ajc5i Player: valder Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2022-11-08.07:12:33.ttyrec Time: (1667891553) Tue Nov 8 07:12:33 2022 ajcyuThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2022 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. ajc"vRestoring save file...ajcajcd[Valder the Youngling ] St13 Dx10 Co9 In17 Wi11 Ch5 JedAncMalLaw Dlvl:1 $1 HP 26(26)  Pw 9(9)  AC6 Exp1 T148You return to level 1 in The Dungeons of Doom.--More--djcu-------|.....|#|.....|.#\.....|####--.....|#,,,.......|.###,#,--.....|,####,###-#######,,,,,#=.....|@@,,,,,,,,,,,,,,,,,,###|.....|######,,,,,,,,####,###|.....|djc0v-.-.-#,#-------|.<.|#,,#|...|#,,##|.#..,,##-----###djc [Valder the Youngling ] St13 Dx10 Co9 In17 Wi11 Ch5 JedAncMalLaw Dlvl:1 $1 HP 26(26)  Pw 9(9)  AC6 Exp1 T148Hello valder, the ancient Jedi, welcome back to SlashEMExtended!djc [Valder the Youngling ] St13 Dx10 Co9 In17 Wi11 Ch5 JedAncMalLaw  26(26)  Pw 9(9)  AC6 Exp1 T148--More--gjc0You are lucky! Full moon tonight.hjc) Armor a - an uncursed +1 rido (being worn) {16} b - an uncursed +0 pair of charm qo'lqop (being worn) {4} l - a rishtasi pochta named Superescape Mail {100} Comestibles k - a tuxum {0} Scrolls e - 5 uncursed scrolls of davolash {0} f - 4 uncursed scrolls of sirli kuch {0} g - 3 uncursed scrolls of bosqich eshik {0} h - 2 uncursed scrolls of yagona identifikatsiya {0} i - an uncursed scroll of qattiqlashishi {0} j - an uncursed scroll of boshqalarni davolaydi {0} Tools c - an uncursed +1 oq juft nurli (1477) (weapon in hands) {24} d - an uncursed ko'zi bog'lik holda {0}(end) njc+b-------|.....|#|.....|.#\.....|####--.....|#,,,.......|.###,#,--.....|,####,###-#######,,,,,#=.....|@@,,,,,,,,,,,,,,,,,,###|.....|jcbH######,,,,,,,,####,###|.....|-.-.-#,#-------|.<.|#,,#|...|#,,##|.#..,,##[Valder the Youngling ] St13 Dx10 Co9 In17 Wi11 Ch5 JedAncMalLaw  26(26)  Pw 9(9)  AC6 Exp1 T148pjcz Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [false]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  assholemode [false]  wonderland [false]  zapem [false]  askforalias [false]  randomhybrids [false]  a - autodig [false]  b - autopickup [false]  c - autoopen [true]  d - autoquiver [false] (1 of 7)vjcf$ [Valder the Youngling ] St13 Dx10 Co9 In17 Wi11 Ch5 JedAncMalLaw Dlvl:1 $1 HP 26(26)  Pw 9(9)  AC6 Exp1 T148-------|.....|#|.....|.#\.....|####--.....|#,,,.......|.###,#,--.....|,####,###-#######,,,,,#=.....|@@,,,,,,,,,,,,,,,,,,###vjc$ |.....|######,,,,,,,,####,###|.....|-.-.-#,#-------|.<.|#,,#|...|#,,##|.#..,,##-----###vjc$  Armor a - an uncursed +1 rido (being worn) {16} b - an uncursed +0 pair of charm qo'lqop (being worn) {4}(end) vjcv -------[Valder the Youngling ] St13 Dx10 Co9 In17 Wi11 Ch5 JedAncMalLaw  26(26)  Pw 9(9)  AC6 Exp1 T148vjc  Armor a - an uncursed +1 rido (being worn) {16} b - an uncursed +0 pair of charm qo'lqop (being worn) {4}(end) xjc-------[Valder the Youngling ] St13 Dx10 Co9 In17 Wi11 Ch5 JedAncMalLaw  26(26)  Pw 9(9)  AC6 Exp1 T148zjc8l Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [false]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  assholemode [false]  wonderland [false]  zapem [false]  askforalias [false]  randomhybrids [false]  a - autodig [false]  b - autopickup [false]  c - autoopen [true]  d - autoquiver [false] (1 of 7)}jc[+jc  a - bash_reminder [true]  b - checkpoint [true]  c - cmdassist [true]  d - color [true]  e - confirm [true]  f - classic_status [true]  g - cursesgraphics [true]  h - DECgraphics [false]  i - eatingboulders [true]  j - eatingconfirm [false]  k - eatingdoors [true]  l - eatingwalls [true]  m - eight_bit_tty [false]  n - extmenu [false]  o - gmmessage [true]  p - graffitihilite [true]  q - help [true]  r - hilite_pet [true]  s - hitpointbar [true]  t - IBMgraphics [false]  u - ignintr [false]  v - inertiaconfirm [false]  w - invweight [true] (2 of 7)jc+jcE +jc @ a human or elf (zero gunnhild) (base level 0) (female)  Accessing Pokedex entry for zero gunnhild...   Base statistics of this monster type:  Base level = 0, difficulty = 1, AC = -30, magic resistance = 75, alignment 5. Can't move around. Speed 0. Normal generation, with frequency 5. Resists level drain, death magic, needs +1 weapon to hit. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Origin: Castle of the Winds. Is a valid polymorph form.  Attacks:  none  --More-- jcX------- |.....| #|.....| .#\.....| ####--.....| #,,,.......| .###,#,--.....| ,####,###-#######,,,,,#=.....|Pick an object.!jcz| !jc| Done.[Valder the Youngling ] St13 Dx10 Co9 In17 Wi11 Ch5 JedAncMalLaw  26(26)  Pw 9(9)  AC5 Exp1 T177#jc~J#jcJUnknown command ' '.[Valder the Youngling ] St13 Dx10 Co9 In17 Wi11 Ch5 JedAncMalLaw  26(26)  Pw 9(9)  AC5 Exp1 T177#jc^[Valder the Youngling ] St13 Dx10 Co9 In17 Wi11 Ch5 JedAncMalLaw  26(26)  Pw 9(9)  AC5 Exp1 T178,,,@,%jc8[Valder the Youngling ] St13 Dx10 Co9 In17 Wi11 Ch5 JedAncMalLaw  26(26)  Pw 9(9)  AC5 Exp1 T178 [Valder the Youngling ] St13 Dx10 Co9 In17 Wi11 Ch5 JedAncMalLaw  26(26)  Pw 9(9)  AC5 Exp1 T179,@@,,%jc[Valder the Youngling ] St13 Dx10 Co9 In17 Wi11 Ch5 JedAncMalLaw  26(26)  Pw 9(9)  AC5 Exp1 T179 [Valder the Youngling ] St13 Dx10 Co9 In17 Wi11 Ch5 JedAncMalLaw  26(26)  Pw 9(9)  AC5 Exp1 T180,,,#@,,,#&jceN [Valder the Youngling ] St13 Dx10 Co9 In17 Wi11 Ch5 JedAncMalLaw  26(26)  Pw 9(9)  AC5 Exp1 T180 [Valder the Youngling ] St13 Dx10 Co9 In17 Wi11 Ch5 JedAncMalLaw  26(26)  Pw 9(9)  AC5 Exp1 T181,,,#,,@,+(jcyi##,,@,,,##(jcy[Valder the Youngling ] St13 Dx10 Co9 In17 Wi11 Ch5 JedAncMalLaw  26(26)  Pw 9(9)  AC5 Exp1 T182(jcjQ#######!@,,,,,,,,######(jcxQ[Valder the Youngling ] St13 Dx10 Co9 In17 Wi11 Ch5 JedAncMalLaw  26(26)  Pw 9(9)  AC5 Exp1 T189(jck' (jc;( You hear some noises in the distance.,,@,,,(jcE( --More--*jcYou see here a finalized nanika potion {0}.[Valder the Youngling ] St13 Dx10 Co9 In17 Wi11 Ch5 JedAncMalLaw  26(26)  Pw 9(9)  AC5 Exp1 T190 [Valder the Youngling ] St13 Dx10 Co9 In17 Wi11 Ch5 JedAncMalLaw  26(26)  Pw 9(9)  AC5 Exp1 T191,jc,jc>m - a finalized nanika potion {0}.[Valder the Youngling ] St13 Dx10 Co9 In17 Wi11 Ch5 JedAncMalLaw  26(26)  Pw 9(9)  AC5 Exp1 T191.jc8 [Valder the Youngling ] St13 Dx10 Co9 In17 Wi11 Ch5 JedAncMalLaw  26(26)  Pw 9(9)  AC5 Exp1 T191 [Valder the Youngling ] St13 Dx10 Co9 In17 Wi11 Ch5 JedAncMalLaw  26(26)  Pw 9(9)  AC5 Exp1 T192,#,,#@#,..#...k................--------0jc@.[Valder the Youngling ] St13 Dx10 Co9 In17 Wi11 Ch5 JedAncMalLaw  26(26)  Pw 9(9)  AC5 Exp1 T192 [Valder the Youngling ] St13 Dx10 Co9 In17 Wi11 Ch5 JedAncMalLaw  26(26)  Pw 9(9)  AC5 Exp1 T193,,,--------@...>...-#,.......|#......|...|.|-1jcAf[Valder the Youngling ] St13 Dx10 Co9 In17 Wi11 Ch5 JedAncMalLaw  26(26)  Pw 9(9)  AC5 Exp1 T193 [Valder the Youngling ] St13 Dx10 Co9 In17 Wi11 Ch5 JedAncMalLaw  26(26)  Pw 9(9)  AC5 Exp1 T194-,@|..k-1jc^[Valder the Youngling ] St13 Dx10 Co9 In17 Wi11 Ch5 JedAncMalLaw  26(26)  Pw 9(9)  AC5 Exp1 T194 [Valder the Youngling ] St13 Dx10 Co9 In17 Wi11 Ch5 JedAncMalLaw  26(26)  Pw 9(9)  AC5 Exp1 T195,,.@,||.k|%.--1jc V [Valder the Youngling ] St13 Dx10 Co9 In17 Wi11 Ch5 JedAncMalLaw  26(26)  Pw 9(9)  AC5 Exp1 T195 [Valder the Youngling ] St13 Dx10 Co9 In17 Wi11 Ch5 JedAncMalLaw  26(26)  Pw 9(9)  AC5 Exp1 T196.@k.1jc [Valder the Youngling ] St13 Dx10 Co9 In17 Wi11 Ch5 JedAncMalLaw  26(26)  Pw 9(9)  AC5 Exp1 T196 [Valder the Youngling ] St13 Dx10 Co9 In17 Wi11 Ch5 JedAncMalLaw  26(26)  Pw 9(9)  AC5 Exp1 T197.@k.2jc+[Valder the Youngling ] St13 Dx10 Co9 In17 Wi11 Ch5 JedAncMalLaw  26(26)  Pw 9(9)  AC5 Exp1 T197 [Valder the Youngling ] St13 Dx10 Co9 In17 Wi11 Ch5 JedAncMalLaw  26(26)  Pw 9(9)  AC5 Exp1 T198.--k@.4jc2Really attack the training kobold? [yn] (n) 5jcfn[Valder the Youngling ] St13 Dx10 Co9 In17 Wi11 Ch5 JedAncMalLaw  26(26)  Pw 9(9)  AC5 Exp1 T1986jc?# 6jc= c6jchat7jcY*6Talk to whom? (in what direction) 7jc{ 7jc The training kobold grunts.[Valder the Youngling ] St13 Dx10 Co9 In17 Wi11 Ch5 JedAncMalLaw  26(26)  Pw 9(9)  AC5 Exp1 T198 [Valder the Youngling ] St13 Dx10 Co9 In17 Wi11 Ch5 JedAncMalLaw  26(26)  Pw 9(9)  AC5 Exp1 T199k.9jc,[Valder the Youngling ] St13 Dx10 Co9 In17 Wi11 Ch5 JedAncMalLaw  26(26)  Pw 9(9)  AC5 Exp1 T200k....@9jcqYou hear some noises in the distance.k..@9jcThere is a wall in the way![Valder the Youngling ] St13 Dx10 Co9 In17 Wi11 Ch5 JedAncMalLaw  26(26)  Pw 9(9)  AC5 Exp1 T202:jcV.k@..:jcɷ[Valder the Youngling ] St13 Dx10 Co9 In17 Wi11 Ch5 JedAncMalLaw  26(26)  Pw 9(9)  AC5 Exp1 T203:jcV.k@.:jcYYou see here a qalay {0}.[Valder the Youngling ] St13 Dx10 Co9 In17 Wi11 Ch5 JedAncMalLaw  26(26)  Pw 9(9)  AC5 Exp1 T204 [Valder the Youngling ] St13 Dx10 Co9 In17 Wi11 Ch5 JedAncMalLaw  26(26)  Pw 9(9)  AC5 Exp1 T205k.<jc<jcn - a qalay {0}.[Valder the Youngling ] St13 Dx10 Co9 In17 Wi11 Ch5 JedAncMalLaw  26(26)  Pw 9(9)  AC5 Exp1 T205>jc) Y Armor  a - an uncursed +1 rido (being worn) {16}  b - an uncursed +0 pair of charm qo'lqop (being worn) {4}  l - a rishtasi pochta named Superescape Mail {100}  Comestibles  k - a tuxum {0}  n - a qalay {0}  Scrolls  e - 5 uncursed scrolls of davolash {0}  f - 4 uncursed scrolls of sirli kuch {0}  g - 3 uncursed scrolls of bosqich eshik {0}  h - 2 uncursed scrolls of yagona identifikatsiya {0}  i - an uncursed scroll of qattiqlashishi {0}  j - an uncursed scroll of boshqalarni davolaydi {0}  Potions  m - a finalized nanika potion {0}  Tools  c - an uncursed +1 oq juft nurli (1423) (lit) (weapon in hands) {24}  d - an uncursed ko'zi bog'lik holda {0} (end) ?jcV+-------|.....|#|.....|.#\.....|####--.....|#,,,.......|,,,.###,#,--.....|,###########,####,###-#######,,,,,#=.....|#,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,###|.....|[38;5;?jc3m#,--------+-######,,,,,,,,####,###|.....|#,...k.>...----.-.-#,#-------#,|..........||.<.|#,,#|..........||...|#,,##|..........||.#..,,##|@[38;5?jc;7m.........|-----###------------[Valder the Youngling ] St13 Dx10 Co9 In17 Wi11 Ch5 JedAncMalLaw Dlvl:1 $1 HP 26(26)  Pw 9(9)  AC5 Exp1 T205qalay - This is a comestible. Color: cyan. Material: metal. Appearance: (null). It can be eaten.--More--Ajc& A tin that may contain some type of food. If you wield a tin opener, you can open it more quickly; after a tin has been opened, you can decide whether you really want to eat it. The nutritional value of a tin is randomized.--More--Bjc [Valder the Youngling ] St13 Dx10 Co9 In17 Wi11 Ch5 JedAncMalLaw  26(26)  Pw 9(9)  AC5 Exp1 T205MjcD.........k.@MjcD[Valder the Youngling ] St13 Dx10 Co9 In17 Wi11 Ch5 JedAncMalLaw  26(26)  Pw 9(9)  AC5 Exp1 T210MjcQk...@Mjc4You hear some noises in the distance.k....@MjcwThere is a wall in the way![Valder the Youngling ] St13 Dx10 Co9 In17 Wi11 Ch5 JedAncMalLaw  26(26)  Pw 9(9)  AC5 Exp1 T214Ojc@@....k..OjcbA#You hear some noises.OjcAThere is a wall in the way![Valder the Youngling ] St13 Dx10 Co9 In17 Wi11 Ch5 JedAncMalLaw  26(26)  Pw 9(9)  AC5 Exp1 T217Qjcݨb@.k.Qjc[Valder the Youngling ] St13 Dx10 Co9 In17 Wi11 Ch5 JedAncMalLaw  26(26)  Pw 9(9)  AC5 Exp1 T217You hear some noises in the distance.[Valder the Youngling ] St13 Dx10 Co9 In17 Wi11 Ch5 JedAncMalLaw  26(26)  Pw 9(9)  AC5 Exp1 T218Qjc[Valder the Youngling ] St13 Dx10 Co9 In17 Wi11 Ch5 JedAncMalLaw  26(26)  Pw 9(9)  AC5 Exp1 T219@..kRjc[Valder the Youngling ] St13 Dx10 Co9 In17 Wi11 Ch5 JedAncMalLaw  26(26)  Pw 9(9)  AC5 Exp1 T220@..kRjciThis door is locked.[Valder the Youngling ] St13 Dx10 Co9 In17 Wi11 Ch5 JedAncMalLaw  26(26)  Pw 9(9)  AC5 Exp1 T220RjcThis door is locked.[Valder the Youngling ] St13 Dx10 Co9 In17 Wi11 Ch5 JedAncMalLaw  26(26)  Pw 9(9)  AC5 Exp1 T220Tjc~"[Valder the Youngling ] St13 Dx10 Co9 In17 Wi11 Ch5 JedAncMalLaw  26(26)  Pw 9(9)  AC5 Exp1 T223@....k.Tjcwg@.>k.Tjcx[Valder the Youngling ] St13 Dx10 Co9 In17 Wi11 Ch5 JedAncMalLaw  26(26)  Pw 9(9)  AC5 Exp1 T224TjcL\ [Valder the Youngling ] St13 Dx10 Co9 In17 Wi11 Ch5 JedAncMalLaw  26(26)  Pw 9(9)  AC5 Exp1 T228,,@...,...kTjc^@@..Tjc3You hear some noises in the distance.Tjc4There is a wall in the way![Valder the Youngling ] St13 Dx10 Co9 In17 Wi11 Ch5 JedAncMalLaw  26(26)  Pw 9(9)  AC5 Exp1 T229Vjc:VjcThere is a wall in the way![Valder the Youngling ] St13 Dx10 Co9 In17 Wi11 Ch5 JedAncMalLaw  26(26)  Pw 9(9)  AC5 Exp1 T229Wjc &,,,|#,|$}).,@|##Wjc You see here a yomon rishtasi pochta {100}.[Valder the Youngling ] St13 Dx10 Co9 In17 Wi11 Ch5 JedAncMalLaw  26(26)  Pw 9(9)  AC5 Exp1 T232XjcS r##,,@,[##XjcS You see here an oltin qism {0}.[Valder the Youngling ] St13 Dx10 Co9 In17 Wi11 Ch5 JedAncMalLaw  26(26)  Pw 9(9)  AC5 Exp1 T233YjcF] 7[Valder the Youngling ] St13 Dx10 Co9 In17 Wi11 Ch5 JedAncMalLaw  26(26)  Pw 9(9)  AC5 Exp1 T237######,@,,,,,$,######Yjcq] [Valder the Youngling ] St13 Dx10 Co9 In17 Wi11 Ch5 JedAncMalLaw  26(26)  Pw 9(9)  AC5 Exp1 T238Yjc6 U#,@,,#YjcP9 You hear some noises in the distance.######,@,,,,,,,######Yjc9 [Valder the Youngling ] St13 Dx10 Co9 In17 Wi11 Ch5 JedAncMalLaw  26(26)  Pw 9(9)  AC5 Exp1 T245Yjc< -.--|....}.|####@,,,,,,,...|####----YjcT [Valder the Youngling ] St13 Dx10 Co9 In17 Wi11 Ch5 JedAncMalLaw  26(26)  Pw 9(9)  AC5 Exp1 T250--More--\jc= You hear some noises in the distance.[Valder the Youngling ] St13 Dx10 Co9 In17 Wi11 Ch5 JedAncMalLaw  26(26)  Pw 9(9)  AC5 Exp1 T251^jcX [Valder the Youngling ] St13 Dx10 Co9 In17 Wi11 Ch5 JedAncMalLaw  26(26)  Pw 9(9)  AC5 Exp1 T252.@,`jcm [Valder the Youngling ] St13 Dx10 Co9 In17 Wi11 Ch5 JedAncMalLaw  26(26)  Pw 9(9)  AC5 Exp1 T253,@,`jcd ),,,,,,,,@,`jct [Valder the Youngling ] St13 Dx10 Co9 In17 Wi11 Ch5 JedAncMalLaw  26(26)  Pw 9(9)  AC5 Exp1 T259`jc[ +,,,@,`jc^ ZYou hear some noises in the distance.,,,,,,,@,`jc^ [Valder the Youngling ] St13 Dx10 Co9 In17 Wi11 Ch5 JedAncMalLaw  26(26)  Pw 9(9)  AC5 Exp1 T266`jc0 +,,,@,`jcx1 You see here an oltin qism {0}.[Valder the Youngling ] St13 Dx10 Co9 In17 Wi11 Ch5 JedAncMalLaw  26(26)  Pw 9(9)  AC5 Exp1 T269bjc)<bjc<1 gold piece.[Valder the Youngling ] St13 Dx10 Co9 In17 Wi11 Ch5 JedAncMalLaw 2 26(26)  Pw 9(9)  AC5 Exp1 T269djc;,@,,,,,You hear some noises in the distance.,@,,[Valder the Youngling ] St13 Dx10 Co9 In17 Wi11 Ch5 JedAncMalLaw  26(26)  Pw 9(9)  AC5 Exp1 T273djcl6,@,,,,,,,,djc~[Valder the Youngling ] St13 Dx10 Co9 In17 Wi11 Ch5 JedAncMalLaw  26(26)  Pw 9(9)  AC5 Exp1 T280djcA,@,,,,--More--ejc You hear some noises in the distance.[Valder the Youngling ] St13 Dx10 Co9 In17 Wi11 Ch5 JedAncMalLaw  26(26)  Pw 9(9)  AC5 Exp1 T287 [Valder the Youngling ] St13 Dx10 Co9 In17 Wi11 Ch5 JedAncMalLaw  26(26)  Pw 9(9)  AC5 Exp1 T288@,,,,,ijc 9What do you want to ready? [- or ?*] jjc>1You don't have that object.--More--kjcE93What do you want to ready? [- or ?*] kjcTkjcNever mind.[Valder the Youngling ] St13 Dx10 Co9 In17 Wi11 Ch5 JedAncMalLaw  26(26)  Pw 9(9)  AC5 Exp1 T288kjc]r kjcr There is a wall in the way![Valder the Youngling ] St13 Dx10 Co9 In17 Wi11 Ch5 JedAncMalLaw  26(26)  Pw 9(9)  AC5 Exp1 T288mjc mjco Your oq juft nurli (1340) isn't one-handed.[Valder the Youngling ] St13 Dx10 Co9 In17 Wi11 Ch5 JedAncMalLaw  26(26)  Pw 9(9)  AC5 Exp1 T288ojc # pjc quitpjc?uitqjcitqjcbY[Really quit? WARNING: this will erase your game permanently! [yes/no]? rjcc ysjci~esjc| ssjc6 q[Valder the Youngling  26(26)  Pw 9(9)sjc; -------|.....|#|.....|.#\.....|####--.....|#,,,.......|,,,.###,#,--.....|,###########,####,###-#######,,,,,#=.....|#,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,###|.....|#,sjc< [m--------+-######,,,,,,,,####,###|.....|-.--#,.....>...----.-.-#,#-------|...#,|..........||.<.|#,,#|.}.|####################,|..........||...|#,,##|$})jc^= m@,,,,,,,,,,,,,,,,,,,,[|..........||.#..,,##|...|#####################|..........|-----###----------------[Valder the Youngling ] St13 Dx10 Co9 In17 Wi11 Ch5 JedAncMalLaw Dlvl:1 $2 HP 26(26)  Pw 9(9)  AC5 Exp1 T288Do you want your possessions identified? DYWYPI? [ynq] (n) ujcky Armor  a - an uncursed +1 rido (being worn) {16}  b - an uncursed +0 pair of charm qo'lqop (being worn) {4}  l - the uncursed +0 rishtasi pochta named Superescape Mail {100}  Comestibles  k - an uncursed tuxum {0}  n - an uncursed qalay of kobold meat {0}  Scrolls  e - 5 uncursed scrolls of davolash {0}  f - 4 uncursed scrolls of sirli kuch {0}  g - 3 uncursed scrolls of bosqich eshik {0}  h - 2 uncursed scrolls of yagona identifikatsiya {0}  i - an uncursed scroll of qattiqlashishi {0}  j - an uncursed scroll of boshqalarni davolaydi {0}  Potions  m - a cursed finalized potion of daromad qobiliyati {0}  Tools  c - an uncursed +1 oq juft nurli (1340) (lit) (weapon in hands) {24}  d - an uncursed ko'zi bog'lik holda {0} (end) xjc -------|.....|#|.....|.#\.....|####--.....|#,,,.......|,,,.###,#,--.....|,###########,####,###-#######,,,,,#=.....|#,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,###|.....|#xjcp [38;5;2m,--------+-######,,,,,,,,####,###|.....|-.--#,.....>...----.-.-#,#-------|...#,|..........||.<.|#,,#|.}.|####################,|..........||...|#,,##|$})jcT 1m@,,,,,,,,,,,,,,,,,,,,[|..........||.#..,,##|...|#####################|..........|-----###----------------[Valder the Youngling ] St13 Dx10 Co9 In17 Wi11 Ch5 JedAncMalLaw Dlvl:1 $2 HP 26(26)  Pw 9(9)  AC5 Exp1 T288Do you want to see your attributes? [ynq] (n) {jcDnFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 13. You carried 0 sins. You could not have this property at all: jumping. You could not have this property intrinsically: manaleech. Scroll identification only worked 100 times out of 189. Potion identification only worked 3 times out of 8. Implant identification only worked 1 times out of 8. Wand identification only worked 3 times out of 11. Spellbook identification only worked 2 times out of 15. Gem identification only worked 100 times out of 136. Scroll drop chance was reduced to 93%. Potion drop chance was reduced to 90%. Weapon drop chance was reduced to 86%. Tool drop chance was reduced to 78%. Shop item generation was reduced to 92%. Concealing monsters were spawned underneath items 82% of the time only. Monster death drops spawned with only 92% chance. Mastering{jcg the following skill taught you the hidden power: bare-handed combat. The following skill was trained at half the usual rate: elemental spells. --More--}jc]The following skill was trained at one fifth the usual rate: polymorphing. The following skill was limited to basic proficiency: searching. The following skill was limited to skilled proficiency: two-handed weapons. The following skill became untrainable after a while: pick-axe (turn 31733). The following skill couldn't be trained before a certain turn number is reached: axe (turn 45568). Number of artifacts generated was 1. Number of fake artifacts generated was 0. Your hairstyle was 'gentle wave' and your beard type is 'tire tracks'. The last time you got a new haircut was 5287 turns ago. Your areola diameter was 18. Monster spawn increase would have started at turn 83384. Monster spawn increase had reached its maximum at turn 203768. In this game, Eevee's evolution was vaporeon. Maximum amount of combined random monster spawn freqs was 1951. Your limit for ascension was at turn 958464. The mons}jcter class that cannot be genocided was jelly. Today, the monster class that always gets generated invisible was flying fish. The monster class that was spawned more often: light (freq bonus 10). The monster species that was spawned more often: aikage sinobi mask (freq bonus 32). The monster species that was spawned more often: lilac mushroom (freq bonus 45). --More--~jc# The monster species that was spawned more often: katoiseful (freq bonus 22). The monster species that was spawned more often: sonneting endeared (freq bonus 52). The monster species that was spawned more often: xorn prince (freq bonus 22). The monster species that was spawned more often: blithest sallow (freq bonus 33). The monster species that was spawned more often: card force fungus (freq bonus 44). The monster species that was spawned more often: dwarf lord stonebreaker (freq bonus 48). The monster species that was spawned more often: baby camel (freq bonus 144). The monster species that was spawned more often: blood brothers (freq bonus 13). The monster species that was spawned more often: warily bloodier (freq bonus 26). The monster species that was spawned more often: starer bugbear (freq bonus 13). The monster species that was spawned more often: apter pontifically (freq bonus [19;~jcB 1H42). The monster species that was spawned more often: excommunicator wrongheaded (freq bonus 22). The monster species that was spawned more often: Quachil Uttaus, Treader of the Dust (freq bonus 13). --More--~jc The monster species that was spawned more often: knoller (freq bonus 72). The monster species that was spawned more often: administrational emporia (freq bonus 39). The monster species that was spawned more often: little lurker (freq bonus 52). The monster species that was spawned more often: armored larva (freq bonus 24). The monster species that was spawned more often: swim hata (freq bonus 14). The monster trait that was more common: monsters that mumble (freq bonus 2). The monster trait that was more common: monsters that require +3 weapons to hit (freq bonus 2). The monster species that was never randomly spawned: kobold warplayer. The monster species that was never randomly spawned: planetary force patch. The monster species that was never randomly spawned: fanged spider. The monster species that was never randomly spawned: ivy lichen. The monster species that was never randomly spawned: jerkin lowed. The~jc܋  monster species that was never randomly spawned: wirelessed pincushion innocuously chump overwriting. The monster species that was never randomly spawned: telegon. The monster species that was never randomly spawned: menorah glommed. The monster species that was never randomly spawned: undead anachronounbinder. The monster species that was never randomly spawned: supervising merchandised. The RNG hath decreed that this item was never generated: sickle ((null)). The RNG hath decreed that this item was generated more often: boots of swimming (kanatcik chizilmasin, freq bonus 7). --More--~jcb The RNG hath decreed that this item was generated more often: group summoning (I R TEH UBER PWNZ0R, freq bonus 19). The RNG hath decreed that this item was generated more often: nano nunchiaku ((null), freq bonus 33). The RNG hath decreed that this item was generated more often: secret key ((null), freq bonus 18). The RNG hath decreed that this item was generated more often: helm of anti-magic (sochni dubulg'asi, freq bonus 26). The RNG hath decreed that this item was generated more often: scenty helmet (qum dubulg'asi, freq bonus 6). The RNG hath decreed that this item was generated more often: Thai combat boots (toj kiyimi, freq bonus 34). The RNG hath decreed that this item was generated more often: prehistoric boots (qal'a vania chizilmasin, freq bonus 6). The RNG hath decreed that this item was generated more often: zebetite nunchiaku ((null), freq bonus 13). The RNG hath decreed that this it~jcb em was generated more often: cloak of conflict (siyosatchi plash, freq bonus 6). The RNG hath decreed that this item was generated more often: non-seeing stone (gray, freq bonus 7). The RNG hath decreed that this item was generated more often: cloak of contamination resistance (kasal plash, freq bonus 2). The RNG hath decreed that this item was generated more often: alloy club --More--jc-((null), freq bonus 3). The RNG hath decreed that this item was generated more often: healing (bamboo, freq bonus 9). The RNG hath decreed that this item was generated more often: soil-clinging boots (oqlangan sandallar, freq bonus 5). The RNG hath decreed that this item was generated more often: temir qamoqxona (convicted, freq bonus 3). The RNG hath decreed that this item was generated more often: charger ((null), freq bonus 3). The RNG hath decreed that this item was generated more often: terlaganda qadam (dripping, freq bonus 5). The RNG hath decreed that this item was generated more often: field boots (kamuflyaj naqshli chizilmasin, freq bonus 8). The RNG hath decreed that this item was generated more often: hayvonni hidlash (odorous, freq bonus 11). The RNG hath decreed that this item was always generated cursed: assault rifle ((null)). The RNG hath decreed that this item was always gjcL#enerated cursed: reach trident ((null)). The RNG hath decreed that this item was always generated cursed: trap creation (TOP SECRET DO NOT READ). The RNG hath decreed that this item was always generated cursed: Natalia's jewel (cyan). --More--jcݠ The RNG hath decreed that this item was always generated cursed: mutation (iffy). The RNG hath decreed that this item was always generated cursed: invisibility (brilliant blue). The RNG hath decreed that this item was always generated cursed: kislota biriktirish (unhealthy). The RNG hath decreed that this item was always generated cursed: unskilled stone (gray). The RNG hath decreed that this item was always generated cursed: sovuti sehrlamoq (thin). The RNG hath decreed that this trap was always invisible: wall trap. The RNG hath decreed that this trap was generated more often: glyph of summoning (freq bonus 2). Trap randomization happened for 1 in 284 traps. Traps were spawned invisible 1 times in 94. Traps were extra hard to find 3% of the time. Next attribute increase check would have come at turn 435. Strength training was 11. Dexterity training was 0. Wisdom training wasjc | 0. Constitution training was 17. Your sanity was 0. You had 1000 alla remaining. --More--jce UYou had not decided on your sexuality yet. You were prevented from having jumping (0). You had 1180 points of nutrition remaining. You were stealthy. You were lucky (1). You had spell retention for remembering 40 spells. You could have safely prayed (0). You survived. --More--jc -------|.....|#|.....|.#\.....|####--.....|#,,,.......|,,,.###,#,--.....|,###########,####,###-#######,,,,,#=.....|#,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,###|.....|#jcQ [38;5;2m,--------+-######,,,,,,,,####,###|.....|-.--#,.....>...----.-.-#,#-------|...#,|..........||.<.|#,,#|.}.|####################,|..........||...|#,,##|$})[jc' 1m@,,,,,,,,,,,,,,,,,,,,[|..........||.#..,,##|...|#####################|..........|-----###----------------[Valder the Youngling ] St13 Dx10 Co9 In17 Wi11 Ch5 JedAncMalLaw Dlvl:1 $2 HP 26(26)  Pw 9(9)  AC5 Exp1 T288Do you want to see your discoveries? [ynq] (n) jcd qjcv $ jcD  jc