stormy cloak (storm coat, freq bonus 18) The RNG hath decreed that this item was generated more often: sin (old-testamentarian, freq bonus 6) The RNG hath decreed that this item was generated more often: robe of fast casting (black robe, freq bonus 3) The RNG hath decreed that this item was generated more often: good night (nightly, freq bonus 12) The RNG hath decreed that this item was generated more often: mace ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: spell loss stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of invisibility (opera cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: cocoa (nettle, freq bonus 10) The RNG hath decreed that this item was generated more often: ugh memory to create inventory window ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: lightning (rainbow, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of leech (hard metal, freq bonus 2) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 70) The RNG hath decreed that this item was always generated cursed: traffic light ((null)) The RNG hath decreed that this item was always generated cursed: cloak of shifting (poke mongo cloak) The RNG hath decreed that this item was always generated cursed: greyout stone (gray) The RNG hath decreed that this item was always generated cursed: carrot ((null)) The RNG hath decreed that this item was always generated cursed: clove of garlic ((null)) The RNG hath decreed that this item was always generated cursed: remove curse (wrinkled) The RNG hath decreed that this item was always generated cursed: asterisk ((null)) The RNG hath decreed that this item was always generated cursed: agate (orange) The RNG hath decreed that this item was always generated cursed: detect food (cyan) The RNG hath decreed that this item was always generated cursed: magic resistance (dark) The RNG hath decreed that this trap was always invisible: bishop trap The RNG hath decreed that this trap was generated more often: clockwise spin trap (freq bonus 2) Next attribute increase check would have come at turn 3026 Strength training was 41 Dexterity training was 42 Wisdom training was 17 Constitution training was 50 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You were prevented from having a sight bonus (0) You were prevented from drunken boxing (0) You saw invisible You had 766 points of nutrition remaining You aggravated monsters You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Angel Aphrodite The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. Angel Aphrodite was angry with you (3) You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - reflection 6 matter 98% 587% b - healing 1 healing 21% 187% c - teleport away 6 body 98% 587% Techniques known in the end Name Level Status dazzle 7 R Prepared(0) appraisal 7 R Prepared(0) panic digging 7 R Prepared(0) phase door 7 R Prepared(0) turn undead 7 R Prepared(0) invoke deity 7 R Prepared(0) Discoveries Scrolls scroll of healing (THANKS FOR PLAYING SLASHEM EXTENDED) scroll of mana (EN SNORING HEALTHITS LOWERED) scroll of phase door (ABRA KA DABRA) scroll of standard id (FINNING SPIDGET) scroll of cure (PUTO FER LO) scroll called dunno (LESBIANISM FOR EVERYONE) scroll of tele level (IAZNAB) scroll of genocide (FROBOZZ MAGIC SCROLL CO) Spellbooks spellbook of reflection (failed) spellbook of healing (ephemeral) spellbook of teleport away (impenetrable) Potions potion of Jolt Cola (carcinogenic) potion of monster detection (tangerine) potion of object detection (cloudy) potion of banishing fear (viscous) potion of clairvoyance (fuming) potion called juice (sky blue) potion of radium (iffy) Wands wand of striking (pixelated) wand of speed monster (fall) wand of draining (hemlock) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You were a vegetarian You eaten 6 times You eaten food with animal by-products 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 7 times You killed 45 monsters You read items or engraved 13 times You genocided 1 type of monster You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (12 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (6 of 20) body armor [Basic] (max Expert) (25 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (35 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (4 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Expert) (21 of 160) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye weirdvic the Mahou Shoujo...