tkirkby, chaotic female inka Binder . -.---- |....| |....| +..@.----- |......... |.d......| |........| ---------- [Tkirkby the Exile] St6 Dx6 Co9 In9 Wi5 Ch10 BinInkFemCha+R Dlvl:1 $0 HP14(14) Pw9(9) AC5 Exp1 T11 Dim Latest messages Add the unbalancor hybrid race to your character? [yn] (n) Add the warper hybrid race to your character? [yn] (n) Add the wind inhabitant hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello tkirkby, welcome to SlashEMExtended! You are a chaotic female randomizer inka Binder. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: This is a bleeding-edge development version of SLEX. Playtesters are welcome. You can help me in particular by playing the new roles and races that have been added lately. If you encounter any bugs or weirdness while playing, please notify me, the best way of contacting me is via the #em.slashem.me IRC channel (Freenode). --Amy The moon is waxing tonight. There is a wall in the way! inka mithril-coat - This is a piece of armor. Color: brown. Material: elasthan. Appearance: (null). Slot: suit. It can be worn for protection (armor class, magic cancellation etc.). It's misnamed, because the material it is made of isn't actually mithril, but it offers good armor class and 3 points of magic cancellation. inka mithril-coat - This is a piece of armor. Color: brown. Material: elasthan. Appearance: (null). Slot: suit. It can be worn for protection (armor class, magic cancellation etc.). It's misnamed, because the material it is made of isn't actually mithril, but it offers good armor class and 3 points of magic cancellation. You don't have enough energy to cast that spell. The required amount was 50. You hit the mine giant rat. The little dog bites the mine giant rat. The mine giant rat is killed! You can't go up here. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12} d - 50 uncursed +0 dark elven arrows (in quiver) {1} Armor b - an uncursed -3 inka mithril-coat (being worn) {60} Scrolls f - 5 uncursed scrolls of healing {0} g - 4 uncursed scrolls of mana {0} h - 3 uncursed scrolls of phase door {0} i - 2 uncursed scrolls of standard id {0} j - an uncursed scroll of cure {0} k - an uncursed scroll of heal other {0} Spellbooks e - an uncursed finalized spellbook of nature beam (0:0) {0} Final attributes You have sinned Your alignment was -5 Your max alignment was 10 You carried 0 sins You could not have this property at all: speed You could not have this property extrinsically: polymorph control You could not have this property intrinsically: displacement You could not have the double effect of this property: fear resistance Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 32 Implant identification only worked 1 times out of 42 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 94% chance Monsters only dropped their equipment with 65% chance Scroll drop chance was reduced to 76% Ring drop chance was reduced to 87% Wand drop chance was reduced to 91% Potion drop chance was reduced to 89% Armor drop chance was reduced to 85% Tool drop chance was reduced to 73% Food drop chance was reduced to 71% Concealing monsters were spawned underneath items 95% of the time only The following skill could not be trained at all: saber The following skill was trained at half the usual rate: missile weapons The following skill was trained at one fifth the usual rate: unicorn horn The following skill was limited to basic proficiency: memorization The following skill was limited to skilled proficiency: trident The following skill was limited to expert proficiency: squeaking The following skill became untrainable if you tried to train it too early: attack spells (turn 21) The following skill became untrainable if you tried to train it too early: elemental spells (turn 900) The following skill became untrainable after a while: chaos spells (turn 34367) The following skill couldn't be trained before a certain turn number is reached: saber (turn 27116) The following skill became harder to train at higher skill levels: unicorn horn Heavy curses were more common by 30% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 35076 Monster spawn increase reached its maximum at turn 284934 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 1201560 The monster class that cannot be genocided was troll The monster class that was spawned more often: zombie (freq bonus 2) The monster species that spawned more often: outhouse encomium advised (freq bonus 9) The monster species that spawned more often: real inferno hound (freq bonus 96) The monster species that spawned more often: eight of spades (freq bonus 72) The monster species that spawned more often: muce (freq bonus 12) The monster species that spawned more often: ghost porker (freq bonus 15) The monster species that spawned more often: gloom (freq bonus 20) The monster species that spawned more often: clearheadedly semiconducting amici (freq bonus 12) The monster species that spawned more often: The Eye of Sahaqiel (freq bonus 12) The monster species that spawned more often: black cloud (freq bonus 36) The monster species that spawned more often: petty stillwater kamerel (freq bonus 3) The monster species that spawned more often: petro spore (freq bonus 42) The monster species that spawned more often: antimagic stalk (freq bonus 24) The monster species that spawned more often: bitchily allspice (freq bonus 14) The monster species that spawned more often: mythical dawn agent (freq bonus 8) The monster species that spawned more often: real vibration hound (freq bonus 32) The monster species that spawned more often: phase warp patch (freq bonus 4) The monster species that spawned more often: bolt duck (freq bonus 3) The monster species that spawned more often: mirkwood ogre (freq bonus 7) The monster species that spawned more often: inputted guillotine hellbox vet overrun riband (freq bonus 20) The monster species that spawned more often: siena sentai (freq bonus 12) The monster trait that was more common: monsters who can cast clerical spells (freq bonus 4) The monster trait that was more common: monsters that make sheep sounds (freq bonus 2) The monster trait that was more common: monsters who attack with mana, which is completely irresistible (freq bonus 1) The monster trait that was more common: monsters that are uncommon by a factor 5 (freq bonus 1) The monster trait that was more common: monsters whose attacks create traps (freq bonus 1) The monster trait that was more common: monsters that have claw attacks (freq bonus 6) The monster trait that was more common: monsters that make orc sounds (freq bonus 1) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 2) The monster trait that was more common: monsters that make cow sounds (freq bonus 6) The monster trait that was more common: monsters that burble (freq bonus 1) The monster species that never randomly spawned: gaffing argumentive The monster species that never randomly spawned: triturator lifer denominate retype The monster species that never randomly spawned: ecumenically bulimic The monster species that never randomly spawned: real soldier ant The monster species that never randomly spawned: breakoff force fungus The monster species that never randomly spawned: nuap The monster species that never randomly spawned: screaming skull The monster species that never randomly spawned: aggravated beam The monster species that never randomly spawned: harmonization reacquired impetigo The monster species that never randomly spawned: beeeeeeep vortex The RNG hath decreed that this item was never generated: epidote (green) The RNG hath decreed that this item was never generated: egg ((null)) The RNG hath decreed that this item was never generated: long pointy heels (worn-out sneakers) The RNG hath decreed that this item was never generated: spell retain cloak (inalish cloak) The RNG hath decreed that this item was never generated: implant of sunlight (ferocious) The RNG hath decreed that this item was never generated: heavy cloth ball ((null)) The RNG hath decreed that this item was never generated: WC (LETS PLAY NETHACK) The RNG hath decreed that this item was never generated: enchant (legit) The RNG hath decreed that this item was never generated: destruction stone (gray) The RNG hath decreed that this item was never generated: heavy glass ball ((null)) The RNG hath decreed that this item was generated more often: brass dragon scale mail ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: cutting laser ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: dream eater (tapered, freq bonus 15) The RNG hath decreed that this item was generated more often: bent sable (bent sword, freq bonus 6) The RNG hath decreed that this item was generated more often: illiteracy (illegible, freq bonus 32) The RNG hath decreed that this item was generated more often: sterilize (sex toy, freq bonus 26) The RNG hath decreed that this item was generated more often: gain dexterity (obsidian, freq bonus 13) The RNG hath decreed that this item was generated more often: mountains (mountainous, freq bonus 2) The RNG hath decreed that this item was generated more often: tooled horn (horn, freq bonus 8) The RNG hath decreed that this item was generated more often: cutting (inane, freq bonus 15) The RNG hath decreed that this item was generated more often: blood loss stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: cyan dragon scale shield (cyan dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: wooden geta ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: switcheroo (amazing, freq bonus 7) The RNG hath decreed that this item was generated more often: banking gloves (paper gloves, freq bonus 20) The RNG hath decreed that this item was generated more often: color cone (conical hat, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of polymorph (wired, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of unspelling (weaving cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: radioglasses ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: mare trident ((null), freq bonus 2) The RNG hath decreed that this item was always generated cursed: tooled horn (horn) The RNG hath decreed that this item was always generated cursed: airhead cap (cloudy helmet) The RNG hath decreed that this item was always generated cursed: competition boots (blue sneakers) The RNG hath decreed that this item was always generated cursed: mace ((null)) The RNG hath decreed that this item was always generated cursed: adom cloak (mysterious cloak) The RNG hath decreed that this item was always generated cursed: general candle (candle) The RNG hath decreed that this item was always generated cursed: farming (poultry) The RNG hath decreed that this item was always generated cursed: taming (PRIRUTSENIE) The RNG hath decreed that this item was always generated cursed: worm tooth ((null)) The RNG hath decreed that this item was always generated cursed: blood loss stone (gray) The RNG hath decreed that this trap was always invisible: bright cyan spell trap The RNG hath decreed that this trap was generated more often: item teleporter (freq bonus 2) Trap randomization happened for 1 in 622 traps Traps were spawned invisible 1 times in 91 Traps were extra hard to find 16% of the time Next attribute increase check would have come at turn 399 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 1 Your sanity was 0 You were dimmed (0) You had not decided on your sexuality yet You were prevented from having speed (0) You recognized peaceful creatures You had infravision You had 1489 points of nutrition remaining You had improved technique levels You had scent view Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 30 spells Your pantheon consisted of Yaldabaoth, the void and Sophia Your deity was Sophia The version you were playing was: Unix SlashEMExtended Version 2.6.6 (f54ae20f) - last build Sun Apr 26 12:35:59 2020. You could not have safely prayed (173) You survived Spells known in the end Name Level Category Fail Memory a - nature beam 8 + elemental 100% 700% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * windmill blade (giant throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (musical helmet) * sedge hat (visored helmet) * skullcap (inkcoat helmet) * flack helmet (arduous helmet) * crystal helm (gas mask) * mining helm (RNG helmet) * field helm (kitchen hat) * helm of safeguard (dark helmet) * war hat (failuncap helmet) * plasteel gloves (white gloves) * leather gloves (warped gloves) * gauntlets of safeguard (viva gloves) * gauntlets of plugsuit (ice-cold gloves) * commander gloves (black gloves) * field gloves (brand-new gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * lady boots (lovely boots) * stiletto sandals (feminine sandals) * boots of plugsuit (thigh boots) * field boots (roman sandals) * boots of safeguard (ether boots) Scrolls scroll of healing (PROJECTION LEAD) scroll of mana (HALP WHY AM I SO BAD) scroll of phase door (VW GIANT BEETLE) scroll of standard id (ACHPHIPHIO IAIA OCH SEBAU PHRE) scroll of cure (HOLLANDS ANTJE) scroll of heal other (THIS KITTEN CORPSE IS DELICIOUS) * scroll of extra healing (WHAT THE FUCK IS THIS) * scroll of greater mana restoration (ATTACK BY UNKNOWABLES MAYBE CANT DO) Spellbooks spellbook of nature beam (poultry) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 little dogs (1 created) 0 hidden kobolds (1 created) a mine giant rat 0 clockwork doods (1 created) 0 grid xorns (1 created) 0 minighosts (1 created) 0 slatas (1 created) 7 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of -5 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You heard crapping noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You heard superman taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes You got sick from food poisoning 0 times You got sick from illness 0 times You got slimed 0 times You got stoned 0 times You broke 0 items due to polymorphing into bad monsters You allowed monsters to quaff 0 potions You allowed monsters to read 0 scrolls You allowed monsters to zap 0 wands You saw demons being gated in 0 times You saw demon lords being gated in 0 times You saw demon princes being gated in 0 times You were blasted by artifacts 0 times You allowed monsters to eat metallic items 0 times You allowed monsters to eat lithic items 0 times You allowed monsters to eat organic items 0 times You allowed allivores to eat items 0 times You had your possessions unidentify themselves 0 times You became dehydrated 0 times You had your luck roll over 0 times You experienced confused scroll effects 0 times You quaffed non-working potions 0 times You encountered stairs traps 0 times You lost intrinsics 0 times You randomly revealed 0 traps You got hit by bad effects 0 times You got hit by really bad effects 0 times You had 0 items teleported out of your inventory You encountered 0 bones levels You had to read insults against your momma 0 times You were forced to equip bad items 0 times You were forced to equip bad artifacts 0 times You were forced to equip bad high heels 0 times You encountered appearance shuffling 0 times You got affected by the dirty mysterious dirt force full of dirt 0 times You were caught by the manler 0 times You broke wands 0 times You performed alchemy 0 times You destroyed 0 hostile weapons You felt like a new inka 0 times You allowed 0 eggs to hatch You wiped your face 0 times You acquired 0 items You were a cannibal 0 times You gained intrinsics from eating jewelry 0 times You threw 0 potions You allowed monsters to throw 0 potions You leveled past the maximum experience level 0 times You vomited 0 times Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (1 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) squeaking [Unskilled] (max Expert) (0 of 20) symbiosis [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (1 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Master) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Restricted Skills gun control [Restricted] (max Restricted) (0 of 500) martial arts [Restricted] (max Restricted) (0 of 500) (none) (none) Goodbye tkirkby the Binder... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 11 moves. Killer: escaped You were level 1 with a maximum of 14 hit points when you escaped. No Points Name Hp [max] 1 32477 tkirkby-Bin-Rus-Fem-Cha died in Space Base on level 4 [max 8]. Killed by a monster (Yacc). - [106] 2 12906 tkirkby-Bin-Rus-Fem-Cha died in The Dungeons of Doom on level 50. Killed by a monster (succubus). - [55] 3 3326 Ariane-Fai-Hep-Fem-Law died in The Dungeons of Doom on level 5 [max 6]. Killed by a monster (cat cloud). - [47] 19 21 tkirkby-Bin-Red-Fem-Cha escaped the dungeon [max level 1]. 21 [21] 20 12 tkirkby-Bin-Rus-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (goblin). - [13] * 0 tkirkby-Bin-Ink-Fem-Cha escaped the dungeon [max level 1]. 14 [14]