x&Zԇ Player: vad Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-04-20.17:42:16.ttyrec Time: (1524246136) Fri Apr 20 17:42:16 2018 x&ZMMThis is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. x&ZWShall I pick a character's race, role, gender and alignment for you? [ynq] }&Z5 y~&Z0Ŀ#)+@@~&Z[Vad the Little Wannabe Fighter ] St14 Dx8 Co5 In6 Wi9 Ch8 SaiBurMalCha+Y Dlvl:1 $0 HP 19(19)  Pw 11(11)  AC7 Exp1 T1 Brn  It is written in the Book of Vegeta:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Vegeta seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Little Wannabe Fighter, have been heralded from birth as the instrument of Vegeta. You are destined to recover the Amulet for your deity, or die in the attempt. Your ho~&Zjur of destiny has come. For the sake of us all: Go bravely with Vegeta!--More--~&Z% Ŀ#)+@@~&Z Unfortunately for you, you're playing an old version of the game. Please play the up-to-date version instead. If you have any complaints, get on the #em.slashem.me IRC channel on Freenode.--More--&Z p [Vad the Little Wannabe Fighter  19(19)  Pw 11(11)  AC7 Exp1 T1 BrnĿ#)+@@[Vad the Little Wannabe Fighter ] St14 Dx8 Co5 In6 Wi9 Ch8 SaiBurMalCha+Y Dlvl:1 $0 HP 19(19)  Pw 11(11)  AC7 Exp1 T1 Brn &Z~<ADo you want your possessions identified? DYWYPI? [ynq] (n) &Z0ry Armor a - an uncursed +1 robe (being worn) {16} Scrolls b - 5 uncursed scrolls of healing {0} c - 4 uncursed scrolls of mana {0} d - 3 uncursed scrolls of phase door {0} e - 2 uncursed scrolls of standard id {0} f - an uncursed scroll of cure {0}(end) &Z ++Ŀ#)+@@Do you want to see your attributes? [ynq] (n) &ZJyFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: stoned chilling. You could not have this property extrinsically: wallwalking. You could not have this property intrinsically: wallwalking. Scroll identification only worked 100 times out of 1097. Potion identification only worked 3 times out of 7. Ring identification only worked 4 times out of 13. Wand identification only worked 3 times out of 10. Armor identification only worked 15 times out of 63. Spellbook identification only worked 2 times out of 13. Gem identification only worked 100 times out of 145. Tool identification only worked 5 times out of 12. Monsters only dropped their musable items with 66% chance. Monsters only dropped their equipment with 35% chance. Scroll drop chance was reduced to 80%. Potio&Z/Jn drop chance was reduced to 89%. Concealing monsters were spawned underneath items 94% of the time only. Monster death drops spawned with only 98% chance. --More--&Zj The following skill could not be trained at all: scimitar. The following skill was trained at half the usual rate: polearms. The following skill was trained at one fifth the usual rate: attack spells. The following skill was limited to basic proficiency: unicorn horn. The following skill was limited to skilled proficiency: attack spells. The following skill was limited to expert proficiency: bare-handed combat. The following skill became untrainable if you tried to train it too early: divination spells (turn 17). Number of artifacts generated was 1. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 30724. Monster spawn increase had reached its maximum at turn 57943. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 352572. The monster class that cannot be genocided was gremlin. The monster class that was spawned more often: nymph &Z (freq bonus 2). The monster species that was spawned more often: vision (freq bonus 8). The monster species that was spawned more often: force hezrou (freq bonus 21). The monster species that was spawned more often: fared trenchantly colluding (freq bonus 16). The monster species that was spawned more often: drydrip growth (freq bonus 48). The monster species that was spawned more often: sue colony (freq bonus 15). --More--&Z0 The monster species that was spawned more often: Nicole's pretty boot (freq bonus 16). The monster species that was spawned more often: idiot (freq bonus 27). The monster species that was spawned more often: exaggerate enfranchising (freq bonus 40). The monster species that was spawned more often: train (freq bonus 8). The monster species that was spawned more often: term lacquering reformational (freq bonus 36). The monster species that was spawned more often: vampire troll (freq bonus 6). The monster species that was spawned more often: difficult lead golem (freq bonus 30). The monster species that was spawned more often: elven smoker (freq bonus 24). The monster species that was spawned more often: brass golem (freq bonus 12). The monster species that was spawned more often: megaload turret (freq bonus 3).The monster species that was spawned more often: werevortex (freq bonus 8). The monster sp&Z1 ecies that was spawned more often: evasive maggot (freq bonus 12). The monster species that was spawned more often: living tornado (freq bonus 18). The monster species that was spawned more often: excretory extricable filaree (freq bonus 8). The monster species that was spawned more often: jungle urchin (freq bonus 40). --More--&ZThe monster trait that was more common: monsters that can throw boulders (freq bonus 3). The monster trait that was more common: monsters that have no hands (freq bonus 2).The monster trait that was more common: monsters that count as animals (freq bonus 3). The monster trait that was more common: monsters whose attacks wrap around and drown you (freq bonus 3). The monster trait that was more common: monsters whose attacks drain magical energy (freq bonus 2). The monster trait that was more common: monsters that can cast spells (freq bonus 1). The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 6). The monster species that was never randomly spawned: sky cruiser. The monster species that was never randomly spawned: scorched archer. The monster species that was never randomly spawned: annoying slex ghost. The monster species that was never randomly&Z!} spawned: phaser mushroom. The monster species that was never randomly spawned: Sing's japanese geta. The monster species that was never randomly spawned: Amy's brother his secret love. The monster species that was never randomly spawned: blazon housemother. The monster species that was never randomly spawned: gray sniper. --More--&ZThe monster species that was never randomly spawned: bad teacher grandpa. The monster species that was never randomly spawned: nausea spore. The RNG hath decreed that this item was never generated: helm of teleportation (spinning helmet). The RNG hath decreed that this item was never generated: tooled horn (horn). The RNG hath decreed that this item was never generated: short sword ((null)). The RNG hath decreed that this item was never generated: jade (green). The RNG hath decreed that this item was never generated: cyan spell stone (gray). The RNG hath decreed that this item was never generated: maximum damage stone (gray). The RNG hath decreed that this item was never generated: necklace (conical). The RNG hath decreed that this item was never generated: cloak of shifting (poke mongo cloak). The RNG hath decreed that this item was never generated: rumor (scribbled). The RNG hath decreed that this item&Z was never generated: captcha stone (gray). The RNG hath decreed that this item was generated more often: unaffected candle (candle, freq bonus 6). The RNG hath decreed that this item was generated more often: fixing (complete, freq bonus 39). The RNG hath decreed that this item was generated more often: missing cloak (shrouded cloak, freq bonus 7). The RNG hath decreed that this item was generated more often: blue dragon scale --More--&Z?shield (blue dragonhide shield, freq bonus 18). The RNG hath decreed that this item was generated more often: searching (tiger eye, freq bonus 7). The RNG hath decreed that this item was generated more often: tron stone (gray, freq bonus 16). The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 2). The RNG hath decreed that this item was generated more often: mummy wrapping ((null), freq bonus 14). The RNG hath decreed that this item was generated more often: growth (WELCOME TO ANGBAND, freq bonus 5). The RNG hath decreed that this item was generated more often: log ((null), freq bonus 23). The RNG hath decreed that this item was generated more often: mancatcher ((null), freq bonus 5). The RNG hath decreed that this item was generated more often: relocation (FUCK THE NOTELEPORT RULES, freq bonus 11). The RNG hath decreed that this item was generated mo&ZmMre often: platinum dragon scale shield (platinum dragonhide shield, freq bonus 6). The RNG hath decreed that this item was generated more often: light (cloth, freq bonus 10). The RNG hath decreed that this item was generated more often: spirit thrower ((null), freq bonus 10). --More--&Z4The RNG hath decreed that this item was generated more often: vaporize (illgotten, freq bonus 7). The RNG hath decreed that this item was generated more often: crystal plate mail ((null), freq bonus 2). The RNG hath decreed that this item was generated more often: tin ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: deformatting stone (gray, freq bonus 11). The RNG hath decreed that this item was generated more often: remove curse (wiry, freq bonus 10). The RNG hath decreed that this item class was generated more often: Gems (freq bonus 63). The RNG hath decreed that this item was always generated cursed: possession (possessive). The RNG hath decreed that this item was always generated cursed: elven spear (runed spear). The RNG hath decreed that this item was always generated cursed: amulet of own race warning (cabbalist). The RNG hath decreed th&Z4at this item was always generated cursed: magic device stone (gray). The RNG hath decreed that this item was always generated cursed: dogshit boot ((null)). The RNG hath decreed that this item was always generated cursed: demon crossbow --More--&Z ((null)). The RNG hath decreed that this item was always generated cursed: underlaid stone (gray). The RNG hath decreed that this item was always generated cursed: golden dragon scale shield (golden dragonhide shield). The RNG hath decreed that this item was always generated cursed: magic resistance (dark). The RNG hath decreed that this item was always generated cursed: disgusting ball ((null)). The RNG hath decreed that this trap was always invisible: fumbling trap. The RNG hath decreed that this trap was generated more often: scaling trap (freq bonus 20). Next attribute increase check would have come at turn 265. Strength training was 0. Dexterity training was 0. Wisdom training was -1. Constitution training was 0. You were burned (0). You had the following problem: Monsters become stronger if many of their species have been generated already. (0). You were prevented&Z+ from having phasing (0). You were prevented from being a stoned chiller (0). You had 1500 points of nutrition remaining. --More--&Z>tYour luck was zero. You could not have safely prayed (395). You are dead. --More--&Z Ŀ#)+@@[Vad the Little Wannabe Fighter ] St14 Dx8 Co5 In6 Wi9 Ch8 SaiBurMalCha+Y Dlvl:1 $0 HP 19(19)  Pw 11(11)  AC7 Exp1 T1 Brn Do you want to see your discoveries? [ynq] (n) &Zn Discoveries   Armor  robe (cyan robe)  Scrolls  scroll of healing (A EE EEE III OOOOO YYYYYY OOOOOOO)  scroll of mana (DEF STAND PROTECT THE ATTACK LOWED IS HARSH)  scroll of phase door (DINKIER MISDO MONOPOLIZATION WALLEYE)  scroll of standard id (SHAMO AIREN YE GEN TA ZAI YIQI WO ZHENGSHI ZHUCE)  scroll of cure (XOR OTA)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (end) &Zk Ŀ#)+@@[Vad the Little Wannabe Fighter ] St14 Dx8 Co5 In6 Wi9 Ch8 SaiBurMalCha+Y Dlvl:1 $0 HP 19(19)  Pw 11(11)  AC7 Exp1 T1 Brn Do you want an account of creatures vanquished? [ynq] (n) &Z3y Vanquished creatures:  0 rabbits (1 created) 0 dragonball kids (1 created) 0 newts (2 created)  4 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--&ZDo you want to see your conduct? [ynq] (n) &Zxy Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--&Zj  ----------  / \  / REST \  / IN \  / PEACE \  / \  | vad |  | 0 Au |  | killed by a died |  | |  | |  | |  | |  | |  | 2018 |  *| * * * | *  _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye vad the Saiyan... You died in The Dunge&Z kons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. --More--&Z[You were level 1 with a maximum of 19 hit points when you died.--More--