a<  Player: tkirkby Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2021-12-24.09:42:11.ttyrec Time: (1640338931) Fri Dec 24 09:42:11 2021 ae EThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. Bug reports can also be posted on Nethackwiki. aPh WShall I pick a character's race, role, gender and alignment for you? [ynq] anChoosing Character's Role Pick a role for your character  a - an Acid Mage b - an Activistor c - an Aklyst d - an Altmer e - an Amazon f - an Anachronist g - an Anachronounbinder h - an Archeologist i - an Artist j - an Assassin k - an Astronaut l - an Augurer m - a Barbarian n - a Bard o - a Binder p - a Bleeder q - a Bloodseeker r - a Bosmer s - a Bully t - a Butt Lover u - a Camperstriker v - a Cartomancer w - a Caveman/Cavewoman x - a Cellar Child y - a Chaos Sorceror z - a Chevalier A - a Climacterial B - a Combatant C - a Convict D - a Cook E - a Courier F - a Cracker G - a Cruel Abuser6;179H H - a Cyberninja I - a Dancer J - a Death Eater K - a Demagogue L - a Diablist M - a Dissident N - a Diver O - a Doll Mistress P - a Doom Marine Q - a DQ Slime R - a Dragonmaster S - a Druid T - a Drunk U - a Dunmer V - an Electric Mage W - an Elementalist X - an Elph(1 of 4)a  Y - an Emera Z - an Empath a - an Erdrick b - a Failed Existence c - a Feat Master d - a Feminist e - a Fencer f - a Fighter g - a Firefighter h - a Fjorde i - a Flame Mage j - a Form Changer k - a Foxhound Agent l - a Gamer m - a Gang Scholar n - a Gangster o - a Geek p - a Genderstarist q - a Gladiator r - a Goff s - a Goldminer t - a Graduate u - a Grenadonin v - a Gunner w - a Half Baked x - a Healer y - a Hussy z - an Ice Mage A - an Intel Scribe B - a Janitor C - a Jedi D - a Jester E - a Justice Keeper F - a Knight G - a Korsair H - a Kurwa I - a Ladiesman J - a a Librarian K - a Locksmith L - a Lunatic M - a Mahou Shoujo N - a Mason O - a Mastermind P - a Medium Q - a Midget R - a Mill Swallower S - a Monk T - a Murderer U - a Musician V - a Mystic W - a Necromancer X - a Ninja(2 of 4)a  Y - a Nobleman/Noblewoman Z - a Noob Mode Barb a - a Nuclear Physicist b - an Occult Master c - an Officer d - an Ordinator e - an Otaku f - a Paladin g - a Pickpocket h - a Pirate i - a Poison Mage j - a Pokemon k - a Politician l - a Practicant m - a Preversioner n - a Priest/Priestess o - a Prostitute p - a Psion q - a Psyker r - a Quarterback s - a Ranger t - a Ringseeker u - a Rocker v - a Rogue w - a Sage x - a Saiyan y - a Samurai z - a Scientist A - a Secret Advice Member B - a Shapeshifter C - a Shoe Fetishist D - a Slave Master E - a Social Justice Warrior F - a Software Engineer G - a Space Mara ine H - a Spacewars Fighter I - a Stormboy J - a Supermarket Cashier K - a Symbiant L - a Thalmor M - a Topmodel N - a Tosser O - a Tourist P - a Tracer Q - a Transsylvanian R - a Transvestite S - a Twelph T - an Unbeliever U - an Undead Slayer V - an Undertaker W - an User of Stand X - a Valkyrie(3 of 4)a|%+Choosing Race Pick the race of your Occult Master  a - addict b - aggravator c - ak Thief is dead! d - albae e - alchemist f - alien g - american h - amnesiac i - ancient j - ancipital k - android l - angbana%der m - angel n - aquarian o - argonian p - asgardian q - asura r - atlantean s - aztpok t - bacteria u - bastard v - batman w - beacher x - blait y - bodymorpher z - borg A - bossrusher B - bover C - breton D - buldozgar E - burninator F - carthage G - celtic H - centaur I - cerberus J - challenger K - changeling L - chiquai M - chiropteran N - clockwork automaton O - cockatrice P - colorator Q - cortex R - cupid S - curser T - dark seducer U - deathmold V - deep elf W - destabilizer X - developer(1 of 6)aN +Use hybrid races? [yn] (n) anChoosing Gender Pick the gender of your alchemist Occult Master  m - male f - female * - Random ! - Quit(end) aDN+Choosing Alignment Pick the alignment of your male alchemist Occult Master  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) amSl+a}NContent warning: This game is rated R, or Mature Content. The content of this game may be unsuitable for underage players. Additionally, some of this game's content may include features that can be triggering to some players, including but not limited to strong language, graphical descriptions of violence, sexual assault, self injury and mental disabilities. If you feel that you could be triggered by the exposure to this kind of content, you might want to opt out of this game. The author, Amy, takes no responsibility for any harm caused by playing this game. If you wish to not see this message on every new game start, you can hide it by adding OPTIONS=!contentwarning to your user configuration file.--More--a------------...........||..[.......||..u.......|..@...{....|-----------a2[Tkirkby the Risky Apprentice ] St5 Dx11 Co9 In17 Wi9 Ch5 OccAlcMalNeu Dlvl:1 $0 HP 7(7)  Pw 34(34)  AC-3 Exp1 T1  It is written in the Book of Opatos of Earth:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Opatos of Earth seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Risky Apprentice, have been heralded from birth as the instrument of Opatos of Earth. You are destinedab to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Opatos of Earth!--More--aa5~Hello tkirkby, welcome to SlashEMExtended! You are a neutral male alchemist Occult Master.--More--a2You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Libera. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--ag a0hMessage of the day: For the time being, SLEX is still available on this public server. The developer reserves the right to retire development at any point, though. --Amyai[Tkirkby the Risky Apprentice ] St5 Dx11 Co9 In17 Wi9 Ch5 OccAlcMalNeu  7(7)  Pw 34(34)  AC-3 Exp1 T1 The moon is waning tonight.a aM There is a wall in the way![Tkirkby the Risky Apprentice ] St5 Dx11 Co9 In17 Wi9 Ch5 OccAlcMalNeu  7(7)  Pw 34(34)  AC-3 Exp1 T1 a+M Choose which spell to cast   Name Level Category Fail Memory a - preaching 1 + occult 0% 100% b - spellbinder 3 + occult 0% 200% c - blinding ray 2 + occult 0% 100% d - redemption 7 + occult 99% 600% e - chemistry 1 + divine 0% 100%(end) aWf[Tkirkby the Risky Apprentice ] St5 Dx11 Co9 In17 Wi9 Ch5 OccAlcMalNeu  7(7)  Pw 34(34)  AC-3 Exp1 T1  aі Choose which spell to cast   Name Level Category Fail Memory a - preaching 1 + occult 0% 100% b - spellbinder 3 + occult 0% 200% c - blinding ray 2 + occult 0% 100% d - redemption 7 + occult 99% 600% e - chemistry 1 + divine 0% 100%(end) aT+ a [Tkirkby the Risky Apprentice ] St5 Dx11 Co9 In17 Wi9 Ch5 OccAlcMalNeu  7(7)  Pw 29(34)  AC-3 Exp1 T1 You preach some religious sermon.[Tkirkby the Risky Apprentice ] St5 Dx11 Co9 In17 Wi9 Ch5 OccAlcMalNeu  7(7)  Pw 29(34)  AC-3 Exp1 T2  a Weapons f - a blessed +3 collusion knife (weapon in hand) {2} n - a blessed +1 scalpel (alternate weapon; not wielded) {2} Armor g - a cursed +0 black dress (being worn) {10} o - an uncursed +5 pair of gauntlets of fumbling (being worn) {4} p - an uncursed +5 lab coat (being worn) {4} Comestibles i - 5 uncursed K-rations {0} Scrolls l - an uncursed scroll of immobility {0} m - a blessed finalized scroll of stinking cloud {0} x - 5 uncursed scrolls of healing {0} y - 4 uncursed scrolls of mana {0} z - 3 uncursed scrolls of phase door {0} A - 2 uncursed scrolls of standard id {0} B - an uncursed scroll of cure {0} C - an uncursed scroll of heal other {0} Spellbooks a - a blessed spellbook of preaching (0:3) {0} b - a blessed spellb a,Qook of spellbinder (2:1) {0} c - a blessed spellbook of blinding ray (0:1) {0} d - a blessed spellbook of redemption (0:2) {0} v - an uncursed spellbook of chemistry (0:5) {0} Potions j - 2 uncursed potions of cyanide {0} k - an uncursed potion of sickness {0} q - an uncursed potion of radium {0} r - an uncursed potion of paralysis {0} s - an uncursed potion of acid {0} t - an uncursed finalized potion of sickness {0} Rings h - an uncursed -1 ring of protection {0} Wands e - a blessed wand of sterilize (0:15) {0} Tools u - 3 * uncursed bottles {0} w - a * uncursed chemistry set (0:40) {20}(end) a|+[Tkirkby the Risky Apprentice ] St5 Dx11 Co9 In17 Wi9 Ch5 OccAlcMalNeu Dlvl:1 $0 HP 7(7)  Pw 29(34)  AC-3 Exp1 T2 spellbook of spellbinder - This is a spellbook. Color: green. Material: paper. Appearance: smelly. Spell level: 3. Spell school: occult spells. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell.--More-- aOz V Casting this spell allows you to cast several spells in the same turn. Every spell that you have can only be cast once per turn, and of course you cannot use those extra castings for another spellbinder, because things need to be sane. :-) Also, the spells will require 25% more mana than usual.--More--a5  [Tkirkby the Risky Apprentice ] St5 Dx11 Co9 In17 Wi9 Ch5 OccAlcMalNeu  7(7)  Pw 29(34)  AC-3 Exp1 T2 a Weapons f - a blessed +3 collusion knife (weapon in hand) {2} n - a blessed +1 scalpel (alternate weapon; not wielded) {2} Armor g - a cursed +0 black dress (being worn) {10} o - an uncursed +5 pair of gauntlets of fumbling (being worn) {4} p - an uncursed +5 lab coat (being worn) {4} Comestibles i - 5 uncursed K-rations {0} Scrolls l - an uncursed scroll of immobility {0} m - a blessed finalized scroll of stinking cloud {0} x - 5 uncursed scrolls of healing {0} y - 4 uncursed scrolls of mana {0} z - 3 uncursed scrolls of phase door {0} A - 2 uncursed scrolls of standard id {0} B - an uncursed scroll of cure {0} C - an uncursed scroll of heal other {0} Spellbooks a - a blessed spellbook of preaching (0:3) {0} b - a blessed spellbook ofaK spellbinder (2:1) {0} c - a blessed spellbook of blinding ray (0:1) {0} d - a blessed spellbook of redemption (0:2) {0} v - an uncursed spellbook of chemistry (0:5) {0} Potions j - 2 uncursed potions of cyanide {0} k - an uncursed potion of sickness {0} q - an uncursed potion of radium {0} r - an uncursed potion of paralysis {0} s - an uncursed potion of acid {0} t - an uncursed finalized potion of sickness {0} Rings h - an uncursed -1 ring of protection {0} Wands e - a blessed wand of sterilize (0:15) {0} Tools u - 3 * uncursed bottles {0} w - a * uncursed chemistry set (0:40) {20}(end) a +[Tkirkby the Risky Apprentice ] St5 Dx11 Co9 In17 Wi9 Ch5 OccAlcMalNeu Dlvl:1 $0 HP 7(7)  Pw 29(34)  AC-3 Exp1 T2 spellbook of spellbinder - This is a spellbook. Color: green. Material: paper. Appearance: smelly. Spell level: 3. Spell school: occult spells. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell.--More--arV Casting this spell allows you to cast several spells in the same turn. Every spell that you have can only be cast once per turn, and of course you cannot use those extra castings for another spellbinder, because things need to be sane. :-) Also, the spells will require 25% more mana than usual.--More--a$  [Tkirkby the Risky Apprentice ] St5 Dx11 Co9 In17 Wi9 Ch5 OccAlcMalNeu  7(7)  Pw 29(34)  AC-3 Exp1 T2 aˎ Weapons f - a blessed +3 collusion knife (weapon in hand) {2} n - a blessed +1 scalpel (alternate weapon; not wielded) {2} Armor g - a cursed +0 black dress (being worn) {10} o - an uncursed +5 pair of gauntlets of fumbling (being worn) {4} p - an uncursed +5 lab coat (being worn) {4} Comestibles i - 5 uncursed K-rations {0} Scrolls l - an uncursed scroll of immobility {0} m - a blessed finalized scroll of stinking cloud {0} x - 5 uncursed scrolls of healing {0} y - 4 uncursed scrolls of mana {0} z - 3 uncursed scrolls of phase door {0} A - 2 uncursed scrolls of standard id {0} B - an uncursed scroll of cure {0} C - an uncursed scroll of heal other {0} Spellbooks a - a blessed spellbook of preaching (0:3) {0} b - a blessed spellbook ofa8K spellbinder (2:1) {0} c - a blessed spellbook of blinding ray (0:1) {0} d - a blessed spellbook of redemption (0:2) {0} v - an uncursed spellbook of chemistry (0:5) {0} Potions j - 2 uncursed potions of cyanide {0} k - an uncursed potion of sickness {0} q - an uncursed potion of radium {0} r - an uncursed potion of paralysis {0} s - an uncursed potion of acid {0} t - an uncursed finalized potion of sickness {0} Rings h - an uncursed -1 ring of protection {0} Wands e - a blessed wand of sterilize (0:15) {0} Tools u - 3 * uncursed bottles {0} w - a * uncursed chemistry set (0:40) {20}(end) aP +[Tkirkby the Risky Apprentice ] St5 Dx11 Co9 In17 Wi9 Ch5 OccAlcMalNeu Dlvl:1 $0 HP 7(7)  Pw 29(34)  AC-3 Exp1 T2 spellbook of blinding ray - This is a spellbook. Color: bright blue. Material: paper. Appearance: light blue. Spell level: 2. Spell school: occult spells. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell.--More--aR aS+Shoots invisible rays that can blind monsters.[Tkirkby the Risky Apprentice ] St5 Dx11 Co9 In17 Wi9 Ch5 OccAlcMalNeu  7(7)  Pw 29(34)  AC-3 Exp1 T2 ac  Weapons f - a blessed +3 collusion knife (weapon in hand) {2} n - a blessed +1 scalpel (alternate weapon; not wielded) {2} Armor g - a cursed +0 black dress (being worn) {10} o - an uncursed +5 pair of gauntlets of fumbling (being worn) {4} p - an uncursed +5 lab coat (being worn) {4} Comestibles i - 5 uncursed K-rations {0} Scrolls l - an uncursed scroll of immobility {0} m - a blessed finalized scroll of stinking cloud {0} x - 5 uncursed scrolls of healing {0} y - 4 uncursed scrolls of mana {0} z - 3 uncursed scrolls of phase door {0} A - 2 uncursed scrolls of standard id {0} B - an uncursed scroll of cure {0} C - an uncursed scroll of heal other {0} Spellbooks a - a blessed spellbook of preaching (0:3) {0} b - a blessed spellba Qook of spellbinder (2:1) {0} c - a blessed spellbook of blinding ray (0:1) {0} d - a blessed spellbook of redemption (0:2) {0} v - an uncursed spellbook of chemistry (0:5) {0} Potions j - 2 uncursed potions of cyanide {0} k - an uncursed potion of sickness {0} q - an uncursed potion of radium {0} r - an uncursed potion of paralysis {0} s - an uncursed potion of acid {0} t - an uncursed finalized potion of sickness {0} Rings h - an uncursed -1 ring of protection {0} Wands e - a blessed wand of sterilize (0:15) {0} Tools u - 3 * uncursed bottles {0} w - a * uncursed chemistry set (0:40) {20}(end) aq+[Tkirkby the Risky Apprentice ] St5 Dx11 Co9 In17 Wi9 Ch5 OccAlcMalNeu Dlvl:1 $0 HP 7(7)  Pw 29(34)  AC-3 Exp1 T2 spellbook of redemption - This is a spellbook. Color: bright blue. Material: paper. Appearance: dove-patterned. Spell level: 7. Spell school: occult spells. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell.--More--a  Attachs a rot timeout to all corpses on the ground on the current dungeon level. If the corpse in question had a revive timeout, it will be stopped. Guess which monster class suddenly became much easier to get rid of.--More--aى  [Tkirkby the Risky Apprentice ] St5 Dx11 Co9 In17 Wi9 Ch5 OccAlcMalNeu  7(7)  Pw 29(34)  AC-3 Exp1 T2 aj]  Weapons f - a blessed +3 collusion knife (weapon in hand) {2} n - a blessed +1 scalpel (alternate weapon; not wielded) {2} Armor g - a cursed +0 black dress (being worn) {10} o - an uncursed +5 pair of gauntlets of fumbling (being worn) {4} p - an uncursed +5 lab coat (being worn) {4} Comestibles i - 5 uncursed K-rations {0} Scrolls l - an uncursed scroll of immobility {0} m - a blessed finalized scroll of stinking cloud {0} x - 5 uncursed scrolls of healing {0} y - 4 uncursed scrolls of mana {0} z - 3 uncursed scrolls of phase door {0} A - 2 uncursed scrolls of standard id {0} B - an uncursed scroll of cure {0} C - an uncursed scroll of heal other {0} Spellbooks a - a blessed spellbook of preaching (0:3) {0} b - a blessed spellbook ofax^ K spellbinder (2:1) {0} c - a blessed spellbook of blinding ray (0:1) {0} d - a blessed spellbook of redemption (0:2) {0} v - an uncursed spellbook of chemistry (0:5) {0} Potions j - 2 uncursed potions of cyanide {0} k - an uncursed potion of sickness {0} q - an uncursed potion of radium {0} r - an uncursed potion of paralysis {0} s - an uncursed potion of acid {0} t - an uncursed finalized potion of sickness {0} Rings h - an uncursed -1 ring of protection {0} Wands e - a blessed wand of sterilize (0:15) {0} Tools u - 3 * uncursed bottles {0} w - a * uncursed chemistry set (0:40) {20}(end) !at+[Tkirkby the Risky Apprentice ] St5 Dx11 Co9 In17 Wi9 Ch5 OccAlcMalNeu Dlvl:1 $0 HP 7(7)  Pw 29(34)  AC-3 Exp1 T2 scroll of immobility - This is a scroll. Color: bright magenta. Material: paper. Appearance: SKYB. Reading it has a magic effect and uses up the scroll; some scroll effects are different if they are read while you are confused.--More--!aA  !aq 8This scroll surrounds you with immobile monsters when read.[Tkirkby the Risky Apprentice ] St5 Dx11 Co9 In17 Wi9 Ch5 OccAlcMalNeu  7(7)  Pw 29(34)  AC-3 Exp1 T2 #a6  Weapons f - a blessed +3 collusion knife (weapon in hand) {2} n - a blessed +1 scalpel (alternate weapon; not wielded) {2} Armor g - a cursed +0 black dress (being worn) {10} o - an uncursed +5 pair of gauntlets of fumbling (being worn) {4} p - an uncursed +5 lab coat (being worn) {4} Comestibles i - 5 uncursed K-rations {0} Scrolls l - an uncursed scroll of immobility {0} m - a blessed finalized scroll of stinking cloud {0} x - 5 uncursed scrolls of healing {0} y - 4 uncursed scrolls of mana {0} z - 3 uncursed scrolls of phase door {0} A - 2 uncursed scrolls of standard id {0} B - an uncursed scroll of cure {0} C - an uncursed scroll of heal other {0} Spellbooks a - a blessed spellbook of preaching (0:3) {0} b - a blessed spellb#a Qook of spellbinder (2:1) {0} c - a blessed spellbook of blinding ray (0:1) {0} d - a blessed spellbook of redemption (0:2) {0} v - an uncursed spellbook of chemistry (0:5) {0} Potions j - 2 uncursed potions of cyanide {0} k - an uncursed potion of sickness {0} q - an uncursed potion of radium {0} r - an uncursed potion of paralysis {0} s - an uncursed potion of acid {0} t - an uncursed finalized potion of sickness {0} Rings h - an uncursed -1 ring of protection {0} Wands e - a blessed wand of sterilize (0:15) {0} Tools u - 3 * uncursed bottles {0} w - a * uncursed chemistry set (0:40) {20}(end) *aְ[Tkirkby the Risky Apprentice ] St5 Dx11 Co9 In17 Wi9 Ch5 OccAlcMalNeu Dlvl:1 $0 HP 7(7)  Pw 29(34)  AC-3 Exp1 T2 [Tkirkby the Risky Apprentice ] St5 Dx11 Co9 In17 Wi9 Ch5 OccAlcMalNeu  7(7)  Pw 29(34)  AC-3 Exp1 T2 *aN ?[Tkirkby the Risky Apprentice ] St5 Dx11 Co9 In17 Wi9 Ch5 OccAlcMalNeu  7(7)  Pw 29(34)  AC-3 Exp1 T2 [Tkirkby the Risky Apprentice ] St5 Dx11 Co9 In17 Wi9 Ch5 OccAlcMalNeu  7(7)  Pw 29(34)  AC-3 Exp1 T3 u@.<+aYou stop. Opel Manta is in the way![Tkirkby the Risky Apprentice ] St5 Dx11 Co9 In17 Wi9 Ch5 OccAlcMalNeu  7(7)  Pw 29(34)  AC-3 Exp1 T3 [Tkirkby the Risky Apprentice ] St5 Dx11 Co9 In17 Wi9 Ch5 OccAlcMalNeu  7(7)  Pw 29(34)  AC-3 Exp1 T4 ,at ,az You displaced Opel Manta.----./.>...@u,a CYou see here a leather armor {60}.[Tkirkby the Risky Apprentice ] St5 Dx11 Co9 In17 Wi9 Ch5 OccAlcMalNeu  7(7)  Pw 29(34)  AC-3 Exp1 T4 [Tkirkby the Risky Apprentice ] St5 Dx11 Co9 In17 Wi9 Ch5 OccAlcMalNeu  7(7)  Pw 29(34)  AC-3 Exp1 T5 u..-a&L -a?MD - a leather armor {60}.[Tkirkby the Risky Apprentice ] St5 Dx11 Co9 In17 Wi9 Ch5 OccAlcMalNeu  7(7)  Pw 29(34)  AC-3 Exp1 T5 .a2[Tkirkby the Risky Apprentice ] St5 Dx11 Co9 In17 Wi9 Ch5 OccAlcMalNeu  7(7)  Pw 29(34)  AC-3 Exp1 T5 [Tkirkby the Risky Apprentice ] St5 Dx11 Co9 In17 Wi9 Ch5 OccAlcMalNeu  7(7)  Pw 29(34)  AC-3 Exp1 T6 u..@.aL[Tkirkby the Risky Apprentice ] St5 Dx11 Co9 In17 Wi9 Ch5 OccAlcMalNeu  7(7)  Pw 29(34)  AC-3 Exp1 T6 [Tkirkby the Risky Apprentice ] St5 Dx11 Co9 In17 Wi9 Ch5 OccAlcMalNeu  7(7)  Pw 29(34)  AC-3 Exp1 T7 ...u@.amsL[Tkirkby the Risky Apprentice ] St5 Dx11 Co9 In17 Wi9 Ch5 OccAlcMalNeu  7(7)  Pw 29(34)  AC-3 Exp1 T7 [Tkirkby the Risky Apprentice ] St5 Dx11 Co9 In17 Wi9 Ch5 OccAlcMalNeu  7(7)  Pw 29(34)  AC-3 Exp1 T8 u...@/a 0What do you want to drink? [jkq-t or ?*.] 0aA&0a,aThe water moves as though of its own will![Tkirkby the Risky Apprentice ] St5 Dx11 Co9 In17 Wi9 Ch5 OccAlcMalNeu  7(7)  Pw 29(34)  AC-3 Exp1 T8 [Tkirkby the Risky Apprentice ] St5 Dx11 Co9 In17 Wi9 Ch5 OccAlcMalNeu  7(7)  Pw 29(34)  AC-3 Exp1 T9 .uE0aۡ =What do you want to drink? [jkq-t or ?*.] 0a0aşDThe pipes break! Water spurts out![Tkirkby the Risky Apprentice ] St5 Dx11 Co9 In17 Wi9 Ch5 OccAlcMalNeu  7(7)  Pw 29(34)  AC-3 Exp1 T9 [Tkirkby the Risky Apprentice ] St5 Dx11 Co9 In17 Wi9 Ch5 OccAlcMalNeu  7(7)  Pw 29(34)  AC-3 Exp1 T10 ..u1a~=What do you want to drink? [jkq-t or ?*.] 1a* 1a* +This tepid water is tasteless.1a(1 a[Tkirkby the Risky Apprentice ] St5 Dx11 Co9 In17 Wi9 Ch5 OccAlcMalNeu  7(7)  Pw 29(34)  AC-3 Exp1 T10 Your lab coat blocks the water elemental's attack.[Tkirkby the Risky Apprentice ] St5 Dx11 Co9 In17 Wi9 Ch5 OccAlcMalNeu  7(7)  Pw 29(34)  AC-3 Exp1 T11 ..u2ae=What do you want to drink? [jkq-t or ?*.] 2a z2a8This tepid water is tasteless.[Tkirkby the Risky Apprentice ] St5 Dx11 Co9 In17 Wi9 Ch5 OccAlcMalNeu  7(7)  Pw 29(34)  AC-3 Exp1 T11 [Tkirkby the Risky Apprentice ] St5 Dx11 Co9 In17 Wi9 Ch5 OccAlcMalNeu  7(7)  Pw 29(34)  AC-3 Exp1 T12 .u2as=What do you want to drink? [jkq-t or ?*.] 3aT3aVCThe cool draught refreshes you.[Tkirkby the Risky Apprentice ] St5 Dx11 Co9 In17 Wi9 Ch5 OccAlcMalNeu  7(7)  Pw 29(34)  AC-3 Exp1 T12 The water elemental claws you![Tkirkby the Risky Apprentice] St5 Dx11 Co9 In17 Wi9 Ch5 OccAlcMalNeu  0(7)  Pw 29(34)  AC-3 Exp1 T12 --More--4aYou die...4a[ 0(7)  Pw 29(34) --More--4a m----./.>...------------...........||..........||....E.....|..<...@..u.|-----------4a\ ![Tkirkby the Risky Apprentice] St5 Dx11 Co9 In17 Wi9 Ch5 OccAlcMalNeu Dlvl:1 $0 HP 0(7)  Pw 29(34)  AC-3 Exp1 T12 You didn't even score a single point. You noob!4a --More--5a NDo you want your possessions identified? DYWYPI? [ynq] (n) 6ay Weapons f - a blessed +3 collusion knife (weapon in hand) {2} n - a blessed +1 scalpel (alternate weapon; not wielded) {2} Armor g - a cursed +0 black dress (being worn) {10} o - an uncursed +5 pair of gauntlets of fumbling (being worn) {4} p - an uncursed +5 lab coat (being worn) {4} D - an uncursed +0 leather armor {60} Comestibles i - 5 uncursed K-rations {0} Scrolls l - an uncursed scroll of immobility {0} m - a blessed finalized scroll of stinking cloud {0} x - 5 uncursed scrolls of healing {0} y - 4 uncursed scrolls of mana {0} z - 3 uncursed scrolls of phase door {0} A - 2 uncursed scrolls of standard id {0} B - an uncursed scroll of cure {0} C - an uncursed scroll of heal other {0} Spellbooks a - a blessed spellbook o6a0f preaching (0:3) {0} b - a blessed spellbook of spellbinder (2:1) {0} c - a blessed spellbook of blinding ray (0:1) {0} d - a blessed spellbook of redemption (0:2) {0} v - an uncursed spellbook of chemistry (0:5) {0} Potions j - 2 uncursed potions of cyanide {0} k - an uncursed potion of sickness {0} q - an uncursed potion of radium {0} r - an uncursed potion of paralysis {0} s - an uncursed potion of acid {0} t - an uncursed finalized potion of sickness {0} Rings h - an uncursed -1 ring of protection {0} Wands e - a blessed wand of sterilize (0:15) {0} Tools u - 3 * uncursed bottles {0} w - a * uncursed chemistry set (0:40) {20}(end) 9a{ [Tkirkby the Risky Apprentice] St5 Dx11 Co9 In17 Wi9 Ch5 OccAlcMalNeu Dlvl:1 $0 HP 0(7)  Pw 29(34)  AC-3 Exp1 T12 Do you want to see your attributes? [ynq] (n) :anFinal Attributes: You were stridently aligned. Your alignment was 8. Your max alignment was 10. You carried 0 sins. You could not have this property at all: full nutrients. You could not have this property intrinsically: astral vision. Scroll identification only worked 100 times out of 163. Potion identification only worked 3 times out of 10. Ring identification only worked 4 times out of 14. Implant identification only worked 1 times out of 45. Wand identification only worked 3 times out of 11. Armor identification only worked 15 times out of 28. Spellbook identification only worked 2 times out of 15. Gem identification only worked 100 times out of 157. Tool identification only worked 5 times out of 8. Monsters only dropped their musable items with 86% chance. Monsters only dropped their equipment with 93% chance. Book drop chance was reduced to 93%. Wand drop chan:aӰce was reduced to 96%. Amulet drop chance was reduced to 99%. Weapon drop chance was reduced to 87%. Food drop chance was reduced to 99%. Shop item generation was reduced to 89%. Musable item generation frequency had a negative bias of 9%. Concealing monsters were spawned underneath items 93% of the time only. Monster death drops spawned with only 92% chance. Mastering the following skill taught you the hidden power: hammer. The following skill was limited to basic proficiency: sexy flats. The following skill was limited to expert proficiency: bow. The following skill became untrainable after a while: mace (turn 18567). The following skill couldn't be trained before a certain turn number is reached: spirituality (turn 32909). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 101675. Monster spawn increase had reached its :amaximum at turn 211414. In this game, Eevee's evolution was jolteon. Your limit for ascension was at turn 6813666. The monster class that cannot be genocided was flying fish. The monster class that was spawned more often: snake (freq bonus 4). The monster species that was spawned more often: overembellished scourged (freq bonus 5). The monster species that was spawned more often: regrettable ruffed (freq bonus 12). The monster species that was spawned more often: vivid ray (freq bonus 40). The monster species that was spawned more often: subsequential dadaism symposia folksier (freq bonus 10). The monster species that was spawned more often: blister force fungus (freq bonus 60). The monster species that was spawned more often: daffier exuded (freq bonus 6). The monster species that was spawned more often: parting mold (freq bonus 24). The monster species that was spawned more often: turkish woman (freq bonus 15). The mo:anster species that was spawned more often: ten of clubs (freq bonus 12). The monster species that was spawned more often: wind force patch (freq bonus 24). The monster species that was spawned more often: worthful mimic (freq bonus 24). The monster species that was spawned more often: haughty-looking elf (freq bonus 12). The monster species that was spawned more often: bile demon (freq bonus 20). --More--:aThe monster species that was spawned more often: multi-hued force patch (freq bonus 30). The monster species that was spawned more often: rehire journalize (freq bonus 9). The monster species that was spawned more often: +4 sl cutoff (freq bonus 14). The monster species that was spawned more often: master stone dragon (freq bonus 12). The monster species that was spawned more often: evil star (freq bonus 14). The monster species that was spawned more often: wiring clap (freq bonus 30). The monster species that was spawned more often: grotesque gremlin (freq bonus 27). The monster trait that was more common: monsters whose attacks create traps (freq bonus 1). The monster species that was never randomly spawned: death orb. The monster species that was never randomly spawned: sloppy colony. The monster species that was never randomly spawned: ultraviolet boomer. The monster species that was never randomly spawned: porter taker spore. :aThe monster species that was never randomly spawned: deathly waser. The monster species that was never randomly spawned: snakeman. The monster species that was never randomly spawned: cat cloud. The monster species that was never randomly spawned: intellitator. The monster species that was never randomly spawned: vampiric wort. The monster species that was never randomly spawned: glassful matrilineally. The RNG hath decreed that this item was never generated: adornment (wooden). The RNG hath decreed that this item was never generated: bec de corbin (beaked polearm). The RNG hath decreed that this item was never generated: toilet roll ((null)). The RNG hath decreed that this item was never generated: empty line helmet (strip bandana). The RNG hath decreed that this item was never generated: implant of blitzen (trump). The RNG hath decreed that this item was never generated: intelligence pack ((null)). The RNG hath decree:ad that this item was never generated: implant of envy (timeless). The RNG hath decreed that this item was never generated: amulet of ESP (circular). The RNG hath decreed that this item was never generated: combat stilettos (heeled boots). The RNG hath decreed that this item was never generated: cloak of unlight (absorbing cloak). The RNG hath decreed that this item was generated more often: odor shot ((null), freq bonus 17). The RNG hath decreed that this item was generated more often: nasty curse (CURSE THE NERFS RAAAAAAAGE, freq bonus 16). The RNG hath decreed that this item was generated more often: ore mining (off-build, freq bonus 9). The RNG hath decreed that this item was generated more often: alignment stone (gray, freq bonus 25). The RNG hath decreed that this item was generated more often: disthene (teal, freq bonus 11). The RNG hath decreed that this item was generated more often: helm of jamming (radio helmet, freq bonus 16). Th:ae RNG hath decreed that this item was generated more often: stormy cloak (storm coat, freq bonus 7). The RNG hath decreed that this item was generated more often: sling ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: eternal pole ((null), freq bonus 16). The RNG hath decreed that this item was generated more often: nerve poison (multispell, freq bonus 8). The RNG hath decreed that this item was generated more often: ward (UNPLAYABLE BINDER ROLE, freq bonus 3). The RNG hath decreed that this item was generated more often: turn limit stone (gray, freq bonus 11). The RNG hath decreed that this item was generated more often: add spell memory (loved, freq bonus 14). The RNG hath decreed that this item was generated more often: horn of plenty (horn, freq bonus 11). The RNG hath decreed that this item was generated more often: implant of tsunami (perpetual, freq bonus 2). The RNG hath decreed that this item was gener:aated more often: robe of energy suction (gray robe, freq bonus 3). The RNG hath decreed that this item was generated more often: fish scale mail ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: kitchen apron (apron, freq bonus 73). The RNG hath decreed that this item was generated more often: prehnite (radiant, freq bonus 8). The RNG hath decreed that this item was generated more often: plasteel helm ((null), freq bonus 10). The RNG hath decreed that this item class was generated more often: Rings (freq bonus 38). The RNG hath decreed that this item class was generated more often: Potions (freq bonus 46). The RNG hath decreed that this item was always generated cursed: implant of anal retention (fumigated). The RNG hath decreed that this item was always generated cursed: implant of sweetness (acrobatic). The RNG hath decreed that this item was always generated cursed: chloroform (blackthorn). The RNG ha:abth decreed that this item was always generated cursed: momhat (kitchen hat). --More--;aIThe RNG hath decreed that this item was always generated cursed: summon undead (black). The RNG hath decreed that this trap was always invisible: nelly trap. The RNG hath decreed that this trap was generated more often: growing trap (freq bonus 2). Trap randomization happened for 1 in 551 traps. Traps were spawned invisible 1 times in 86. Traps were extra hard to find 15% of the time. Next attribute increase check would have come at turn 193. Strength training was 0. Dexterity training was 0. Wisdom training was 1. Constitution training was 1. Your sanity was 0. You had 1000 alla remaining. You were poison resistant. You were doubly acid resistant. You had not decided on your sexuality yet. You were prevented from having full nutrients (0). You were fumbling (0). You had 1515 points of nutrition remaining. Your luck was zero. You had spell retention for remembering 100 ;axbspells. You could not have safely prayed (1128). You are dead. --More--;ag----./.>...------------...........||..........||....E.....|..<...@..u.|-----------;a'![Tkirkby the Risky Apprentice] St5 Dx11 Co9 In17 Wi9 Ch5 OccAlcMalNeu Dlvl:1 $0 HP 0(7)  Pw 29(34)  AC-3 Exp1 T12 Do you want to see your discoveries? [ynq] (n) ;ayn Discoveries  Armor gauntlets of fumbling (english gloves) lab coat (white coat) Scrolls scroll of immobility (SKYB) scroll of stinking cloud (WEAK STUNT IS MORE POWER) scroll of healing (SWEETHEART BUNDLE) scroll of mana (WATERFALL MUSHROOM CLIMB) scroll of phase door (SLEXY ROBBER NYMPHETS 2018) scroll of standard id (INCREASE YOUR WAND OF WISHING BY 5 CHARGES) scroll of cure (SUP FAM) scroll of heal other (CARPE DIEM) * scroll of extra healing (HARATTAMA KIYOTTAMA) * scroll of greater mana restoration (HI RECLUSE I REALLY LOVE YOUR LETS PLAY) Spellbooks spellbook of preaching (deserted) spellbook of spellbinder (smelly) spellbook of blinding ray (light blue) spellbook of redemption (dove-patterned).y131H spellbook of chemistry (ancient) Potions * potion of cyanide (violet-red) * potion of sickness (symbio) * potion of booze (bird's eye) * potion of fruit juice (reservatrol) * potion of see invisible (dark ruby) * potion of sleeping (puce) * potion of clairvoyance (basseted) * potion of confusion (silver) * potion of hallucination (clotted blood) * potion of healing (jackpot) * potion of extra healing (iridescent) * potion of restore ability (infusion) * potion of blindness (mint) * potion of ESP (fragrant olive) * potion of gain energy (sizzling) * potion of gain health (dirty) * potion of banishing fear (baby's breath) * potion of fire resistance (aquamarine) * potion of ice (maleen) * potion of fire (violet) * potion of fear (ink);a>yp[45;131H * potion of stunning (manky) * potion of numbness (reddish) * potion of dimness (raspberry) * potion of slime (flammable) * potion of urine (aromatic) * potion of cancellation (camo) * potion of sanity (silvery) * potion of cure insanity (dangerous)(1 of 6)a] n Vanquished creatures:  0 blots (1 created) 0 goooblins (1 created) 0 silky anteaters (1 created) 0 curare crawlers (1 created) 0 dark nightmares (1 created) 0 water elementals (1 created) 0 slatas (1 created) 0 hata-hatas (1 created)  8 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--?a Do you want to see your conduct? [ynq] (n) ?an Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You successfully cast spells 1 time. You had a minimum alignment of 0. You had a maximum alignment of 7. You interacted with fountains 3 times. You interacted with a sink 2 times.--More--@aw@a ----------  / \  / REST \  / IN \  / PEACE \  / \  | tkirkby |  | 0 Au |  | killed by a |  | monster (water |  | elemental) |  | |  | |  | |  | 2021 |  *| * * * | *  _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye tkirkby the Occult Master... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 12 moves. You were level 1 with a maximum of 7@a, hit points when you died.--More--Aa  Aa Aa No Points Name Hp [max] 1 165275 amateurhou-Mon-Esp-Fem-Cha died in Sokoban on level 5 [max 12]. Killed by a monster (restroll). - [151] 2 57504 tkirkby-Mam-Alc-Fem-Cha died in Sewer Plant on level 31 [max 32]. Killed by a blaster bolt. - [89] 3 3142 Lienna XXI-Mah-May-Fem-Cha died in The Dungeons of Doom on level 2 [max 3]. Killed by a monster (young white dragon). - [74] 14 16 tkirkby-Occ-Alc-Fem-Law was poisoned in The Dungeons of Doom on level 1. Poisoned by a radium potion. 2 [7] 15 1 tkirkby-Poi-Alc-Fem-Cha was poisoned in The Dungeons of Doom on level 1. Poisoned by a cyanide potion. 13 [16]  0 tkirkby-Occ-Alc-Mal-Neu died in The Dungeons of Doom   on level Aa;1. Killed by a monster (water elemental). - [7]