*˜Ÿ^zlÎ Player: tkirkby Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2020-04-22.01:04:42.ttyrec Time: (1587517482) Wed Apr 22 01:04:42 2020 *˜Ÿ^žl *˜Ÿ^V¡ŸThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] y*˜Ÿ^E§-------------------------------|...............................|...{......................@...||..........................d....|..............................|...-----------------------------------[Tkirkby the Cooler ] St6 Dx15 Co16 In11 Wi8 Ch5 IceChiFemNeu Dlvl:1 $0 HP 17(17)  Pw 16(16)  AC4 Exp1 T1  It is written in the Book of Frost:  After the Creation, the cruel god Moloch rebelled *˜Ÿ^Õ¨ against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Frost seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Cooler, have been heralded from birth as the instrument of Frost. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Frost!--More--+˜Ÿ^D« NHello tkirkby, welcome to SlashEMExtended! You are a neutral female chiropteric Ice Mage.--More--.˜Ÿ^44You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--/˜Ÿ^‘. Message of the day: This is a bleeding-edge development version of SLEX. Playtesters are welcome. You can help me in particular by playing the new roles and races that have been added lately. If you encounter any bugs or weirdness while playing, please notify me, the best way of contacting me is via the #em.slashem.me IRC channel (Freenode). --Amy--More--/˜Ÿ^c / [Tkirkby the Cooler ] St6 Dx15 Co16 In11 Wi8 Ch5 IceChiFemNeu  17(17)  Pw 16(16)  AC4 Exp1 T1 Be careful! New moon tonight.0˜Ÿ^öi \ Choose which spell to cast   Name Level Category Fail Memory a - freeze sphere 1 + matter 3% 100% b - cone of cold 5 + matter 95% 400% c - slow monster 2 + enchant 3% 100%(end) 2˜Ÿ^£?H[Tkirkby the Cooler ] St6 Dx15 Co16 In11 Wi8 Ch5 IceChiFemNeu  17(17)  Pw 16(16)  AC4 Exp1 T1 2˜Ÿ^s¼  Weapons a - a blessed +1 quarterstaff (weapon in foreclaws) {16} Armor b - an uncursed +0 studded leather armor (being worn) {80} Comestibles c - 2 uncursed food rations {0} Scrolls e - an uncursed finalized scroll of regular material {0} k - 5 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} p - an uncursed scroll of heal other {0} Spellbooks h - a blessed spellbook of freeze sphere (0:3) {0} i - a blessed finalized spellbook of cone of cold (0:2) {0} j - a blessed finalized spellbook of slow monster (5:5) {0} Potions d - an uncursed potion of object detection {0} Rings g - a2˜Ÿ^ƒ¼ ‡n uncursed ring of fire resistance {0} Wands f - an uncursed wand of cold (0:0) {0}(end) 4˜Ÿ^«û  [Tkirkby the Cooler ] St6 Dx15 Co16 In11 Wi8 Ch5 IceChiFemNeu Dlvl:1 $0 HP 17(17)  Pw 16(16)  AC4 Exp1 T1 [Tkirkby the Cooler ] St6 Dx15 Co16 In11 Wi8 Ch5 IceChiFemNeu  17(17)  Pw 16(16)  AC4 Exp1 T1 4˜Ÿ^Þ=Beware, there will be no return! Still climb? [yn] (n) 4˜Ÿ^»$ y[Tkirkby the Cooler  17(17)  Pw 16(16) -------------------------------|...............................|...{......................@...||..........................d....|..............................|...-----------------------------------[Tkirkby the Cooler ] St6 Dx15 Co16 In11 Wi8 Ch5 IceChiFemNeu Dlvl:1 $0 HP 17(17)  Pw 16(16)  AC4 Exp1 T1 [24˜Ÿ^Ê$ H5;1HDo you want your possessions identified? DYWYPI? [ynq] (n) 4˜Ÿ^%î n Weapons a - a blessed +1 quarterstaff (weapon in foreclaws) {16} Armor b - an uncursed +0 studded leather armor (being worn) {80} Comestibles c - 2 uncursed food rations {0} Scrolls e - an uncursed finalized scroll of regular material {0} k - 5 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} p - an uncursed scroll of heal other {0} Spellbooks h - a blessed spellbook of freeze sphere (0:3) {0} i - a blessed finalized spellbook of cone of cold (0:2) {0} j - a blessed finalized spellbook of slow monster (5:5) {0} Potions d - an uncursed potion of object detection {0} Rings[22;1514˜Ÿ^:î ‘H g - an uncursed ring of fire resistance {0} Wands f - an uncursed wand of cold (0:0) {0}(end) 5˜Ÿ^ß|Z [Tkirkby the Cooler ] St6 Dx15 Co16 In11 Wi8 Ch5 IceChiFemNeu Dlvl:1 $0 HP 17(17)  Pw 16(16)  AC4 Exp1 T1 Do you want to see your attributes? [ynq] (n) 5˜Ÿ^nFinal Attributes: You had strayed. Your alignment was -3. Your max alignment was 10. You carried 0 sins. Potion identification only worked 3 times out of 7. Ring identification only worked 4 times out of 17. Amulet identification only worked 15 times out of 16. Implant identification only worked 1 times out of 48. Wand identification only worked 3 times out of 7. Armor identification only worked 15 times out of 21. Spellbook identification only worked 2 times out of 9. Tool identification only worked 5 times out of 10. Scroll drop chance was reduced to 64%. Wand drop chance was reduced to 78%. Potion drop chance was reduced to 88%. Weapon drop chance was reduced to 88%. Tool drop chance was reduced to 97%. Concealing monsters were spawned underneath items 90% of the time only. Monster death drops spawned with only 73% chance. The following skill could not be 5˜Ÿ^ŠÀtrained at all: spear. The following skill was trained at half the usual rate: gun control. The following skill was trained at one fifth the usual rate: general combat. The following skill was limited to skilled proficiency: memorization. The following skill was limited to expert proficiency: polymorphing. The following skill became untrainable if you tried to train it too early: club (turn 1). The following skill became untrainable if you tried to train it too early: devices (turn 2345). The following skill became untrainable after a while: occult spells (turn 61050). The following skill couldn't be trained before a certain turn number is reached: javelin (turn 54071). Number of artifacts generated was 1. Number of fake artifacts generated was 1. Monster spawn increase would have started at turn 43236. Monster spawn increase had reached its maximum at turn 2659325˜Ÿ^Š. In this game, Eevee's evolution was espeon. Your limit for ascension was at turn 2524368. The monster class that cannot be genocided was golem. The monster species that was spawned more often: young adult cancel dragon (freq bonus 4). The monster species that was spawned more often: stigmata okayed (freq bonus 2). The monster species that was spawned more often: brown icky thing (freq bonus 4). The monster species that was spawned more often: dino of the destruction (freq bonus 15). The monster species that was spawned more often: hungry mushroom (freq bonus 48). The monster species that was spawned more often: mythologically briar (freq bonus 4). The monster species that was spawned more often: chalkatrice (freq bonus 40). The monster species that was spawned more often: heel demon (freq bonus 16). The monster species that was spawned more often: wrinkled hygroscopic placental (freq bonus 9). The monster species that5˜Ÿ^™º was spawned more often: isengard supplier (freq bonus 4). The monster species that was spawned more often: hahaha growth (freq bonus 9). The monster species that was spawned more often: nonforfeiture scurrying (freq bonus 16). The monster species that was spawned more often: disgusting colony (freq bonus 4). The monster species that was spawned more often: potterer laceier (freq bonus 6). --More--5˜Ÿ^›The monster species that was spawned more often: teleported shaman (freq bonus 8). The monster species that was spawned more often: sanoid (freq bonus 2). The monster species that was spawned more often: baby draken (freq bonus 4). The monster species that was spawned more often: obverting rimier ployed scorpion (freq bonus 4). The monster species that was spawned more often: fast shoggoth (freq bonus 6). The monster species that was spawned more often: barraging deductively (freq bonus 6). The monster trait that was more common: monsters that growl (freq bonus 1). The monster trait that was more common: monsters that are humanoid (freq bonus 8). The monster trait that was more common: monsters that count as bats (freq bonus 2). The monster trait that was more common: monsters whose attacks cause slippery fingers (freq bonus 2). The monster trait that was more common: monsters that are mindless (freq bonus 2). The monster trait tha5˜Ÿ^(›Àt was more common: monsters that need a pick-axe for tunneling (freq bonus 4). The monster trait that was more common: monsters who deal random screwup damage (freq bonus 1). The monster trait that was more common: monsters whose attacks increase the sin counter (freq bonus 5). The monster species that was never randomly spawned: kappa. The monster species that was never randomly spawned: turner moss. The monster species that was never randomly spawned: eight of spades. The monster species that was never randomly spawned: hardcore kobold. The monster species that was never randomly spawned: dwarf zombie. The monster species that was never randomly spawned: adult glowing dragon. The monster species that was never randomly spawned: Alexia's plateau sneaker. The monster species that was never randomly spawned: bannik. The monster species that was never randomly spawned: qui5˜Ÿ^œckling queen. The monster species that was never randomly spawned: bullfinch portray. The monster class that was always generated with extra speed: humanoid. The RNG hath decreed that this item was never generated: ESP (muddy). The RNG hath decreed that this item was never generated: stone of vulnerability (gray). The RNG hath decreed that this item was never generated: dark magic whistle (whistle). The RNG hath decreed that this item was never generated: long pointy heels (worn-out sneakers). The RNG hath decreed that this item was never generated: heavy attack (grindstone). The RNG hath decreed that this item was never generated: egoist cloak (prolo cloak). The RNG hath decreed that this item was never generated: leveling gloves (tar gloves). The RNG hath decreed that this item was never generated: warping (zone-specific). The RNG hath decreed that this item was never generated: guisarme (pruning hook). The RNG hath decreed 5˜Ÿ^"œÀthat this item was never generated: insect squasher ((null)). The RNG hath decreed that this item was generated more often: status stone (gray, freq bonus 18). The RNG hath decreed that this item was generated more often: rocket ((null), freq bonus 28). The RNG hath decreed that this item was generated more often: paralysis (automatic, freq bonus 14). The RNG hath decreed that this item was generated more often: stick of dynamite (red stick, freq bonus 15). The RNG hath decreed that this item was generated more often: non-seeing stone (gray, freq bonus 7). The RNG hath decreed that this item was generated more often: filler cloak (mantle of coat, freq bonus 58). The RNG hath decreed that this item was generated more often: superior material (EVEN RUBYNUS AND ADAMANTIUM ARENT THAT GOOD, freq bonus 20). The RNG hath decreed that this item was generated more often: unstable stethoscope ((null),5˜Ÿ^>Š freq bonus 21). The RNG hath decreed that this item was generated more often: warning (diamond, freq bonus 6). The RNG hath decreed that this item was generated more often: food ration ((null), freq bonus 16). The RNG hath decreed that this item was generated more often: freeze sphere (hardcover, freq bonus 15). The RNG hath decreed that this item was generated more often: stun self (trembling, freq bonus 8). The RNG hath decreed that this item was generated more often: pancake ((null), freq bonus 13). The RNG hath decreed that this item was generated more often: cloak of angriness (blinking cloak, freq bonus 2). The RNG hath decreed that this item was generated more often: gain intelligence (plain, freq bonus 5). The RNG hath decreed that this item was generated more often: swap position (displacing, freq bonus 8). --More--5˜Ÿ^‘The RNG hath decreed that this item was generated more often: light (glass, freq bonus 2). The RNG hath decreed that this item was generated more often: disintegration (stable, freq bonus 16). The RNG hath decreed that this item was generated more often: gain level (leveled, freq bonus 2). The RNG hath decreed that this item was generated more often: sound effect stone (gray, freq bonus 9). The RNG hath decreed that this item class was generated more often: Gems (freq bonus 29). The RNG hath decreed that this item was always generated cursed: elven arrow (runed arrow). The RNG hath decreed that this item was always generated cursed: heavy gold ball ((null)). The RNG hath decreed that this item was always generated cursed: book stone (gray). The RNG hath decreed that this item was always generated cursed: droven dagger (obsidian dagger). The RNG hath decreed that this item was always generated cursed: icky blade ((null)). The RNG hath decr5˜Ÿ^šÀeed that this item was always generated cursed: amethyst dragon scales ((null)). The RNG hath decreed that this item was always generated cursed: fire stick ((null)). The RNG hath decreed that this item was always generated cursed: parasol ((null)). The RNG hath decreed that this item was always generated cursed: voulge (pole cleaver). The RNG hath decreed that this item was always generated cursed: lance ((null)). The RNG hath decreed that this trap was always invisible: boss trap. The RNG hath decreed that this trap was generated more often: nemesis trap (freq bonus 27). Trap randomization happened for 1 in 33 traps. Traps were spawned invisible 1 times in 88. Traps were extra hard to find 4% of the time. Next attribute increase check would have come at turn 821. Strength training was 0. Dexterity training was 0. Wisdom training was -2. Constitutio5˜Ÿ^n“n training was 0. Your sanity was 0. You were cold resistant. You had not decided on your sexuality yet. You had 1500 points of nutrition remaining. You could fly. You had echolocation. Your luck was zero. You had spell retention for remembering 100 spells. You could not have safely prayed (837). You survived. --More--5˜Ÿ^„Ò ¥-------------------------------|...............................|...{......................@...||..........................d....|..............................|...-----------------------------------[Tkirkby the Cooler ] St6 Dx15 Co16 In11 Wi8 Ch5 IceChiFemNeu Dlvl:1 $0 HP 17(17)  Pw 16(16)  AC4 Exp1 T1 Do you want to see your discoveries? [ynq] (n) 6˜Ÿ^ËÅn Discoveries  Weapons quarterstaff (staff) Scrolls scroll of regular material (BURRRP) scroll of healing (ULTRASLOWASS) scroll of mana (V RATE RISE BY DISTURB) scroll of phase door (PLEBHACK NOW WITH SAVESTATES) scroll of standard id (TERRA ZOMBIES HAVE THE WRONG COLOR) scroll of cure (STUNT PROTECTED HAS NO SUPESTATE) scroll of heal other (KOMALA KATARA JUTA DHERAI KHATARANAKA CHAN) * scroll of extra healing (BORING BUT OPTIMAL) * scroll of greater mana restoration (WE WANT TO SWOON OVER THE GIRL TURN SHOES) Spellbooks spellbook of freeze sphere (heavenly) spellbook of cone of cold (origami) spellbook of slow monster (dental) Potions potion of object detection (aquamarine) Rings ri6˜Ÿ^ÝÅvng of fire resistance (agate) Wands wand of cold (radioactive) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)(end) 6˜Ÿ^a~ «[Tkirkby the Cooler ] St6 Dx15 Co16 In11 Wi8 Ch5 IceChiFemNeu Dlvl:1 $0 HP 17(17)  Pw 16(16)  AC4 Exp1 T1 Do you want an account of creatures vanquished? [ynq] (n) 7˜Ÿ^ís&n Vanquished creatures:  0 winter wolf cubs (1 created) 0 clubbelgoblins (1 created)  2 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--7˜Ÿ^Cp ¨Do you want to see your conduct? [ynq] (n) 8˜Ÿ^É#Fn Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--9˜Ÿ^„)ìThe winter wolf cub can't follow you into the Black Market. Goodbye tkirkby the Ice Mage... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 17 hit points when you escaped.--More--