‹3™^Š7Î Player: tkirkby Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2020-04-17.04:41:47.ttyrec Time: (1587098507) Fri Apr 17 04:41:47 2020 ‹3™^Ó;žThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] Œ3™^ºnChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Aklyst  d - an Altmer  e - an Amazon  f - an Anachronist  g - an Anachronounbinder  h - an Archeologist  i - an Artist  j - an Assassin  k - an Astronaut  l - an Augurer  m - a Barbarian  n - a Bard  o - a Binder  p - a Bleeder  q - a Bloodseeker  r - a Bosmer  s - a Bully  t - a Camperstriker  u - a Cartomancer  v - a Caveman/Cavewoman  w - a Cellar Child  x - a Chaos Sorceror  y - a Chevalier  z - a Combatant  A - a Convict  B - a Cook  C - a Courier  D - a Cracker  E - a Cruel Abuser  F - a Cyberninja  G - a Death Eater  H - a Demagogue  I - a Dissident  J - a Diver  K - a Doll Mistress  L - a Doom Marine  MŒ3™^$º  - a DQ Slime  N - a Dragonmaster  O - a Druid  P - a Drunk  Q - a Dunmer  R - an Electric Mage  S - an Elementalist  T - an Elph  U - an Emera  V - an Empath  W - an Erdrick (1 of 4)3™^e– X - a Failed Existence  Y - a Feat Master  Z - a Feminist  a - a Fencer  b - a Fighter  c - a Firefighter  d - a Fjorde  e - a Flame Mage  f - a Form Changer  g - a Foxhound Agent  h - a Gamer  i - a Gang Scholar  j - a Gangster  k - a Geek  l - a Genderstarist  m - a Gladiator  n - a Goff  o - a Goldminer  p - a Graduate  q - a Grenadonin  r - a Gunner  s - a Healer  t - a Hussy  u - an Ice Mage  v - an Intel Scribe  w - a Janitor  x - a Jedi  y - a Jester  z - a Justice Keeper  A - a Knight  B - a Korsair  C - a Kurwa  D - a Ladiesman  E - a Librarian  F - a Locksmith  G - a Lunatic  H - a Mahou Shoujo  I - a Mason  J - a Mastermind  K - a Medium  L - a Midget  M - a Mill Swallower  N - a Monk  O - a Murderer3™^v–Ï  P - a Musician  Q - a Mystic  R - a Necromancer  S - a Ninja  T - a Nobleman/Noblewoman  U - a Nuclear Physicist  V - an Occult Master (2 of 4)Ž3™^¶¹+Choosing Race Pick the race of your Lunatic   a - addict  b - aggravator  c - ak Thief is dead!  d - albae  e - alchemist  f - alien  g - american  h - amnesiac  i - ancient  j - ancipital  k - android  l - angbander  m - angel  n - aquarian  o - argonian  p - asgardian  q - asura  r - atlantean  s - aztpok  t - bacteria  u - bastard  v - batman  w - beacher  x - blait  y - borg  z - bossrusher  A - bover  B - breton  C - burninator  D - carthage  E - celtic  F - centaur  G - cerberus  H - chiquai  I - chiropteran  J - clockwork automaton  K - cockatrice  L - colorator  M - cortex  N - cupid  O - curser  P - dark seducer  Q - deathmold  R - deep elf  S - destabiliŽ3™^×¹kzer  T - developer  U - devil  V - dinosaur  W - dolgsman (1 of 5)3™^ œ X - doppelganger  Y - dorian  Z - dragon  a - drow  b - dryad  c - dufflepud  d - dunadan  e - duthol  f - dwarf  g - dynamo  h - egymid  i - elemental  j - elf  k - engchip  l - ent  m - erosator  n - evilvariant  o - expert  p - extravator  q - fairy  r - fawn  s - felid  t - fenek  u - fiend  v - frendian  w - fro  x - gastly  y - gavil  z - gelatinous cube  A - gerteut  B - giant  C - gnome  D - goauld  E - golden saint  F - golem  G - green slime  H - gremlin  I - greuro  J - grid bug  K - grouper  L - hallucinator  M - haxor  N - HC alien  O - hemi-doppelganger  P - hemophage  Q - herald  R - herbalist  S - heretic  T - hobbit  U - homicider  V - hound [523™^œ;1H(2 of 5)‘3™^£  W - hidden elf  X - human  Y - hypothermic  Z - illithid  a - immunizer  b - imp  c - imperial  d - incantifier  e - indraenian  f - inheritor  g - inka  h - insectoid  i - ironman  j - irritator  k - itaque  l - jabberwock  m - japura  n - java  o - jelly  p - khajiit  q - kobold  r - kop  s - koronst  t - leprechaun  u - levelscaler  v - levitator  w - lich  x - listener  y - lizardman  z - loli  A - lycanthrope  B - mactheist  C - magyar  D - maia  E - maymes  F - mazewalker  G - metal  H - mimic  I - minimalist  J - missingno  K - mongung  L - monkey  M - monster  N - moon elf  O - mould  P - mummy  Q - mushroom  R - myrkalfr  S - naga  T - nastinator  U - na‘3™^¸ vi (3 of 5)’3™^±a)+Use hybrid races? [yn] (n) ”3™^¯ÂÈnChoosing Gender Pick the gender of your metal Lunatic  m - male f - female * - Random ! - Quit(end) ”3™^M{F+Choosing Alignment Pick the alignment of your female metal Lunatic  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) •3™^[È+d--.--|.@.||..r||...|+...||.=.-----[Tkirkby the Howler ] St12 Dx12 Co15 In11 Wi11 Ch12 LunMetFemCha Dlvl:1 $0 HP 20(20)  Pw 7(7)  AC-13 Exp1 T1  It is written in the Book of Lycanthus:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator.[5;15•3™^vÈò1H Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Lycanthus seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Howler, have been heralded from birth as the instrument of Lycanthus. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Lycanthus!--More--–3™^Ôw GHello tkirkby, welcome to SlashEMExtended! You are a chaotic female metal Lunatic.--More--—3™^§º4You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--˜3™^ša Message of the day: This is a bleeding-edge development version of SLEX. Playtesters are welcome. You can help me in particular by playing the new roles and races that have been added lately. If you encounter any bugs or weirdness while playing, please notify me, the best way of contacting me is via the #em.slashem.me IRC channel (Freenode). --Amy--More--™3™^Bz/ [Tkirkby the Howler ] St12 Dx12 Co15 In11 Wi11 Ch12 LunMetFemCha  20(20)  Pw 7(7)  AC-13 Exp1 T1 The moon is waning tonight.™3™^z‹¾ <...r.@.You see here a * quartz ring {0}.[Tkirkby the Howler ] St12 Dx12 Co15 In11 Wi11 Ch12 LunMetFemCha  20(20)  Pw 7(7)  AC-13 Exp1 T3 ™3™^ž "There is a wall in the way![Tkirkby the Howler ] St12 Dx12 Co15 In11 Wi11 Ch12 LunMetFemCha  20(20)  Pw 7(7)  AC-13 Exp1 T3 š3™^¼"There is a wall in the way![Tkirkby the Howler ] St12 Dx12 Co15 In11 Wi11 Ch12 LunMetFemCha  20(20)  Pw 7(7)  AC-13 Exp1 T3 ›3™^L[Tkirkby the Howler ] St12 Dx12 Co15 In11 Wi11 Ch12 LunMetFemCha  20(20)  Pw 7(7)  AC-13 Exp1 T3 .@r=›3™^a[Tkirkby the Howler ] St12 Dx12 Co15 In11 Wi11 Ch12 LunMetFemCha  20(20)  Pw 7(7)  AC-13 Exp1 T3 @.œ3™^Y†[Tkirkby the Howler ] St12 Dx12 Co15 In11 Wi11 Ch12 LunMetFemCha  20(20)  Pw 7(7)  AC-13 Exp1 T4 .@œ3™^¼éh.@You see here a * quartz ring {0}.[Tkirkby the Howler ] St12 Dx12 Co15 In11 Wi11 Ch12 LunMetFemCha  20(20)  Pw 7(7)  AC-13 Exp1 T4 .rœ3™^}ƒ m - a * quartz ring {0}.[Tkirkby the Howler ] St12 Dx12 Co15 In11 Wi11 Ch12 LunMetFemCha  20(20)  Pw 7(7)  AC-13 Exp1 T4 3™^9x Weapons e - an uncursed +1 steel whip (weapon in foreclaw) {8} Armor a - a blessed +1 helm of steel (being worn) {20} b - an uncursed +1 pair of gauntlets of steel (being worn) {4} c - an uncursed +1 steel shield (being worn) {120} d - an uncursed very corroded +1 pair of kicking boots (being worn) {8} Comestibles f - 5 uncursed tripe rations {0} Scrolls g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} l - an uncursed scroll of heal other {0} Rings m - a * quartz ring {0}(end) Ÿ3™^ŸšÛ [Tkirkby the Howler ] St12 Dx12 Co15 In11 Wi11 Ch12 LunMetFemCha  20(20)  Pw 7(7)  AC-13 Exp1 T4 Ÿ3™^Ó,What do you want to read? [g-m or ?*] Ÿ3™^péqAs you read the scroll, it disappears.This is a standard identify scroll.--More-- 3™^›š What would you like to identify first?  Rings ('=') m - a * quartz ring {0}(end) ¡3™^˜:+¡3™^¡¾ ¤The ring resisted your identification attempt!m - a * uncursed quartz ring {0}.[Tkirkby the Howler ] St12 Dx12 Co15 In11 Wi11 Ch12 LunMetFemCha  20(20)  Pw 7(7)  AC-13 Exp1 T4 ¢3™^‘‰  Weapons e - an uncursed +1 steel whip (weapon in foreclaw) {8} Armor a - a blessed +1 helm of steel (being worn) {20} b - an uncursed +1 pair of gauntlets of steel (being worn) {4} c - an uncursed +1 steel shield (being worn) {120} d - an uncursed very corroded +1 pair of kicking boots (being worn) {8} Comestibles f - 5 uncursed tripe rations {0} Scrolls g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - an uncursed scroll of standard id {0} k - an uncursed scroll of cure {0} l - an uncursed scroll of heal other {0} Rings m - a * uncursed quartz ring {0}(end) ¤3™^K› Û [Tkirkby the Howler ] St12 Dx12 Co15 In11 Wi11 Ch12 LunMetFemCha  20(20)  Pw 7(7)  AC-13 Exp1 T4 ¥3™^×,What do you want to read? [g-m or ?*] ¥3™^1SqAs you read the scroll, it disappears.This is a standard identify scroll.--More--¥3™^û¹ £ What would you like to identify first?  Rings ('=') m - a * uncursed quartz ring {0}(end) ¦3™^95 +¦3™^ñä pm - a * uncursed ring of special effects {0}.[Tkirkby the Howler ] St12 Dx12 Co15 In11 Wi11 Ch12 LunMetFemCha  20(20)  Pw 7(7)  AC-13 Exp1 T5 ¨3™^Œ¡W Weapons e - an uncursed +1 steel whip (weapon in foreclaw) {8} Armor a - a blessed +1 helm of steel (being worn) {20} b - an uncursed +1 pair of gauntlets of steel (being worn) {4} c - an uncursed +1 steel shield (being worn) {120} d - an uncursed very corroded +1 pair of kicking boots (being worn) {8} Comestibles f - 5 uncursed tripe rations {0} Scrolls g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} k - an uncursed scroll of cure {0} l - an uncursed scroll of heal other {0} Rings m - a * uncursed ring of special effects {0}(end) ¨3™^áð h+ring of special effects - This is a ring. Color: bright cyan. Material: glass. Appearance: quartz. You can wear a maximum of two rings; they will often have some sort of magical effect if worn. Every worn ring will cause you to go hungry a little bit faster. Dropping a ring on a sink will cause it to disappear while providing you with a clue to its nature.--More--©3™^ÈB A ring that grants the magical effect of stun.[Tkirkby the Howler ] St12 Dx12 Co15 In11 Wi11 Ch12 LunMetFemCha  20(20)  Pw 7(7)  AC-13 Exp1 T5 ¬3™^ïÂW Weapons e - an uncursed +1 steel whip (weapon in foreclaw) {8} Armor a - a blessed +1 helm of steel (being worn) {20} b - an uncursed +1 pair of gauntlets of steel (being worn) {4} c - an uncursed +1 steel shield (being worn) {120} d - an uncursed very corroded +1 pair of kicking boots (being worn) {8} Comestibles f - 5 uncursed tripe rations {0} Scrolls g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} k - an uncursed scroll of cure {0} l - an uncursed scroll of heal other {0} Rings m - a * uncursed ring of special effects {0}(end) ¬3™^(h+ring of special effects - This is a ring. Color: bright cyan. Material: glass. Appearance: quartz. You can wear a maximum of two rings; they will often have some sort of magical effect if worn. Every worn ring will cause you to go hungry a little bit faster. Dropping a ring on a sink will cause it to disappear while providing you with a clue to its nature.--More--­3™^¸@B A ring that grants the magical effect of stun.[Tkirkby the Howler ] St12 Dx12 Co15 In11 Wi11 Ch12 LunMetFemCha  20(20)  Pw 7(7)  AC-13 Exp1 T5 ­3™^¹ž 6[Tkirkby the Howler ] St12 Dx12 Co15 In11 Wi11 Ch12 LunMetFemCha  20(20)  Pw 7(7)  AC-13 Exp1 T5 @..r®3™^}2[Tkirkby the Howler ] St12 Dx12 Co15 In11 Wi11 Ch12 LunMetFemCha  20(20)  Pw 7(7)  AC-13 Exp1 T5 @.®3™^°D[Tkirkby the Howler ] St12 Dx12 Co15 In11 Wi11 Ch12 LunMetFemCha  20(20)  Pw 7(7)  AC-13 Exp1 T6 @.®3™^£ng[Tkirkby the Howler ] St12 Dx12 Co15 In11 Wi11 Ch12 LunMetFemCha  20(20)  Pw 7(7)  AC-13 Exp1 T6 d@.r.®3™^0Ï =Beware, there will be no return! Still climb? [yn] (n) ®3™^’ÜÂy[Tkirkby the Howler  20(20)  Pw 7(7) d--.--|.@.||...||...|+..r||....-----[Tkirkby the Howler ] St12 Dx12 Co15 In11 Wi11 Ch11 LunMetFemCha Dlvl:1 $0 HP 20(20)  Pw 7(7)  AC-13 Exp1 T6 Do you want your possessions identified? DYWYPI? [ynq] (n) ¯3™^~Î[n Weapons e - an uncursed +1 steel whip (weapon in foreclaw) {8} Armor a - a blessed +1 helm of steel (being worn) {20} b - an uncursed +1 pair of gauntlets of steel (being worn) {4} c - an uncursed +1 steel shield (being worn) {120} d - an uncursed very corroded +1 pair of kicking boots (being worn) {8} Comestibles f - 5 uncursed tripe rations {0} Scrolls g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} k - an uncursed scroll of cure {0} l - an uncursed scroll of heal other {0} Rings m - a * uncursed ring of special effects {0}(end) ¯3™^A!Do you want to see your attributes? [ynq] (n) ¯3™^)0nFinal Attributes: You had transgressed. Your alignment was -10. Your max alignment was 10. You carried 0 sins. You could not have this property intrinsically: technicality. Potion identification only worked 3 times out of 8. Ring identification only worked 4 times out of 7. Amulet identification only worked 15 times out of 28. Implant identification only worked 1 times out of 46. Wand identification only worked 3 times out of 9. Armor identification only worked 15 times out of 24. Spellbook identification only worked 2 times out of 8. Tool identification only worked 5 times out of 11. Monsters only dropped their musable items with 83% chance. Monsters only dropped their equipment with 82% chance. Scroll drop chance was reduced to 80%. Ring drop chance was reduced to 72%. Wand drop chance was reduced to 81%. Implant drop chance was reduced to 99%. Potion drop ¯3™^P0Àchance was reduced to 74%. Shop item generation was reduced to 70%. Concealing monsters were spawned underneath items 88% of the time only. Monster death drops spawned with only 98% chance. The following skill was trained at half the usual rate: chaos spells. The following skill was limited to basic proficiency: paddle. The following skill was limited to expert proficiency: polymorphing. The following skill became untrainable after a while: healing spells (turn 53750). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 74557. Monster spawn increase had reached its maximum at turn 204265. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 1341625. The monster class that cannot be genocided was apelike creature. The monster color that wa¯3™^X2s spawned more often: red (freq bonus 2). The monster species that was spawned more often: skilled bulb (freq bonus 8). The monster species that was spawned more often: doublecontokobold (freq bonus 12). The monster species that was spawned more often: centaur sage (freq bonus 12). The monster species that was spawned more often: intelligent penetrator (freq bonus 10). The monster species that was spawned more often: falling colony (freq bonus 4). The monster species that was spawned more often: kancho assassin (freq bonus 3). The monster species that was spawned more often: icicle smasher (freq bonus 2). The monster species that was spawned more often: yule abrade cochlea executorship epigon (freq bonus 24). The monster species that was spawned more often: black hornet (freq bonus 4). The monster species that was spawned more often: death widow (freq bonus 6). The monster species that was spawned more often: leech swarm (freq bonus ¯3™^j22). The monster species that was spawned more often: calibrator mote (freq bonus 8). The monster species that was spawned more often: ministrant hot (freq bonus 6). The monster species that was spawned more often: dog cop (freq bonus 4). --More--¯3™^œð The monster species that was spawned more often: nightguard bat (freq bonus 8). The monster species that was spawned more often: DOOM player (freq bonus 30). The monster species that was spawned more often: net people (freq bonus 12). The monster species that was spawned more often: evasive enclave soldier (freq bonus 10). The monster species that was spawned more often: teamed mitt (freq bonus 6). The monster species that was spawned more often: chagrining moppet haltering imminently (freq bonus 12). The monster trait that was more common: monsters whose attacks corrode your entire inventory (freq bonus 24). The monster trait that was more common: monsters whose attacks cause Lethe waters to wash over you (freq bonus 2). The monster trait that was more common: monsters whose attacks do random things (freq bonus 8). The monster trait that was more common: monsters that want the Amulet of Yendor (freq bonus 6). The monster trait that was m¯3™^Àð Àore common: monsters that roar (freq bonus 3). The monster species that was never randomly spawned: hurling gating. The monster species that was never randomly spawned: extremely cute cat. The monster species that was never randomly spawned: low speeze. The monster species that was never randomly spawned: Vegeta, the Super Sayajin Prince. The monster species that was never randomly spawned: tu-tara fleshscarler. The monster species that was never randomly spawned: totally bad growth. The monster species that was never randomly spawned: corona mold. The monster species that was never randomly spawned: Nicholas D. Wolfwood. The monster species that was never randomly spawned: squint-eyed rogue. The monster species that was never randomly spawned: blowup doll. The monster class that was always generated with extra speed: vampire. The RNG hath decreed that this item w¯3™^öò as never generated: cram ration ((null)). The RNG hath decreed that this item was never generated: amulet of unchanging (concave). The RNG hath decreed that this item was never generated: cloak of unspelling (weaving cloak). The RNG hath decreed that this item was never generated: psychic dragon scales ((null)). The RNG hath decreed that this item was never generated: chemistry space axe ((null)). The RNG hath decreed that this item was never generated: psychic dragon scale shield (psychic dragonhide shield). The RNG hath decreed that this item was never generated: horn of plenty (horn). The RNG hath decreed that this item was never generated: inertia (nonmoving). The RNG hath decreed that this item was never generated: fire (ANDOVA BEGARIN). The RNG hath decreed that this item was never generated: wakeup call stone (gray). The RNG hath decreed that this item was generated more often: helmet of undead warning (dark helmet, freq bonus 182). ¯3™^ ó ÀThe RNG hath decreed that this item was generated more often: spell retain cloak (inalish cloak, freq bonus 10). The RNG hath decreed that this item was generated more often: emerald dragon scales ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: airstep boots (calf-leather sandals, freq bonus 7). The RNG hath decreed that this item was generated more often: blacky stone (gray, freq bonus 7). The RNG hath decreed that this item was generated more often: dwarvish cloak (hooded cloak, freq bonus 9). The RNG hath decreed that this item was generated more often: destroy armor (JUYED AWK YACC, freq bonus 14). The RNG hath decreed that this item was generated more often: memory (turquoise, freq bonus 8). The RNG hath decreed that this item was generated more often: droven dagger (obsidian dagger, freq bonus 17). The RNG hath decreed that this item was gen¯3™^÷õ erated more often: superscroller stone (gray, freq bonus 8). The RNG hath decreed that this item was generated more often: restore ability (light brown, freq bonus 2). The RNG hath decreed that this item was generated more often: confusing gloves (warped gloves, freq bonus 12). The RNG hath decreed that this item was generated more often: greyout cloak (colorfade cloak, freq bonus 2). The RNG hath decreed that this item was generated more often: budo no sasu ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: elongated stone (gray, freq bonus 8). The RNG hath decreed that this item was generated more often: sky-high heels (roman sandals, freq bonus 11). The RNG hath decreed that this item was generated more often: atsuzoko boots ((null), freq bonus 5). The RNG hath decreed that this item was generated more often: spell memory stone (gray, freq bonus 2). The RNG hath decreed that this item was generated more often:¯3™^ ö 9 screw stone (gray, freq bonus 10). --More--¯3™^“ó The RNG hath decreed that this item was generated more often: cloak of nakedness (wafer-thin cloak, freq bonus 15). The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 73). The RNG hath decreed that this item was always generated cursed: traffic light ((null)). The RNG hath decreed that this item was always generated cursed: cloak of slow digestion (anorexia cloak). The RNG hath decreed that this item was always generated cursed: BFG ammo ((null)). The RNG hath decreed that this item was always generated cursed: stormy cloak (storm coat). The RNG hath decreed that this item was always generated cursed: training stone (gray). The RNG hath decreed that this item was always generated cursed: garnet (red). The RNG hath decreed that this item was always generated cursed: identify (KERNOD WEL). The RNG hath decreed that this item was always generated cursed: repair weapon (fine-printed). The RNG hath decreed ¯3™^ªó Àthat this item was always generated cursed: displacer beast hide ((null)). The RNG hath decreed that this item was always generated cursed: sniper rifle ((null)). The RNG hath decreed that this trap was always invisible: death trap. The RNG hath decreed that this trap was generated more often: dimness trap (freq bonus 1). Trap randomization happened for 1 in 517 traps. Traps were spawned invisible 1 times in 59. Traps were extra hard to find 19% of the time. Next attribute increase check would have come at turn 303. Strength training was 0. Dexterity training was 0. Wisdom training was 2. Constitution training was 0. Your sanity was 0. You were fire resistant. You were cold resistant. You were sleep resistant. You were disintegration-resistant. You were shock resistant. You were poison resistant. You were level-drai¯3™^ö ¥n resistant. You were immune to sickness. You were magic-protected. You were acid resistant. You were immune to petrification. You had not decided on your sexuality yet. Your chance to block was 34%. You had 1494 points of nutrition remaining. You could fly. You could survive without air. You had scent view. You had psi resistance. You had resistance to death rays. You regenerated. You were a wererat. Your luck was zero. You had spell retention for remembering 30 spells. You could not have safely prayed (240). You survived. --More--¯3™^Ðç ùd--.--|.@.||...||...|+..r||....-----[Tkirkby the Howler ] St12 Dx12 Co15 In11 Wi11 Ch11 LunMetFemCha Dlvl:1 $0 HP 20(20)  Pw 7(7)  AC-13 Exp1 T6 Do you want to see your discoveries? [ynq] (n) °3™^!zn Discoveries  Armor helm of steel (grunter helmet) gauntlets of steel (slippery gloves) kicking boots (worn-out sneakers) Scrolls scroll of healing (LITTLE STRAWBERRY ME BABY) scroll of mana (LDL 750 MG SLASH DL) scroll of phase door (GEB MIR MAL DEN STUEFT) scroll of standard id (A IS FOR AMY WHO FELL DOWN THE STAIRS) scroll of cure (THREATS APART TO EXCHANGE AND LOW ATTACK MORAL) scroll of heal other (LOOK EN WITH EYES TO LOW ATTACK) * scroll of extra healing (NSFW ASCII) * scroll of greater mana restoration (CHYCHACHAMER MEROUTH CHMEMINOUTH THIONTHOUTH) Rings ring of special effects (quartz) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom)[°3™^Szm22;127H * acid venom (splash of venom) * segfault venom (splash of venom)(end) °3™^›:Z [Tkirkby the Howler ] St12 Dx12 Co15 In11 Wi11 Ch11 LunMetFemCha Dlvl:1 $0 HP 20(20)  Pw 7(7)  AC-13 Exp1 T6 Do you want an account of creatures vanquished? [ynq] (n) °3™^f™n Vanquished creatures:  0 pack jackals (2 created) 0 wiep goblins (1 created) 0 sewer rats (1 created) 0 visor sewer rats (2 created) 0 frenzy mammals (1 created)  7 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--°3™^~ ÌDo you want to see your conduct? [ynq] (n) °3™^êy }n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You read items or engraved 2 times. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You read scrolls 2 times. You had a minimum alignment of -10. You had a maximum alignment of 0.--More--±3™^Ì»Goodbye tkirkby the Lunatic... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 6 moves. You were level 1 with a maximum of 20 hit points when you escaped.--More--