vevais, neutral male segfaulting Sage ------- +.{...| |$....| ......| #..@f ----- [Vevais the Invoker] St7 Dx6 Co8 In19 Wi17 Ch8 SagSegMalNeu Dlvl:1 $0 HP17(17) Pw28(28) AC8 Exp1 T1 Latest messages Hello vevais, welcome to SlashEMExtended! You are a neutral male segfaulting Sage. ATTENTION!!! You are playing the segfaulter race, which is deliberately unstable by allowing certain actions to cause segfault panics. These can potentially corrupt your savegame. If you intend to go on playing, you do so at your own peril, and getting an ascension will basically be impossible! Consider using #quit if you rather want to play a stable game. --Amy You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: free action You could nothave this property extrinsically: half physical damage You could not have this property intrinsically: the Force Scroll identification only worked 100 times out of 172 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 93% chance Musable item generation frequency was reduced by 41% Wand drop chance was reduced to 95% Potion drop chance was reduced to 94% Concealing monsters were spawned underneath items 97% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: pick-axe The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: knife The following skill was limited to expert proficiency: unicorn horn The following skill became untrainable if you tried to train it too early: elemental spells (turn 20) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27302 Monster spawn increase reached its maximum at turn 50909 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2944601 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: elemental (freq bonus 2) The monster species that spawned more often: dwarven master thief (freq bonus 4) The monster species that spawned more often: platinum spore (freq bonus 6) The monster species that spawned more often: errand boy (freq bonus 16) The monster species that spawned more often: electro lich (freq bonus 8) The monster species that spawned more often: stone golem (freq bonus 3) The monster species that spawned more often: Dora's stinking leather boot (freq bonus 12) The monster species that spawned more often: big black unicorn (freq bonus 16) The monster species that spawned more often: inertia force fungus (freq bonus 9) The monster species that spawned more often: ice stalk (freq bonus 10) The monster species that spawned more often: cat zombie (freq bonus 15) The monster species that spawned more often: volt force fungus (freq bonus 18) The monster species that spawned more often: royal guardian (freq bonus 3) The monster species that spawned more often: corpse hound (freq bonus 16) The monster species that spawned more often: gnome battlemaster (freq bonus 3) The monster species that spawned more often: |½x§y (freq bonus 4) The monster species that spawned more often: undead swarm mimic (freq bonus 4) The monster species that spawned more often: translucent mold (freq bonus 5) The monster species that spawned more often: nazi SS agent (freq bonus 4) The monster species that spawned more often: Internet Exploder (freq bonus 10) The monster species that spawned more often: Gazer Akai (freq bonus 8) The monster species that never randomly spawned: pagan lady The monster species that never randomly spawned: poisonous blob The monster species that never randomly spawned: creeping adamantite coins The monster species that never randomly spawned: Lucy Westenra The monster species that never randomly spawned: only thief The monster species that never randomly spawned: karmic stalk The monster species that never randomly spawned: sparkling mold The monster species that never randomly spawned: orc-captain The monster species that never randomly spawned: bad spore The monster species that never randomly spawned: vamp mimic The RNG hath decreed that this item was never generated: gauntlets of typing (brand-new gloves) The RNG hath decreed that this item was never generated: gray dragon scale mail ((null)) The RNG hath decreed that this item was never generated: extra healing (bronze) The RNG hath decreed that this item was never generated: nasty cloak (chilling cloak) The RNG hath decreed that this item was never generated: dashing (lunar) The RNG hath decreed that this item was never generated: camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was never generated: genocide (omnipotent) The RNG hath decreed that this item was never generated: code editing (sourcecode) The RNG hath decreed that this item was never generated: laser beam ((null)) The RNG hath decreed that this item was never generated: gold detection (THARR) The RNG hath decreed that this item was generated more often: amulet of power (bloody, freq bonus 7) The RNG hath decreed that this item was generated more often: turn limit stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: immobility (motile, freq bonus 15) The RNG hath decreed that this item was generated more often: radium (crimson, freq bonus 19) The RNG hath decreed that this item was generated more often: unlevitate (posh, freq bonus 10) The RNG hath decreed that this item was generated more often: magic mapping (shapeless, freq bonus 6) The RNG hath decreed that this item was generated more often: speed monster (brass, freq bonus 26) The RNG hath decreed that this item was generated more often: digging (iron, freq bonus 6) The RNG hath decreed that this item was generated more often: black halberd (black polearm, freq bonus 16) The RNG hath decreed that this item was generated more often: cyan dragon scale mail ((null), freq bonus 132) The RNG hath decreed that this item was generated more often: cyan dragon scale shield (cyan dragonhide shield, freq bonus 13) The RNG hath decreed that this item was generated more often: steam venom (emanating, freq bonus 9) The RNG hath decreed that this item was generated more often: needle ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: umbrella ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: steel whip ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: healing (white, freq bonus 9) The RNG hath decreed that this item was generated more often: plain dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: geolysis (geological, freq bonus 3) The RNG hath decreed that this item was generated more often: fire resistance (iron, freq bonus 7) The RNG hath decreed that this item was generated more often: light (VERR YED HORRE, freq bonus 10) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 9) The RNG hath decreed that this item was always generated cursed: chain and sickle ((null)) The RNG hath decreed that this item was always generated cursed: dented pot ((null)) The RNG hath decreed that this item was always generated cursed: cloak of banishing fear (magenta cloak) The RNG hath decreed that this item was always generated cursed: hiding (hidden tea) The RNG hath decreed that this item was always generated cursed: trap creation stone (gray) The RNG hath decreed that this item was always generated cursed: speedbug stone (gray) The RNG hath decreed that this item was always generated cursed: low stat stone (gray) The RNG hath decreed that this item was always generated cursed: robe of magic resistance (yellow robe) The RNG hath decreed that this item was always generated cursed: barrhing (CONVICT PATCH) The RNG hath decreed that this item was always generated cursed: magic missile (vellum) The RNG hath decreed that this trap was always invisible: rolling boulder trap The RNG hath decreed that this trap was generated more often: spiked pit (freq bonus 12) Next attribute increase check would have come at turn 435 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were prevented from having half physical damage (0) You were prevented from having free action (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Cassandra, Menelaos and Helen of Troy Your deity was Menelaos You could not have safely prayed (106) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - healing 1 healing 0% 100% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (orange robe) Scrolls scroll of enchant weapon (PUTO FER LO) scroll of enchant armor (ENTIENDES ESTA LENGUA) scroll of healing (POKE MONGO) scroll of mana (ADEON HOLDS 4TH RANK BUT HAS BEEN KILLED BY A NEWT) scroll of phase door (ANDOVA BEGARIN) scroll of standard id (ITS TOO HEAVY FOR YOUR) scroll of cure (CO APPESTUS) Spellbooks spellbook of force bolt (white-listed) spellbook of healing (shining) spellbook of blank paper (plain) Potions potion of clairvoyance (milky) potion of blindness (fluorescent) potion of healing (illegal) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye vevais the Sage...