ܫ^] Player: tkirkby Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2020-04-28.22:19:08.ttyrec Time: (1588112348) Tue Apr 28 22:19:08 2020 ܫ^]1]. 21 [21] 20 12 tkirkby-Bin-Rus-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (goblin). - [13] ܫ^vmThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] ܫ^)Y nChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Aklyst  d - an Altmer  e - an Amazon  f - an Anachronist  g - an Anachronounbinder  h - an Archeologist  i - an Artist  j - an Assassin  k - an Astronaut  l - an Augurer  m - a Barbarian  n - a Bard  o - a Binder  p - a Bleeder  q - a Bloodseeker  r - a Bosmer  s - a Bully  t - a Camperstriker  u - a Cartomancer  v - a Caveman/Cavewoman  w - a Cellar Child  x - a Chaos Sorceror  y - a Chevalier  z - a Combatant  A - a Convict  B - a Cook  C - a Courier  D - a Cracker  E - a Cruel Abuser  F - a Cyberninja  G - a Death Eater  H - a Demagogue  I - a Dissident  J - a Diver  K - a Doll Mistress  L - a Doom Marine  Mܫ^pZ  - a DQ Slime  N - a Dragonmaster  O - a Druid  P - a Drunk  Q - a Dunmer  R - an Electric Mage  S - an Elementalist  T - an Elph  U - an Emera  V - an Empath  W - an Erdrick (1 of 4)ݫ^v +Choosing Race Pick the race of your Binder   a - addict  b - aggravator  c - ak Thief is dead!  d - albae  e - alchemist  f - alien  g - american  h - amnesiac  i - ancient  j - ancipital  k - android  l - angbander  m - angel  n - aquarian  o - argonian  p - asgardian  q - asura  r - atlantean  s - aztpok  t - bacteria  u - bastard  v - batman  w - beacher  x - blait  y - bodymorpher  z - borg  A - bossrusher  B - bover  C - breton  D - burninator  E - carthage  F - celtic  G - centaur  H - cerberus  I - chiquai  J - chiropteran  K - clockwork automaton  L - cockatrice  M - colorator  N - cortex  O - cupid  P - curser  Q - dark seducer  R - deathmold  S - deep elݫ^v mf  T - destabilizer  U - developer  V - devil  W - dinosaur (1 of 6)ޫ^a X - dolgsman  Y - doppelganger  Z - dorian  a - dragon  b - drow  c - dryad  d - dufflepud  e - dunadan  f - duthol  g - dwarf  h - dynamo  i - egymid  j - elemental  k - elf  l - engchip  m - ent  n - erosator  o - etheraloid  p - evilvariant  q - expert  r - extravator  s - fairy  t - fawn  u - felid  v - feminizer  w - fenek  x - fiend  y - fixer  z - frendian  A - fro  B - gastly  C - gavil  D - gelatinous cube  E - gerteut  F - giant  G - glorkum  H - gnome  I - goauld  J - golden saint  K - golem  L - green slime  M - gremlin  N - greuro  O - grid bug  P - grouper  Q - hallucinator  R - haxor  S - HC alien  T - hemi-doppelganger  U - hemophage  V - herald ޫ^a[52;1H(2 of 6)ޫ^ W - herbalist  X - heretic  Y - hobbit  Z - homicider  a - hound  b - hidden elf  c - human  d - hybridragon  e - hypothermic  f - illithid  g - immunizer  h - imp  i - imperial  j - incantifier  k - indraenian  l - inheritor  m - inka  n - insectoid  o - iraha  p - ironman  q - irritator  r - itaque  s - jabberwock  t - japura  u - java  v - jelly  w - khajiit  x - klackon  y - kobold  z - kop  A - koronst  B - kutar  C - leprechaun  D - levelscaler  E - levitator  F - lich  G - listener  H - lizardman  I - loli  J - lycanthrope  K - mactheist  L - magyar  M - maia  N - matrayser  O - maymes  P - mazewalker  Q - metal  R - mimic  S - minimalist  T - missingno  Uޫ^ - mongung (3 of 6)ޫ^2  V - monkey  W - monster  X - moon elf  Y - mould  Z - mummy  a - mushroom  b - myrkalfr  c - naga  d - nastinator  e - navi  f - nemesis  g - nibelung  h - nord  i - null  j - nymph  k - octopode  l - ogre  m - orc  n - outsider  o - peacemaker  p - pervert  q - phantom  r - piercer  s - poisoner  t - polyinitor  u - problematic  v - quantum mechanic  w - race that doesn't exist  x - race X  y - randomizer  z - redditor  A - redguard  B - reticulan  C - rodneyan  D - rohirrim  E - roommate  F - rougelike  G - rusmot  H - salamander  I - satre  J - scriptor  K - scurrier  L - sea elf  M - segfaulter  N - senser  O - serb  P - sheep  Q - shell  R - shoe  S - sinner [51;1ޫ^2 $H T - skeleton (4 of 6)߫^ W - herbalist  X - heretic  Y - hobbit  Z - homicider  a - hound  b - hidden elf  c - human  d - hybridragon  e - hypothermic  f - illithid  g - immunizer  h - imp  i - imperial  j - incantifier  k - indraenian  l - inheritor  m - inka  n - insectoid  o - iraha  p - ironman  q - irritator  r - itaque  s - jabberwock  t - japura  u - java  v - jelly  w - khajiit  x - klackon  y - kobold  z - kop  A - koronst  B - kutar  C - leprechaun  D - levelscaler  E - levitator  F - lich  G - listener  H - lizardman  I - loli  J - lycanthrope  K - mactheist  L - magyar  M - maia  N - matrayser  O - maymes  P - mazewalker  Q - metal  R - mimic  S - minimalist  T - missingno  U߫^ - mongung (3 of 6)᫨^ )+Use hybrid races? [yn] (n) ⫨^ `yUse the ones you set in your config file? (example: OPTIONS=hybridangbander) [yn] (n) 㫨^QnRandomized hybridization? (like selecting a random race, this has only a 10% chance of actually adding any hybridization) [yn] (n) 㫨^X WnRandomized hybridization (but always add at least one hybrid race)? [yn] (n) 㫨^v nAdd the aggravator hybrid race to your character? [yn] (n) nAdd the american hybrid race to your character? [yn] (n) 㫨^e nAdd the amnesiac hybrid race to your character? [yn] (n) nAdd the angbander hybrid race to your character? [yn] (n) 㫨^ nAdd the aquarian hybrid race to your character? [yn] (n) nAdd the beacher hybrid race to your character? [yn] (n) nAdd the blait hybrid race to your character? [yn] (n) 㫨^ۃ nAdd the bossrusher hybrid race to your character? [yn] (n) nAdd the curser hybrid race to your character? [yn] (n) nAdd the dorian hybrid race to your character? [yn] (n) nAdd the erosator hybrid race to your character? [yn] (n) 㫨^:FnAdd the evilvariant hybrid race to your character? [yn] (n) 䫨^6EnAdd the extravator hybrid race to your character? [yn] (n) 䫨^DnAdd the feminizer hybrid race to your character? [yn] (n) 䫨^ѪBnAdd the grouper hybrid race to your character? [yn] (n) 䫨^InAdd the hallucinator hybrid race to your character? [yn] (n) nAdd the haxor hybrid race to your character? [yn] (n) 䫨^?~BnAdd the heretic hybrid race to your character? [yn] (n) 䫨^jDnAdd the homicider hybrid race to your character? [yn] (n) 䫨^^BnAdd the ironman hybrid race to your character? [yn] (n) 䫨^FnAdd the levelscaler hybrid race to your character? [yn] (n) 嫨^1DnAdd the matrayser hybrid race to your character? [yn] (n) 嫨^R?EnAdd the mazewalker hybrid race to your character? [yn] (n) 櫨^_EnAdd the minimalist hybrid race to your character? [yn] (n) 櫨^v EnAdd the nastinator hybrid race to your character? [yn] (n) 竨^ ?nAdd the null hybrid race to your character? [yn] (n) 諨^@FnAdd the problematic hybrid race to your character? [yn] (n) 髨^bEnAdd the randomizer hybrid race to your character? [yn] (n) 髨^| CyAdd the roommate hybrid race to your character? [yn] (n) ꫨ^"DnAdd the rougelike hybrid race to your character? [yn] (n) ꫨ^u nAdd the scriptor hybrid race to your character? [yn] (n) nAdd the sokosolver hybrid race to your character? [yn] (n) nAdd the soviet hybrid race to your character? [yn] (n) ꫨ^ EnAdd the specialist hybrid race to your character? [yn] (n) ꫨ^Z7 nAdd the stairseeker hybrid race to your character? [yn] (n) nAdd the suxxor hybrid race to your character? [yn] (n) nAdd the techless hybrid race to your character? [yn] (n) nAdd the unbalancor hybrid race to your character? [yn] (n) ꫨ^F AnAdd the warper hybrid race to your character? [yn] (n) ꫨ^" JnAdd the wind inhabitant hybrid race to your character? [yn] (n) ꫨ^O-AnAdd the x-race hybrid race to your character? [yn] (n) ꫨ^anAdd the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) 뫨^nChoosing Gender Pick the gender of your inka Binder  m - male f - female * - Random ! - Quit(end) 뫨^ D+Choosing Alignment Pick the alignment of your female inka Binder  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) 뫨^ l+뫨^Z .-.----|....||..d.|+..@.-|......r|........||........|----------[Tkirkby the Exile ] St6 Dx6 Co9 In9 Wi5 Ch10 BinInkFemCha+R Dlvl:1 $0 HP 14(14)  Pw 9(9)  AC5 Exp1 T1 Dim  It is written in the Book of Sophia:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the mos뫨^ t powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your goddess Sophia seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Exile, have been heralded from birth as the instrument of Sophia. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Sophia!--More--쫨^@PHello tkirkby, welcome to SlashEMExtended! You are a chaotic female randomizer inka Binder.--More--쫨^B 4You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--^vy Message of the day: This is a bleeding-edge development version of SLEX. Playtesters are welcome. You can help me in particular by playing the new roles and races that have been added lately. If you encounter any bugs or weirdness while playing, please notify me, the best way of contacting me is via the #em.slashem.me IRC channel (Freenode). --Amy--More--^u P [Tkirkby the Exile ] St6 Dx6 Co9 In9 Wi5 Ch10 BinInkFemCha+R  14(14)  Pw 9(9)  AC5 Exp1 T1 Dim The moon is waxing tonight.^ .<----....dr@There is a wall in the way![Tkirkby the Exile ] St6 Dx6 Co9 In9 Wi5 Ch10 BinInkFemCha+R  14(14)  Pw 9(9)  AC5 Exp1 T4 Dim ^Y Weapons a - an uncursed +0 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12} d - 50 uncursed +0 dark elven arrows (in quiver) {1} Armor b - an uncursed -3 inka mithril-coat (being worn) {60} Scrolls f - 5 uncursed scrolls of healing {0} g - 4 uncursed scrolls of mana {0} h - 3 uncursed scrolls of phase door {0} i - 2 uncursed scrolls of standard id {0} j - an uncursed scroll of cure {0} k - an uncursed scroll of heal other {0} Spellbooks e - an uncursed finalized spellbook of nature beam (0:0) {0}(end) ^[Tkirkby the Exile ] St6 Dx6 Co9 In9 Wi5 Ch10 BinInkFemCha+R  14(14)  Pw 9(9)  AC5 Exp1 T4 Dim ^P  Choose which spell to cast   Name Level Category Fail Memory a - nature beam 8 + elemental 100% 700%(end) ^PV[Tkirkby the Exile ] St6 Dx6 Co9 In9 Wi5 Ch10 BinInkFemCha+R  14(14)  Pw 9(9)  AC5 Exp1 T4 Dim ^A Weapons a - an uncursed +0 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12} d - 50 uncursed +0 dark elven arrows (in quiver) {1} Armor b - an uncursed -3 inka mithril-coat (being worn) {60} Scrolls f - 5 uncursed scrolls of healing {0} g - 4 uncursed scrolls of mana {0} h - 3 uncursed scrolls of phase door {0} i - 2 uncursed scrolls of standard id {0} j - an uncursed scroll of cure {0} k - an uncursed scroll of heal other {0} Spellbooks e - an uncursed finalized spellbook of nature beam (0:0) {0}(end) ^) [Tkirkby the Exile ] St6 Dx6 Co9 In9 Wi5 Ch10 BinInkFemCha+R  14(14)  Pw 9(9)  AC5 Exp1 T4 Dim ^? Weapons a - an uncursed +0 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12} d - 50 uncursed +0 dark elven arrows (in quiver) {1} Armor b - an uncursed -3 inka mithril-coat (being worn) {60} Scrolls f - 5 uncursed scrolls of healing {0} g - 4 uncursed scrolls of mana {0} h - 3 uncursed scrolls of phase door {0} i - 2 uncursed scrolls of standard id {0} j - an uncursed scroll of cure {0} k - an uncursed scroll of heal other {0} Spellbooks e - an uncursed finalized spellbook of nature beam (0:0) {0}(end) ^(+inka mithril-coat - This is a piece of armor. Color: brown. Material: elasthan. Appearance: (null). Slot: suit. It can be worn for protection (armor class, magic cancellation etc.).--More--^ It's misnamed, because the material it is made of isn't actually mithril, but it offers good armor class and 3 points of magic cancellation.[Tkirkby the Exile ] St6 Dx6 Co9 In9 Wi5 Ch10 BinInkFemCha+R  14(14)  Pw 9(9)  AC5 Exp1 T4 Dim ^6w Weapons a - an uncursed +0 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12} d - 50 uncursed +0 dark elven arrows (in quiver) {1} Armor b - an uncursed -3 inka mithril-coat (being worn) {60} Scrolls f - 5 uncursed scrolls of healing {0} g - 4 uncursed scrolls of mana {0} h - 3 uncursed scrolls of phase door {0} i - 2 uncursed scrolls of standard id {0} j - an uncursed scroll of cure {0} k - an uncursed scroll of heal other {0} Spellbooks e - an uncursed finalized spellbook of nature beam (0:0) {0}(end) ^.+inka mithril-coat - This is a piece of armor. Color: brown. Material: elasthan. Appearance: (null). Slot: suit. It can be worn for protection (armor class, magic cancellation etc.).--More--^It's misnamed, because the material it is made of isn't actually mithril, but it offers good armor class and 3 points of magic cancellation.[Tkirkby the Exile ] St6 Dx6 Co9 In9 Wi5 Ch10 BinInkFemCha+R  14(14)  Pw 9(9)  AC5 Exp1 T4 Dim ^j  Weapons a - an uncursed +0 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12} d - 50 uncursed +0 dark elven arrows (in quiver) {1} Armor b - an uncursed -3 inka mithril-coat (being worn) {60} Scrolls f - 5 uncursed scrolls of healing {0} g - 4 uncursed scrolls of mana {0} h - 3 uncursed scrolls of phase door {0} i - 2 uncursed scrolls of standard id {0} j - an uncursed scroll of cure {0} k - an uncursed scroll of heal other {0} Spellbooks e - an uncursed finalized spellbook of nature beam (0:0) {0}(end) ^x[Tkirkby the Exile ] St6 Dx6 Co9 In9 Wi5 Ch10 BinInkFemCha+R  14(14)  Pw 9(9)  AC5 Exp1 T4 Dim  ^?2  Choose which spell to cast   Name Level Category Fail Memory a - nature beam 8 + elemental 100% 700%(end) ^A +You don't have enough energy to cast that spell. The required amount was 50.--More-- ^[Tkirkby the Exile ] St6 Dx6 Co9 In9 Wi5 Ch10 BinInkFemCha+R  14(14)  Pw 9(9)  AC5 Exp1 T4 Dim ^L~[Tkirkby the Exile ] St6 Dx6 Co9 In9 Wi5 Ch10 BinInkFemCha+R  14(14)  Pw 9(9)  AC5 Exp1 T5 Dim .d..@r^You hit the mine giant rat.[Tkirkby the Exile ] St6 Dx6 Co9 In9 Wi5 Ch10 BinInkFemCha+R  14(14)  Pw 9(9)  AC5 Exp1 T5 Dim The little dog bites the mine giant rat.The mine giant rat is killed![Tkirkby the Exile ] St6 Dx6 Co9 In9 Wi5 Ch10 BinInkFemCha+R  14(14)  Pw 9(9)  AC5 Exp1 T6 Dim d..^5u[Tkirkby the Exile ] St6 Dx6 Co9 In9 Wi5 Ch10 BinInkFemCha+R  14(14)  Pw 9(9)  AC5 Exp1 T7 Dim .@d.^ }[Tkirkby the Exile ] St6 Dx6 Co9 In9 Wi5 Ch10 BinInkFemCha+R  14(14)  Pw 9(9)  AC5 Exp1 T7 Dim [Tkirkby the Exile ] St6 Dx6 Co9 In9 Wi5 Ch10 BinInkFemCha+R  14(14)  Pw 9(9)  AC5 Exp1 T8 Dim @d..^:[Tkirkby the Exile ] St6 Dx6 Co9 In9 Wi5 Ch10 BinInkFemCha+R  14(14)  Pw 9(9)  AC5 Exp1 T9 Dim @..d^[Tkirkby the Exile ] St6 Dx6 Co9 In9 Wi5 Ch10 BinInkFemCha+R  14(14)  Pw 9(9)  AC5 Exp1 T9 Dim [Tkirkby the Exile ] St6 Dx6 Co9 In9 Wi5 Ch10 BinInkFemCha+R  14(14)  Pw 9(9)  AC5 Exp1 T10 Dim @<d..^0You can't go up here.[Tkirkby the Exile ] St6 Dx6 Co9 In9 Wi5 Ch10 BinInkFemCha+R  14(14)  Pw 9(9)  AC5 Exp1 T10 Dim ^[Tkirkby the Exile ] St6 Dx6 Co9 In9 Wi5 Ch10 BinInkFemCha+R  14(14)  Pw 9(9)  AC5 Exp1 T11 Dim .@.d^;=Beware, there will be no return! Still climb? [yn] (n) ^ o y[Tkirkby the Exile  14(14)  Pw 9(9)  AC5 Exp1 T11 Dim .-.----|....||....|+..@.-----|.........|.d......||........|----------[Tkirkby the Exile ] St6 Dx6 Co9 In9 Wi5 Ch10 BinInkFemCha+R Dlvl:1 $0 HP 14(14)  Pw 9(9)  AC5 Exp1 T11 Dim Do yo^!o 9u want your possessions identified? DYWYPI? [ynq] (n) ^bUn Weapons a - an uncursed +0 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12} d - 50 uncursed +0 dark elven arrows (in quiver) {1} Armor b - an uncursed -3 inka mithril-coat (being worn) {60} Scrolls f - 5 uncursed scrolls of healing {0} g - 4 uncursed scrolls of mana {0} h - 3 uncursed scrolls of phase door {0} i - 2 uncursed scrolls of standard id {0} j - an uncursed scroll of cure {0} k - an uncursed scroll of heal other {0} Spellbooks e - an uncursed finalized spellbook of nature beam (0:0) {0}(end) ^F Do you want to see your attributes? [ynq] (n) ^& nFinal Attributes: You had sinned. Your alignment was -5. Your max alignment was 10. You carried 0 sins. You could not have this property at all: speed. You could not have this property extrinsically: polymorph control. You could not have this property intrinsically: displacement. You could not have the double effect of this property: fear resistance. Potion identification only worked 3 times out of 10. Ring identification only worked 4 times out of 6. Amulet identification only worked 15 times out of 32. Implant identification only worked 1 times out of 42. Wand identification only worked 3 times out of 12. Armor identification only worked 15 times out of 16. Spellbook identification only worked 2 times out of 13. Tool identification only worked 5 times out of 7. Monsters only dropped their musable items with 94% chance. Monsters only dropped their equipment with 65% chanc^ ' e. Scroll drop chance was reduced to 76%. Ring drop chance was reduced to 87%. Wand drop chance was reduced to 91%. Potion drop chance was reduced to 89%. Armor drop chance was reduced to 85%. Tool drop chance was reduced to 73%. Food drop chance was reduced to 71%. Concealing monsters were spawned underneath items 95% of the time only. The following skill could not be trained at all: saber. The following skill was trained at half the usual rate: missile weapons. The following skill was trained at one fifth the usual rate: unicorn horn. The following skill was limited to basic proficiency: memorization. The following skill was limited to skilled proficiency: trident. The following skill was limited to expert proficiency: squeaking. The following skill became untrainable if you tried to train it too early: attack spells (turn 21). The fo^' llowing skill became untrainable if you tried to train it too early: elemental spells (turn 900). The following skill became untrainable after a while: chaos spells (turn 34367). The following skill couldn't be trained before a certain turn number is reached: saber (turn 27116). The following skill became harder to train at higher skill levels: unicorn horn. Heavy curses were more common by 30%. Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 35076. Monster spawn increase had reached its maximum at turn 284934. In this game, Eevee's evolution was glaceon. Your limit for ascension was at turn 1201560. The monster class that cannot be genocided was troll. The monster class that was spawned more often: zombie (freq bonus 2). The monster species that was spawned more often: outhouse encomium advised (freq bonus 9). The monster species th^( at was spawned more often: real inferno hound (freq bonus 96). The monster species that was spawned more often: eight of spades (freq bonus 72). --More--^< The monster species that was spawned more often: muce (freq bonus 12). The monster species that was spawned more often: ghost porker (freq bonus 15). The monster species that was spawned more often: gloom (freq bonus 20). The monster species that was spawned more often: clearheadedly semiconducting amici (freq bonus 12). The monster species that was spawned more often: The Eye of Sahaqiel (freq bonus 12). The monster species that was spawned more often: black cloud (freq bonus 36). The monster species that was spawned more often: petty stillwater kamerel (freq bonus 3). The monster species that was spawned more often: petro spore (freq bonus 42). The monster species that was spawned more often: antimagic stalk (freq bonus 24). The monster species that was spawned more often: bitchily allspice (freq bonus 14). The monster species that was spawned more often: mythical dawn agent (freq bonus 8). The monster species that was spawned mo^C re often: real vibration hound (freq bonus 32). The monster species that was spawned more often: phase warp patch (freq bonus 4). The monster species that was spawned more often: bolt duck (freq bonus 3). The monster species that was spawned more often: mirkwood ogre (freq bonus 7). The monster species that was spawned more often: inputted guillotine hellbox vet overrun riband (freq bonus 20). The monster species that was spawned more often: siena sentai (freq bonus 12). The monster trait that was more common: monsters who can cast clerical spells (freq bonus 4). The monster trait that was more common: monsters that make sheep sounds (freq bonus 2). The monster trait that was more common: monsters who attack with mana, which is completely irresistible (freq bonus 1). The monster trait that was more common: monsters that are uncommon by a factor 5 (freq bonus 1). The monster tra^ it that was more common: monsters whose attacks create traps (freq bonus 1). The monster trait that was more common: monsters that have claw attacks (freq bonus 6). The monster trait that was more common: monsters that make orc sounds (freq bonus 1). The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 2). The monster trait that was more common: monsters that make cow sounds (freq bonus 6). The monster trait that was more common: monsters that burble (freq bonus 1). The monster species that was never randomly spawned: gaffing argumentive. The monster species that was never randomly spawned: triturator lifer denominate retype. The monster species that was never randomly spawned: ecumenically bulimic. The monster species that was never randomly spawned: real soldier ant. The monster species that was never randomly spawned: breakoff force fungus. The monster species ^ that was never randomly spawned: nuap. The monster species that was never randomly spawned: screaming skull. The monster species that was never randomly spawned: aggravated beam. The monster species that was never randomly spawned: harmonization reacquired impetigo. The monster species that was never randomly spawned: beeeeeeep vortex. The RNG hath decreed that this item was never generated: epidote (green). The RNG hath decreed that this item was never generated: egg ((null)). The RNG hath decreed that this item was never generated: long pointy heels (worn-out sneakers). The RNG hath decreed that this item was never generated: spell retain cloak (inalish cloak). The RNG hath decreed that this item was never generated: implant of sunlight (ferocious). The RNG hath decreed that this item was never generated: heavy cloth ball ((null)). The RNG hath decreed that this item w^ as never generated: WC (LETS PLAY NETHACK). The RNG hath decreed that this item was never generated: enchant (legit). The RNG hath decreed that this item was never generated: destruction stone (gray). The RNG hath decreed that this item was never generated: heavy glass ball ((null)). The RNG hath decreed that this item was generated more often: brass dragon scale mail ((null), freq bonus 19). The RNG hath decreed that this item was generated more often: cutting laser ((null), freq bonus 22). The RNG hath decreed that this item was generated more often: dream eater (tapered, freq bonus 15). The RNG hath decreed that this item was generated more often: bent sable (bent sword, freq bonus 6). --More--^ The RNG hath decreed that this item was generated more often: illiteracy (illegible, freq bonus 32). The RNG hath decreed that this item was generated more often: sterilize (sex toy, freq bonus 26). The RNG hath decreed that this item was generated more often: gain dexterity (obsidian, freq bonus 13). The RNG hath decreed that this item was generated more often: mountains (mountainous, freq bonus 2). The RNG hath decreed that this item was generated more often: tooled horn (horn, freq bonus 8). The RNG hath decreed that this item was generated more often: cutting (inane, freq bonus 15). The RNG hath decreed that this item was generated more often: blood loss stone (gray, freq bonus 2). The RNG hath decreed that this item was generated more often: cyan dragon scale shield (cyan dragonhide shield, freq bonus 9). The RNG hath decreed that this item was generated more often: wooden geta ((null), freq bonus 4). The RNG hath decreed that this item was^  generated more often: switcheroo (amazing, freq bonus 7). The RNG hath decreed that this item was generated more often: banking gloves (paper gloves, freq bonus 20). The RNG hath decreed that this item was generated more often: color cone (conical hat, freq bonus 4). The RNG hath decreed that this item was generated more often: amulet of polymorph (wired, freq bonus 2). The RNG hath decreed that this item was generated more often: cloak of unspelling (weaving cloak, freq bonus 20). The RNG hath decreed that this item was generated more often: radioglasses ((null), freq bonus 2). The RNG hath decreed that this item was generated more often: mare trident ((null), freq bonus 2). The RNG hath decreed that this item was always generated cursed: tooled horn (horn). The RNG hath decreed that this item was always generated cursed: airhead cap (cloudy helmet). The RNG hath decreed that this i^ tem was always generated cursed: competition boots (blue sneakers). The RNG hath decreed that this item was always generated cursed: mace ((null)). The RNG hath decreed that this item was always generated cursed: adom cloak (mysterious cloak). The RNG hath decreed that this item was always generated cursed: general candle (candle). The RNG hath decreed that this item was always generated cursed: farming (poultry). The RNG hath decreed that this item was always generated cursed: taming (PRIRUTSENIE). The RNG hath decreed that this item was always generated cursed: worm tooth ((null)). The RNG hath decreed that this item was always generated cursed: blood loss stone (gray). The RNG hath decreed that this trap was always invisible: bright cyan spell trap. The RNG hath decreed that this trap was generated more often: item teleporter (freq bonus 2). Trap randomization happened for 1 in 622 traps. Traps were spawned invisible 1 times in 91^ . Traps were extra hard to find 16% of the time. Next attribute increase check would have come at turn 399. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 1. Your sanity was 0. You were dimmed (0). You had not decided on your sexuality yet. You were prevented from having speed (0). You recognized peaceful creatures. You had infravision. You had 1489 points of nutrition remaining. You had improved technique levels. You had scent view. Your luck was zero. You had spell retention for remembering 30 spells. You could not have safely prayed (173). You survived. --More--^ \.-.----|....||....|+..@.-----|.........|.d......||........|----------[Tkirkby the Exile ] St6 Dx6 Co9 In9 Wi5 Ch10 BinInkFemCha+R Dlvl:1 $0 HP 14(14)  Pw 9(9)  AC5 Exp1 T11 Dim Do you want to see your discoveries? [ynq] (n) ^4 n Discoveries   Weapons  * elven broadsword (runed broadsword)  * dark elven bow (black runed bow)  * dark elven arrow (black runed arrow)  * orcish dagger (crude dagger)  * droven dagger (obsidian dagger)  * elven dagger (runed dagger)  * dark elven dagger (black runed dagger)  * tooth of an algolian suntiger (very sharp tooth)  * moon axe (large silver axe)  * dwarvish battle-axe (beaked axe)  * battle-axe (double-headed axe)  * dwarvish mattock (broad pick)  * orcish short sword (crude short sword)  * dwarvish short sword (broad short sword)  * elven short sword (runed short sword)  * droven short sword (obsidian short sword)  * dark elven short sword (black runed short sword)  * vibroblade (gray short sword)  * runesword (runic broadsword)  * black aestivalis (runed broadsword)  * white flower sword (flower-pommeled br^? oadsword)  * katana (samurai sword)  * droven greatsword (large obsidian sword)  * tsurugi (long samurai sword)  * basterd sword (huge sword)  * scimitar (curved sword)  * bent sable (bent sword)  * high-elven warsword (runed curved sword)  * aklys (thonged club)  * metal club (heavy club)  * quarterstaff (staff)  * silver khakkhara (silver monk's staff)  * runed rod (rod)  * star rod (rod)  * fire hook (beaked staff)  * platinum fire hook (beaked staff)  * partisan (vulgar polearm)  * glaive (single-edged polearm)  * spetum (forked polearm)  * ranseur (hilted polearm)  * bardiche (long poleaxe)  * voulge (pole cleaver)  * halberd (angled poleaxe)  * black halberd (black polearm)  * fauchard (pole sickle)  * guisarme (pruning hook)  * bill-guisarme (hooked polearm) [^K 51;1H * lucern hammer (pronged polearm) (1 of 4) * bec de corbin (beaked polearm)  * orcish spear (crude spear)  * droven spear (long obsidian spear)  * elven spear (runed spear)  * dwarvish spear (stout spear)  * javelin (throwing spear)  * force pike (long gray spear)  * droven lance (obsidian lance)  * orcish bow (crude bow)  * elven bow (runed bow)  * yumi (long bow)  * droven bow (spider-legged bow)  * orcish arrow (crude arrow)  * elven arrow (runed arrow)  * ya (bamboo arrow)  * droven arrow (obsidian arrow)  * stick of dynamite (red stick)  * droven crossbow (spider-legged crossbow)  * droven bolt (obsidian bolt)  * shuriken (throwing star)  * windmill blade (giant throwing star)  * silver chakram (silver circular blade)  Armor  * bodyglove (tight black clothes)  * plugsuit (tightly fitting suit)  * droven p^U late mail (crested black plate)  * gnomish suit (little blue vest)  * safeguard suit (orange suit)  * nurse uniform (white dress)  * commander suit (black men's suit)  * camouflaged clothes (camouflage patterned clothes)  * shoulder rings (strange rings)  * droven chain mail (crested black mail)  * orcish chain mail (crude chain mail)  * orcish ring mail (crude ring mail)  * noble's dress (armored black dress)  * consort's suit (loud foppish suit)  * force armor stone (gemstone-adorned clothing)  * healer uniform (clean white clothes)  * jumpsuit (silver clothes)  * gentleman's suit (expensive clothes)  * gentlewoman's dress (expensive dress)  * straitjacket (long-sleeved jacket)  * curing uniform (clean white clothes)  * Hawaiian shorts (flowery shorts and lei)  * robe (yellow robe)  * orcish cloak (c^U oarse mantelet)  * dwarvish cloak (hooded cloak)  * oilskin cloak (slippery cloak)  * rubber apron (apron)  * kitchen apron (apron) (2 of 4)^r  * frilled apron (apron)  * dummy wings (wings)  * elven leather helm (leather hat)  * gnomish helm (little red hat)  * orcish helm (iron skull cap)  * dwarvish iron helm (hard hat)  * droven helm (spider shaped helm)  * elven helm (runed helm)  * high-elven helm (runed helm)  * helmet (musical helmet)  * sedge hat (visored helmet)  * skullcap (inkcoat helmet)  * flack helmet (arduous helmet)  * crystal helm (gas mask)  * mining helm (RNG helmet)  * field helm (kitchen hat)  * helm of safeguard (dark helmet)  * war hat (failuncap helmet)  * plasteel gloves (white gloves)  * leather gloves (warped gloves)  * gauntlets of safeguard (viva gloves)  * gauntlets of plugsuit (ice-cold gloves)  * commander gloves (black gloves)  * field gloves (brand-new gloves)  * elven shield (blue and green shield)  * Uruk-hai shield (white-handed shield) ^{ [27;1H * orcish shield (red-eyed shield)  * crystal shield (glass shield)  * dwarvish roundshield (large round shield)  * orcish guard shield (livid worped-moon shield)  * plasteel boots (white boots)  * low boots (walking shoes)  * iron shoes (hard shoes)  * gnomish boots (little black boots)  * high boots (jackboots)  * sneakers (turning shoes)  * crystal boots (glass boots)  * wedge sandals (heeled sandals)  * dancing shoes (soft footwear)  * sweet mocassins (womens footwear)  * soft sneakers (light footwear)  * feminine pumps (female footwear)  * leather peep-toes (asian footwear)  * hippie heels (red overknees)  * combat stilettos (heeled boots)  * lady boots (lovely boots)  * stiletto sandals (feminine sandals)  * boots of plugsuit (thigh boots)  * field boots (roman sandals)  * boo^\ Jts of safeguard (ether boots)  Scrolls (3 of 4)^'  scroll of healing (PROJECTION LEAD)  scroll of mana (HALP WHY AM I SO BAD)  scroll of phase door (VW GIANT BEETLE)  scroll of standard id (ACHPHIPHIO IAIA OCH SEBAU PHRE)  scroll of cure (HOLLANDS ANTJE)  scroll of heal other (THIS KITTEN CORPSE IS DELICIOUS)  * scroll of extra healing (WHAT THE FUCK IS THIS)  * scroll of greater mana restoration (ATTACK BY UNKNOWABLES MAYBE CANT DO)  Spellbooks  spellbook of nature beam (poultry)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (4 of 4)^9g.-.----|....||....|+..@.-----|.........|.d......||........|----------[Tkirkby the Exile ] St6 Dx6 Co9 In9 Wi5 Ch10 BinInkFemCha+R Dlvl:1 $0 HP 14(14)  Pw 9(9)  AC5 Exp1 T11 Dim Do you want an account of creatures vanquished? [ynq] (n) ^+n Vanquished creatures:  0 little dogs (1 created) 0 hidden kobolds (1 created) a mine giant rat 0 clockwork doods (1 created) 0 grid xorns (1 created) 0 minighosts (1 created) 0 slatas (1 created)  7 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished.--More--Do you want to see your conduct? [ynq] (n) ^Dn Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You used a wielded weapon 1 time. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of -5. You had a maximum alignment of 0.--More--^Goodbye tkirkby the Binder... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 11 moves. You were level 1 with a maximum of 14 hit points when you escaped.--More--