ÖNÎa€Î Player: tkirkby Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2021-12-31.00:29:10.ttyrec Time: (1640910550) Fri Dec 31 00:29:10 2021 ÖNÎav EThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. Bug reports can also be posted on Nethackwiki. ÖNÎa1!WShall I pick a character's race, role, gender and alignment for you? [ynq] ÖNÎa”FnChoosing Character's Role Pick a role for your character  a - an Acid Mage b - an Activistor c - an Aklyst d - an Altmer e - an Amazon f - an Anachronist g - an Anachronounbinder h - an Archeologist i - an Artist j - an Assassin k - an Astronaut l - an Augurer m - a Barbarian n - a Bard o - a Binder p - a Bleeder q - a Bloodseeker r - a Bosmer s - a Bully t - a Butt Lover u - a Camperstriker v - a Cartomancer w - a Caveman/Cavewoman x - a Cellar Child y - a Chaos Sorceror z - a Chevalier A - a Climacterial B - a Combatant C - a Convict D - a Cook E - a Courier F - a Cracker G - a Cruel Abuser[3ÖNÎaÂFí6;171H H - a Cyberninja I - a Dancer J - a Death Eater K - a Demagogue L - a Diablist M - a Dissident N - a Diver O - a Doll Mistress P - a Doom Marine Q - a DQ Slime R - a Dragonmaster S - a Druid T - a Drunk U - a Dunmer V - an Electric Mage W - an Elementalist X - an Elph(1 of 4)ÖNÎaÓ[  Y - an Emera Z - an Empath a - an Erdrick b - a Failed Existence c - a Feat Master d - a Feminist e - a Fencer f - a Fighter g - a Firefighter h - a Fjorde i - a Flame Mage j - a Form Changer k - a Foxhound Agent l - a Gamer m - a Gang Scholar n - a Gangster o - a Geek p - a Genderstarist q - a Gladiator r - a Goff s - a Goldminer t - a Graduate u - a Grenadonin v - a Gunner w - a Half Baked x - a Healer y - a Hussy z - an Ice Mage A - an Intel Scribe B - a Janitor C - a Jedi D - a Jester E - a Justice Keeper F - a Knight G - a Korsair H - a Kurwa I - a Ladiesman J - a ÖNÎa\ ™Librarian K - a Locksmith L - a Lunatic M - a Mahou Shoujo N - a Mason O - a Mastermind P - a Medium Q - a Midget R - a Mill Swallower S - a Monk T - a Murderer U - a Musician V - a Mystic W - a Necromancer X - a Ninja(2 of 4)ÖNÎaz  Y - a Nobleman/Noblewoman Z - a Noob Mode Barb a - a Nuclear Physicist b - an Occult Master c - an Officer d - an Ordinator e - an Otaku f - a Paladin g - a Pickpocket h - a Pirate i - a Poison Mage j - a Pokemon k - a Politician l - a Practicant m - a Preversioner n - a Priest/Priestess o - a Prostitute p - a Psion q - a Psyker r - a Quarterback s - a Ranger t - a Ringseeker u - a Rocker v - a Rogue w - a Sage x - a Saiyan y - a Samurai z - a Scientist A - a Secret Advice Member B - a Shapeshifter C - a Shoe Fetishist D - a Slave Master E - a Social Justice Warrior F - a Software Engineer G - a Space MarÖNÎa=z ine H - a Spacewars Fighter I - a Stormboy J - a Supermarket Cashier K - a Symbiant L - a Thalmor M - a Topmodel N - a Tosser O - a Tourist P - a Tracer Q - a Transsylvanian R - a Transvestite S - a Twelph T - an Unbeliever U - an Undead Slayer V - an Undertaker W - an User of Stand X - a Valkyrie(3 of 4)ØNÎa'v+Choosing Race Pick the race of your Occult Master  a - addict b - aggravator c - ak Thief is dead! d - albae e - alchemist f - alien g - american h - amnesiac i - ancient j - ancipital k - android l - angbanØNÎaLvÖder m - angel n - aquarian o - argonian p - asgardian q - asura r - atlantean s - aztpok t - bacteria u - bastard v - batman w - beacher x - blait y - bodymorpher z - borg A - bossrusher B - bover C - breton D - buldozgar E - burninator F - carthage G - celtic H - centaur I - cerberus J - challenger K - changeling L - chiquai M - chiropteran N - clockwork automaton O - cockatrice P - colorator Q - cortex R - cupid S - curser T - dark seducer U - deathmold V - deep elf W - destabilizer X - developer(1 of 6)ÙNÎa' ©+Use hybrid races? [yn] (n) ÙNÎa š ÒnChoosing Gender Pick the gender of your alchemist Occult Master  m - male f - female * - Random ! - Quit(end) ÚNÎaÒ½N+Choosing Alignment Pick the alignment of your male alchemist Occult Master  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) ÚNÎa¡3 l+ÚNÎaž NContent warning: This game is rated R, or Mature Content. The content of this game may be unsuitable for underage players. Additionally, some of this game's content may include features that can be triggering to some players, including but not limited to strong language, graphical descriptions of violence, sexual assault, self injury and mental disabilities. If you feel that you could be triggered by the exposure to this kind of content, you might want to opt out of this game. The author, Amy, takes no responsibility for any harm caused by playing this game. If you wish to not see this message on every new game start, you can hide it by adding OPTIONS=!contentwarning to your user configuration file.--More--ÛNÎa q -------+---|..........|8.u......||...@.....+|.........||..........-----------ÛNÎaŽq[Tkirkby the Risky Apprentice ] St8 Dx3 Co8 In13 Wi12 Ch5 OccAlcMalCha Dlvl:1 $0 HP 7(7)  Pw 34(34)  AC1 Exp1 T1  It is written in the Book of Ehekatl of Luck:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your goddess Ehekatl of Luck seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Risky Apprentice, have been heralded from birth as the instrument of Ehekatl of Luck. You are destinedÛNÎa¶qÊ to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Ehekatl of Luck!--More--ÛNÎa®¥ÏÛNÎaxÑ€Hello tkirkby, welcome to SlashEMExtended! You are a chaotic male alchemist Occult Master.--More--ÛNÎa« 2You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Libera. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--ÜNÎaØmS Message of the day: This is version 2.75, I'm aware that version updates are happening quite often lately, but if your old savegame seems to be gone, please go back to the main menu and choose 'SLASH'EM Extended - Old Version'. Your save might still be there. If not, send me a message --Amy--More--ÝNÎa¬Ò ÝNÎaoÔ[Tkirkby the Risky Apprentice ] St8 Dx3 Co8 In13 Wi12 Ch5 OccAlcMalCha  7(7)  Pw 34(34)  AC1 Exp1 T1 The moon is waning tonight.ÝNÎa_Ó Weapons f - a blessed +3 collusion knife (weapon in hand) {2} n - a blessed +1 scalpel (alternate weapon; not wielded) {2} Armor g - a cursed +0 black dress (being worn) {10} o - an uncursed greased +5 pair of gauntlets of fumbling (being worn) {4} p - an uncursed +5 lab coat (being worn) {4} Comestibles i - 5 uncursed K-rations {0} Scrolls l - an uncursed scroll of teleportation {0} m - a blessed scroll of stinking cloud {0} y - 5 uncursed scrolls of healing {0} z - 4 uncursed scrolls of mana {0} A - 3 uncursed scrolls of phase door {0} B - 2 uncursed scrolls of standard id {0} C - an uncursed scroll of cure {0} D - an uncursed scroll of heal other {0} Spellbooks a - a blessed spellbook of mana battery (0:1) {0} b - a blessed spÝNÎaÆÓ¼ellbook of totem summoning (0:1) {0} c - a blessed spellbook of fire golem (4:1) {0} d - a blessed finalized spellbook of redemption (4:-3) {0} w - an uncursed spellbook of chemistry (1:5) {0} Potions j - a blessed potion of hallucination {0} k - an uncursed finalized stainless potion of levitation {0} q - an uncursed finalized potion of radium {0} r - a blessed potion of cyanide {0} s - an uncursed finalized potion of paralysis {0} t - an uncursed potion of acid {0} u - an uncursed potion of sickness {0} Rings h - an uncursed -4 ring of gain wisdom {0} Wands e - a blessed wand of inertia control (0:6) {0} Tools v - 3 * uncursed bottles {0} x - a * uncursed chemistry set (0:40) {20}(end) àNÎa¾gÌ[Tkirkby the Risky Apprentice ] St8 Dx3 Co8 In13 Wi12 Ch5 OccAlcMalCha Dlvl:1 $0 HP 7(7)  Pw 34(34)  AC1 Exp1 T1 [Tkirkby the Risky Apprentice ] St8 Dx3 Co8 In13 Wi12 Ch5 OccAlcMalCha  7(7)  Pw 34(34)  AC1 Exp1 T1 àNÎaÁF [Tkirkby the Risky Apprentice ] St8 Dx3 Co8 In13 Wi12 Ch5 OccAlcMalCha  7(7)  Pw 34(34)  AC1 Exp1 T2 @<àNÎa+Û=[Tkirkby the Risky Apprentice ] St8 Dx3 Co8 In13 Wi12 Ch5 OccAlcMalCha  7(7)  Pw 34(34)  AC1 Exp1 T2 [Tkirkby the Risky Apprentice ] St8 Dx3 Co8 In13 Wi12 Ch5 OccAlcMalCha  7(7)  Pw 34(34)  AC1 Exp1 T3 u@..áNÎaDgÐCollusion!......8@............................áNÎavl?You destroy it![Tkirkby the Risky Apprentice ] St8 Dx3 Co8 In13 Wi12 Ch5 OccAlcMalCha  7(7)  Pw 34(34)  AC1 Exp1 T3 [Tkirkby the Risky Apprentice ] St8 Dx3 Co8 In13 Wi12 Ch5 OccAlcMalCha  7(7)  Pw 34(34)  AC1 Exp1 T4 ..uâNÎa¯3âNÎaN86You stop. Opel Manta is in the way![Tkirkby the Risky Apprentice ] St8 Dx3 Co8 In13 Wi12 Ch5 OccAlcMalCha  7(7)  Pw 34(34)  AC1 Exp1 T4 [Tkirkby the Risky Apprentice ] St8 Dx3 Co8 In13 Wi12 Ch5 OccAlcMalCha  7(7)  Pw 34(34)  AC1 Exp1 T5 ..âNÎae…[Tkirkby the Risky Apprentice ] St8 Dx3 Co8 In13 Wi12 Ch5 OccAlcMalCha  7(7)  Pw 34(34)  AC1 Exp1 T5 [Tkirkby the Risky Apprentice ] St8 Dx3 Co8 In13 Wi12 Ch5 OccAlcMalCha  7(7)  Pw 34(34)  AC1 Exp1 T6 ....@..<âNÎaÑÑ ~[Tkirkby the Risky Apprentice ] St8 Dx3 Co8 In13 Wi12 Ch5 OccAlcMalCha  7(7)  Pw 34(34)  AC1 Exp1 T6 [Tkirkby the Risky Apprentice ] St8 Dx3 Co8 In13 Wi12 Ch5 OccAlcMalCha  7(7)  Pw 34(34)  AC1 Exp1 T7 ....@...âNÎaS°–[Tkirkby the Risky Apprentice ] St8 Dx3 Co8 In13 Wi12 Ch5 OccAlcMalCha  7(7)  Pw 34(34)  AC1 Exp1 T7 .......@....âNÎa´3You stumble.[Tkirkby the Risky Apprentice ] St8 Dx3 Co8 In13 Wi12 Ch5 OccAlcMalCha  7(7)  Pw 34(34)  AC1 Exp1 T8 Par [Tkirkby the Risky Apprentice ] St8 Dx3 Co8 In13 Wi12 Ch5 OccAlcMalCha  7(7)  Pw 34(34)  AC1 Exp1 T8 Par [Tkirkby the Risky Apprentice ] St8 Dx3 Co8 In13 Wi12 Ch5 OccAlcMalCha  7(7)  Pw 34(34)  AC1 Exp1 T9 ãNÎaùg‹[Tkirkby the Risky Apprentice ] St8 Dx3 Co8 In13 Wi12 Ch5 OccAlcMalCha  7(7)  Pw 34(34)  AC1 Exp1 T9 [Tkirkby the Risky Apprentice ] St8 Dx3 Co8 In13 Wi12 Ch5 OccAlcMalCha  7(7)  Pw 34(34)  AC1 Exp1 T10 ...@....ãNÎaý =Beware, there will be no return! Still climb? [yn] (n) äNÎaJÿ©y[Tkirkby the Risky Apprentice  7(7)  Pw 34(34) äNÎaÃ-------+---|..........|.........||...@.....+|.........||..........-----------[Tkirkby the Risky Apprentice ] St8 Dx3 Co8 In13 Wi12 Ch5 OccAlcMalCha Dlvl:1 $0 HP 7(7)  Pw 34(34)  AC1 Exp1 T10 Do you want your possessions identified? DYWYPI? [ynq] (n) åNÎaö¾n Weapons f - a blessed +3 collusion knife (weapon in hand) {2} n - a blessed +1 scalpel (alternate weapon; not wielded) {2} Armor g - a cursed +0 black dress (being worn) {10} o - an uncursed greased +5 pair of gauntlets of fumbling (being worn) {4} p - an uncursed +5 lab coat (being worn) {4} Comestibles i - 5 uncursed K-rations {0} Scrolls l - an uncursed scroll of teleportation {0} m - a blessed scroll of stinking cloud {0} y - 5 uncursed scrolls of healing {0} z - 4 uncursed scrolls of mana {0} A - 3 uncursed scrolls of phase door {0} B - 2 uncursed scrolls of standard id {0} C - an uncursed scroll of cure {0} D - an uncursed scroll of heal other {0} Spellbooks a - a blessed spellbook of mana battery (0:1) {0} b - a blesseåNÎaw¿Àd spellbook of totem summoning (0:1) {0} c - a blessed spellbook of fire golem (4:1) {0} d - a blessed finalized spellbook of redemption (4:-3) {0} w - an uncursed spellbook of chemistry (1:5) {0} Potions j - a blessed potion of hallucination {0} k - an uncursed finalized stainless potion of levitation {0} q - an uncursed finalized potion of radium {0} r - a blessed potion of cyanide {0} s - an uncursed finalized potion of paralysis {0} t - an uncursed potion of acid {0} u - an uncursed potion of sickness {0} Rings h - an uncursed -4 ring of gain wisdom {0} Wands e - a blessed wand of inertia control (0:6) {0} Tools v - 3 * uncursed bottles {0} x - a * uncursed chemistry set (0:40) {20}(end) æNÎaoÝ+[Tkirkby the Risky Apprentice ] St8 Dx3 Co8 In13 Wi12 Ch5 OccAlcMalCha Dlvl:1 $0 HP 7(7)  Pw 34(34)  AC1 Exp1 T10 Do you want to see your attributes? [ynq] (n) æNÎa%ànFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 10. You carried 0 sins. You could not have this property at all: numbopathy. You could not have this property extrinsically: hallu party. You could not have this property intrinsically: drunken boxing. Scroll identification only worked 100 times out of 103. Potion identification only worked 3 times out of 4. Ring identification only worked 4 times out of 5. Implant identification only worked 1 times out of 7. Wand identification only worked 3 times out of 11. Spellbook identification only worked 2 times out of 10. Tool identification only worked 5 times out of 21. Monsters only dropped their equipment with 98% chance. Scroll drop chance was reduced to 88%. Ring drop chance was reduced to 98%. Food drop chance was reduced to 99%. Shop item generation was reduced to 99%. æNÎakàConcealing monsters were spawned underneath items 82% of the time only. Mastering the following skill taught you the hidden power: lance. The following skill could not be trained at all: bare-handed combat. The following skill was trained at half the usual rate: symbiosis. The following skill was trained at one fifth the usual rate: lightsaber. The following skill was limited to skilled proficiency: gun control. The following skill was limited to expert proficiency: lance. The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 39). The following skill became untrainable if you tried to train it too early: healing spells (turn 384). The following skill became untrainable after a while: grinder (turn 48836). The following skill became harder to train at higher skill levels: unicorn horn. Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawnæNÎa—à increase would have started at turn 49207. Monster spawn increase had reached its maximum at turn 322015. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 424704. The monster class that cannot be genocided was unicorn or horse. The monster class that was spawned more often: jabberwock (freq bonus 2). The monster species that was spawned more often: irrelevant monster (freq bonus 3). The monster species that was spawned more often: purple patch (freq bonus 8). The monster species that was spawned more often: goodbye cat (freq bonus 6). The monster species that was spawned more often: ancient of destruction (freq bonus 12). The monster species that was spawned more often: machine turret (freq bonus 6). The monster species that was spawned more often: large arrow turret (freq bonus 18). The monster species that was spawned more often: overjoyed maupassant (freq bonus 12). The monster specæNÎaÁà‚ies that was spawned more often: inboard shuttled (freq bonus 4). The monster species that was spawned more often: slo ogre (freq bonus 8). The monster species that was spawned more often: grontah sephirah (freq bonus 8). The monster species that was spawned more often: big armor trove (freq bonus 6). The monster species that was spawned more often: calorimetric verifiable creeping uncloak strongman (freq bonus 12). The monster species that was spawned more often: hc destructor (freq bonus 8). The monster species that was spawned more often: roofing intel (freq bonus 12). --More--çNÎaym The monster species that was spawned more often: leakily disentailment (freq bonus 12). The monster species that was spawned more often: glare patch (freq bonus 30). The monster species that was spawned more often: sager filing (freq bonus 6). The monster species that was spawned more often: fumbling monster (freq bonus 72). The monster species that was spawned more often: exploding rubber (freq bonus 28). The monster species that was spawned more often: Mordor shaman (freq bonus 21). The monster trait that was more common: monsters that are no valid polymorph forms for the player (freq bonus 2). The monster trait that was more common: monsters that want to arrest the player (freq bonus 2). The monster species that was never randomly spawned: plague mewlip. The monster species that was never randomly spawned: undead force fungus. The monster species that was never randomly spawned: sprinkling elucidator gusseting girly weight. The çNÎan monster species that was never randomly spawned: young magic dragon. The monster species that was never randomly spawned: digging lizard. The monster species that was never randomly spawned: byzantine lady. The monster species that was never randomly spawned: overpowered monster. The monster species that was never randomly spawned: Nightshade, Farmer Maggot's cousin. The monster species that was never randomly spawned: granite giant. The monster species that was never randomly spawned: furry rothe. The monster class that was always generated with extra speed: rodent. The RNG hath decreed that this item was never generated: antidote scourge ((null)). The RNG hath decreed that this item was never generated: helm of bad alignment (hydra helmet). The RNG hath decreed that this item was never generated: time (momentary). The RNG hath decreed that this item was never generated: heavy machine gun ((null)). The RNG hath decreed that tçNÎaEn his item was never generated: ghostly stone (gray). The RNG hath decreed that this item was never generated: clouds (VOLARE). The RNG hath decreed that this item was never generated: inventory loss stone (gray). The RNG hath decreed that this item was never generated: random enchantment (GODFATHER OF ALL ROGUELIKES). The RNG hath decreed that this item was never generated: hyper beam (pokemon logo). The RNG hath decreed that this item was generated more often: nuclear hostage chain ((null), freq bonus 19). The RNG hath decreed that this item was generated more often: entrapping (scintillating, freq bonus 13). The RNG hath decreed that this item was generated more often: inertia (grass green, freq bonus 28). The RNG hath decreed that this item was generated more often: oil lamp (lamp, freq bonus 6). The RNG hath decreed that this item was generated more often: resist paralysis (ongoing, freq bonus 20). The RNG hath decreed that this item wasçNÎaon  generated more often: vermin swatter ((null), freq bonus 23). The RNG hath decreed that this item was generated more often: sentou ((null), freq bonus 72). The RNG hath decreed that this item was generated more often: emerald dragon scale mail ((null), freq bonus 29). The RNG hath decreed that this item was generated more often: sky horn ((null), freq bonus 20). The RNG hath decreed that this item was generated more often: cloak of drain resistance (vampiric cloak, freq bonus 14). The RNG hath decreed that this item was generated more often: cure confusion (moldy, freq bonus 72). The RNG hath decreed that this item was generated more often: khopesh ((null), freq bonus 2). The RNG hath decreed that this item was generated more often: display loss stone (gray, freq bonus 11). The RNG hath decreed that this item was generated more often: cure confusion (moldy, freq bonus 4). The RNG hath decreed that this item was generated more often: plasteel helmçNÎaËn  ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: amulet versus death spell (torus, freq bonus 8). The RNG hath decreed that this item was generated more often: implant of prosperity (brisk, freq bonus 17). The RNG hath decreed that this item was generated more often: enchant weapon (dull, freq bonus 8). The RNG hath decreed that this item was generated more often: symheal (todo, freq bonus 16). The RNG hath decreed that this item was generated more often: meteoric steel shield ((null), freq bonus 10). The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 70). The RNG hath decreed that this item was always generated cursed: boots of total stability (wedge boots). The RNG hath decreed that this item was always generated cursed: heroism (tan). The RNG hath decreed that this item was always generated cursed: Anastasia's jewel (cyan). The RNG hath decreed that this item was çNÎaôn ›always generated cursed: silver arrow ((null)). The RNG hath decreed that this item was always generated cursed: bow ((null)). --More--çNÎa  The RNG hath decreed that this trap was always invisible: entire level trap. The RNG hath decreed that this trap was generated more often: glyph number seven (freq bonus 2). Trap randomization happened for 1 in 313 traps. Traps were spawned invisible 1 times in 95. Traps were extra hard to find 4% of the time. Next attribute increase check would have come at turn 343. Strength training was 1. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. Your sanity was 0. You had 1000 alla remaining. You were poison resistant. You were doubly acid resistant. You had not decided on your sexuality yet. You were prevented from having numbopathy (0). You were fumbling (0). You had 1489 points of nutrition remaining. Your luck was zero. You had spell retention for remembering 100 spells. You could not have safely prayed (711). You survived. çNÎa— [C--More--çNÎa£ñ-------+---|..........|.........||...@.....+|.........||..........-----------çNÎaÜ)[Tkirkby the Risky Apprentice ] St8 Dx3 Co8 In13 Wi12 Ch5 OccAlcMalCha Dlvl:1 $0 HP 7(7)  Pw 34(34)  AC1 Exp1 T10 Do you want to see your discoveries? [ynq] (n) èNÎaW¦qèNÎaL§$ èNÎaÿ¨ èNÎa‡ª