?^ Player: tkirkby Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2020-04-26.05:08:15.ttyrec Time: (1587877695) Sun Apr 26 05:08:15 2020 ?^GThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. ?^CWShall I pick a character's race, role, gender and alignment for you? [ynq] ?^l y------#---------#{...............|.......@.......|+.......@.......|------#-#-------[Tkirkby the Clacker ] St11 Dx8 Co12 In8 Wi12 Ch17 TraDraFemNeu Dlvl:1 $0 HP 20(20)  Pw 7(7)  AC3 Exp1 T1  It is written in the Book of Peyman:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the art?^!m ifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Peyman seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Clacker, have been heralded from birth as the instrument of Peyman. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Peyman!--More--C^ PHello tkirkby, welcome to SlashEMExtended! You are a neutral female draconian Transvestite.--More--E^] 4You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--F^  Message of the day: This is a bleeding-edge development version of SLEX. Playtesters are welcome. You can help me in particular by playing the new roles and races that have been added lately. If you encounter any bugs or weirdness while playing, please notify me, the best way of contacting me is via the #em.slashem.me IRC channel (Freenode). --Amy--More--G^5 _ You don't feel like being female![Tkirkby the Clacker ] St11 Dx8 Co12 In8 Wi12 Ch17 TraDraMalNeu  20(20)  Pw 7(7)  AC3 Exp1 T1 The moon is waxing tonight.H^ KBeware, there will be no return! Still climb? [yn] (n) I^Ry[Tkirkby the Clacker  20(20)  Pw 7(7) ------#---------#{...............|.......@.......|+.......@.......|------#-#-------[Tkirkby the Clacker ] St11 Dx8 Co12 In8 Wi12 Ch17 TraDraMalNeu Dlvl:1 $0 HP 20(20)  Pw 7(7)  AC3 Exp1 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) I^M n Weapons a - an uncursed +0 wedged little-girl sandal (weapon in foreclaw) {1} Armor b - an uncursed +0 pair of wedge sandals (being worn) {2} d - an uncursed +1 set of black dragon scales (being worn) {20} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} j - an uncursed scroll of heal other {0} Tools c - an uncursed leather saddle {0}(end) I^qDo you want to see your attributes? [ynq] (n) J^nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. Scroll identification only worked 100 times out of 175. Potion identification only worked 3 times out of 8. Ring identification only worked 4 times out of 11. Implant identification only worked 1 times out of 14. Wand identification only worked 3 times out of 10. Spellbook identification only worked 2 times out of 27. Gem identification only worked 100 times out of 199. Monsters only dropped their musable items with 80% chance. Monsters only dropped their equipment with 84% chance. Book drop chance was reduced to 90%. Scroll drop chance was reduced to 43%. Ring drop chance was reduced to 94%. Wand drop chance was reduced to 99%. Amulet drop chance was reduced to 74%. Potion drop chance was reduced to 98%. Armor drop chance was reduced to 87%. ^23;1HFood drop chance was reduced to 86%. Shop item generation was reduced to 52%. Concealing monsters were spawned underneath items 89% of the time only. Monster death drops spawned with only 94% chance. The following skill could not be trained at all: attack spells. The following skill was limited to skilled proficiency: crossbow. The following skill was limited to expert proficiency: enchantment spells. The following skill became untrainable after a while: body spells (turn 54460). The following skill couldn't be trained before a certain turn number is reached: saber (turn 12084). The following skill became harder to train at higher skill levels: gun control. Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 37936. Monster spawn increase had reached its maximum at turn 180568.J^W In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 255930. The monster class that cannot be genocided was imp or minor demon. Today, the monster class that always gets generated invisible was gnome. The monster species that was spawned more often: baby water dragon (freq bonus 2). The monster species that was spawned more often: kentucky chicken (freq bonus 6). The monster species that was spawned more often: blaster disintegrator (freq bonus 4). The monster species that was spawned more often: ungenomold (freq bonus 6). The monster species that was spawned more often: heckled sultriest (freq bonus 10). The monster species that was spawned more often: techno beam (freq bonus 45). The monster species that was spawned more often: snow orc (freq bonus 4). The monster species that was spawned more often: skeleton troll (freq bonus 30). The monster species that was spawned more often: young pJ^sychic dragon (freq bonus 1). The monster species that was spawned more often: rabid jackal (freq bonus 10). The monster species that was spawned more often: hypochondriacal kronen (freq bonus 3). --More--J^The monster species that was spawned more often: doping warrior (freq bonus 2). The monster species that was spawned more often: normal monster (freq bonus 24). The monster species that was spawned more often: hph naga (freq bonus 4). The monster species that was spawned more often: mosquito defensor (freq bonus 1). The monster species that was spawned more often: bipolar oddity (freq bonus 9). The monster species that was spawned more often: fetishist luminesced (freq bonus 12). The monster species that was spawned more often: devised spongy (freq bonus 9). The monster species that was spawned more often: woodfall cattle (freq bonus 8). The monster species that was spawned more often: Koschei (freq bonus 8). The monster trait that was more common: monsters whose attacks make you vomit (freq bonus 1). The monster trait that was more common: monsters whose attacks act like cursed unicorn horns (freq bonus 1). The monster trait that J^5was more common: monsters who nivellate your HP and Pw (freq bonus 1). The monster trait that was more common: monsters whose attacks banish you (freq bonus 2). The monster trait that was more common: monsters whose attacks abduct you (freq bonus 1). The monster trait that was more common: monsters that are breathless (freq bonus 2). The monster trait that was more common: monsters that make boss taunts (freq bonus 4). The monster trait that was more common: monsters with shock resistance (freq bonus 2). The monster trait that was more common: monsters that avoid being in a line with you (freq bonus 2). The monster trait that was more common: monsters that count as prince (freq bonus 2). The monster species that was never randomly spawned: dyson sphere. The monster species that was never randomly spawned: saschen. The monster species that was never randomly spawned: wheelchair J^girl. The monster species that was never randomly spawned: great stone dragon. The monster species that was never randomly spawned: oasis woman. The monster species that was never randomly spawned: bungus wort. The monster species that was never randomly spawned: tar wort. The monster species that was never randomly spawned: blue-green fungus. The monster species that was never randomly spawned: managemental suffixion. The monster species that was never randomly spawned: antic argentum pronouncing buckram chrysler pommelling. The RNG hath decreed that this item was never generated: onion ((null)). The RNG hath decreed that this item was never generated: arcane gauntlets (runic gloves). The RNG hath decreed that this item was never generated: cloak of physical resistance (pastel cloak). The RNG hath decreed that this item was never generated: gouge dick (pornographic). The RNG hath decreed that this item was never generated: shJ^ield of peace ((null)). The RNG hath decreed that this item was never generated: heavy elasthan ball ((null)). The RNG hath decreed that this item was never generated: free action (twisted). The RNG hath decreed that this item was never generated: lab coat (white coat). The RNG hath decreed that this item was never generated: cloak of reflection (funeral cloak). The RNG hath decreed that this item was never generated: water dragon scale shield (water dragonhide shield). The RNG hath decreed that this item was generated more often: light (cloth, freq bonus 20). The RNG hath decreed that this item was generated more often: lembas wafer ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: summon undead (NO SPACE, freq bonus 12). The RNG hath decreed that this item was generated more often: aggravate monster (sapphire, freq bonus 18). The RNG hath dJ^mecreed that this item was generated more often: carrot ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: cancel dragon scale mail ((null), freq bonus 36). The RNG hath decreed that this item was generated more often: implant of anima (aureolin, freq bonus 18). The RNG hath decreed that this item was generated more often: godmode (heavenly, freq bonus 3). The RNG hath decreed that this item was generated more often: gauntlets of swimming (black gloves, freq bonus 10). The RNG hath decreed that this item was generated more often: wonder plate ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: nasty stone (gray, freq bonus 11). The RNG hath decreed that this item was generated more often: cursed part stone (gray, freq bonus 19). --More--J^The RNG hath decreed that this item was generated more often: cyan dragon scale mail ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: clone monster (multiple, freq bonus 6). The RNG hath decreed that this item was generated more often: ice (iceblock, freq bonus 4). The RNG hath decreed that this item was generated more often: elven sickle ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: plasteel armor ((null), freq bonus 2). The RNG hath decreed that this item was generated more often: wind (timber, freq bonus 43). The RNG hath decreed that this item was generated more often: boulder ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: amulet of hostility (funk, freq bonus 6). The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 4). The RNG hath decreed that this item was always generated cursed: chromJ^atic beam (chromatic). The RNG hath decreed that this item was always generated cursed: amazonite (cyan). The RNG hath decreed that this item was always generated cursed: pole lantern ((null)). The RNG hath decreed that this item was always generated cursed: chromatic beam (chromatic). The RNG hath decreed that this item was always generated cursed: elm-et (cold-blooded helmet). The RNG hath decreed that this item was always generated cursed: dragon eyepatch ((null)). The RNG hath decreed that this item was always generated cursed: implant of erosion (vivid). The RNG hath decreed that this item was always generated cursed: amulet of peace (inka). The RNG hath decreed that this item was always generated cursed: enlightenment (swirly). The RNG hath decreed that this item was always generated cursed: implant of waste (furious). The RNG hath decreed that this trap was always invisiJ^ble: severe disenchant trap. The RNG hath decreed that this trap was generated more often: out of magic trap (freq bonus 15). The spell school whose books are more common was protection spells (freq bonus 1). Trap randomization happened for 1 in 33 traps. Traps were spawned invisible 1 times in 54. Traps were extra hard to find 14% of the time. Next attribute increase check would have come at turn 329. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. Your sanity was 0. You were disintegration-resistant. You had not decided on your sexuality yet. You had 1500 points of nutrition remaining. You could fly. You were very fast. Your luck was zero. You had spell retention for remembering 50 spells. You could not have safely prayed (40). You survived. --More--J^ ------#---------#{...............|.......@.......|+.......@.......|------#-#-------[Tkirkby the Clacker ] St11 Dx8 Co12 In8 Wi12 Ch17 TraDraMalNeu Dlvl:1 $0 HP 20(20)  Pw 7(7)  AC3 Exp1 T1 Do you want to see your discoveries? [ynq] (n) K^<n Discoveries   Amulets  amulet of change (negatively charged)  Weapons  * orcish dagger (crude dagger)  * droven dagger (obsidian dagger)  * elven dagger (runed dagger)  * dark elven dagger (black runed dagger)  * tooth of an algolian suntiger (very sharp tooth)  * moon axe (large silver axe)  * dwarvish battle-axe (beaked axe)  * battle-axe (double-headed axe)  * dwarvish mattock (broad pick)  * orcish short sword (crude short sword)  * dwarvish short sword (broad short sword)  * elven short sword (runed short sword)  * droven short sword (obsidian short sword)  * dark elven short sword (black runed short sword)  * vibroblade (gray short sword)  * runesword (runic broadsword)  * elven broadsword (runed broadsword)  * black aestivalis (runed broadsword)  * white flower sword (flower-pommeled broadsword)  *K^e katana (samurai sword)  * droven greatsword (large obsidian sword)  * tsurugi (long samurai sword)  * basterd sword (huge sword)  * scimitar (curved sword)  * bent sable (bent sword)  * high-elven warsword (runed curved sword)  * aklys (thonged club)  * metal club (heavy club)  * quarterstaff (staff)  * silver khakkhara (silver monk's staff)  * runed rod (rod)  * star rod (rod)  * fire hook (beaked staff)  * platinum fire hook (beaked staff)  * partisan (vulgar polearm)  * glaive (single-edged polearm)  * spetum (forked polearm)  * ranseur (hilted polearm)  * bardiche (long poleaxe)  * voulge (pole cleaver)  * halberd (angled poleaxe)  * black halberd (black polearm)  * fauchard (pole sickle)  * guisarme (pruning hook)  * bill-guisarme (hooked polearm)  * lucern hammK^*er (pronged polearm) (1 of 4)K^  * bec de corbin (beaked polearm)  * orcish spear (crude spear)  * droven spear (long obsidian spear)  * elven spear (runed spear)  * dwarvish spear (stout spear)  * javelin (throwing spear)  * force pike (long gray spear)  * droven lance (obsidian lance)  * orcish bow (crude bow)  * elven bow (runed bow)  * dark elven bow (black runed bow)  * yumi (long bow)  * droven bow (spider-legged bow)  * orcish arrow (crude arrow)  * elven arrow (runed arrow)  * dark elven arrow (black runed arrow)  * ya (bamboo arrow)  * droven arrow (obsidian arrow)  * stick of dynamite (red stick)  * droven crossbow (spider-legged crossbow)  * droven bolt (obsidian bolt)  * shuriken (throwing star)  * windmill blade (giant throwing star)  * silver chakram (silver circular blade)  Armor  * wedge sandals (heeled sandals)  * bodyglove (tight blackK^<  clothes)  * plugsuit (tightly fitting suit)  * droven plate mail (crested black plate)  * gnomish suit (little blue vest)  * safeguard suit (orange suit)  * nurse uniform (white dress)  * commander suit (black men's suit)  * camouflaged clothes (camouflage patterned clothes)  * shoulder rings (strange rings)  * droven chain mail (crested black mail)  * orcish chain mail (crude chain mail)  * orcish ring mail (crude ring mail)  * noble's dress (armored black dress)  * consort's suit (loud foppish suit)  * force armor stone (gemstone-adorned clothing)  * healer uniform (clean white clothes)  * jumpsuit (silver clothes)  * gentleman's suit (expensive clothes)  * gentlewoman's dress (expensive dress)  * straitjacket (long-sleeved jacket)  * curing uniform (clean white clothes)  * Hawaiian shorts (flowery K^j shorts and lei)  * robe (green robe)  * orcish cloak (coarse mantelet)  * dwarvish cloak (hooded cloak) (2 of 4)L^[ * oilskin cloak (slippery cloak)  * rubber apron (apron)  * kitchen apron (apron)  * frilled apron (apron)  * dummy wings (wings)  * elven leather helm (leather hat)  * gnomish helm (little red hat)  * orcish helm (iron skull cap)  * dwarvish iron helm (hard hat)  * droven helm (spider shaped helm)  * elven helm (runed helm)  * high-elven helm (runed helm)  * helmet (fish bowl)  * sedge hat (middle-earth helmet)  * skullcap (green bowel)  * flack helmet (knowledgeable helmet)  * crystal helm (masked helmet)  * mining helm (tribal helmet)  * field helm (kitchen hat)  * helm of safeguard (viking helmet)  * war hat (arduous helmet)  * plasteel gloves (white gloves)  * leather gloves (comfortable gloves)  * gauntlets of safeguard (tar gloves)  * gauntlets of plugsuit (spacey gloves)  * commander gloves (spiky gloves)  * field gloveL^~s (mirrored gloves)  * elven shield (blue and green shield)  * Uruk-hai shield (white-handed shield)  * orcish shield (red-eyed shield)  * crystal shield (glass shield)  * dwarvish roundshield (large round shield)  * orcish guard shield (livid worped-moon shield)  * plasteel boots (white boots)  * low boots (walking shoes)  * iron shoes (hard shoes)  * gnomish boots (little black boots)  * high boots (jackboots)  * sneakers (turning shoes)  * crystal boots (glass boots)  * dancing shoes (soft footwear)  * sweet mocassins (womens footwear)  * soft sneakers (light footwear)  * feminine pumps (female footwear)  * leather peep-toes (asian footwear)  * hippie heels (red overknees)  * combat stilettos (heeled boots)  * lady boots (lovely boots)  * stiletto sandals (feminine sandals)  * boots ofL^S plugsuit (lolita boots)  * field boots (battle boots) (3 of 4)L^N * boots of safeguard (clunky heels)  Scrolls  scroll of healing (THE PLAY GOES 90 MINUTES)  scroll of mana (ODE BURUKU OLOSHE OLORIBU IYALAYAEH)  scroll of phase door (LKJHOIUNJOKASH EM EXTENDED GIBBERISH)  scroll of standard id (ABSOLUTELY 0 CHANCE)  scroll of cure (I DONT NEED A FULL YES CONFIRMATION)  scroll of heal other (EUTOW)  * scroll of extra healing (DEATH TO CLEANERS)  * scroll of greater mana restoration (SUPER LOTSA EDIBLE XORNSHACK)  Tools  leather saddle (saddle)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (4 of 4)L^ '------#---------#{...............|.......@.......|+.......@.......|------#-#-------[Tkirkby the Clacker ] St11 Dx8 Co12 In8 Wi12 Ch17 TraDraMalNeu Dlvl:1 $0 HP 20(20)  Pw 7(7)  AC3 Exp1 T1 Do you want an account of creatures vanquished? [ynq] (n) M^n Vanquished creatures:  0 racoon dogs (1 created) 0 levunt jellies (1 created) 0 karate scrubs (1 created) 0 little girls (1 created) 0 health troves (1 created)  5 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--M^ͪ Do you want to see your conduct? [ynq] (n) N^ Fn Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--N^ Goodbye tkirkby the Transvestite... You and Sarah escaped from the dungeon with 17 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 20 hit points when you escaped.--More--