zˆ¨^ύ Ξ Player: tkirkby Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2020-04-28.19:48:10.ttyrec Time: (1588103290) Tue Apr 28 19:48:10 2020 zˆ¨^η( cThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Restoring save file...zˆ¨^€ zˆ¨^H§ %[Tkirkby the Exile ] St8 Dx4 Co10 In5 Wi6 Ch7 BinRusFemCha+R Dlvl:1 $13 HP 13(13)  Pw 6(6)  AC4 Exp1 T28 You return to level 1 in The Dungeons of Doom.--More--{ˆ¨^˜Γ --.------------.---------+#........||.............||..........|+.............||###.<.....||.............|#........||.@........|..|----------|.............|---------------[Tkirkby the Exile ] St8 Dx4 Co10 In5 Wi6 Ch7 BinRusFemCha+R Dlvl:1 $13 HP 13(13) {ˆ¨^¦Γ Δ Pw 6(6)  AC4 Exp1 T28 Hello tkirkby, the randomizer rusmot Binder, welcome back to SlashEMExtended![Tkirkby the Exile ] St8 Dx4 Co10 In5 Wi6 Ch7 BinRusFemCha+R  13(13)  Pw 6(6)  AC4 Exp1 T28 The moon is waxing tonight.}ˆ¨^Χλœ Weapons a - a blessed +0 axe (weapon in hand) {24} Armor n - the +0 plate mail named D.N.R. (being worn) {200} Scrolls d - 2 uncursed finalized scrolls of fire {0} e - a blessed scroll of fire {0} f - an uncursed scroll of fire {0} h - 5 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - 2 uncursed scrolls of standard id {0} l - an uncursed scroll of cure {0} m - an uncursed scroll of heal other {0} Potions b - 4 uncursed potions of water {0} c - an uncursed finalized potion of water {0} Wands g - an uncursed wand of fire (0:9) {0} o - a wand of teleportation {0}(end) ˆ¨^Ο}Ψ [Tkirkby the Exile ] St8 Dx4 Co10 In5 Wi6 Ch7 BinRusFemCha+R Dlvl:1 $13 HP 13(13)  Pw 6(6)  AC4 Exp1 T28 [Tkirkby the Exile ] St8 Dx4 Co10 In5 Wi6 Ch7 BinRusFemCha+R  13(13)  Pw 6(6)  AC4 Exp1 T28 €ˆ¨^7*– Weapons a - a blessed +0 axe (weapon in hand) {24} Armor n - the +0 plate mail named D.N.R. (being worn) {200} Scrolls d - 2 uncursed finalized scrolls of fire {0} e - a blessed scroll of fire {0} f - an uncursed scroll of fire {0} h - 5 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - 2 uncursed scrolls of standard id {0} l - an uncursed scroll of cure {0} m - an uncursed scroll of heal other {0} Potions b - 4 uncursed potions of water {0} c - an uncursed finalized potion of water {0} Wands g - an uncursed wand of fire (0:9) {0} o - a wand of teleportation {0}(end) ‚ˆ¨^:; Ψ [Tkirkby the Exile ] St8 Dx4 Co10 In5 Wi6 Ch7 BinRusFemCha+R Dlvl:1 $13 HP 13(13)  Pw 6(6)  AC4 Exp1 T28 [Tkirkby the Exile ] St8 Dx4 Co10 In5 Wi6 Ch7 BinRusFemCha+R  13(13)  Pw 6(6)  AC4 Exp1 T28 „ˆ¨^*What do you want to zap? [go or ?*] „ˆ¨^Ίκ .In what direction? [hykulnjb><] …ˆ¨^½ϋYou've set yourself afire![Tkirkby the Exile] St8 Dx4 Co10 In5 Wi6 Ch7 BinRusFemCha+R  -6(13)  Pw 6(6)  AC4 Exp1 T28 --More--†ˆ¨^°(šYou die...[ -6(13)  Pw 6(6) --More--‡ˆ¨^[|--.------------.---------+#........||.............||..........|+.............||###.<.....||.............|#........||.@........|..|----------|.............|---------------[Tkirkby the Exile] St8 Dx4 Co10 In5 Wi6 Ch7 BinRusFemCha+R Dlvl:1 $13 HP -6(13) [24;2‡ˆ¨^s|Ž0H Pw 6(6)  AC4 Exp1 T28 Do you want your possessions identified? DYWYPI? [ynq] (n) ‡ˆ¨^™H Ήy Weapons a - a blessed +0 axe (weapon in hand) {24} Armor n - the uncursed +0 plate mail named D.N.R. (being worn) {200} Scrolls d - 2 uncursed finalized scrolls of fire {0} e - a blessed scroll of fire {0} f - an uncursed scroll of fire {0} h - 5 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - 2 uncursed scrolls of standard id {0} l - an uncursed scroll of cure {0} m - an uncursed scroll of heal other {0} Potions b - 4 uncursed potions of water {0} c - an uncursed finalized potion of water {0} Wands g - an uncursed wand of fire (0:8) {0} o - an uncursed wand of teleportation (0:3) {0}(end) ‹ˆ¨^?ύ [Tkirkby the Exile] St8 Dx4 Co10 In5 Wi6 Ch7 BinRusFemCha+R Dlvl:1 $13 HP -6(13)  Pw 6(6)  AC4 Exp1 T28 Do you want to see your attributes? [ynq] (n) ‹ˆ¨^“PnFinal Attributes: You had sinned. Your alignment was -4. Your max alignment was 10. You carried 0 sins. You could not have this property at all: acid resistance. You could not have this property intrinsically: magic resistance. You could not have the double effect of this property: free action. Scroll identification only worked 100 times out of 129. Ring identification only worked 4 times out of 8. Amulet identification only worked 15 times out of 20. Implant identification only worked 1 times out of 80. Wand identification only worked 3 times out of 7. Armor identification only worked 15 times out of 29. Spellbook identification only worked 2 times out of 9. Gem identification only worked 100 times out of 225. Tool identification only worked 5 times out of 10. Monsters only dropped their musable items with 56% chance. Ring drop chance was reduced to 77%. Wand drop ‹ˆ¨^°Pΐchance was reduced to 96%. Potion drop chance was reduced to 87%. Armor drop chance was reduced to 77%. Food drop chance was reduced to 92%. Concealing monsters were spawned underneath items 42% of the time only. Monster death drops spawned with only 99% chance. The following skill was trained at half the usual rate: matter spells. The following skill was trained at one fifth the usual rate: firearms. The following skill was limited to skilled proficiency: form VII (Vaapad). The following skill became untrainable after a while: bow (turn 20805). The following skill became harder to train at higher skill levels: lance. Number of artifacts generated was 1. Number of fake artifacts generated was 2. Monster spawn increase would have started at turn 48162. Monster spawn increase had reached its maximum at turn 173418. In this game, Eevee's evolutio‹ˆ¨^]Un was volareon. Your limit for ascension was at turn 315284. The monster class that cannot be genocided was humanoid. The monster class that was spawned more often: Keystone Kop (freq bonus 3). The monster species that was spawned more often: slinging topaz gems (freq bonus 36). The monster species that was spawned more often: hound of dendalos (freq bonus 18). The monster species that was spawned more often: nausea mushroom (freq bonus 32). The monster species that was spawned more often: confuted cuneiform sesquicentennial upended vesture (freq bonus 18). The monster species that was spawned more often: weather forecast (freq bonus 27). The monster species that was spawned more often: dread seraph (freq bonus 9). The monster species that was spawned more often: petty giant tarantula (freq bonus 10). The monster species that was spawned more often: calorimetric verifiable creeping uncloak strongman (freq bonus 36). The monste‹ˆ¨^rUyr species that was spawned more often: vaporized fabric of reality (freq bonus 30). The monster species that was spawned more often: tunnel terror (freq bonus 4). The monster species that was spawned more often: parolable provincialism (freq bonus 30). The monster species that was spawned more often: impale magistery (freq bonus 8). --More--‹ˆ¨^™XThe monster species that was spawned more often: jav banger (freq bonus 15). The monster species that was spawned more often: spore force fungus (freq bonus 18). The monster species that was spawned more often: enerzap vortex (freq bonus 14). The monster species that was spawned more often: baboon (freq bonus 16). The monster species that was spawned more often: scim-cim devil (freq bonus 32). The monster species that was spawned more often: gravity striker (freq bonus 12). The monster species that was spawned more often: de-foe patch (freq bonus 24). The monster species that was spawned more often: probe fungus (freq bonus 36). The monster trait that was more common: monsters whose attacks wound your legs (freq bonus 2). The monster trait that was more common: monsters with shock resistance (freq bonus 3). The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 4). The monster species that was n‹ˆ¨^΅Xΐever randomly spawned: finely culpably. The monster species that was never randomly spawned: Green-elf rogue. The monster species that was never randomly spawned: pile of kryptonite coins. The monster species that was never randomly spawned: picture kobold. The monster species that was never randomly spawned: high warp fungus. The monster species that was never randomly spawned: polychrome boomer. The monster species that was never randomly spawned: badger mushroom bat. The monster species that was never randomly spawned: unrestrictedly wagering. The monster species that was never randomly spawned: wooden mold. The monster species that was never randomly spawned: creeping brighters. The RNG hath decreed that this item was never generated: no effect (fallen). The RNG hath decreed that this item was never generated: fleece bolt ((null)). The RNG hath decreed that th‹ˆ¨^σZis item was never generated: iron chain ((null)). The RNG hath decreed that this item was never generated: zipper boots (persian boots). The RNG hath decreed that this item was never generated: enchant (legit). The RNG hath decreed that this item was never generated: pill ((null)). The RNG hath decreed that this item was never generated: gouge dick (pornographic). The RNG hath decreed that this item was never generated: sledge hammer ((null)). The RNG hath decreed that this item was never generated: line loss (linear). The RNG hath decreed that this item was never generated: sliming (straight). The RNG hath decreed that this item was generated more often: styx (submarine, freq bonus 60). The RNG hath decreed that this item was generated more often: flack helmet (green bowel, freq bonus 4). The RNG hath decreed that this item was generated more often: fluckering boots (spooky boots, freq bonus 47). The RNG hath decreed that this item ‹ˆ¨^[ΐwas generated more often: gold detection (THARR, freq bonus 9). The RNG hath decreed that this item was generated more often: quicksand (deserted, freq bonus 4). The RNG hath decreed that this item was generated more often: mystery lightsaber (lightsaber, freq bonus 32). The RNG hath decreed that this item was generated more often: amnesia stone (gray, freq bonus 17). The RNG hath decreed that this item was generated more often: tempest horn (horn, freq bonus 37). The RNG hath decreed that this item was generated more often: share pain (octogonal, freq bonus 8). The RNG hath decreed that this item was generated more often: tsurugi (long samurai sword, freq bonus 15). The RNG hath decreed that this item was generated more often: clockloak (reliance cloak, freq bonus 12). The RNG hath decreed that this item was generated more often: dropcurse stone (gray, freq bonus 12). The RNG hath de‹ˆ¨^;]’creed that this item was generated more often: cloak of fumbling (shaking cloak, freq bonus 3). The RNG hath decreed that this item was generated more often: autopilot stone (gray, freq bonus 11). The RNG hath decreed that this item was generated more often: increase max hitpoints (vanishing, freq bonus 2). The RNG hath decreed that this item was generated more often: secret whip ((null), freq bonus 3). The RNG hath decreed that this item was generated more often: magic missile (steel, freq bonus 6). The RNG hath decreed that this item was generated more often: ruby dragon scale shield (ruby dragonhide shield, freq bonus 13). The RNG hath decreed that this item was generated more often: amulet versus stone (lunate, freq bonus 11). The RNG hath decreed that this item was generated more often: mercurial athame ((null), freq bonus 2). --More--‹ˆ¨^‚š The RNG hath decreed that this item was always generated cursed: recurring spell loss stone (gray). The RNG hath decreed that this item was always generated cursed: grave (THIS IS YOUR GRAVE). The RNG hath decreed that this item was always generated cursed: weight stone (gray). The RNG hath decreed that this item was always generated cursed: inertia control (crashy). The RNG hath decreed that this item was always generated cursed: boots of fainting (cast iron boots). The RNG hath decreed that this item was always generated cursed: snow (TUXIE WANTS TO HACK UP MARIOS FINGERS). The RNG hath decreed that this item was always generated cursed: water dragon scales ((null)). The RNG hath decreed that this item was always generated cursed: create create scroll (PLUS 100 MAGIC MARKER). The RNG hath decreed that this item was always generated cursed: stone chain ((null)). The RNG hath decreed that this item was always generated cursed: trap disarming (li‹ˆ¨^Ÿš ΐstening). The RNG hath decreed that this trap was always invisible: violet spell trap. The RNG hath decreed that this trap was generated more often: sand trap (freq bonus 1). Trap randomization happened for 1 in 942 traps. Traps were spawned invisible 1 times in 24. Traps were extra hard to find 3% of the time. Next attribute increase check would have come at turn 666. Strength training was 1. Dexterity training was 1. Wisdom training was 2. Constitution training was 0. Your sanity was 0. You were cold resistant. You had not decided on your sexuality yet. You were prevented from having acid resistance (0). You had 1475 points of nutrition remaining. Your luck was zero. You had spell retention for remembering 30 spells. You could not have safely prayed (996). You are dead. --More--‹ˆ¨^ ž [38;5;5m--.------------.---------+#........||.............||..........|+.............||###.<.....||.............|#........||.@........|..|----------|.............|---------------[Tkirkby the Exile] St8 Dx4 Co10 In5 Wi6 Ch7 BinRusFemCha+R Dlvl:1 $13 HP -6(13)  Pw 6(‹ˆ¨^+ž ΐ6)  AC4 Exp1 T28 Do you want to see your discoveries? [ynq] (n) n Discoveries  Scrolls scroll of fire (YSKNAB) scroll of healing (LITTLE INJURED DOUBLE PAY) scroll of mana (YOU NEVER HIT MONSTERS IN K MEASURER BUT THEY ALWAYS HIT YOU FOR MAX DAMAGE) scroll of phase door (ONE EYED SAM DATING SIMULATOR) scroll of standard id (SUPER TOADIO 64 AKA RELEASIO) scroll of cure (WE ZULLEN WINNEN OMDAT WE ZIJN DE KONINGEN) scroll of heal other (JOUKKUE LAEIKSE VAKAVIMMIKSI TAITEILIJOISTA) * scroll of extra healing (STACHE EM EXTENDED LUXURIOUS MOUSTACHE) * scroll of greater mana restoration (INNOCENCE PETRIFIED SKIN) Potions potion of water (clear) Wands wand of fire (angular)[‹ˆ¨^a§ K wand of teleportation (pebble) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)(end)  [Tkirkby the Exile] St8 Dx4 Co10 In5 Wi6 Ch7 BinRusFemCha+R Dlvl:1 $13 HP -6(13)  Pw 6(6)  AC4 Exp1 T28 Do you want an account of creatures vanquished? [ynq] (n) n Vanquished creatures:  0 kittens (1 created) 0 hidden kobolds (1 cr‹ˆ¨^€§ ¬eated) 0 hehehe-hehe tinies (1 created) a teapot granny 0 baby metroids (1 created) 0 trembling bugs (2 created) 0 giant children (1 created) 0 New Kops (1 created) 0 adom mummies (1 created)  10 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished.--More--Do you want to see your conduct? [ynq] (n) ‹ˆ¨^όΘ θn Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You used a wielded weapon 1 time. You killed 1 monster. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You zapped wands 2 times. You teleported 1 time. You had a minimum alignment of -5. You had a maximum alignment of 0. You saved the game 1 time. You interacted with fountains 3 times.--More--‹ˆ¨^Συ  ----------  / \  / REST \  / IN \  / PEACE \  / \  | tkirkby |  | 13 Au |  | zapped herself |  | with a wand |  | |  | |  | |  | |  | 2020 |  *| * * * | *  _________)/\\_//(\/(/\)/\//\/‹ˆ¨^φ |_)_______ Goodbye tkirkby the Binder... You died in The Dungeons of Doom on dungeon level 1 with 78 points, and 13 pieces of gold, after 28 moves. You were level 1 with a maximum of 13 hit points when you died.--More--