9^ Player: tkirkby Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2020-04-23.00:41:29.ttyrec Time: (1587602489) Thu Apr 23 00:41:29 2020 :^GThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. :^WShall I pick a character's race, role, gender and alignment for you? [ynq] ;^fnChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Aklyst  d - an Altmer  e - an Amazon  f - an Anachronist  g - an Anachronounbinder  h - an Archeologist  i - an Artist  j - an Assassin  k - an Astronaut  l - an Augurer  m - a Barbarian  n - a Bard  o - a Binder  p - a Bleeder  q - a Bloodseeker  r - a Bosmer  s - a Bully  t - a Camperstriker  u - a Cartomancer  v - a Caveman/Cavewoman  w - a Cellar Child  x - a Chaos Sorceror  y - a Chevalier  z - a Combatant  A - a Convict  B - a Cook  C - a Courier  D - a Cracker  E - a Cruel Abuser  F - a Cyberninja  G - a Death Eater  H - a Demagogue  I - a Dissident  J - a Diver  K - a Doll Mistress  L - a Doom Marine  M;^z  - a DQ Slime  N - a Dragonmaster  O - a Druid  P - a Drunk  Q - a Dunmer  R - an Electric Mage  S - an Elementalist  T - an Elph  U - an Emera  V - an Empath  W - an Erdrick (1 of 4)?^nf+Choosing Race Pick the race of your Acid Mage   a - addict  b - aggravator  c - ak Thief is dead!  d - albae  e - alchemist  f - alien  g - american  h - amnesiac  i - ancient  j - ancipital  k - android  l - angbander  m - angel  n - aquarian  o - argonian  p - asgardian  q - asura  r - atlantean  s - aztpok  t - bacteria  u - bastard  v - batman  w - beacher  x - blait  y - borg  z - bossrusher  A - bover  B - breton  C - burninator  D - carthage  E - celtic  F - centaur  G - cerberus  H - chiquai  I - chiropteran  J - clockwork automaton  K - cockatrice  L - colorator  M - cortex  N - cupid  O - curser  P - dark seducer  Q - deathmold  R - deep elf  S - destabil?^flizer  T - developer  U - devil  V - dinosaur  W - dolgsman (1 of 5)X^  X - doppelganger  Y - dorian  Z - dragon  a - drow  b - dryad  c - dufflepud  d - dunadan  e - duthol  f - dwarf  g - dynamo  h - egymid  i - elemental  j - elf  k - engchip  l - ent  m - erosator  n - evilvariant  o - expert  p - extravator  q - fairy  r - fawn  s - felid  t - fenek  u - fiend  v - frendian  w - fro  x - gastly  y - gavil  z - gelatinous cube  A - gerteut  B - giant  C - gnome  D - goauld  E - golden saint  F - golem  G - green slime  H - gremlin  I - greuro  J - grid bug  K - grouper  L - hallucinator  M - haxor  N - HC alien  O - hemi-doppelganger  P - hemophage  Q - herald  R - herbalist  S - heretic  T - hobbit  U - homicider  V - hound ^T ;1H(2 of 5)Y^4  W - hidden elf  X - human  Y - hypothermic  Z - illithid  a - immunizer  b - imp  c - imperial  d - incantifier  e - indraenian  f - inheritor  g - inka  h - insectoid  i - ironman  j - irritator  k - itaque  l - jabberwock  m - japura  n - java  o - jelly  p - khajiit  q - kobold  r - kop  s - koronst  t - leprechaun  u - levelscaler  v - levitator  w - lich  x - listener  y - lizardman  z - loli  A - lycanthrope  B - mactheist  C - magyar  D - maia  E - maymes  F - mazewalker  G - metal  H - mimic  I - minimalist  J - missingno  K - mongung  L - monkey  M - monster  N - moon elf  O - mould  P - mummy  Q - mushroom  R - myrkalfr  S - naga  T - nastinator  U - naY^4 vi (3 of 5)Z^ X - doppelganger  Y - dorian  Z - dragon  a - drow  b - dryad  c - dufflepud  d - dunadan  e - duthol  f - dwarf  g - dynamo  h - egymid  i - elemental  j - elf  k - engchip  l - ent  m - erosator  n - evilvariant  o - expert  p - extravator  q - fairy  r - fawn  s - felid  t - fenek  u - fiend  v - frendian  w - fro  x - gastly  y - gavil  z - gelatinous cube  A - gerteut  B - giant  C - gnome  D - goauld  E - golden saint  F - golem  G - green slime  H - gremlin  I - greuro  J - grid bug  K - grouper  L - hallucinator  M - haxor  N - HC alien  O - hemi-doppelganger  P - hemophage  Q - herald  R - herbalist  S - heretic  T - hobbit  U - homicider  V - hound ^0;1H(2 of 5)Z^3 Pick the race of your Acid Mage   a - addict  b - aggravator  c - ak Thief is dead!  d - albae  e - alchemist  f - alien  g - american  h - amnesiac  i - ancient  j - ancipital  k - android  l - angbander  m - angel  n - aquarian  o - argonian  p - asgardian  q - asura  r - atlantean  s - aztpok  t - bacteria  u - bastard  v - batman  w - beacher  x - blait  y - borg  z - bossrusher  A - bover  B - breton  C - burninator  D - carthage  E - celtic  F - centaur  G - cerberus  H - chiquai  I - chiropteran  J - clockwork automaton  K - cockatrice  L - colorator  M - cortex  N - cupid  O - curser  P - dark seducer  Q - deathmold  R - deep elf  S - destabilizer  T - developer  U - dZ^&4Devil  V - dinosaur  W - dolgsman (1 of 5)[^}w X - doppelganger  Y - dorian  Z - dragon  a - drow  b - dryad  c - dufflepud  d - dunadan  e - duthol  f - dwarf  g - dynamo  h - egymid  i - elemental  j - elf  k - engchip  l - ent  m - erosator  n - evilvariant  o - expert  p - extravator  q - fairy  r - fawn  s - felid  t - fenek  u - fiend  v - frendian  w - fro  x - gastly  y - gavil  z - gelatinous cube  A - gerteut  B - giant  C - gnome  D - goauld  E - golden saint  F - golem  G - green slime  H - gremlin  I - greuro  J - grid bug  K - grouper  L - hallucinator  M - haxor  N - HC alien  O - hemi-doppelganger  P - hemophage  Q - herald  R - herbalist  S - heretic  T - hobbit  U - homicider  V - hound [52[^w;1H(2 of 5)^^)+Use hybrid races? [yn] (n) `^ nChoosing Gender Pick the gender of your aureal Acid Mage  m - male f - female * - Random ! - Quit(end) a^& I+Choosing Alignment Pick the alignment of your female aureal Acid Mage  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) a^l+c^(----------|.......@d.||.........#|-----------c^̃[Tkirkby the Oozer ] St8 Dx8 Co12 In17 Wi6 Ch6 AciAurFemCha Dlvl:1 $0 HP 15(15)  Pw 17(17)  AC7 Exp1 T1  It is written in the Book of Warpfire Hellspawn:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Warpfire Hellspawn seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Oozer, have been heralded from birth as the instrument of Warpfire Hellspawn. You are destined to recover c^փthe Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Warpfire Hellspawn!--More--f^ f^ {Hello tkirkby, welcome to SlashEMExtended! You are a chaotic female aureal Acid Mage.--More--h^p4You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--i^. Message of the day: This is a bleeding-edge development version of SLEX. Playtesters are welcome. You can help me in particular by playing the new roles and races that have been added lately. If you encounter any bugs or weirdness while playing, please notify me, the best way of contacting me is via the #em.slashem.me IRC channel (Freenode). --Amy--More--j^k} [Tkirkby the Oozer ] St8 Dx8 Co12 In17 Wi6 Ch6 AciAurFemCha  15(15)  Pw 17(17)  AC7 Exp1 T1 Sorry, but this version of SLASH'EM Extended is outdated. Your current game ends now. Please start a new game on the up-to-date version, because this old version exists only to allow players to finish old runs and you don't seem to have an old savegame. If you feel that this is in error, get on the #em.slashem.me IRC channel on Freenode and complain to Amy.--More--k^ [Tkirkby the Oozer  15(15)  Pw 17(17) k^+ ?----------|.......@d.||.........#|-----------[Tkirkby the Oozer ] St8 Dx8 Co12 In17 Wi6 Ch6 AciAurFemCha Dlvl:1 $0 HP 15(15)  Pw 17(17)  AC7 Exp1 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) n^Ey Weapons a - a blessed +1 quarterstaff (weapon in foreclaws) {16} Armor b - a blessed +0 studded leather armor (being worn) {80} Comestibles c - 2 uncursed food rations {0} Scrolls e - an uncursed scroll of identify {0} k - 5 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} p - an uncursed scroll of heal other {0} Spellbooks h - a ! blessed spellbook of acid sphere (0:5) {0} i - a blessed finalized spellbook of acid stream (0:3) {0} Potions d - an uncursed potion of gain energy {0} Rings g - an uncursed ring of searching {0} Wands f - an uncursed wan^grnd of acid (0:1) {0} Tools j - an uncursed oil lamp (1336) {0}(end) o^=ja[Tkirkby the Oozer ] St8 Dx8 Co12 In17 Wi6 Ch6 AciAurFemCha Dlvl:1 $0 HP 15(15)  Pw 17(17)  AC7 Exp1 T1 Do you want to see your attributes? [ynq] (n) p^puDo you want to see your attributes? [ynq] (n) Do you want your possessions identified? DYWYPI? [ynq] (n) p^< |Sorry, but this version of SLASH'EM Extended is outdated. Your current game ends now. Please start a new game on the up-to-date version, because this old version exists only to allow players to finish old runs and you don't seem to have an old savegame. If you feel that this is in error, get on the #em.slashem.me IRC channel on Freenode and complain to Amy.--More--y^|g  z^ 1Do you want to see your attributes? [ynq] (n) {^hnFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 10. You carried 0 sins. You could not have this property at all: disintegration resistance. You could not have this property extrinsically: contamination resistance. You could not have this property intrinsically: burnopathy. Scroll identification only worked 100 times out of 147. Potion identification only worked 3 times out of 11. Ring identification only worked 4 times out of 12. Implant identification only worked 1 times out of 6. Wand identification only worked 3 times out of 4. Spellbook identification only worked 2 times out of 14. Monsters only dropped their musable items with 50% chance. Scroll drop chance was reduced to 96%. Wand drop chance was reduced to 72%. Amulet drop chance was reduced to 73%. Potion drop chance was reduced to 66%. Weapon drop chance was reduce{^d to 63%. Armor drop chance was reduced to 75%. Tool drop chance was reduced to 73%. Food drop chance was reduced to 77%. Musable item generation frequency had a negative bias of 45%. Concealing monsters were spawned underneath items 85% of the time only. The following skill was trained at one fifth the usual rate: missile weapons. The following skill was limited to skilled proficiency: gun control. The following skill was limited to expert proficiency: healing spells. The following skill became untrainable after a while: paddle (turn 27782). The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 41270). The following skill became harder to train at higher skill levels: chaos spells. Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at{^$ turn 143747. Monster spawn increase had reached its maximum at turn 313199. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 1911040. The monster class that cannot be genocided was gremlin. The monster class that was spawned more often: ogre (freq bonus 8). The monster species that was spawned more often: berserk ape (freq bonus 24). The monster species that was spawned more often: pustulent growth (freq bonus 36). The monster species that was spawned more often: animated rotten egg (freq bonus 11). The monster species that was spawned more often: egyptian pope (freq bonus 22). The monster species that was spawned more often: troll cadaver (freq bonus 30). The monster species that was spawned more often: magic cancellation turret (freq bonus 84). The monster species that was spawned more often: plasma cloud (freq bonus 22). The monster species that was spawned more often: yugger (freq {^9bonus 40). The monster species that was spawned more often: packing human (freq bonus 27). The monster species that was spawned more often: village fool (freq bonus 120). The monster species that was spawned more often: Anna (freq bonus 40). --More--{^The monster species that was spawned more often: assault red dragonfly (freq bonus 22). The monster species that was spawned more often: ice mushroom (freq bonus 44). The monster species that was spawned more often: dissatisfying nonskid (freq bonus 20). The monster species that was spawned more often: surlier battler ahorse (freq bonus 120). The monster species that was spawned more often: clear worm mass (freq bonus 15). The monster species that was spawned more often: Erraund Kop (freq bonus 60). The monster species that was spawned more often: romeo promisor sow feral (freq bonus 24). The monster species that was spawned more often: social disorder (freq bonus 33). The monster species that was spawned more often: three of hearts (freq bonus 66). The monster trait that was more common: monsters whose attacks suck your blood (freq bonus 4). The monster trait that was more common: monsters whose attacks become stronger the more often the{^y hit (freq bonus 1). The monster trait that was more common: monsters with seduction dialogue (freq bonus 2). The monster trait that was more common: monsters with soldier dialogue (freq bonus 2). The monster trait that was more common: monsters that can freely walk over spider webs (freq bonus 4). The monster trait that was more common: monsters whose attacks randomly damage your items (freq bonus 24). The monster trait that was more common: monsters with drain resistance (freq bonus 1). The monster trait that was more common: monsters that count as human (freq bonus 1). The monster species that was never randomly spawned: encephalogram. The monster species that was never randomly spawned: dark laser. The monster species that was never randomly spawned: porter rock kobold. The monster species that was never randomly spawned: draugr gigasleeper. The monster species that{^G was never randomly spawned: white wraith. The monster species that was never randomly spawned: aggravated laser. The monster species that was never randomly spawned: crypt lich. The monster species that was never randomly spawned: lapidating gyratory machree. The monster species that was never randomly spawned: vicious swan. The monster species that was never randomly spawned: morbid mirror. The RNG hath decreed that this item was never generated: repeatable boots (heap of shit boots). The RNG hath decreed that this item was never generated: amulet of unchanging (concave). The RNG hath decreed that this item was never generated: teleportation (VENZAR BORGAVVE). The RNG hath decreed that this item was never generated: stat decay stone (gray). The RNG hath decreed that this item was never generated: cloak of unspelling (weaving cloak). The RNG hath decreed that this item was never generated: copying (ITAINO ITAINO TONDEKE). The{^_ RNG hath decreed that this item was never generated: gauntlets of stealing (polnish gloves). The RNG hath decreed that this item was never generated: helm of opaque thoughts (fearsome helmet). The RNG hath decreed that this item was never generated: coveted boots (pink sneakers). The RNG hath decreed that this item was never generated: medical kit (leather bag). The RNG hath decreed that this item was generated more often: land mine ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: quaversal stone (gray, freq bonus 4). The RNG hath decreed that this item was generated more often: bugle ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: wind (timber, freq bonus 21). The RNG hath decreed that this item was generated more often: sanity timeout (yithian, freq bonus 10). The RNG hath decreed that this item was generat{^=ed more often: dememorize (zylon, freq bonus 27). The RNG hath decreed that this item was generated more often: greyout stone (gray, freq bonus 8). The RNG hath decreed that this item was generated more often: haste self (purple, freq bonus 8). The RNG hath decreed that this item was generated more often: cloak of reflection (funeral cloak, freq bonus 6). The RNG hath decreed that this item was generated more often: elven broadsword (runed broadsword, freq bonus 25). The RNG hath decreed that this item was generated more often: heroic dragon scale shield (heroic dragonhide shield, freq bonus 11). The RNG hath decreed that this item was generated more often: green sweets ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: aurora beam (alarming, freq bonus 11). The RNG hath decreed that this item was generated more often: worthless piece of yellowish brown glass (yellowish brown, freq bonus 8). --More--{^.The RNG hath decreed that this item was generated more often: tele level (GON GET YA, freq bonus 11). The RNG hath decreed that this item was generated more often: goldspell helmet (precious helmet, freq bonus 5). The RNG hath decreed that this item was generated more often: kokken ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: asterisk ((null), freq bonus 3). The RNG hath decreed that this item was generated more often: blood dragon scale mail ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: halite (white, freq bonus 6). The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 59). The RNG hath decreed that this item was always generated cursed: banking gloves (paper gloves). The RNG hath decreed that this item was always generated cursed: rose whip ((null)). The RNG hath decreed that this item was always generated cursed: chain mail ((n{^Tull)). The RNG hath decreed that this item was always generated cursed: hybridization (REAL MEN PLAY THE EVILVARIANT HYBRID RACE). The RNG hath decreed that this item was always generated cursed: ESP (muddy). The RNG hath decreed that this item was always generated cursed: robe of protection (blue robe). The RNG hath decreed that this item was always generated cursed: wonder helmet (weeping helmet). The RNG hath decreed that this item was always generated cursed: mana battery (gloaming). The RNG hath decreed that this item was always generated cursed: wine (violet-red). The RNG hath decreed that this item was always generated cursed: amulet of the RNG (autocursing). The RNG hath decreed that this trap was always invisible: water tunnel trap. The RNG hath decreed that this trap was generated more often: cryptfloor trap (freq bonus 6). Trap randomization happened for 1 in 168 tra{^~ps. Next attribute increase check would have come at turn 1141. Strength training was 0. Dexterity training was 0. Wisdom training was 1. Constitution training was 0. Your sanity was 0. You were level-drain resistant. You were acid resistant. You had not decided on your sexuality yet. You were prevented from having disintegration resistance (0). You had infravision. You had 1500 points of nutrition remaining. You had reflection. Your luck was zero. You had spell retention for remembering 100 spells. You could not have safely prayed (871). You survived. --More--|^e=----------|.......@d.||.........#|-----------[Tkirkby the Oozer ] St8 Dx8 Co12 In17 Wi6 Ch6 AciAurFemCha Dlvl:1 $0 HP 15(15)  Pw 17(17)  AC7 Exp1 T1 Do you want to see your discoveries? [ynq] (n) |^kn Discoveries  Weapons quarterstaff (staff) Scrolls scroll of identify (WEAR A SHEMAGH IN THE DESERT) scroll of healing (PARASITARY) scroll of mana (KAPOW) scroll of phase door (ABSOLUTELY 0 CHANCE) scroll of standard id (2018 SLEX WORLD CHAMPION IS TARIRU) scroll of cure (AMY MANAGED TO DRIVE RECLUSE INSANE BY MAKING SLEX) scroll of heal other (SMOKING KILLS) * scroll of extra healing (SHOW THE FUCKING STATUS ALREADY) * scroll of greater mana restoration (ZESE PLASHCH) Spellbooks spellbook of acid sphere (red-hot) spellbook of acid stream (commanded) Potions potion of gain energy (laurel) potion of oil (black) Rings ring of searching (turquoise) Wands |^kh wand of acid (plutonium) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)(end) |^)[Tkirkby the Oozer ] St8 Dx8 Co12 In17 Wi6 Ch6 AciAurFemCha Dlvl:1 $0 HP 15(15)  Pw 17(17)  AC7 Exp1 T1 Do you want an account of creatures vanquished? [ynq] (n) n Vanquished creatures:  0 acid hound pups (1 created) 0 destructomondaines (1 created)  2 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--|^]Do you want to see your conduct? [ynq] (n) |^;aFn Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--|^Goodbye tkirkby the Acid Mage... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 15 hit points when you quit.--More--|^E