k^ Player: tkirkby Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2020-04-21.21:55:10.ttyrec Time: (1587506110) Tue Apr 21 21:55:10 2020 k^geon   [max level 1]. 13 [13] 117 172 tkirkby-Alt-Met-Fem-Cha died in The Dungeons of Doom on level 3. Killed by a monster (insane survivor), while unconscious from rotten food. - [12] 118 169 asriel-Alt-Rod-Fem-Cha quit in The Dungeons of Doom on level 1. 19 [19] k^This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] yk^.................@....................................^m............................................ ...........^6H...... ............ .................................. ..^7m...[Tkirkby the Isolated Modder ] St4 Dx19 Co5 In4 Wi5 Ch3 CelCorFemCha Dlvl:1 $0 HP 11(11)  Pw 15(15)  AC-3 Exp1 T1 Bli  It is written in the Book of Your Insufferable Mother-In-Law:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your goddess Your Insufferable Mother-In-Law seeks to possess the Amulet, and with it to gain deserved ascendance ovk^ er the other gods.  You, a newly trained Isolated Modder, have been heralded from birth as the instrument of Your Insufferable Mother-In-Law. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Your Insufferable Mother-In-Law!--More--k^KHello tkirkby, welcome to SlashEMExtended! You are a chaotic female cortex Cellar Child.--More--k^4You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--k^\ ......Message of the day: This is a bleeding-edge development version of SLEX. Playtesters are welcome. You can help me in particular by playing the new roles and races that have been added lately. If you encounter any bugs or weirdness while playing, please notify me, the best way of contacting me is via the #em.slashem.me IRC channel (Freenode). --Amy--More--k^< ......[Tkirkby the Isolated Modder ] St4 Dx19 Co5 In4 Wi5 Ch3 CelCorFemCha  11(11)  Pw 15(15)  AC-3 Exp1 T1 Bli You try to feel what is lying here on the floor.There is a staircase up here.You feel here a wooden container {752}.Be careful! New moon tonight.@ k^W JBeware, there will be no return! Still climb? [yn] (n) k^y[Tkirkby the Isolated Modder  11(11)  Pw 15(15)  AC-3 Exp1 T1 Bli ............... ....@............ ..........^;5;7m......................................................^R38;5;7m.... ............. ........... ..... ......................^]3H.. ...............[Tkirkby the Isolated Modder ] St4 Dx19 Co5 In4 Wi5 Ch3 CelCorFemCha Dlvl:1 $0 HP 11(11)  Pw 15(15)  AC-3 Exp1 T1 Bli Do you want your possessions identified? DYWYPI? [ynq] (n) k^[A n Weapons a - a sticky cursed +3 quarterstaff (weapon in foreclaws) {16} Armor b - a heavily cursed -3 enchanted (of Team Nastytrap) mage plate mail (being worn) {200} Scrolls h - an uncursed scroll of teleportation {0} i - an uncursed finalized scroll of teleportation {0} n - 5 uncursed scrolls of healing {0} o - 4 uncursed scrolls of mana {0} p - 3 uncursed scrolls of phase door {0} q - 2 uncursed scrolls of standard id {0} r - an uncursed scroll of cure {0} s - an uncursed scroll of heal other {0} Spellbooks d - a blessed spellbook of frost (0:3) {0} e - a blessed finalized spellbook of water flame (0:4) {0} f - a blessed spellbook of healing (0:2) {0} g - a blessed finalized spellbook of jumping (0:2) {0} Potions c - 3 uncursed potionsk^tA 7 of healing {0} Rings j - an uncursed ring of cold resistance {0} Wands m - an uncursed wand of identify (0:5) {0} Tools k - an uncursed frost horn (0:1) {0} l - an uncursed charger {0}(end) k^;q[Tkirkby the Isolated Modder ] St4 Dx19 Co5 In4 Wi5 Ch3 CelCorFemCha Dlvl:1 $0 HP 11(11)  Pw 15(15)  AC-3 Exp1 T1 Bli Do you want to see your attributes? [ynq] (n) k^nFinal Attributes: You had transgressed. Your alignment was -23. Your max alignment was 10. You carried 0 sins. You could not have this property at all: half spell damage. Scroll identification only worked 100 times out of 122. Potion identification only worked 3 times out of 8. Ring identification only worked 4 times out of 15. Implant identification only worked 1 times out of 10. Armor identification only worked 15 times out of 28. Spellbook identification only worked 2 times out of 8. Gem identification only worked 100 times out of 101. Ring drop chance was reduced to 79%. Amulet drop chance was reduced to 89%. Implant drop chance was reduced to 80%. Weapon drop chance was reduced to 50%. Armor drop chance was reduced to 53%. Tool drop chance was reduced to 95%. Food drop chance was reduced to 97%. Shop item generation was reduced to 64%. Monster deak^th drops spawned with only 82% chance. The following skill was trained at half the usual rate: firearms. The following skill was limited to basic proficiency: healing spells. The following skill was limited to expert proficiency: dart. The following skill became untrainable after a while: bare-handed combat (turn 22216). The following skill couldn't be trained before a certain turn number is reached: lance (turn 20926). The following skill became harder to train at higher skill levels: knife. Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 64527. Monster spawn increase had reached its maximum at turn 125981. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 2575720. The monster class that cannot be genocided was piece of food. The monsterk^ class that was spawned more often: piece of food (freq bonus 4). The monster species that was spawned more often: crushing reconnecting (freq bonus 36). The monster species that was spawned more often: excommunicated plighting (freq bonus 7). The monster species that was spawned more often: black error (freq bonus 42). The monster species that was spawned more often: super vanishing point (freq bonus 6). The monster species that was spawned more often: Katharina (freq bonus 28). The monster species that was spawned more often: Lisa's block-heeled combat boot (freq bonus 18). The monster species that was spawned more often: crypto spider (freq bonus 32). The monster species that was spawned more often: anuban jackal (freq bonus 15). The monster species that was spawned more often: very thick girl (freq bonus 7). The monster species that was spawned more often: ghost holder (freq bonus 14). The monster species that was spawned more ofk^Nten: cellarer republicanism (freq bonus 18). The monster species that was spawned more often: nonexistence tipple (freq bonus 12). The monster species that was spawned more often: dissimilarity payola (freq bonus 22). The monster species that was spawned more often: gyarados (freq bonus 7). --More--k^όThe monster species that was spawned more often: christmas man (freq bonus 15). The monster species that was spawned more often: porter magic-colored fungus (freq bonus 20). The monster species that was spawned more often: shadow shape (freq bonus 22). The monster species that was spawned more often: overthrower lovebird tzarina (freq bonus 21). The monster species that was spawned more often: Yamatanoorochi (freq bonus 6). The monster species that was spawned more often: cocoon imp (freq bonus 5). The monster trait that was more common: monsters with a game-specific nastiness attack (freq bonus 8). The monster trait that was more common: monsters with disintegration resistance (freq bonus 4). The monster trait that was more common: monsters whose attacks heal you (freq bonus 3). The monster trait that was more common: monsters that have infravision (freq bonus 2). The monster trait that was more common: monsters that count as giant (freqk^، bonus 5). The monster trait that was more common: monsters that count as giant (freq bonus 2). The monster trait that was more common: monsters that are immune to non-silver weapons (freq bonus 1). The monster trait that was more common: monsters that have sting attacks (freq bonus 1). The monster trait that was more common: monsters whose attacks take you down a peg or two (freq bonus 1). The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 2). The monster species that was never randomly spawned: disbelieving potato. The monster species that was never randomly spawned: eight of diamonds. The monster species that was never randomly spawned: pain light. The monster species that was never randomly spawned: Tevildo, Prince of Cats. The monster species that was never randomly spawned: piercer. The monster species that was never rk^andomly spawned: sacramento slobbish. The monster species that was never randomly spawned: putrid chicken. The monster species that was never randomly spawned: inutile sharpened. The monster species that was never randomly spawned: plasma mold. The monster species that was never randomly spawned: covidilicious slime. The monster class that was always generated with extra speed: mummy. The RNG hath decreed that this item was never generated: disintegration beam (fuzzy). The RNG hath decreed that this item was never generated: katyusha (headpiece). The RNG hath decreed that this item was never generated: lenses ((null)). The RNG hath decreed that this item was never generated: moon axe (large silver axe). The RNG hath decreed that this item was never generated: amulet of depression (psychosomatic). The RNG hath decreed that this item was never generated: summon boss (MONST DOT C AINT BIG ENOUGH). The RNG hath decreed that this ik^tem was never generated: opal (white). The RNG hath decreed that this item was never generated: special shield ((null)). The RNG hath decreed that this item was never generated: orcish helm (iron skull cap). The RNG hath decreed that this item was never generated: dragon blood (perishable). The RNG hath decreed that this item was generated more often: sheaf of straw ((null), freq bonus 46). The RNG hath decreed that this item was generated more often: short blade ((null), freq bonus 193). The RNG hath decreed that this item was generated more often: nurse uniform (white dress, freq bonus 7). The RNG hath decreed that this item was generated more often: implant of cremation (tireless, freq bonus 34). The RNG hath decreed that this item was generated more often: dogshit boot ((null), freq bonus 45). The RNG hath decreed that this item was generated more often: pancake ((null), freq bonuk^s 3). The RNG hath decreed that this item was generated more often: darkmode stone (gray, freq bonus 7). The RNG hath decreed that this item was generated more often: speedbug stone (gray, freq bonus 32). The RNG hath decreed that this item was generated more often: simeout stone (gray, freq bonus 80). The RNG hath decreed that this item was generated more often: budo no sasu ((null), freq bonus 37). The RNG hath decreed that this item was generated more often: nonintrinsical stone (gray, freq bonus 3). The RNG hath decreed that this item was generated more often: helm of lawful (chain-aventailed helmet, freq bonus 6). The RNG hath decreed that this item was generated more often: implant of replenishing (hibernal, freq bonus 7). The RNG hath decreed that this item was generated more often: demonology (IA CTHULHU, freq bonus 5). --More--k^The RNG hath decreed that this item was generated more often: sane treble stone (gray, freq bonus 10). The RNG hath decreed that this item was generated more often: chocoegg ((null), freq bonus 12). The RNG hath decreed that this item was generated more often: silver short sword ((null), freq bonus 2). The RNG hath decreed that this item was generated more often: bionic cloak (avenger cloak, freq bonus 9). The RNG hath decreed that this item was generated more often: implant of galvanization (misunderstood, freq bonus 10). The RNG hath decreed that this item was generated more often: sound effect stone (gray, freq bonus 2). The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 83). The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 7). The RNG hath decreed that this item was always generated cursed: cure blindness (yellow). The RNG hath decreed that this item was always gek^nerated cursed: turquoise (green). The RNG hath decreed that this item was always generated cursed: straitjacket (long-sleeved jacket). The RNG hath decreed that this item was always generated cursed: self-willed heels (imaginary heels). The RNG hath decreed that this item was always generated cursed: water dragon scale shield (water dragonhide shield). The RNG hath decreed that this item was always generated cursed: cram ration ((null)). The RNG hath decreed that this item was always generated cursed: BFG ((null)). The RNG hath decreed that this item was always generated cursed: heretic cloak (godless cloak). The RNG hath decreed that this item was always generated cursed: cloak of luck negation (icky cloak). The RNG hath decreed that this item was always generated cursed: elven toga ((null)). The RNG hath decreed that this trap was always invisible: back to start trap. The RNk^G hath decreed that this trap was generated more often: rang call trap (freq bonus 2). Trap randomization happened for 1 in 495 traps. Traps were spawned invisible 1 times in 40. Traps were extra hard to find 25% of the time. Next attribute increase check would have come at turn 364. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. Your sanity was 0. You were sleep resistant. You were poison resistant. You were immune to petrification. You were blinded (0). You had the following problem: Your skill training is occasionally reduced. (0). You had the following problem: Your spells became blue. (83886080). You had not decided on your sexuality yet. You were prevented from having half spell damage (0). You leeched mana. You were aware of the presence of unsolid creatures. You were aware of the presence of creatures withoutk^& limbs. You had 1500 points of nutrition remaining. You could fly. You could survive without air. Your luck was zero. You had spell retention for remembering 200 spells. You could not have safely prayed (247). You survived. --More--k^4V...... ..............@.. ...............................^AV5;7m................................... ....... ..........^W41H... .......... ......... ...... ........... ..... ............k^W........[Tkirkby the Isolated Modder ] St4 Dx19 Co5 In4 Wi5 Ch3 CelCorFemCha Dlvl:1 $0 HP 11(11)  Pw 15(15)  AC-3 Exp1 T1 Bli Do you want to see your discoveries? [ynq] (n) k^n Discoveries  Weapons quarterstaff (staff) Scrolls scroll of teleportation (TFIRHCS EGILIEH) scroll of healing (CHUTZPAH) scroll of mana (SANTA CLAI) scroll of phase door (POP ELKCARC PANS) scroll of standard id (WINDING FIERCE TO ATTACK MESS ENEMY) scroll of cure (THERE ARE MORE BUGS) scroll of heal other (NO WONDERLAND QUOTE BUT ILL SMASH YOUR FINGERS) * scroll of extra healing (VINDOJ 7 AAP BAKAVAAS KAR RAHE HAIN) * scroll of greater mana restoration (HANDBOOKOFBREAD SMELLSINCUNABULUM CATALOGUEOFTHEASS) Spellbooks spellbook of frost (large) spellbook of water flame (swirling) spellbook of healing (locked) spellbook of jumping (fadeless) Potions potion of healing (moonshine) Ringsk^ ring of cold resistance (lighting) Wands wand of identify (embedded) Tools frost horn (horn) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)(end) k^5[Tkirkby the Isolated Modder ] St4 Dx19 Co5 In4 Wi5 Ch3 CelCorFemCha Dlvl:1 $0 HP 11(11)  Pw 15(15)  AC-3 Exp1 T1 Bli Do you want an account of creatures vanquished? [ynq] (n) k^mn Vanquished creatures:  0 slowlaines (1 created) 0 baby leprechauns (1 created) 0 little spiders (2 created) 0 monkeys (1 created)  5 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--k^M Do you want to see your conduct? [ynq] (n) k^ Fn Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--k^8 Ugga-Ugga can't follow you into the Black Market. Goodbye tkirkby the Cellar Child... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 11 hit points when you escaped.--More--