˜Ÿ^&]Ī Player: tkirkby Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2020-04-22.01:04:26.ttyrec Time: (1587517466) Wed Apr 22 01:04:26 2020 ˜Ÿ^K]3 13 [13] ˜Ÿ^ŸThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] y˜Ÿ^—¶3@˜Ÿ^Į·[Tkirkby the Wiseguy ] St8 Dx8 Co6 In9 Wi4 Ch14 LadSliFemCha+I Dlvl:1 $300 HP 15(15)  Pw 13(13)  AC10 Exp1 T1 Bli  It is written in the Book of Arsene Lupin:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Arsene Lupin seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Wiseguy, have been heralded from birth as the instrument of Arsene Lupin. You are des˜Ÿ^¹Õtined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Arsene Lupin!--More--˜Ÿ^Ü RHello tkirkby, welcome to SlashEMExtended! You are a chaotic female american slimy Ladiesman.--More--˜Ÿ^ˆ>[Tkirkby the Wiseguy ] St8 Dx8 Co6 In9 Wi4 Ch14 LadSliMalCha+I  15(15)  Pw 13(13)  AC10 Exp1 T1 Bli @˜Ÿ^VŃ wYou don't feel like being female! Be careful! New moon tonight.[Tkirkby the Wiseguy ] St8 Dx8 Co6 In9 Wi4 Ch14 LadSliMalCha+I  15(15)  Pw 13(13)  AC10 Exp1 T1 Bli @˜Ÿ^YØ xMessage of the day: This is a bleeding-edge development version of SLEX. Playtesters are welcome. You can help me in particular by playing the new roles and races that have been added lately. If you encounter any bugs or weirdness while playing, please notify me, the best way of contacting me is via the #em.slashem.me IRC channel (Freenode). --Amy--More--˜Ÿ^^R G You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More-- ˜Ÿ^¹½ § Hello tkirkby, welcome to SlashEMExtended! You are a chaotic female american slimy Ladiesman.[Tkirkby the Wiseguy ] St8 Dx8 Co6 In9 Wi4 Ch14 LadSliMalCha+I  15(15)  Pw 13(13)  AC10 Exp1 T1 Bli @"˜Ÿ^ł“ Weapons a - 2 uncursed +1 knives (wielded) {4} Armor f - a cursed +0 ruffled shirt (being worn) {5} g - an uncursed +0 fedora (being worn) {2} Scrolls j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} o - an uncursed scroll of heal other {0} Rings d - an uncursed -1 ring of adornment {0} e - an uncursed -1 ring of adornment {0} Tools h - an uncursed sack {5} i - a * uncursed pair of lenses {0} Gems b - 2 uncursed +0 diamonds {2} c - a blessed +0 diamond {1}(end) '˜Ÿ^gK [Tkirkby the Wiseguy ] St8 Dx8 Co6 In9 Wi4 Ch14 LadSliMalCha+I Dlvl:1 $300 HP 15(15)  Pw 13(13)  AC10 Exp1 T1 Bli [Tkirkby the Wiseguy ] St8 Dx8 Co6 In9 Wi4 Ch14 LadSliMalCha+I  15(15)  Pw 13(13)  AC10 Exp1 T1 Bli @(˜Ÿ^Ļ=Beware, there will be no return! Still climb? [yn] (n) (˜Ÿ^nŠVy[Tkirkby the Wiseguy  15(15)  Pw 13(13)  AC10 Exp1 T1 Bli @[Tkirkby the Wiseguy ] St8 Dx8 Co6 In9 Wi4 Ch14 LadSliMalCha+I Dlvl:1 $300 HP 15(15)  Pw 13(13)  AC10 Exp1 T1 Bli Do you want your possessions identified? DYWYPI? [ynq] (n) (˜Ÿ^ŹĄ —n Weapons a - 2 uncursed +1 knives (wielded) {4} Armor f - a cursed +0 ruffled shirt (being worn) {5} g - an uncursed +0 fedora (being worn) {2} Scrolls j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} o - an uncursed scroll of heal other {0} Rings d - an uncursed -1 ring of adornment {0} e - an uncursed -1 ring of adornment {0} Tools h - an uncursed sack {5} i - a * uncursed pair of lenses {0} Gems b - 2 uncursed +0 diamonds {2} c - a blessed +0 diamond {1}(end) )˜Ÿ^Æ0D [Tkirkby the Wiseguy ] St8 Dx8 Co6 In9 Wi4 Ch14 LadSliMalCha+I Dlvl:1 $300 HP 15(15)  Pw 13(13)  AC10 Exp1 T1 Bli The sack is empty.--More--)˜Ÿ^›„BDo you want to see your attributes? [ynq] (n) )˜Ÿ^A}nFinal Attributes: You were stridently aligned. Your alignment was 7. Your max alignment was 10. You carried 0 sins. You could not have this property at all: displacement. You could not have this property extrinsically: telepathy. You could not have this property intrinsically: dimmopathy. Scroll identification only worked 100 times out of 185. Amulet identification only worked 15 times out of 30. Implant identification only worked 1 times out of 3. Wand identification only worked 3 times out of 4. Spellbook identification only worked 2 times out of 7. Gem identification only worked 100 times out of 142. Tool identification only worked 5 times out of 6. Monsters only dropped their equipment with 89% chance. Book drop chance was reduced to 77%. Scroll drop chance was reduced to 98%. Amulet drop chance was reduced to 98%. Potion drop chance was reduced to 89%. A)˜Ÿ^P}Ąrmor drop chance was reduced to 73%. Food drop chance was reduced to 99%. Shop item generation was reduced to 42%. Concealing monsters were spawned underneath items 94% of the time only. The following skill could not be trained at all: attack spells. The following skill was trained at half the usual rate: two-weapon combat. The following skill was limited to basic proficiency: healing spells. The following skill became untrainable if you tried to train it too early: dart (turn 27). Sticky curses were more common by 23%. Heavy curses were more common by 51%. Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 91761. Monster spawn increase had reached its maximum at turn 206111. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 3460875. )˜Ÿ^¦~The monster class that cannot be genocided was nymph. The monster species that was spawned more often: Amandine (freq bonus 12). The monster species that was spawned more often: exhaling earthly (freq bonus 2). The monster species that was spawned more often: puttering recognized (freq bonus 2). The monster species that was spawned more often: porter block stalk (freq bonus 6). The monster species that was spawned more often: structure mummy (freq bonus 10). The monster species that was spawned more often: inventor of the elder priest (freq bonus 4). The monster species that was spawned more often: libbing limelighted (freq bonus 3). The monster species that was spawned more often: disaster (freq bonus 8). The monster species that was spawned more often: floating wort (freq bonus 9). The monster species that was spawned more often: mithril piercer (freq bonus 4). The monster species that was spawned more often: winged kraken l)˜Ÿ^²~Ąich (freq bonus 4). The monster species that was spawned more often: indigo warp patch (freq bonus 8). The monster species that was spawned more often: karmic stalk (freq bonus 18). --More--The monster species that was spawned more often: petty movanic deva (freq bonus 4). The monster species that was spawned more often: bright violet warp patch (freq bonus 4). The monster species that was spawned more often: Master Daemon (freq bonus 1). The monster species that was spawned more often: gomi soldier (freq bonus 4). The monster species that was spawned more often: chalkier unidirectional (freq bonus 3). The monster species that was spawned more often: blue sentai (freq bonus 4). The monster species that was spawned more often: giant white cave mouse (freq bonus 12). The monster trait that was more common: monsters whose attacks de-energize you (freq bonus 2). The )˜Ÿ^v€monster trait that was more common: monsters that can turn you to slime when eaten (freq bonus 1). The monster trait that was more common: monsters with death resistance (freq bonus 3). The monster trait that was more common: monsters whose attacks allow it to steal items (freq bonus 1). The monster trait that was more common: monsters whose attacks reduce your skill training (freq bonus 1). The monster trait that was more common: monsters that count as orc (freq bonus 6). The monster trait that was more common: monsters whose attacks dim you (freq bonus 2). The monster species that was never randomly spawned: envenomed lady. The monster species that was never randomly spawned: charmeleon. The monster species that was never randomly spawned: sand leaper. The monster species that was never randomly spawned: instill giant. The monster species that was never randomly spawned: gehrat. The monster species that was never randomly spawned: )˜Ÿ^‚€Ąeternal eye. The monster species that was never randomly spawned: warp fungus. The monster species that was never randomly spawned: bright beam. The monster species that was never randomly spawned: disenchantment hound. The monster species that was never randomly spawned: desert stalk. The RNG hath decreed that this item was never generated: heavy granite ball ((null)). The RNG hath decreed that this item was never generated: amethyst dragon scales ((null)). The RNG hath decreed that this item was never generated: orange spell stone (gray). The RNG hath decreed that this item was never generated: black dress ((null)). The RNG hath decreed that this item was never generated: elven broadsword (runed broadsword). The RNG hath decreed that this item was never generated: zoom shot crossbow ((null)). The RNG hath decreed that this item was never generated: stone dragon scale m)˜Ÿ^ķail ((null)). The RNG hath decreed that this item was never generated: trap creation (TOP SECRET DO NOT READ). The RNG hath decreed that this item was never generated: ancient arrow ((null)). The RNG hath decreed that this item was never generated: magicite crystal (blue). The RNG hath decreed that this item was generated more often: implant of ten thousand things (cross, freq bonus 13). The RNG hath decreed that this item was generated more often: stasis (moaning, freq bonus 10). The RNG hath decreed that this item was generated more often: cyanide (vermillion, freq bonus 19). The RNG hath decreed that this item was generated more often: iron shoes (hard shoes, freq bonus 61). The RNG hath decreed that this item was generated more often: protective gloves (english gloves, freq bonus 16). The RNG hath decreed that this item was generated more often: red double lightsaber (double lightsaber, freq bonus 6). The RNG hath decreed that this item)˜Ÿ^ųĄ was generated more often: partisan (vulgar polearm, freq bonus 16). The RNG hath decreed that this item was generated more often: summon sexy girl (girly, freq bonus 16). The RNG hath decreed that this item was generated more often: cyan spell stone (gray, freq bonus 2). The RNG hath decreed that this item was generated more often: cornuthaum (conical hat, freq bonus 14). The RNG hath decreed that this item was generated more often: starlit sky stone (gray, freq bonus 3). The RNG hath decreed that this item was generated more often: pole lantern ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: dwarvish roundshield (large round shield, freq bonus 12). The RNG hath decreed that this item was generated more often: cloak of escalation (cyan cloak, freq bonus 10). The RNG hath decreed that this item was generated more often: lootcut stone (gray, freq bonus 6))˜Ÿ^Yƒõ. The RNG hath decreed that this item was generated more often: implant of remorse (communal, freq bonus 6). The RNG hath decreed that this item was generated more often: magic resistance (dark, freq bonus 6). --More--)˜Ÿ^šzThe RNG hath decreed that this item was generated more often: invis walkers (steel toed boots, freq bonus 4). The RNG hath decreed that this item was generated more often: darkmode stone (gray, freq bonus 18). The RNG hath decreed that this item was generated more often: conflict (ruby, freq bonus 76). The RNG hath decreed that this item was always generated cursed: silver mace ((null)). The RNG hath decreed that this item was always generated cursed: colossus blade ((null)). The RNG hath decreed that this item was always generated cursed: black dragon scale shield (black dragonhide shield). The RNG hath decreed that this item was always generated cursed: satisfy hunger (cute). The RNG hath decreed that this item was always generated cursed: implant of nirvana (singing). The RNG hath decreed that this item was always generated cursed: banking gloves (paper gloves). The RNG hath decreed that this item was always generated cursed: locking (aluminu)˜Ÿ^ØzĄm). The RNG hath decreed that this item was always generated cursed: know enchantment (sky blue). The RNG hath decreed that this item was always generated cursed: boots of molasses (thigh boots). The RNG hath decreed that this item was always generated cursed: debugging (terminal). The RNG hath decreed that this trap was always invisible: magical device trap. The RNG hath decreed that this trap was generated more often: counterclockwise spin trap (freq bonus 3). Trap randomization happened for 1 in 652 traps. Traps were spawned invisible 1 times in 41. Traps were extra hard to find 24% of the time. Next attribute increase check would have come at turn 1186. Strength training was 0. Dexterity training was 0. Wisdom training was 1. Constitution training was 0. Your sanity was 0. You were cold resistant. You were sleep resistant. Yo)˜Ÿ^Ž{Su were shock resistant. You were poison resistant. You were acid resistant. You were immune to petrification. You were blinded (0). You had not decided on your sexuality yet. You were prevented from having displacement (0). You had 1500 points of nutrition remaining. You could survive without air. You were lucky (3). You had extra luck. Good luck did not time out for you. You had spell retention for remembering 40 spells. You could have safely prayed (196). You survived. --More--)˜Ÿ^FŠu@[Tkirkby the Wiseguy ] St8 Dx8 Co6 In9 Wi4 Ch14 LadSliMalCha+I Dlvl:1 $300 HP 15(15)  Pw 13(13)  AC10 Exp1 T1 Bli Do you want to see your discoveries? [ynq] (n) )˜Ÿ^ Ųn Discoveries  Amulets amulet of change (neutrally charged) Scrolls scroll of healing (GHOTI) scroll of mana (DINKIER MISDO MONOPOLIZATION WALLEYE) scroll of phase door (J00NETHACK) scroll of standard id (OH YOU ANNOYER) scroll of cure (MASKELLI EREKISIPHTHE IABEZEBYTH) scroll of heal other (ERIKISEPHEARARACHARAPHTHISKERA) * scroll of extra healing (THRASH EM EXTENDED WRESTLING COMPETITION) * scroll of greater mana restoration (ARCHENTECHTHA) Rings ring of adornment (steel) Tools sack (bag) Gems diamond (white) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom)[25;14)˜Ÿ^-Ų×2H * segfault venom (splash of venom)(end) [Tkirkby the Wiseguy ] St8 Dx8 Co6 In9 Wi4 Ch14 LadSliMalCha+I Dlvl:1 $300 HP 15(15)  Pw 13(13)  AC10 Exp1 T1 Bli Do you want an account of creatures vanquished? [ynq] (n) )˜Ÿ^/Ū%n Vanquished creatures:  0 mine giant rats (1 created) 0 thieving girls (1 created)  2 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--)˜Ÿ^¢KØDo you want to see your conduct? [ynq] (n) )˜Ÿ^6öFn Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--)˜Ÿ^J?Esruth can't follow you into the Black Market. Goodbye tkirkby the Ladiesman... You escaped from the dungeon with 12000 points,  3 diamonds (worth 12000 zorkmids), and 300 pieces of gold, after 1 move. You were level 1 with a maximum of 15 hit points when you escaped.--More--