…^•^h` Î Player: tkirkby Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2020-04-14.06:56:05.ttyrec Time: (1586847365) Tue Apr 14 06:56:05 2020 …^•^¢` žThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] †^•^§nChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Aklyst  d - an Altmer  e - an Amazon  f - an Anachronist  g - an Anachronounbinder  h - an Archeologist  i - an Artist  j - an Assassin  k - an Astronaut  l - an Augurer  m - a Barbarian  n - a Bard  o - a Binder  p - a Bleeder  q - a Bloodseeker  r - a Bosmer  s - a Bully  t - a Camperstriker  u - a Cartomancer  v - a Caveman/Cavewoman  w - a Cellar Child  x - a Chaos Sorceror  y - a Chevalier  z - a Combatant  A - a Convict  B - a Cook  C - a Courier  D - a Cracker  E - a Cruel Abuser  F - a Cyberninja  G - a Death Eater  H - a Demagogue  I - a Dissident  J - a Diver  K - a Doll Mistress  L - a Doom Marine  M†^•^Æ  - a DQ Slime  N - a Dragonmaster  O - a Druid  P - a Drunk  Q - a Dunmer  R - an Electric Mage  S - an Elementalist  T - an Elph  U - an Emera  V - an Empath  W - an Erdrick (1 of 4)^•^Oó+Choosing Race Pick the race of your Amazon   a - addict  b - aggravator  c - ak Thief is dead!  d - albae  e - alchemist  f - alien  g - american  h - amnesiac  i - ancient  j - ancipital  k - android  l - angbander  m - angel  n - aquarian  o - argonian  p - asgardian  q - asura  r - atlantean  s - aztpok  t - bacteria  u - bastard  v - batman  w - beacher  x - blait  y - borg  z - bossrusher  A - bover  B - breton  C - burninator  D - carthage  E - celtic  F - centaur  G - cerberus  H - chiquai  I - chiropteran  J - clockwork automaton  K - cockatrice  L - colorator  M - cortex  N - cupid  O - curser  P - dark seducer  Q - deathmold  R - deep elf  S - destabilize^•^ˆóir  T - developer  U - devil  V - dinosaur  W - dolgsman (1 of 5)^•^‘)+Use hybrid races? [yn] (n) ’^•^SËnChoosing Gender Pick the gender of your bretonian Amazon  m - male f - female * - Random ! - Quit(end) “^•^I+Choosing Alignment Pick the alignment of your female bretonian Amazon  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) “^•^æ, +-------|.....|..`...||@....||.@...|-------[Tkirkby the Villager ] St7 Dx14 Co5 In7 Wi3 Ch11 AmaBreFemCha Dlvl:1 $0 HP 16(16)  Pw 15(15)  AC-3 Exp1 T1  It is written in the Book of President Snow:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the“^•^2- µ artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god President Snow seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Villager, have been heralded from birth as the instrument of President Snow. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with President Snow!--More--”^•^ÀÁÏ”^•^ØçyHello tkirkby, welcome to SlashEMExtended! You are a chaotic female bretonian Amazon.--More--”^•^¢œ 4You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--•^•^ŸŒ Message of the day: This is a bleeding-edge development version of SLEX. Playtesters are welcome. You can help me in particular by playing the new roles and races that have been added lately. If you encounter any bugs or weirdness while playing, please notify me, the best way of contacting me is via the #em.slashem.me IRC channel (Freenode). --Amy--More--•^•^ÈÜ, [Tkirkby the Villager ] St7 Dx14 Co5 In7 Wi3 Ch11 AmaBreFemCha  16(16)  Pw 15(15)  AC-3 Exp1 T1 The moon is waning tonight.–^•^­G # —^•^bþ enhance—^•^Ü nhance—^•^ÀZ  Current skills: (2 slots available)  Fighting Skills bare-handed combat Unskilled (max Expert) high heels Basic (max Master) general combat Unskilled (max Expert) shield Basic (max Expert) body armor Basic (max Expert) polymorphing Unskilled (max Expert) devices Unskilled (max Expert) spirituality Unskilled (max Expert) petkeeping Unskilled (max Expert) missile weapons Basic (max Grand Master) techniques Unskilled (max Expert) sexy flats Unskilled (max Expert) squeaking Basic (max Master) two-weapon combat Unskilled (max Expert) riding Unskilled (max Expert) Weapon Skills dagger Unskilled (max Expert) —^•^ÏZ Àknife Unskilled (max Expert) axe Unskilled (max Expert) short sword Unskilled (max Expert) broadsword Unskilled (max Expert) long sword Unskilled (max Expert) two-handed sword Unskilled (max Expert) scimitar Unskilled (max Expert) saber Unskilled (max Expert) club Unskilled (max Expert) paddle Unskilled (max Expert) mace Unskilled (max Expert) morning star Unskilled (max Expert) flail Unskilled (max Expert) hammer Unskilled (max Expert) polearms Unskilled (max Expert) spear Basic (max Master) javelin Basic (max Legendary) trident —^•^ \ x Basic (max Master) lance Basic (max Master) bow Basic (max Master) sling Unskilled (max Expert) firearms Basic (max Master) crossbow Unskilled (max Expert) dart Unskilled (max Expert) whip Unskilled (max Expert) Spellcasting Skills attack spells Unskilled (max Expert) protection spells Unskilled (max Expert) body spells Unskilled (max Expert)(end) ›^•^7š [Tkirkby the Villager ] St7 Dx14 Co5 In7 Wi3 Ch11 AmaBreFemCha Dlvl:1 $0 HP 16(16)  Pw 15(15)  AC-3 Exp1 T1 [Tkirkby the Villager ] St7 Dx14 Co5 In7 Wi3 Ch11 AmaBreFemCha  16(16)  Pw 15›^•^Wš 9(15)  AC-3 Exp1 T1 œ^•^=ß=Beware, there will be no return! Still climb? [yn] (n) œ^•^ÍÅRy[Tkirkby the Villager  16(16)  Pw 15(15) -------|.....|..`...||@....||.@...|-------[Tkirkby the Villager ] St7 Dx14 Co5 In7 Wi3 Ch11 AmaBreFemCha Dlvl:1 $0 HP 16(16)  Pw 15(15)  AC-3 Exp1 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) œ^•^> n Weapons a - an uncursed +2 javelin (weapon in hand) {8} b - a blessed +2 bow {12} c - 50 blessed poisoned +0 arrows (in quiver) {1} d - 50 blessed +0 arrows {1} Armor e - an uncursed +2 shield of mobility (being worn) {20} f - an uncursed burnt +2 leather armor (being worn) {60} Comestibles g - 2 blessed food rations {0} Scrolls k - an uncursed scroll of teleportation {0} l - 5 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - 2 uncursed scrolls of standard id {0} p - an uncursed scroll of cure {0} q - an uncursed scroll of heal other {0} Potions h - a blessed potion of healing {0} i - 2 uncursed potions of healing {0} j - an uncursed finalized potion oœ^•^h "f healing {0}(end) ^•^E= [Tkirkby the Villager ] St7 Dx14 Co5 In7 Wi3 Ch11 AmaBreFemCha Dlvl:1 $0 HP 16(16)  Pw 15(15)  AC-3 Exp1 T1 Do you want to see your attributes? [ynq] (n) ^•^PnFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: invisibility. You could not have this property intrinsically: fire resistance. Ring identification only worked 4 times out of 14. Amulet identification only worked 15 times out of 18. Implant identification only worked 1 times out of 56. Wand identification only worked 3 times out of 11. Armor identification only worked 15 times out of 18. Spellbook identification only worked 2 times out of 13. Monsters only dropped their equipment with 97% chance. Scroll drop chance was reduced to 89%. Ring drop chance was reduced to 85%. Amulet drop chance was reduced to 96%. Potion drop chance was reduced to 83%. Weapon drop chance was reduced to 81%. Food drop chance was reduced to 80%. Concealing monsters were spawne^•^PÀd underneath items 65% of the time only. The following skill was trained at half the usual rate: javelin. The following skill was limited to basic proficiency: divination spells. The following skill became untrainable if you tried to train it too early: chaos spells (turn 4). The following skill became untrainable if you tried to train it too early: mace (turn 308). The following skill became untrainable after a while: crossbow (turn 46616). The following skill became harder to train at higher skill levels: shield. Sticky curses were more common by 16%. Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 34391. Monster spawn increase had reached its maximum at turn 321393. In this game, Eevee's evolution was flareon. Your limit for ascension was at turn 4127876. The monster ^•^)Rclass that cannot be genocided was human or elf. The monster species that was spawned more often: dread vortex (freq bonus 3). The monster species that was spawned more often: thieving girl (freq bonus 48). The monster species that was spawned more often: baboon (freq bonus 6). The monster species that was spawned more often: taker fungus (freq bonus 10). The monster species that was spawned more often: ultra deadly hippo (freq bonus 12). The monster species that was spawned more often: big gray unicorn (freq bonus 18). The monster species that was spawned more often: kickass troll (freq bonus 108). The monster species that was spawned more often: viper tree (freq bonus 6). The monster species that was spawned more often: cooking mushroom patch (freq bonus 4). The monster species that was spawned more often: mercerize ruggedly (freq bonus 6). The monster species that was spawned more often: redemonstrating instigatingly (freq bonus 2^•^;Rr). The monster species that was spawned more often: walkable behindhand (freq bonus 4). The monster species that was spawned more often: brown firebird (freq bonus 2). The monster species that was spawned more often: meadow snake (freq bonus 12). The monster species that was spawned more often: harpymph (freq bonus 8). --More--^•^,>The monster species that was spawned more often: gothoth (freq bonus 8). The monster species that was spawned more often: rainer (freq bonus 12). The monster species that was spawned more often: flying goomba (freq bonus 8). The monster species that was spawned more often: skilled bulb (freq bonus 36). The monster species that was spawned more often: metal mole (freq bonus 3). The monster trait that was more common: monsters whose attacks poison you and drain charisma (freq bonus 4). The monster trait that was more common: monsters with a game-specific regular attack (freq bonus 3). The monster trait that was more common: unique monsters (freq bonus 1). The monster trait that was more common: monsters that count as animals (freq bonus 1). The monster trait that was more common: monsters who attack with plasma clouds (freq bonus 7). The monster trait that was more common: monsters whose attacks poison you and drain wisdom (freq bonus 2). ^•^O>À[12;1HThe monster trait that was more common: monsters that want the Candelabrum of Invocation (freq bonus 3). The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 2). The monster species that was never randomly spawned: gold slime. The monster species that was never randomly spawned: desert robber. The monster species that was never randomly spawned: necessity multiplying mutational. The monster species that was never randomly spawned: degenerate stalk. The monster species that was never randomly spawned: decayed mushroom. The monster species that was never randomly spawned: acquitter adult. The monster species that was never randomly spawned: noxious wort. The monster species that was never randomly spawned: toona. The monster species that was never randomly spawned: depowered wort. The monster species that was never randomly spa^•^\Awned: ligaturing payoff. The monster class that was always generated with extra speed: xorn. The RNG hath decreed that this item was never generated: implant of menstrating (moaning). The RNG hath decreed that this item was never generated: alter reality (mysterious). The RNG hath decreed that this item was never generated: black dragon scales ((null)). The RNG hath decreed that this item was never generated: crown ((null)). The RNG hath decreed that this item was never generated: heavy iron ball ((null)). The RNG hath decreed that this item was never generated: pasta ((null)). The RNG hath decreed that this item was never generated: liquid chain ((null)). The RNG hath decreed that this item was never generated: scale mail ((null)). The RNG hath decreed that this item was never generated: implant of corruption (wailing). The RNG hath decreed that this item was never generated: worthless piece of yellow glass (yellow). The RNG ^•^{AÀhath decreed that this item was generated more often: enrage (YOU AND YOUR FRIENDS ARE DEAD, freq bonus 9). The RNG hath decreed that this item was generated more often: create familiar (wormwood, freq bonus 20). The RNG hath decreed that this item was generated more often: difficult trident ((null), freq bonus 25). The RNG hath decreed that this item was generated more often: nunchiaku ((null), freq bonus 3). The RNG hath decreed that this item was generated more often: cloak of starving (purple cloak, freq bonus 24). The RNG hath decreed that this item was generated more often: jade (green, freq bonus 45). The RNG hath decreed that this item was generated more often: silver chakram (silver circular blade, freq bonus 2). The RNG hath decreed that this item was generated more often: impossibly heavy glass ball ((null), freq bonus 9). The RNG hath decreed that this item was generated more oft^•^gFÆen: timely backup (rusty, freq bonus 45). The RNG hath decreed that this item was generated more often: discharge stone (gray, freq bonus 18). The RNG hath decreed that this item was generated more often: blood stream (menstruation, freq bonus 5). The RNG hath decreed that this item was generated more often: amulet versus death spell (torus, freq bonus 3). The RNG hath decreed that this item was generated more often: helm of anti-magic (hairnet helmet, freq bonus 9). The RNG hath decreed that this item was generated more often: brown sweets ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: healer uniform (clean white clothes, freq bonus 8). The RNG hath decreed that this item was generated more often: elegant broadsword ((null), freq bonus 2). The RNG hath decreed that this item was generated more often: ice beam (nebulous, freq bonus 10). --More--^•^ŽAThe RNG hath decreed that this item was generated more often: cryptic saber ((null), freq bonus 2). The RNG hath decreed that this item was generated more often: troll shield ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: tarmustrokingnora stone (gray, freq bonus 5). The RNG hath decreed that this item class was generated more often: Rings (freq bonus 91). The RNG hath decreed that this item was always generated cursed: terror (conspiratory). The RNG hath decreed that this item was always generated cursed: bill-guisarme (hooked polearm). The RNG hath decreed that this item was always generated cursed: opening (zinc). The RNG hath decreed that this item was always generated cursed: welsh onion ((null)). The RNG hath decreed that this item was always generated cursed: boomerang ((null)). The RNG hath decreed that this item was always generated cursed: insulate (long). The RNG hath decreed that this ite^•^§AÀm was always generated cursed: shimmering dragon scales ((null)). The RNG hath decreed that this item was always generated cursed: vaporize (illgotten). The RNG hath decreed that this item was always generated cursed: more helmet (less helmet). The RNG hath decreed that this item was always generated cursed: batarang ((null)). The RNG hath decreed that this trap was always invisible: display trap. The RNG hath decreed that this trap was generated more often: spell memory trap (freq bonus 1). Trap randomization happened for 1 in 450 traps. Traps were spawned invisible 1 times in 78. Traps were extra hard to find 12% of the time. Next attribute increase check would have come at turn 897. Strength training was 0. Dexterity training was 0. Wisdom training was 1. Constitution training was 0. Your sanity was 0. You were cold resistant. You we^•^ËC»re shock resistant. You had not decided on your sexuality yet. You were prevented from having invisibility (0). Your chance to block was 36%. You had 1500 points of nutrition remaining. You were stealthy. You had free action. Your luck was zero. You had spell retention for remembering 40 spells. You could not have safely prayed (1187). You survived. --More--^•^‰h­-------|.....|..`...||@....||.@...|-------[Tkirkby the Villager ] St7 Dx14 Co5 In7 Wi3 Ch11 AmaBreFemCha Dlvl:1 $0 HP 16(16)  Pw 15(15)  AC-3 Exp1 T1 Do you want to see your discoveries? [ynq] (n) ^•^zˆn Discoveries   Weapons  * javelin (throwing spear)  * orcish dagger (crude dagger)  * droven dagger (obsidian dagger)  * elven dagger (runed dagger)  * dark elven dagger (black runed dagger)  * tooth of an algolian suntiger (very sharp tooth)  * moon axe (large silver axe)  * dwarvish battle-axe (beaked axe)  * battle-axe (double-headed axe)  * dwarvish mattock (broad pick)  * orcish short sword (crude short sword)  * dwarvish short sword (broad short sword)  * elven short sword (runed short sword)  * droven short sword (obsidian short sword)  * dark elven short sword (black runed short sword)  * vibroblade (gray short sword)  * runesword (runic broadsword)  * elven broadsword (runed broadsword)  * black aestivalis (runed broadsword)  * white flower sword (flower-pommeled broadsword)  * katana (samurai sword)  * dr^•^¦ˆÀoven greatsword (large obsidian sword)  * tsurugi (long samurai sword)  * basterd sword (huge sword)  * scimitar (curved sword)  * bent sable (bent sword)  * high-elven warsword (runed curved sword)  * aklys (thonged club)  * metal club (heavy club)  * quarterstaff (staff)  * silver khakkhara (silver monk's staff)  * runed rod (rod)  * star rod (rod)  * fire hook (beaked staff)  * platinum fire hook (beaked staff)  * partisan (vulgar polearm)  * glaive (single-edged polearm)  * spetum (forked polearm)  * ranseur (hilted polearm)  * bardiche (long poleaxe)  * voulge (pole cleaver)  * halberd (angled poleaxe)  * black halberd (black polearm)  * fauchard (pole sickle)  * guisarme (pruning hook)  * bill-guisarme (hooked polearm)  * lucern hammer (pronged polearm)  * bec d^•^‹/e corbin (beaked polearm) (1 of 4)ž^•^Y * orcish spear (crude spear)  * droven spear (long obsidian spear)  * elven spear (runed spear)  * dwarvish spear (stout spear)  * force pike (long gray spear)  * droven lance (obsidian lance)  * orcish bow (crude bow)  * elven bow (runed bow)  * dark elven bow (black runed bow)  * yumi (long bow)  * droven bow (spider-legged bow)  * orcish arrow (crude arrow)  * elven arrow (runed arrow)  * dark elven arrow (black runed arrow)  * ya (bamboo arrow)  * droven arrow (obsidian arrow)  * stick of dynamite (red stick)  * droven crossbow (spider-legged crossbow)  * droven bolt (obsidian bolt)  * shuriken (throwing star)  * windmill blade (giant throwing star)  * silver chakram (silver circular blade)  Armor  shield of mobility (slippery shield)  * bodyglove (tight black clothes)  * plugsuit (tightly fitting suit)  * droven pž^•^.YÀlate mail (crested black plate)  * gnomish suit (little blue vest)  * safeguard suit (orange suit)  * nurse uniform (white dress)  * commander suit (black men's suit)  * camouflaged clothes (camouflage patterned clothes)  * shoulder rings (strange rings)  * droven chain mail (crested black mail)  * orcish chain mail (crude chain mail)  * orcish ring mail (crude ring mail)  * noble's dress (armored black dress)  * consort's suit (loud foppish suit)  * force armor stone (gemstone-adorned clothing)  * healer uniform (clean white clothes)  * jumpsuit (silver clothes)  * gentleman's suit (expensive clothes)  * gentlewoman's dress (expensive dress)  * straitjacket (long-sleeved jacket)  * curing uniform (clean white clothes)  * Hawaiian shorts (flowery shorts and lei)  * robe (black robe)  * orcish cloak (což^•^®[”arse mantelet)  * dwarvish cloak (hooded cloak)  * oilskin cloak (slippery cloak)  * rubber apron (apron) (2 of 4)ž^•^è• * kitchen apron (apron)  * frilled apron (apron)  * dummy wings (wings)  * elven leather helm (leather hat)  * gnomish helm (little red hat)  * orcish helm (iron skull cap)  * dwarvish iron helm (hard hat)  * droven helm (spider shaped helm)  * elven helm (runed helm)  * high-elven helm (runed helm)  * helmet (nano helmet)  * sedge hat (horned helmet)  * skullcap (covered helmet)  * flack helmet (silk helmet)  * crystal helm (rotating helmet)  * mining helm (green bowel)  * field helm (engraved helmet)  * helm of safeguard (serrated helmet)  * war hat (poor helmet)  * plasteel gloves (white gloves)  * leather gloves (dusty gloves)  * gauntlets of safeguard (fighting gloves)  * gauntlets of plugsuit (parked gloves)  * commander gloves (inka gloves)  * field gloves (nano gloves)  * elven shield (blue and green shield)  * Uruk-haiž^•^–À shield (white-handed shield)  * orcish shield (red-eyed shield)  * crystal shield (glass shield)  * dwarvish roundshield (large round shield)  * orcish guard shield (livid worped-moon shield)  * plasteel boots (white boots)  * low boots (walking shoes)  * iron shoes (hard shoes)  * gnomish boots (little black boots)  * high boots (jackboots)  * sneakers (turning shoes)  * crystal boots (glass boots)  * wedge sandals (heeled sandals)  * dancing shoes (soft footwear)  * sweet mocassins (womens footwear)  * soft sneakers (light footwear)  * feminine pumps (female footwear)  * leather peep-toes (asian footwear)  * hippie heels (red overknees)  * combat stilettos (heeled boots)  * lady boots (lovely boots)  * stiletto sandals (feminine sandals)  * boots of plugsuit (rain boots)  * field bootsž^•^•˜V (roller boots)  * boots of safeguard (standing footwear) (3 of 4)ž^•^Õ  d Scrolls  scroll of teleportation (BUGGY DEBUGGED OPTIMIZED)  scroll of healing (IM REALLY FEELING IT)  scroll of mana (MY PRIVATE IS TENMETERS ACROSS)  scroll of phase door (NOTHINGOFFPULL)  scroll of standard id (KRUIEMEDISYNE)  scroll of cure (GEIRAVOR GIOVANNA)  scroll of heal other (YELL AT SKY PREVENT KEY FOR 5)  * scroll of extra healing (CUT ENEMY BY HAMME OR NAIL)  * scroll of greater mana restoration (EYELASH EM EXTENDED MAYBE SHES MADE WITH IT)  Potions  potion of healing (clotted blood)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (4 of 4)ž^•^³Œ ¸-------|.....|..`...||@....||.@...|-------[Tkirkby the Villager ] St7 Dx14 Co5 In7 Wi3 Ch11 AmaBreFemCha Dlvl:1 $0 HP 16(16)  Pw 15(15)  AC-3 Exp1 T1 Do you want an account of creatures vanquished? [ynq] (n) Ÿ^•^EPŠn Vanquished creatures:  0 tuch blobs (1 created) 0 goblins (1 created) 0 easy piercers (1 created) 0 aaah aaahs (1 created) 0 valkyries (1 created)  5 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--Ÿ^•^!Z ËDo you want to see your conduct? [ynq] (n) Ÿ^•^ F Fn Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--Ÿ^•^0 üThe valkyrie called Rue the stripling can't follow you into the Black Market. Goodbye tkirkby the Amazon... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 16 hit points when you escaped.--More--