˽^@ Player: tkirkby Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2020-04-12.07:05:47.ttyrec Time: (1586675147) Sun Apr 12 07:05:47 2020 ˽^iThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] ˽^& y--.-.---|@.....||{@....||......|.......|--------[Tkirkby the Alcor ] St9 Dx9 Co10 In10 Wi7 Ch9 FenRanFemNeu Dlvl:1 $0 HP 15(15)  Pw 18(18)  AC10 Exp1 T1  It is written in the Book of Terra:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the ˽^&  Under World, where he now lurks, and bides his time.  Your goddess Terra seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Alcor, have been heralded from birth as the instrument of Terra. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Terra!--More--ͽ^οKHello tkirkby, welcome to SlashEMExtended! You are a neutral female randomized Fencer.--More--ͽ^ 4You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--ͽ^  Message of the day: This is a bleeding-edge development version of SLEX. Playtesters are welcome. You can help me in particular by playing the new roles and races that have been added lately. If you encounter any bugs or weirdness while playing, please notify me, the best way of contacting me is via the #em.slashem.me IRC channel (Freenode). --Amy--More--ν^/+ [Tkirkby the Alcor ] St9 Dx9 Co10 In10 Wi7 Ch9 FenRanFemNeu  15(15)  Pw 18(18)  AC10 Exp1 T1 The moon is waning tonight.ν^ˠv.@.@There is a wall in the way![Tkirkby the Alcor ] St9 Dx9 Co10 In10 Wi7 Ch9 FenRanFemNeu  15(15)  Pw 18(18)  AC10 Exp1 T3 Ͻ^|lYou can't go up here.[Tkirkby the Alcor ] St9 Dx9 Co10 In10 Wi7 Ch9 FenRanFemNeu  15(15)  Pw 18(18)  AC10 Exp1 T3 Ͻ^L 3[Tkirkby the Alcor ] St9 Dx9 Co10 In10 Wi7 Ch9 FenRanFemNeu  15(15)  Pw 18(18)  AC10 Exp1 T3 [Tkirkby the Alcor ] St9 Dx9 Co10 In10 Wi7 Ch9 FenRanFemNeu  15(15)  Pw 18(18)  AC10 Exp1 T4 <@@.н^- You can't go up here.[Tkirkby the Alcor ] St9 Dx9 Co10 In10 Wi7 Ch9 FenRanFemNeu  15(15)  Pw 18(18)  AC10 Exp1 T4 ѽ^Z 5[Tkirkby the Alcor ] St9 Dx9 Co10 In10 Wi7 Ch9 FenRanFemNeu  15(15)  Pw 18(18)  AC10 Exp1 T5 @@..ҽ^ You can't go up here.[Tkirkby the Alcor ] St9 Dx9 Co10 In10 Wi7 Ch9 FenRanFemNeu  15(15)  Pw 18(18)  AC10 Exp1 T5 ҽ^2There is a wall in the way![Tkirkby the Alcor ] St9 Dx9 Co10 In10 Wi7 Ch9 FenRanFemNeu  15(15)  Pw 18(18)  AC10 Exp1 T5 ҽ^~w F[Tkirkby the Alcor ] St9 Dx9 Co10 In10 Wi7 Ch9 FenRanFemNeu  15(15)  Pw 18(18)  AC10 Exp1 T6 {<@@ҽ^P 0[Tkirkby the Alcor ] St9 Dx9 Co10 In10 Wi7 Ch9 FenRanFemNeu  15(15)  Pw 18(18)  AC10 Exp1 T7 ..@@ӽ^c  [Tkirkby the Alcor ] St9 Dx9 Co10 In10 Wi7 Ch9 FenRanFemNeu  15(15)  Pw 18(18)  AC10 Exp1 T7 [Tkirkby the Alcor ] St9 Dx9 Co10 In10 Wi7 Ch9 FenRanFemNeu  15(15)  Pw 18(18)  AC10 Exp1 T8 @.@.ӽ^x 8 [Tkirkby the Alcor ] St9 Dx9 Co10 In10 Wi7 Ch9 FenRanFemNeu  15(15)  Pw 18(18)  AC10 Exp1 T9 .@.@Խ^* $ [Tkirkby the Alcor ] St9 Dx9 Co10 In10 Wi7 Ch9 FenRanFemNeu  15(15)  Pw 18(18)  AC10 Exp1 T9 [Tkirkby the Alcor ] St9 Dx9 Co10 In10 Wi7 Ch9 FenRanFemNeu  15(15)  Pw 18(18)  AC10 Exp1 T10 @..@ս^r P[Tkirkby the Alcor ] St9 Dx9 Co10 In10 Wi7 Ch9 FenRanFemNeu  15(15)  Pw 18(18)  AC10 Exp1 T11 @.@.ս^f =Beware, there will be no return! Still climb? [yn] (n) ֽ^f> 9y[Tkirkby the Alcor  15(15)  Pw 18(18) --.-.---|......||{@....||...@..|.......|--------[Tkirkby the Alcor ] St9 Dx9 Co10 In10 Wi7 Ch9 FenRanFemNeu Dlvl:1 $0 HP 15(15)  Pw 18(18)  AC10 Exp1 T11 Do you want your possessions identified? DYWYPI? [ynq] (n) ׽^1n Weapons a - an uncursed +0 spear (weapon in hand) {12} Armor b - an uncursed +0 jumpsuit (being worn) {5} Scrolls f - 5 uncursed scrolls of healing {0} g - 4 uncursed scrolls of mana {0} h - 3 uncursed scrolls of phase door {0} i - 2 uncursed scrolls of standard id {0} j - an uncursed scroll of cure {0} k - an uncursed scroll of heal other {0} Potions c - an uncursed finalized potion of healing {0} d - a blessed finalized potion of healing {0} Wands e - an uncursed wand of probing (0:30) {0}(end) ׽^ Do you want to see your attributes? [ynq] (n) ׽^ nFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 10. You carried 0 sins. Scroll identification only worked 100 times out of 142. Ring identification only worked 4 times out of 11. Implant identification only worked 1 times out of 26. Armor identification only worked 15 times out of 27. Spellbook identification only worked 2 times out of 16. Gem identification only worked 100 times out of 148. Monsters only dropped their musable items with 43% chance. Monsters only dropped their equipment with 96% chance. Scroll drop chance was reduced to 84%. Wand drop chance was reduced to 82%. Potion drop chance was reduced to 91%. Weapon drop chance was reduced to 74%. Tool drop chance was reduced to 89%. Food drop chance was reduced to 87%. Shop item generation was reduced to 73%. Musable item generation frequency had a negative b׽^ ias of 67%. Concealing monsters were spawned underneath items 80% of the time only. Monster death drops spawned with only 95% chance. The following skill could not be trained at all: general combat. The following skill was trained at one fifth the usual rate: gun control. The following skill was limited to skilled proficiency: techniques. The following skill was limited to expert proficiency: devices. The following skill became untrainable if you tried to train it too early: protection spells (turn 144). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 180787. Monster spawn increase had reached its maximum at turn 308155. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 323760. The monster class that cannot be genocided was light. ׽^ The monster class that was spawned more often: apelike creature (freq bonus 3). The monster species that was spawned more often: black dirtbag (freq bonus 15). The monster species that was spawned more often: social distancing mold (freq bonus 10). The monster species that was spawned more often: vortex lord (freq bonus 8). The monster species that was spawned more often: debuff colony (freq bonus 8). The monster species that was spawned more often: seducingly skilful millage amicability revisionist prig (freq bonus 24). The monster species that was spawned more often: unrecognizable marilith (freq bonus 6). The monster species that was spawned more often: remailed squooshing ecumenicalism (freq bonus 30). The monster species that was spawned more often: prideful eye (freq bonus 12). The monster species that was spawned more often: bright white fungus (freq bonus 27). The monster species that was spawned more often: probation bimetallic mis׽^ place (freq bonus 20). The monster species that was spawned more often: lush soldier (freq bonus 36). The monster species that was spawned more often: prehistoric people (freq bonus 8). The monster species that was spawned more often: crystal fungus (freq bonus 24). The monster species that was spawned more often: sparring holeproof blobbed (freq bonus 10). --More--The monster species that was spawned more often: reshipping deflate mulligan talebearing popularized (freq bonus 20). The monster species that was spawned more often: eye of balor (freq bonus 12). The monster species that was spawned more often: hand of god (freq bonus 30). The monster species that was spawned more often: archipelago nymph (freq bonus 5). The monster species that was spawned more often: stalkish (freq bonus 14). The monster species that was spawned more often: sand raider (freq bonus 10). ׽^ The monster trait that was more common: monsters whose attacks wrap around and drown you (freq bonus 3). The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 2). The monster trait that was more common: monsters whose attacks teleport you (freq bonus 3). The monster trait that was more common: monsters that use nemesis dialogue (freq bonus 1). The monster trait that was more common: unique monsters (freq bonus 1). The monster trait that was more common: monsters with petrification resistance (freq bonus 3). The monster trait that was more common: monsters that wait for you to come (freq bonus 2). The monster trait that was more common: monsters that count as minion (freq bonus 2). The monster trait that was more common: monsters whose attacks burn your equipment with lava (freq bonus 4). The monster species that was never randomly spawned: regrowing cobbler. The monster species that was never random׽^ ly spawned: staking photospheric. The monster species that was never randomly spawned: green goblin. The monster species that was never randomly spawned: zoftig calcification. The monster species that was never randomly spawned: emissary cogito monologue. The monster species that was never randomly spawned: soberest vivider socialism whapper. The monster species that was never randomly spawned: weather forecast. The monster species that was never randomly spawned: son ballooner. The monster species that was never randomly spawned: knurling psalmist. The monster species that was never randomly spawned: Foolish Kop. The monster class that was always generated with extra speed: major demon. The RNG hath decreed that this item was never generated: entrapping (blasted). The RNG hath decreed that this item was never generated: choiceless stone (gray). The RNG hath decre׽^ ed that this item was never generated: magic harp (harp). The RNG hath decreed that this item was never generated: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES). The RNG hath decreed that this item was never generated: chromatic beam (chromatic). The RNG hath decreed that this item was never generated: heavy copper ball ((null)). The RNG hath decreed that this item was never generated: petcat (wary). The RNG hath decreed that this item was never generated: helm of beginner's luck (eternal helmet). The RNG hath decreed that this item was never generated: massive staff ((null)). The RNG hath decreed that this item was never generated: teleportation (VENZAR BORGAVVE). The RNG hath decreed that this item was generated more often: hiding (hidden tea, freq bonus 6). The RNG hath decreed that this item was generated more often: dimness (peculiar, freq bonus 8). The RNG hath decreed that this item was generated more often: dimmer helmet׽^  (complete helmet, freq bonus 13). The RNG hath decreed that this item was generated more often: enchant weapon (dull, freq bonus 49). The RNG hath decreed that this item was generated more often: paper chain ((null), freq bonus 150). The RNG hath decreed that this item was generated more often: cold (short, freq bonus 20). The RNG hath decreed that this item was generated more often: fast forward stone (gray, freq bonus 33). The RNG hath decreed that this item was generated more often: god-o-meter (highly-complicated electronic device, freq bonus 17). The RNG hath decreed that this item was generated more often: snipesling ((null), freq bonus 17). The RNG hath decreed that this item was generated more often: amulet of polymorph (wired, freq bonus 196). The RNG hath decreed that this item was generated more often: ash (GREAT GATE OF OBLIVION, freq bonus 8). The RNG hath decreed that t׽^ his item was generated more often: resist random element (hot-cold, freq bonus 3). The RNG hath decreed that this item was generated more often: elongated stone (gray, freq bonus 6). The RNG hath decreed that this item was generated more often: confusion stone (gray, freq bonus 13). The RNG hath decreed that this item was generated more often: garden fork ((null), freq bonus 9). --More--׽^ɋ The RNG hath decreed that this item was generated more often: full healing (heretical, freq bonus 2). The RNG hath decreed that this item was generated more often: farming (NATURE PRESERVATION AND ALL THAT, freq bonus 11). The RNG hath decreed that this item was generated more often: turn limit stone (gray, freq bonus 8). The RNG hath decreed that this item was generated more often: share pain (octogonal, freq bonus 5). The RNG hath decreed that this item was generated more often: sterilize (sex toy, freq bonus 10). The RNG hath decreed that this item was always generated cursed: level stone (gray). The RNG hath decreed that this item was always generated cursed: gothic plate mail ((null)). The RNG hath decreed that this item was always generated cursed: rain (washed). The RNG hath decreed that this item was always generated cursed: anticall cloak (cursed called cloak). The RNG hath decreed that this item was always generated cursed: gauntlets o׽^ڋ f bad casting (uncanny gloves). The RNG hath decreed that this item was always generated cursed: regeneration (moonstone). The RNG hath decreed that this item was always generated cursed: darkness (colluded). The RNG hath decreed that this item was always generated cursed: healing (bamboo). The RNG hath decreed that this item was always generated cursed: feminine pumps (female footwear). The RNG hath decreed that this item was always generated cursed: nurse cap ((null)). The RNG hath decreed that this trap was always invisible: changing directive trap. The RNG hath decreed that this trap was generated more often: sound trap (freq bonus 1). The spell school whose books are more common was chaos spells (freq bonus 6). Trap randomization happened for 1 in 638 traps. Traps were spawned invisible 1 times in 34. Traps were extra hard to find 32% of the time. Next attrib׽^# ute increase check would have come at turn 243. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. Your sanity was 0. You had not decided on your sexuality yet. You had 1490 points of nutrition remaining. You had reflection. Your luck was zero. You had spell retention for remembering 25 spells. You could not have safely prayed (423). You survived. --More--׽^/--.-.---|......||{@....||...@..|.......|--------[Tkirkby the Alcor ] St9 Dx9 Co10 In10 Wi7 Ch9 FenRanFemNeu Dlvl:1 $0 HP 15(15)  Pw 18(18)  AC10 Exp1 T11 Do you want to see your discoveries? [ynq] (n) ؽ^O7n Discoveries  Armor jumpsuit (silver clothes) Scrolls scroll of healing (IUSTIO QUE PIS) scroll of mana (OEOEOEOEH DER HAT NE KNARRE) scroll of phase door (INS CUBITOR) scroll of standard id (DO YOU WHITE WHERE THE FLIGHT HARBOR IS) scroll of cure (NOOOOIN THE AMY BLUESCREENOFDEATH) scroll of heal other (PUTIUS CONSIO) * scroll of extra healing (TILDEIIIIIIIIIIIIIIIIIIIIIIIIXI) * scroll of greater mana restoration (SERGEANT MC SHITHEAD) Potions potion of healing (essential) Wands wand of probing (driftwood) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of veؽ^`7nom)(end) ؽ^c W [Tkirkby the Alcor ] St9 Dx9 Co10 In10 Wi7 Ch9 FenRanFemNeu Dlvl:1 $0 HP 15(15)  Pw 18(18)  AC10 Exp1 T11 Do you want an account of creatures vanquished? [ynq] (n) ؽ^-Tn Vanquished creatures:  0 small predators (1 created) 0 mine giant rats (1 created) 0 drains rats (2 created) 0 visor sewer rats (2 created) 0 giant rats (1 created) 0 quill rats (1 created) 0 ferret kits (1 created) 0 New Kops (1 created) 0 ordinators (1 created) 0 eh ghosts (1 created)  12 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--ٽ^Do you want to see your conduct? [ynq] (n) ٽ^nFn Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--ٽ^!Goodbye tkirkby the Fencer... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 11 moves. You were level 1 with a maximum of 15 hit points when you escaped.--More--