@^6I Player: tkirkby Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2020-04-22.19:21:36.ttyrec Time: (1587583296) Wed Apr 22 19:21:36 2020 @^WvcThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Restoring save file...@^u @^z #[Tkirkby the Exile ] St8 Dx7 Co6 In10 Wi6 Ch5 BinRusFemCha+R Dlvl:1 $0 HP 13(13)  Pw 6(6)  AC6 Exp1 T1 You return to level 1 in The Dungeons of Doom.--More--A^@J---f@+..|[Tkirkby the Exile ] St8 Dx7 Co6 In10 Wi6 Ch5 BinRusFemCha+R Dlvl:1 $0 HP 13(13)  Pw 6(6)  AC6 Exp1 T1 Hello tkirkby, the randomizer rusmot Binder, welcome back to SlashEMExtended![Tkirkby the Exile ] St8 Dx7 Co6 In10 Wi6 Ch5 BinRusFemCha+R  13(13)  Pw 6(6)  AC6 Exp1 T1 Be careful! New moon tonight.B^} Weapons a - an uncursed rustproof +1 broadsword (weapon in hand) {30} Armor b - an uncursed +1 scale mail (being worn) {100} Comestibles c - 2 uncursed food rations {0} d - 2 uncursed tripe rations {0} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} j - an uncursed scroll of heal other {0}(end) E^ A [Tkirkby the Exile ] St8 Dx7 Co6 In10 Wi6 Ch5 BinRusFemCha+R  13(13)  Pw 6(6)  AC6 Exp1 T1 E^&=Beware, there will be no return! Still climb? [yn] (n) G^Gy[Tkirkby the Exile  13(13)  Pw 6(6) ---f@+..|[Tkirkby the Exile ] St8 Dx7 Co6 In10 Wi6 Ch5 BinRusFemCha+R Dlvl:1 $0 HP 13(13)  Pw 6(6)  AC6 Exp1 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) G^ߞn Weapons a - an uncursed rustproof +1 broadsword (weapon in hand) {30} Armor b - an uncursed +1 scale mail (being worn) {100} Comestibles c - 2 uncursed food rations {0} d - 2 uncursed tripe rations {0} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} j - an uncursed scroll of heal other {0}(end) G^Do you want to see your attributes? [ynq] (n) H^ntnFinal Attributes: You had sinned. Your alignment was -8. Your max alignment was 10. You carried 0 sins. You could not have this property at all: improved vision. You could not have this property extrinsically: dimmopathy. You could not have this property intrinsically: technicality. Scroll identification only worked 100 times out of 170. Ring identification only worked 4 times out of 5. Amulet identification only worked 15 times out of 18. Implant identification only worked 1 times out of 11. Spellbook identification only worked 2 times out of 4. Tool identification only worked 5 times out of 6. Scroll drop chance was reduced to 74%. Ring drop chance was reduced to 75%. Wand drop chance was reduced to 84%. Amulet drop chance was reduced to 93%. Potion drop chance was reduced to 95%. Weapon drop chance was reduced to 60%. Tool drop chance was reduced to 92%. H^{t[23;1HFood drop chance was reduced to 91%. Shop item generation was reduced to 58%. Concealing monsters were spawned underneath items 70% of the time only. Monster death drops spawned with only 95% chance. The following skill was limited to expert proficiency: techniques. The following skill became untrainable if you tried to train it too early: devices (turn 7). The following skill couldn't be trained before a certain turn number is reached: crossbow (turn 50310). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 25872. Monster spawn increase had reached its maximum at turn 244437. In this game, Eevee's evolution was flareon. Your limit for ascension was at turn 435292. The monster class that cannot be genocided was wraith. The monster species that was spawned more often:H^qu preregistered shambled (freq bonus 36). The monster species that was spawned more often: hoplite halter (freq bonus 4). The monster species that was spawned more often: skeletal mount (freq bonus 2). The monster species that was spawned more often: vehemence humme (freq bonus 12). The monster species that was spawned more often: unhealthy stalk (freq bonus 6). The monster species that was spawned more often: cheese force patch (freq bonus 2). The monster species that was spawned more often: psychic mold (freq bonus 4). The monster species that was spawned more often: Sierra (freq bonus 2). The monster species that was spawned more often: lava grue (freq bonus 12). The monster species that was spawned more often: squeakati (freq bonus 12). The monster species that was spawned more often: plasma hound (freq bonus 6). The monster species that was spawned more often: dirty mra (freq bonus 16). The monster species that was spawnedH^yu more often: black chameleon (freq bonus 5). The monster species that was spawned more often: bashgul (freq bonus 3). The monster species that was spawned more often: lichen (freq bonus 28). --More--The monster species that was spawned more often: Countess Bathory (freq bonus 12). The monster species that was spawned more often: dancing dragon (freq bonus 2). The monster species that was spawned more often: real venom monster (freq bonus 8). The monster species that was spawned more often: eight of hearts (freq bonus 4). The monster species that was spawned more often: sow-stupid father that is really batshit crazy (freq bonus 6). The monster trait that was more common: monsters that mew (freq bonus 1). The monster trait that was more common: monsters that never move (freq bonus 2). The monster species that was never randomly spawned: gruw permamimic. The monsterH^v species that was never randomly spawned: corrosludge golem. The monster species that was never randomly spawned: primed endured quatrain torpidity. The monster species that was never randomly spawned: anaconda. The monster species that was never randomly spawned: arvt lich. The monster species that was never randomly spawned: fake coins. The monster species that was never randomly spawned: two of hearts. The monster species that was never randomly spawned: ivy fellating. The monster species that was never randomly spawned: Grey-elf. The monster species that was never randomly spawned: dorian. The monster class that was always generated with extra speed: giant humanoid. The RNG hath decreed that this item was never generated: see invisible (magenta). The RNG hath decreed that this item was never generated: amulet of swimming (watery). The RNG hath decreed that this item was never generated: silk mail ((null)). The RNG hH^vath decreed that this item was never generated: anti caster cloak (second-hand cloak). The RNG hath decreed that this item was never generated: increase max hitpoints (vanishing). The RNG hath decreed that this item was never generated: white dragon scales ((null)). The RNG hath decreed that this item was never generated: moonstone (white). The RNG hath decreed that this item was never generated: bricklayer bar ((null)). The RNG hath decreed that this item was never generated: mood (ridged). The RNG hath decreed that this item was never generated: damage meter stone (gray). The RNG hath decreed that this item was generated more often: sensor cloak (minded cloak, freq bonus 34). The RNG hath decreed that this item was generated more often: bikini (fleecy-colored cloak, freq bonus 29). The RNG hath decreed that this item was generated more often: flame sphere (canvas, freq bonus 7). ^w2;1HThe RNG hath decreed that this item was generated more often: elysium hostage chain ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: fear (rusty, freq bonus 14). The RNG hath decreed that this item was generated more often: maximum damage stone (gray, freq bonus 21). The RNG hath decreed that this item was generated more often: trap revealing (elysium, freq bonus 26). The RNG hath decreed that this item was generated more often: display loss stone (gray, freq bonus 8). The RNG hath decreed that this item was generated more often: uncalled stone (gray, freq bonus 6). The RNG hath decreed that this item was generated more often: transistor (three-wired thing, freq bonus 13). The RNG hath decreed that this item was generated more often: speed monster (brass, freq bonus 2). The RNG hath decreed that this item was generated more often: poker stick ((null), freq bonus 8). The RNG hath decreed that this item was H^wgenerated more often: silver gauntlets (even pair of gloves, freq bonus 10). The RNG hath decreed that this item was generated more often: amulet of second chance (tetraedrical, freq bonus 9). The RNG hath decreed that this item was generated more often: dragon horned headpiece (headpiece, freq bonus 9). The RNG hath decreed that this item was generated more often: nano pole ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: sia boots (princess pumps, freq bonus 10). The RNG hath decreed that this item was generated more often: egoism (ITS ALL MINE, freq bonus 4). The RNG hath decreed that this item was generated more often: implant of your momma (sniffer, freq bonus 6). The RNG hath decreed that this item was generated more often: amulet versus curses (attractive, freq bonus 2). The RNG hath decreed that this item class was generated more often: Weapons (H^Yxfreq bonus 92). The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 51). The RNG hath decreed that this item was always generated cursed: holy shield (god-given). --More--H^The RNG hath decreed that this item was always generated cursed: techout stone (gray). The RNG hath decreed that this item was always generated cursed: plain dragon scales ((null)). The RNG hath decreed that this item was always generated cursed: flicker strip stone (gray). The RNG hath decreed that this item was always generated cursed: cure blindness (TIRACLE RAMICAL RELRAMI LUE). The RNG hath decreed that this item was always generated cursed: bulky mithril ball ((null)). The RNG hath decreed that this item was always generated cursed: gas grenade ((null)). The RNG hath decreed that this item was always generated cursed: mountains (VERY FUNNY FACIAL EXPRESSION). The RNG hath decreed that this item was always generated cursed: flying boots (battle boots). The RNG hath decreed that this item was always generated cursed: cure sickness (indigo). The RNG hath decreed that this trap was always invisible: kop cube. The RNG hath decreed that tH^his trap was generated more often: hybrid trap (freq bonus 3). Trap randomization happened for 1 in 452 traps. Traps were spawned invisible 1 times in 41. Traps were extra hard to find 3% of the time. Next attribute increase check would have come at turn 1182. Strength training was 0. Dexterity training was 0. Wisdom training was -1. Constitution training was 0. Your sanity was 0. You were cold resistant. You had not decided on your sexuality yet. You were prevented from having a sight bonus (0). You were prevented from having dimmopathy (0). You had 1500 points of nutrition remaining. Your luck was zero. You had spell retention for remembering 30 spells. You could not have safely prayed (103). You survived. --More-----f@+H^9..|[Tkirkby the Exile ] St8 Dx7 Co6 In10 Wi6 Ch5 BinRusFemCha+R Dlvl:1 $0 HP 13(13)  Pw 6(6)  AC6 Exp1 T1 Do you want to see your discoveries? [ynq] (n) n Discoveries  Scrolls scroll of healing (C00000000000000000000000000005) scroll of mana (FLEECY COLORS ARE A FEATURE OF SLASHEM EXTENDED) scroll of phase door (ELF EXPLODE WHEN FALL) scroll of standard id (RISE DEFENCE BY FOGET ALL THE MOMENLOWERED HITING BY) scroll of cure (BUGNOSE) scroll of heal other (FIRE IN THE ASS HOLE) * scroll of extra healing (STUNT PROTECTED HAS NO SUPESTATE) * scroll of greater mana restoration (SYMANTEC KILLS RANSOM ISDA) Venoms * blinding venom (splash of venom)H^Hn * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)(end) Do you want an account of creatures vanquished? [ynq] (n) n Vanquished creatures:  0 ants (1 created) 0 kittens (1 created) 0 fast mimickers (1 created) 0 nibble worms (1 created) 0 infernals (1 created)  5 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--H^=Do you want to see your conduct? [ynq] (n) H^mn Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0. You saved the game 1 time.--More--H^ The kitten can't follow you into the Black Market. Goodbye tkirkby the Binder... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 13 hit points when you escaped.--More--