tkirkby, neutral male bacteria Poison Mage ------------ |..........| ...........-- |..(......F.| |...........| |.........@.. ------------- [Tkirkby the Poison Mixer] St5 Dx16 Co6 In18 Wi7 Ch11 PoiBacMalNeu+R Dlvl:1 $0 HP25(25) Pw21(25) AC-6 Exp1 T22 Latest messages # You see here an intertwined ring {0}. t - an intertwined ring {0}. What do you want to read? [km-rt or ?*] As you read the scroll, it disappears. This is a standard identify scroll. The ring resisted your identification attempt! t - an uncursed intertwined ring {0}. What do you want to read? [km-rt or ?*] That is a silly thing to read. What do you want to read? [km-rt or ?*] As you read the scroll, it disappears. This is a standard identify scroll. The ring resisted your identification attempt! t - an uncursed intertwined ring {0}. You see here a wooden box {500}. # Without limbs, you cannot loot anything. You trip over your own rear claws. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 11 You carried 0 sins You could not have this property extrinsically: glib combat You could not have this property intrinsically: keen memory Scroll identification only worked 100 times out of 284 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 11 Implant identification only worked 1 times out of 61 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 122 Tool identification only worked 5 times out of 13 Monsters only dropped their musable items with 95% chance Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 95% Ring drop chance was reduced to 92% Amulet drop chance was reduced to 89% Potion drop chance was reduced to 84% Armor drop chance was reduced to 95% Tool drop chance was reduced to 96% Food drop chance was reduced to 96% Shop item generation was reduced to 81% Mastering the following skill taught you the hidden power: polymorphing The following skill became untrainable if you tried to train it too early: paddle (turn 7) The following skill became untrainable if you tried to train it too early: unicorn horn (turn 46) The following skill couldn't be trained before a certain turn number is reached: saber (turn 29132) The following skill became harder to train at higher skill levels: paddle Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 38821 Monster spawn increase reached its maximum at turn 217381 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3446115 The monster class that cannot be genocided was worm Today, this monster class was always generated invisible: lizard The monster class that was spawned more often: Keystone Kop (freq bonus 2) The monster species that spawned more often: polar lemming (freq bonus 6) The monster species that spawned more often: Exminator Kop (freq bonus 18) The monster species that spawned more often: Daughter Strawberry (freq bonus 18) The monster species that spawned more often: ant mummy (freq bonus 20) The monster species that spawned more often: lava gazer (freq bonus 30) The monster species that spawned more often: wimpy blue dragon (freq bonus 10) The monster species that spawned more often: immodest fumitory (freq bonus 8) The monster species that spawned more often: sunali noise generator (freq bonus 3) The monster species that spawned more often: stinkard underdressing (freq bonus 6) The monster species that spawned more often: weoweo beam (freq bonus 12) The monster species that spawned more often: criminal scumbag (freq bonus 20) The monster species that spawned more often: purple wort (freq bonus 16) The monster species that spawned more often: smart spider (freq bonus 84) The monster species that spawned more often: marsupialize hijacking (freq bonus 6) The monster species that spawned more often: wendina (freq bonus 4) The monster species that spawned more often: raffling imbibitional executorial (freq bonus 5) The monster species that spawned more often: y=6B8(p-c!NR