Ѫ^  Player: tkirkby Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2020-04-28.22:14:41.ttyrec Time: (1588112081) Tue Apr 28 22:14:41 2020 Ѫ^2 This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] Ҫ^E# yҪ^ .d..@.---[Tkirkby the one who forgot the salt ] St16 Dx17 Co11 In8 Wi10 Ch6 CooUniMalNeu Dlvl:1 $0 HP 10(10)  Pw 4(4)  AC2 Exp1 T1  It is written in the Book of Kentucky's Fried Chicken:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Kentucky's Fried Chicken seeks to possess the Amulet, and with it to gain deserved ascendance overҪ^  the other gods.  You, a newly trained one who forgot the salt, have been heralded from birth as the instrument of Kentucky's Fried Chicken. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Kentucky's Fried Chicken!--More--Ԫ^$BHello tkirkby, welcome to SlashEMExtended! You are a neutral male unicorn Cook.--More--٪^Z4You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--ڪ^p Message of the day: This is a bleeding-edge development version of SLEX. Playtesters are welcome. You can help me in particular by playing the new roles and races that have been added lately. If you encounter any bugs or weirdness while playing, please notify me, the best way of contacting me is via the #em.slashem.me IRC channel (Freenode). --Amy--More--۪^UI: [Tkirkby the one who forgot the salt ] St16 Dx17 Co11 In8 Wi10 Ch6 CooUniMalNeu  10(10)  Pw 4(4)  AC2 Exp1 T1 The moon is waxing tonight.۪^  Weapons e - an uncursed +2 knife (weapon in hand) {2} Armor a - an uncursed +2 robe (being worn) {16} Comestibles b - 2 uncursed food rations {0} c - an uncursed carrot {0} d - 4 uncursed oranges {0} Scrolls f - 5 uncursed scrolls of healing {0} g - 4 uncursed scrolls of mana {0} h - 3 uncursed scrolls of phase door {0} i - 2 uncursed scrolls of standard id {0} j - an uncursed scroll of cure {0} k - an uncursed scroll of heal other {0}(end) ު^; [Tkirkby the one who forgot the salt ] St16 Dx17 Co11 In8 Wi10 Ch6 CooUniMalNeu  10(10)  Pw 4(4)  AC2 Exp1 T1 ߪ^"=Beware, there will be no return! Still climb? [yn] (n) ߪ^-}y[Tkirkby the one who forgot the salt  10(10)  Pw 4(4) .d..@.---[Tkirkby the one who forgot the salt ] St16 Dx17 Co11 In8 Wi10 Ch6 CooUniMalNeu Dlvl:1 $0 HP 10(10)  Pw 4(4)  AC2 Exp1 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) ન^+$n Weapons e - an uncursed +2 knife (weapon in hand) {2} Armor a - an uncursed +2 robe (being worn) {16} Comestibles b - 2 uncursed food rations {0} c - an uncursed carrot {0} d - 4 uncursed oranges {0} Scrolls f - 5 uncursed scrolls of healing {0} g - 4 uncursed scrolls of mana {0} h - 3 uncursed scrolls of phase door {0} i - 2 uncursed scrolls of standard id {0} j - an uncursed scroll of cure {0} k - an uncursed scroll of heal other {0}(end) ન^^Do you want to see your attributes? [ynq] (n) nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property extrinsically: clairvoyance. You could not have this property intrinsically: wallwalking. You could not have the double effect of this property: the Force. Ring identification only worked 4 times out of 20. Amulet identification only worked 15 times out of 23. Implant identification only worked 1 times out of 61. Wand identification only worked 3 times out of 7. Armor identification only worked 15 times out of 24. Spellbook identification only worked 2 times out of 13. Monsters only dropped their musable ન^^items with 88% chance. Monsters only dropped their equipment with 87% chance. Scroll drop chance was reduced to 92%. Ring drop chance was reduced to 12%. Wand drop chance was reduced to 94%. Weapon drop chance was reduced to 90%. Tool drop chance was reduced to 97%. Food drop chance was reduced to 94%. Shop item generation was reduced to 26%. The following skill was limited to skilled proficiency: implants. The following skill was limited to expert proficiency: attack spells. The following skill became untrainable if you tried to train it too early: chaos spells (turn 4). The following skill became harder to train at higher skill levels: martial arts. Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 65629. Monster spawn increase had reached its maximum at tuન^_rn 282709. In this game, Eevee's evolution was jolteon. Your limit for ascension was at turn 1327950. The monster class that cannot be genocided was archfiend. The monster color that was spawned more often: bright blue (freq bonus 1). The monster species that was spawned more often: normal elemental (freq bonus 12). The monster species that was spawned more often: ultra cockroach (freq bonus 9). The monster species that was spawned more often: modron quarton (freq bonus 1). The monster species that was spawned more often: adult silver dragon (freq bonus 24). The monster species that was spawned more often: saddling vaccinal (freq bonus 2). The monster species that was spawned more often: lotus naga hatchling (freq bonus 4). The monster species that was spawned more often: very bad clone (freq bonus 8). The monster species that was spawned more often: borderer mashing (freq bonus 6). The monster species that was spawned ન^_Fmore often: nimble turret (freq bonus 14). The monster species that was spawned more often: blister wort (freq bonus 4). The monster species that was spawned more often: stalactoid (freq bonus 2). The monster species that was spawned more often: lacquer ape (freq bonus 2). The monster species that was spawned more often: mean warp fungus (freq bonus 3). The monster species that was spawned more often: petty living wall (freq bonus 9). The monster species that was spawned more often: painbite snake (freq bonus 2). --More--ન^5 The monster species that was spawned more often: lethe ettin (freq bonus 18). The monster species that was spawned more often: barbed orc (freq bonus 8). The monster species that was spawned more often: plague elemental (freq bonus 6). The monster species that was spawned more often: lamyflagium (freq bonus 4). The monster species that was spawned more often: xtra caster lich (freq bonus 12). The monster trait that was more common: monsters that are humanoid (freq bonus 1). The monster trait that was more common: monsters that usually spawn tame (freq bonus 2). The monster trait that was more common: monsters whose attacks shoot webs (freq bonus 1). The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 4). The monster trait that was more common: monsters whose attacks can drain your skills (freq bonus 2). The monster trait that was more common: monsters who can cause Ragnarok (freq bonus 1ન^5 2). The monster trait that was more common: monsters that are amphibious (freq bonus 2). The monster trait that was more common: monsters whose attacks can disintegrate you (freq bonus 2). The monster trait that was more common: monsters whose attacks cause fear (freq bonus 1). The monster species that was never randomly spawned: Asmodan. The monster species that was never randomly spawned: momotuka. The monster species that was never randomly spawned: spitting lizard. The monster species that was never randomly spawned: gunfight optimistical. The monster species that was never randomly spawned: keter sephirah. The monster species that was never randomly spawned: bigger blob. The monster species that was never randomly spawned: lord toad. The monster species that was never randomly spawned: multi-hued growth. The monster species that was never randomly spawned: daન^h6 rk growth. The monster species that was never randomly spawned: greek catenaccio trainer. The monster class that was always generated with extra speed: xan or other mythical/fantastic insect. The RNG hath decreed that this item was never generated: cloak of outright evilness (chinese cloak). The RNG hath decreed that this item was never generated: bronze morning star ((null)). The RNG hath decreed that this item was never generated: adom cloak (mysterious cloak). The RNG hath decreed that this item was never generated: ether whip ((null)). The RNG hath decreed that this item was never generated: bright cyan beauties (plof heels). The RNG hath decreed that this item was never generated: penis pole ((null)). The RNG hath decreed that this item was never generated: wooden bar ((null)). The RNG hath decreed that this item was never generated: bloodsucking shoes (yellow sneakers). The RNG hath decreed that this item was never generated: bન^u6 arrhing (CONVICT PATCH). The RNG hath decreed that this item was never generated: quasar stone (gray). The RNG hath decreed that this item was generated more often: bronze arrow ((null), freq bonus 13). The RNG hath decreed that this item was generated more often: amulet of vulnerability (eating, freq bonus 10). The RNG hath decreed that this item was generated more often: steel whip ((null), freq bonus 20). The RNG hath decreed that this item was generated more often: power failure (perverted, freq bonus 19). The RNG hath decreed that this item was generated more often: null chain ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: dimness (viva, freq bonus 20). The RNG hath decreed that this item was generated more often: restore ability (light brown, freq bonus 15). The RNG hath decreed that this item was generated more often: lion cloak (barley clન^7 oak, freq bonus 7). The RNG hath decreed that this item was generated more often: star rod (rod, freq bonus 6). The RNG hath decreed that this item was generated more often: satisfy hunger (cute, freq bonus 8). The RNG hath decreed that this item was generated more often: amulet versus stone (lunate, freq bonus 8). The RNG hath decreed that this item was generated more often: random dart ((null), freq bonus 2). The RNG hath decreed that this item was generated more often: pasta ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: sapphire (blue, freq bonus 16). The RNG hath decreed that this item was generated more often: tourmaline (red, freq bonus 10). The RNG hath decreed that this item was generated more often: booze (brown, freq bonus 7). --More--The RNG hath decreed that this item was generated more often: cloak of sliming (mauve cloak, freq bonus 15). The RNG hath decreed that this itemન^7  was generated more often: commander suit (black men's suit, freq bonus 8). The RNG hath decreed that this item was generated more often: confusion (orange, freq bonus 11). The RNG hath decreed that this item was generated more often: ranseur (hilted polearm, freq bonus 5). The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 56). The RNG hath decreed that this item was always generated cursed: elvis shoes (velvet pumps). The RNG hath decreed that this item was always generated cursed: mojibake stone (gray). The RNG hath decreed that this item was always generated cursed: no skill (shattering). The RNG hath decreed that this item was always generated cursed: implant of admiration (fierce). The RNG hath decreed that this item was always generated cursed: radar (everlasting). The RNG hath decreed that this item was always generated cursed: spiked club ((nuન^; ll)). The RNG hath decreed that this item was always generated cursed: toxic (wasteful). The RNG hath decreed that this item was always generated cursed: droven spear (long obsidian spear). The RNG hath decreed that this item was always generated cursed: shimmering dragon scale shield (shimmering dragonhide shield). The RNG hath decreed that this item was always generated cursed: poison resistance (pearl). The RNG hath decreed that this trap was always invisible: dark mode trap. The RNG hath decreed that this trap was generated more often: cataclysm trap (freq bonus 5). The spell school whose books are more common was enchantment spells (freq bonus 8). The spell school whose books are more common was divination spells (freq bonus 13). Trap randomization happened for 1 in 343 traps. Traps were spawned invisible 1 times in 61. Traps were extra hard to find 17% of the time. Next attribute increase check would have come at turn 60ન^< 4. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. Your sanity was 0. You were fire resistant. You had not decided on your sexuality yet. You had 1500 points of nutrition remaining. You could jump. You had full nutrients. Your luck was zero. You had spell retention for remembering 30 spells. You could not have safely prayed (351). You survived. --More--.d..@.---[Tkirkby the one who forgot the salt ] St16 Dx17 Co11 In8 Wi10 Ch6 CooUniMalNeu Dlvl:1 $0 HP 10(10)  Pw 4(4)  AC2 Exp1 T1 Do you want to see your discovન^@ eries? [ynq] (n) n Discoveries  Armor robe (purple robe) Scrolls scroll of healing (YOU AND YOUR FRIENDS ARE DEAD) scroll of mana (SULKEMISAIKA) scroll of phase door (FULL HEALTHHY HALF DAMAGE) scroll of standard id (I CAN HAZ HP PLZ) scroll of cure (PENIS MASTURBATION) scroll of heal other (VW GIANT BEETLE) * scroll of extra healing (ERAU QSSI DRLO WEHT) * scroll of greater mana restoration (SLEXY POLEARM DANCERS 2020) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)(end) [12;ન^@ 144HDo you want an account of creatures vanquished? [ynq] (n) n Vanquished creatures:  0 fog dogs (1 created) 0 little dogs (1 created) 0 minidemons (1 created) 0 hehehe-hehe tinies (1 created) 0 silky anteaters (1 created) 0 newts (1 created) 0 twens (1 created) 0 novice medium walls (1 created) 0 crude turrets (1 created)  9 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--ન^gs Do you want to see your conduct? [ynq] (n) ન^{n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--Goodbye tkirkby the Cook... You and the little dog escaped from the dungeon with 3 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 10 hit points when you escaped.ન^{ [K--More--