b^ƌ Player: tkirkby Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2020-04-11.08:48:34.ttyrec Time: (1586594914) Sat Apr 11 08:48:34 2020 b^!cThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Restoring save file...b^zb^~- [Tkirkby the Chaotic Dweller ] St5 Dx4 Co9 In7 Wi6 Ch8 ChaRedFemCha Dlvl:1 $0 HP 22(22)  Pw 20(20)  AC8 Exp1 T2 You return to level 1 in The Dungeons of Doom.--More--c^ъ+$Q@< [Tkirkby the Chaotic Dweller ] St5 Dx4 Co9 In7 Wi6 Ch8 ChaRedFemCha Dlvl:1 $0 HP 22(22)  Pw 20(20)  AC8 Exp1 T2 Hello tkirkby, the redguardian Chaos Sorceror, welcome back to SlashEMExtended! [Tkirkby the Chaotic Dweller ] St5 Dx4 Co9 In7 Wi6 Ch8 ChaRedFemCha  22(22)  Pw 20(20)  AC8 Exp1 T2 The moon is waning tonight.d^{o  Amulets m - a blessed amulet of flying {0} Weapons e - the uncursed +0 flail named Soul Music (weapon in hand) {7} Armor f - an uncursed +3 robe of randomness (being worn) {16} Comestibles p - an uncursed Hacker's Food {0} Scrolls i - an uncursed finalized scroll of flood {0} j - an uncursed scroll of identify {0} k - a blessed scroll of rumor {0} l - an uncursed scroll of message {0} s - 5 uncursed scrolls of healing {0} t - 4 uncursed scrolls of mana {0} u - 3 uncursed scrolls of phase door {0} v - 2 uncursed scrolls of standard id {0} w - an uncursed scroll of cure {0} x - an uncursed scroll of heal other {0} Spellbooks a - a blessed spellbook of cure random status (0:5) {0} b - a blessed finalized spellbookd^o > of random speed (0:1) {0} c - a blessed spellbook of lycanthropy (0:5) {0} d - a blessed finalized spellbook of reroll artifact (0:3) {0} Potions g - an uncursed potion of see invisible {0} h - an uncursed potion of water {0} Wands n - an uncursed wand of light (3:4) {0} o - an uncursed wand of detect monsters (0:13) {0} Gems q - 9 uncursed +0 silver slingstones r - a blessed +0 silver slingstone(end) e^[Tkirkby the Chaotic Dweller ] St5 Dx4 Co9 In7 Wi6 Ch8 ChaRedFemCha Dlvl:1 $0 HP 22(22)  Pw 20(20)  AC8 Exp1 T2 [Tkirkby the Chaotic Dweller ] St5 Dx4 Co9 In7 Wi6 Ch8 ChaRedFemCha  22(22)  Pw 20(20)  AC8 Exp1 T2 e^ 5 [Tkirkby the Chaotic Dweller ] St5 Dx4 Co9 In7 Wi6 Ch8 ChaRedFemCha  22(22)  Pw 20(20)  AC8 Exp1 T2 [Tkirkby the Chaotic Dweller ] St5 Dx4 Co9 In7 Wi6 Ch8 ChaRedFemCha  22(22)  Pw 20(20)  AC8 Exp1 T3 Q@f^b@[Tkirkby the Chaotic Dweller ] St5 Dx4 Co9 In7 Wi6 Ch8 ChaRedFemCha  22(22)  Pw 20(20)  AC8 Exp1 T3 Mr. X picks up a gold piece {0}.[Tkirkby the Chaotic Dweller ] St5 Dx4 Co9 In7 Wi6 Ch8 ChaRedFemCha  22(22)  Pw 20(20)  AC8 Exp1 T4 Qf^#)[Tkirkby the Chaotic Dweller ] St5 Dx4 Co9 In7 Wi6 Ch8 ChaRedFemCha  22(22)  Pw 20(20)  AC8 Exp1 T4 [Tkirkby the Chaotic Dweller ] St5 Dx4 Co9 In7 Wi6 Ch8 ChaRedFemCha  22(22)  Pw 20(20)  AC8 Exp1 T5 @Qg^.You displaced Mr. X.Q@[Tkirkby the Chaotic Dweller ] St5 Dx4 Co9 In7 Wi6 Ch8 ChaRedFemCha  22(22)  Pw 20(20)  AC8 Exp1 T5 Mr. X drops 1 gold piece.[Tkirkby the Chaotic Dweller ] St5 Dx4 Co9 In7 Wi6 Ch8 ChaRedFemCha  22(22)  Pw 20(20)  AC8 Exp1 T6 $Qh^@You see here a gold piece {0}.Q[Tkirkby the Chaotic Dweller ] St5 Dx4 Co9 In7 Wi6 Ch8 ChaRedFemCha  22(22)  Pw 20(20)  AC8 Exp1 T6 You sense a faint wave of psychic energy.[Tkirkby the Chaotic Dweller ] St5 Dx4 Co9 In7 Wi6 Ch8 ChaRedFemCha  22(22)  Pw 20(20)  AC8 Exp1 T7 h^ 1 gold piece.[Tkirkby the Chaotic Dweller ] St5 Dx4 Co9 In7 Wi6 Ch8 ChaRedFemCha 1 22(22)  Pw 20(20)  AC8 Exp1 T7 k^DDo you want to turn on the number pad? [yn] (n) m^ WJnDo you want to turn this annoying message off? [yn] (n) o^mn Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [false]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  gmmode [false]  supergmmode [false]  wonderland [false]  zapem [false]  askforalias [false]  randomhybrids [true]  a - autodig [false]  b - autopickup [false]  c - autoopen [true]  d - autoquiver [false]  e - bash_reminder [true]  f - checkpoint [true]  g - cmdassist [true]  h - color [true]  i - confirm [true]  j - classic_status [true]  k - curso^nesgraphics [false]  l - DECgraphics [false]  m - eatingconfirm [false]  n - eatingwalls [true]  o - eight_bit_tty [false]  p - extmenu [false]  q - gmmessage [true]  r - graffitihilite [true]  s - help [true]  t - hilite_pet [true]  u - hitpointbar [true]  v - IBMgraphics [true]  w - ignintr [false]  x - invweight [true]  y - knapsacklimit [false]  z - lit_corridor [true]  A - lootabc [false]  B - mail [true]  C - materialglyph [false]  D - memorizationknown [false]  E - statuscolors [true] (1 of 3)u^_  a - menucolors [false]  b - menu_on_esc [true]  c - menu_glyphs [false]  d - missing_safety [true]  e - mon_polycontrol [false]  f - moreforced [true]  g - numpadmessage [true]  h - null [true]  i - paranoidquit [true]  j - perm_invent [true]  k - pickup_thrown [true]  l - pickup_cursed [false]  m - pokedex [true]  n - prayconfirm [true]  o - pushweapon [false]  p - quiver_fired [false]  q - qwertz_layout [false]  r - rest_on_space [false]  s - safe_pet [true]  t - showexp [false]  u - showrace [false]  v - showrealtime [false]  w - showscore [false]  x - showsym [true]  y - showdmg [true]  z - showweight [false]  A - showmc [false]  B - showmovement [false]  C - showlongstats [false]  D - showsanity [false]  E - showsymu^ biotehp [false]  F - silent [true]  G - sortpack [true]  H - sound [true]  I - sparkle [true]  J - standout [false]  K - tabcursesconfirm [false]  L - tech_description [true]  M - time [true]  N - timed_autosave [true]  O - quick_autosave [false]  P - tombstone [true]  Q - toptenwin [false]  R - travel [true]  S - use_inverse [false]  T - verbose [true]  U - wallglyph [true]   Compounds (selecting will prompt for new value):  name [tkirkby]  role [Chaos Sorceror] (2 of 3)w^ Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [false]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  gmmode [false]  supergmmode [false]  wonderland [false]  zapem [false]  askforalias [false]  randomhybrids [true]  a - autodig [false]  b - autopickup [false]  c - autoopen [true]  d - autoquiver [false]  e - bash_reminder [true]  f - checkpoint [true]  g - cmdassist [true]  h - color [true]  i - confirm [true]  j - classic_status [true]  k - cursesgraphics [faw^ lse]  l - DECgraphics [false]  m - eatingconfirm [false]  n - eatingwalls [true]  o - eight_bit_tty [false]  p - extmenu [false]  q - gmmessage [true]  r - graffitihilite [true]  s - help [true]  t - hilite_pet [true]  u - hitpointbar [true]  v - IBMgraphics [true]  w - ignintr [false]  x - invweight [true]  y - knapsacklimit [false]  z - lit_corridor [true]  A - lootabc [false]  B - mail [true]  C - materialglyph [false]  D - memorizationknown [false]  E - statuscolors [true] (1 of 3)w^ a - menucolors [false]  b - menu_on_esc [true]  c - menu_glyphs [false]  d - missing_safety [true]  e - mon_polycontrol [false]  f - moreforced [true]  g - numpadmessage [true]  h - null [true]  i - paranoidquit [true]  j - perm_invent [true]  k - pickup_thrown [true]  l - pickup_cursed [false]  m - pokedex [true]  n - prayconfirm [true]  o - pushweapon [false]  p - quiver_fired [false]  q - qwertz_layout [false]  r - rest_on_space [false]  s - safe_pet [true]  t - showexp [false]  u - showrace [false]  v - showrealtime [false]  w - showscore [false]  x - showsym [true]  y - showdmg [true]  z - showweight [false]  A - showmc [false]  B - showmovement [false]  C - showlongstats [false]  D - showsanity [false]  E - showsymw^biotehp [false]  F - silent [true]  G - sortpack [true]  H - sound [true]  I - sparkle [true]  J - standout [false]  K - tabcursesconfirm [false]  L - tech_description [true]  M - time [true]  N - timed_autosave [true]  O - quick_autosave [false]  P - tombstone [true]  Q - toptenwin [false]  R - travel [true]  S - use_inverse [false]  T - verbose [true]  U - wallglyph [true]   Compounds (selecting will prompt for new value):  name [tkirkby]  role [Chaos Sorceror] (2 of 3)w^<  race [redguard]  gender [female]  align [chaotic]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dragonname [(none)]  monkeyname [(none)]  parrotname [(none)]  girlname [(none)]  boyname [(none)]  ravenname [(none)]  dumpfile [/dgldir/userdata/%n/slex/dumplog/%d.txt]  ghoulname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  plalias [(none)]  ratname [(none)]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)]  a - boulder [`]  b - disclose [ni na nv ng nc]  c - fruit [w^m Vslime mold]  d - menustyle [full]  e - menu_headings [inverse]  f - msg_window [single]  g - number_pad [0=off]  h - packorder [$"])[%?+!=/(*`0_]  i - pickup_burden [stressed]  j - pickup_types [none]  k - pilesize [5]  l - runmode [run]  m - scores [3 top/2 around]  n - sortloot [none]  o - suppress_alert [(none)]  p - tileset [(none)]  q - autopickup exceptions (0 currently set) (3 of 3)}^~>[Tkirkby the Chaotic Dweller ] St5 Dx4 Co9 In7 Wi6 Ch8 ChaRedFemCha Dlvl:1 $1 HP 22(22)  Pw 20(20)  AC8 Exp1 T7 +@Q<}^?  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ~^e[Tkirkby the Chaotic Dweller ] St5 Dx4 Co9 In7 Wi6 Ch8 ChaRedFemCha  22(22)  Pw 20(20)  AC8 Exp1 T7 ^~# ^quit^̑uit^Iit^ t^[Really quit? WARNING: this will erase your game permanently! [yes/no]? ^By^4 [Tkirkby the Chaotic Dweller ] St5 Dx4 Co9 In7 Wi6 Ch8 ChaRedFemCha  22(22)  Pw 20(20)  AC8 Exp1 T7 ^# ^quit^ ruit^O it^fH t^[Really quit? WARNING: this will erase your game permanently! [yes/no]? ^ky^e^{O s^P [Tkirkby the Chaotic Dweller  22(22)  Pw 20(20) ^ u+@Q<[Tkirkby the Chaotic Dweller ] St5 Dx4 Co9 In7 Wi6 Ch8 ChaRedFemCha Dlvl:1 $1 HP 22(22)  Pw 20(20)  AC8 Exp1 T7 Do you want your possessions identified? DYWYPI? [ynq] (n) ^ n Amulets m - a blessed amulet of flying {0} Weapons e - the uncursed +0 flail named Soul Music (weapon in hand) {7} Armor f - an uncursed +3 robe of randomness (being worn) {16} Comestibles p - an uncursed Hacker's Food {0} Scrolls i - an uncursed finalized scroll of flood {0} j - an uncursed scroll of identify {0} k - a blessed scroll of rumor {0} l - an uncursed scroll of message {0} s - 5 uncursed scrolls of healing {0} t - 4 uncursed scrolls of mana {0} u - 3 uncursed scrolls of phase door {0} v - 2 uncursed scrolls of standard id {0} w - an uncursed scroll of cure {0} x - an uncursed scroll of heal other {0} Spellbooks a - a blessed spellbook of cure random status (0:5) {0} b - a blessed finalized spell^ Bbook of random speed (0:1) {0} c - a blessed spellbook of lycanthropy (0:5) {0} d - a blessed finalized spellbook of reroll artifact (0:3) {0} Potions g - an uncursed potion of see invisible {0} h - an uncursed potion of water {0} Wands n - an uncursed wand of light (3:4) {0} o - an uncursed wand of detect monsters (0:13) {0} Gems q - 9 uncursed +0 silver slingstones r - a blessed +0 silver slingstone(end) ^w[Tkirkby the Chaotic Dweller ] St5 Dx4 Co9 In7 Wi6 Ch8 ChaRedFemCha Dlvl:1 $1 HP 22(22)  Pw 20(20)  AC8 Exp1 T7 Do you want to see your attributes? [ynq] (n) ^pxnFinal Attributes: You had transgressed. Your alignment was -10. Your max alignment was 10. You carried 0 sins. You could not have this property extrinsically: numbopathy. You could not have this property intrinsically: invisibility. Ring identification only worked 4 times out of 20. Amulet identification only worked 15 times out of 18. Implant identification only worked 1 times out of 41. Wand identification only worked 3 times out of 7. Spellbook identification only worked 2 times out of 3. Gem identification only worked 100 times out of 305. Monsters only dropped their musable items with 87% chance. Monsters only dropped their equipment with 98% chance. Scroll drop chance was reduced to 97%. Amulet drop chance was reduced to 74%. Potion drop chance was reduced to 98%. Weapon drop chance was reduced to 47%. Shop item generation was reduced to 40%. Musable it^xem generation frequency had a negative bias of 25%. Concealing monsters were spawned underneath items 88% of the time only. The following skill was trained at one fifth the usual rate: javelin. The following skill was limited to basic proficiency: elemental spells. The following skill became untrainable if you tried to train it too early: healing spells (turn 82). The following skill became untrainable if you tried to train it too early: saber (turn 1825). The following skill couldn't be trained before a certain turn number is reached: riding (turn 4735). The following skill became harder to train at higher skill levels: sling. Heavy curses were more common by 35%. Number of artifacts generated was 0. Number of fake artifacts generated was 1. Monster spawn increase would have started at turn 22118. Monster spawn increase had reached its maximum at turn 90408. [35^};1HIn this game, Eevee's evolution was flareon. Your limit for ascension was at turn 425208. The monster class that cannot be genocided was humanoid. The monster class that was spawned more often: cat or other feline (freq bonus 3). The monster species that was spawned more often: slap-heeled sandal boot (freq bonus 28). The monster species that was spawned more often: saddling choky footbridge (freq bonus 20). The monster species that was spawned more often: inertia stalk (freq bonus 12). The monster species that was spawned more often: golly monkey (freq bonus 72). The monster species that was spawned more often: loidbat (freq bonus 12). The monster species that was spawned more often: God of Speed Metal (freq bonus 5). The monster species that was spawned more often: pm surety hatemongering hillier (freq bonus 16). The monster species that was spawned more often: filth beatle (freq bonus 12). The monster species that was sp^}awned more often: inactive mushroom patch (freq bonus 10). The monster species that was spawned more often: vaporization sphere (freq bonus 60). The monster species that was spawned more often: nebule dehydrogenation (freq bonus 14). The monster species that was spawned more often: blood diver (freq bonus 10). The monster species that was spawned more often: little girl (freq bonus 28). --More--^5The monster species that was spawned more often: Electronir (freq bonus 15). The monster species that was spawned more often: g-choice (freq bonus 18). The monster species that was spawned more often: tailel eye (freq bonus 10). The monster species that was spawned more often: violet naga hatchling (freq bonus 42). The monster species that was spawned more often: shitzvah sephirah (freq bonus 12). The monster species that was spawned more often: skeleton sentai (freq bonus 84). The monster species that was spawned more often: stronger turret (freq bonus 12). The monster trait that was more common: monsters that howl at the moon (freq bonus 2). The monster trait that was more common: monsters that eat veggies (freq bonus 6). The monster trait that was more common: monsters whose attacks cause fake messages to appear (freq bonus 1). The monster trait that was more common: monsters that are extra nasty (freq bonus 6). The monster trai^`t that was more common: monsters that have no head (freq bonus 2). The monster trait that was more common: monsters that are uncommon by a factor 10 (freq bonus 2). The monster trait that was more common: monsters whose attacks cause slippery fingers (freq bonus 12). The monster trait that was more common: monsters that mumble (freq bonus 2). The monster trait that was more common: monsters whose attacks can drain your skills (freq bonus 2). The monster trait that was more common: monsters whose attacks poison you and drain strength (freq bonus 1). The monster species that was never randomly spawned: sleepyhead unhygienic marsupialize. The monster species that was never randomly spawned: dour rat. The monster species that was never randomly spawned: dragon. The monster species that was never randomly spawned: winning ticket. The monster species that was never randomly spawned: ^Ibright green jelly. The monster species that was never randomly spawned: petty centaur bashmaster. The monster species that was never randomly spawned: secluded warp patch. The monster species that was never randomly spawned: ice girl. The monster species that was never randomly spawned: monocellular rhythmical tammy nabbed. The monster species that was never randomly spawned: dear deer lady. The RNG hath decreed that this item was never generated: toxic (holed). The RNG hath decreed that this item was never generated: hyper blue stone (gray). The RNG hath decreed that this item was never generated: blesscurse stone (gray). The RNG hath decreed that this item was never generated: embedding (YOU WILL NEVER HURT MY METAL PIANIST AGAIN). The RNG hath decreed that this item was never generated: cram ration ((null)). The RNG hath decreed that this item was never generated: lapis lazuli (blue). The RNG hath decreed that this item wa^ps never generated: full healing (heretical). The RNG hath decreed that this item was never generated: lab coat (white coat). The RNG hath decreed that this item was never generated: helm of teleport control (space helmet). The RNG hath decreed that this item was never generated: metal lamellar armor ((null)). The RNG hath decreed that this item was generated more often: worm tooth ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: bent sable (bent sword, freq bonus 4). The RNG hath decreed that this item was generated more often: cure dim (colorglad, freq bonus 2). The RNG hath decreed that this item was generated more often: magic mapping (ELAM EBOW, freq bonus 18). The RNG hath decreed that this item was generated more often: boots of weakness (torn boots, freq bonus 12). The RNG hath decreed that this item was generated more often: meta bow ((null^#), freq bonus 6). The RNG hath decreed that this item was generated more often: lemon ((null), freq bonus 60). The RNG hath decreed that this item was generated more often: splint mail ((null), freq bonus 31). The RNG hath decreed that this item was generated more often: bohemian ear spoon ((null), freq bonus 2). The RNG hath decreed that this item was generated more often: adornment (wooden, freq bonus 21). The RNG hath decreed that this item was generated more often: amulet of prism (prismatic, freq bonus 3). The RNG hath decreed that this item was generated more often: anti-disquiet cloak (grass cloak, freq bonus 6). The RNG hath decreed that this item was generated more often: slow monster (tin, freq bonus 4). The RNG hath decreed that this item was generated more often: anti disintegration (doorstopping, freq bonus 6). --More--^GThe RNG hath decreed that this item was generated more often: cloak of magic resistance (ornamental cope, freq bonus 6). The RNG hath decreed that this item was generated more often: forbidden arrow ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: guisarme (pruning hook, freq bonus 26). The RNG hath decreed that this item was generated more often: gas grenade ((null), freq bonus 3). The RNG hath decreed that this item was generated more often: cure serious wounds (cacao, freq bonus 10). The RNG hath decreed that this item was generated more often: bill-guisarme (hooked polearm, freq bonus 17). The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 88). The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 13). The RNG hath decreed that this item was always generated cursed: metal sling ((null)). The RNG hath decreed that this item was a^