tkirkby, neutral male turmene Mystic ... .`. .F. [Tkirkby the Insert rank title here] St13 Dx11 Co6 In13 Wi10 Ch7 MysTmeMalNeu Dlvl:1 $0 HP13(13) Pw6(6) AC6 Exp1 T5 Latest messages Use hybrid races? [yn] (n) Hello tkirkby, welcome to SlashEMExtended! You are a neutral male turmene Mystic. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: This is a bleeding-edge development version of SLEX. Playtesters are welcome. You can help me in particular by playing the new roles and races that have been added lately. If you encounter any bugs or weirdness while playing, please notify me, the best way of contacting me is via the #em.slashem.me IRC channel (Freenode). --Amy Be careful! New moon tonight. You can't even move a handspan with this load! implant of ten thousand things - This is an implant. Color: cyan. Material: elasthan. Appearance: sadwedge. It can be worn for some magical effect and armor class, but they're hard to identify and may autocurse when worn. Also, unless your skill is high enough, you might not be able to take them off even when they're uncursed. If you don't have hands, you get extra bonus AC and intrinsics from wearing one. Wearing them while having hands gives weaker AC bonuses, and if you're additionally restricted at implants they may actually make your AC worse if you're not in a handless form! An implant that gives 4 points of AC and the cold resistance enchantment. It can be charged. spellbook of corrode metal - This is a spellbook. Color: gray. Material: paper. Appearance: continued. Spell level: 3. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. This spell corrodes metal items in your main inventory, causing them to degrade. Your concentration falters while carrying so much stuff. Your load is too heavy to climb the stairs. You collapse under your load. What do you want to drop? [a-v or ?*] You drop an uncursed +0 heavy iron ball {2400}. Your load is too heavy to climb the stairs. You stagger under your load. Movement is still very hard. What do you want to drop? [a-mo-v or ?*] You drop an uncursed statue of a bu {2175}. Beware, there will be no return! Still climb? [yn] (n) Your inventory Amulets a - an uncursed amulet of restful sleep {0} Implants b - an uncursed +2 implant of ten thousand things {0} Weapons c - an uncursed +0 two-handed sword (weapon in hands) {60} Armor d - an uncursed +2 cloak of protection (being worn) {4} Comestibles g - an uncursed blue blob corpse {30} Scrolls i - an uncursed thoroughly greased scroll of bad effect {0} q - 5 uncursed scrolls of healing {0} r - 4 uncursed scrolls of mana {0} s - 3 uncursed scrolls of phase door {0} t - 2 uncursed scrolls of standard id {0} u - an uncursed scroll of cure {0} v - an uncursed scroll of heal other {0} Spellbooks j - an uncursed spellbook of corrode metal (4:3) {0} Potions h - an uncursed potion of sleeping {0} Rings e - an uncursed mood ring {0} Wands k - an uncursed wand of enlightenment (0:0) {0} Tools f - an uncursed +0 torch (607) (alternate weapon; not wielded) {20} Gems l - an uncursed -1 worthless piece of blue glass {1} Chains o - an uncursed +0 iron chain {240} Venoms p - an uncursed acid venom {1} Final attributes You were haltingly aligned Your alignment was 2 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickopathy You could not have this property extrinsically: glib combat You could not have this property intrinsically: quad attacks Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 11 Implant identification only worked 1 times out of 23 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 59% chance Monsters only dropped their equipment with 84% chance Scroll drop chance was reduced to 89% Ring drop chance was reduced to 99% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 70% Weapon drop chance was reduced to 92% Armor drop chance was reduced to 65% Tool drop chance was reduced to 80% Concealing monsters were spawned underneath items 91% of the time only The following skill was trained at one fifth the usual rate: bow The following skill was limited to basic proficiency: body spells The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: enchantment spells (turn 33) The following skill became untrainable after a while: elemental spells (turn 47441) The following skill became harder to train at higher skill levels: two-weapon combat Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 59722 Monster spawn increase reached its maximum at turn 179886 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 2719890 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: Zouthern animal (freq bonus 1) The monster species that spawned more often: old black dragon (freq bonus 10) The monster species that spawned more often: creeping adamantite coins (freq bonus 9) The monster species that spawned more often: bleachwhite colony lichen (freq bonus 84) The monster species that spawned more often: intermediator braze (freq bonus 2) The monster species that spawned more often: dark stalker (freq bonus 12) The monster species that spawned more often: hobbit king (freq bonus 4) The monster species that spawned more often: lodgment buttoned (freq bonus 8) The monster species that spawned more often: unbended rencounter (freq bonus 24) The monster species that spawned more often: cho-cho 13 (freq bonus 24) The monster species that spawned more often: Spectral Lieutenant (freq bonus 30) The monster species that spawned more often: gerontic laureling (freq bonus 24) The monster species that spawned more often: favor betta (freq bonus 12) The monster species that spawned more often: radioactive jelly (freq bonus 9) The monster species that spawned more often: worlock (freq bonus 18) The monster species that spawned more often: hard mushroom (freq bonus 24) The monster species that spawned more often: crash-lich (freq bonus 8) The monster species that spawned more often: atzilut sephirah (freq bonus 15) The monster species that spawned more often: fungal floating spore (freq bonus 9) The monster species that spawned more often: forfeit wiped (freq bonus 8) The monster species that spawned more often: kebab zombie (freq bonus 12) The monster trait that was more common: monsters that explode when killed (freq bonus 5) The monster trait that was more common: monsters that have touch attacks (freq bonus 2) The monster trait that was more common: monsters that have intrinsic reflection (freq bonus 6) The monster trait that was more common: monsters that count as werecreatures (freq bonus 3) The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 3) The monster trait that was more common: monsters that have hug attacks (freq bonus 6) The monster trait that was more common: monsters whose attacks can shoot magic missiles (freq bonus 2) The monster trait that was more common: monsters that explode when killed (freq bonus 1) The monster trait that was more common: monsters that have engulfing attacks (freq bonus 2) The monster species that never randomly spawned: ice zruty The monster species that never randomly spawned: faster lichen The monster species that never randomly spawned: skogsra The monster species that never randomly spawned: elder elementalist The monster species that never randomly spawned: deep dragon The monster species that never randomly spawned: nasty stalk The monster species that never randomly spawned: snuffling ibex The monster species that never randomly spawned: sinhalese polymorphic The monster species that never randomly spawned: sars zombie The monster species that never randomly spawned: petty roast culf The RNG hath decreed that this item was never generated: wonder (stevia) The RNG hath decreed that this item was never generated: wonder (stevia) The RNG hath decreed that this item was never generated: weighted flail ((null)) The RNG hath decreed that this item was never generated: copper dragon scales ((null)) The RNG hath decreed that this item was never generated: technique stone (gray) The RNG hath decreed that this item was never generated: asian pear ((null)) The RNG hath decreed that this item was never generated: turn undead (copper) The RNG hath decreed that this item was never generated: stone to flesh (thick) The RNG hath decreed that this item was never generated: moon axe (large silver axe) The RNG hath decreed that this item was never generated: gauntlets of free action (comfortable gloves) The RNG hath decreed that this item was generated more often: specific candle (candle, freq bonus 25) The RNG hath decreed that this item was generated more often: tail spikes (splash of venom, freq bonus 17) The RNG hath decreed that this item was generated more often: giant scythe ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: uninformation stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: left inventory stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: underlayer cloak (up-down cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: bone club ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of confusion (ripped cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: scourge ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: homing torpedo ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: C-ration ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: magic shield (pure, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of restful sleep (triangular, freq bonus 10) The RNG hath decreed that this item was generated more often: cold (short, freq bonus 10) The RNG hath decreed that this item was generated more often: darkmode stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: gloves of energy draining (silk fingerlings, freq bonus 10) The RNG hath decreed that this item was generated more often: tele level (GON GET YA, freq bonus 3) The RNG hath decreed that this item was generated more often: inertia control (contro, freq bonus 2) The RNG hath decreed that this item was generated more often: line loss (linear, freq bonus 9) The RNG hath decreed that this item was generated more often: robe of weakness (green robe, freq bonus 3) The RNG hath decreed that this item was always generated cursed: resistance (DESREVER TSEPMET) The RNG hath decreed that this item was always generated cursed: snow (tall) The RNG hath decreed that this item was always generated cursed: identify curd helmet (speechpipe helmet) The RNG hath decreed that this item was always generated cursed: ice beam (chilly) The RNG hath decreed that this item was always generated cursed: implant of misanthrophy (unspoken) The RNG hath decreed that this item was always generated cursed: material stability (rock solid) The RNG hath decreed that this item was always generated cursed: protection (black onyx) The RNG hath decreed that this item was always generated cursed: amnesia (DUAM XNAHT) The RNG hath decreed that this item was always generated cursed: amulet of weak magic (weaksauce) The RNG hath decreed that this item was always generated cursed: radioactive undergarment ((null)) The RNG hath decreed that this trap was always invisible: quicksand The RNG hath decreed that this trap was generated more often: air trap (freq bonus 1) Trap randomization happened for 1 in 229 traps Traps were spawned invisible 1 times in 90 Traps were extra hard to find 5% of the time Next attribute increase check would have come at turn 362 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having sickopathy (0) You were prevented from having glib combat (0) You had 1494 points of nutrition remaining You were invisible You were stealthy You regenerated You were protected You had polymorphitis You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 50 spells Your pantheon consisted of Mr. Maradonna, Ms. Unfortunate Forest and Ms. Storm Your deity was Ms. Unfortunate Forest The version you were playing was: Unix SlashEMExtended Version 2.6.4 (63e7f6ae) - last build Sun Apr 19 12:54:35 2020. You could not have safely prayed (147) You survived Spells known in the end Name Level Category Fail Memory a - corrode metal 3 + matter 9% 200% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) create ammo 1 R Prepared(0) Discoveries Amulets amulet of restful sleep (unmaterial) Implants implant of ten thousand things (sadwedge) Armor cloak of protection (flax cloak) Scrolls scroll of bad effect (ELF EXPLODE WHEN FALL) scroll of healing (GET YOUR PET GIRL IN SLEX) scroll of mana (BAUACHYCH BAKAXICHYCH BAZABACHYCH) scroll of phase door (MI AKUS NEEEEEE) scroll of standard id (I CHANGE THE DIPLOMATIC ATTITUDE YOU OPPOSITE TOO HOSTILELY) scroll of cure (SKCUS YELDUD) scroll of heal other (ONE DAY THERE WILL BE A VARIANT NAMED PHOLENDEWODANHACK) * scroll of extra healing (LITTLE INJURED DOUBLE PAY) * scroll of greater mana restoration (EXTORTION RACKET) Spellbooks spellbook of corrode metal (continued) Potions potion of sleeping (cornflower) Rings mood ring (weighty) Wands wand of enlightenment (patterned) Gems worthless piece of blue glass (blue) Venoms * acid venom (splash of venom) * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 rapolds (1 created) 0 wimpgoblins (1 created) 0 sarspigs (1 created) 0 grimers (1 created) 0 strict snakes (1 created) 0 vicars (1 created) 0 yokudas (1 created) 0 novice light walls (1 created) 0 biem turrets (1 created) 9 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 2 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You heard crapping noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You heard superman taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes You got sick from food poisoning 0 times You got sick from illness 0 times You got slimed 0 times You got stoned 0 times You broke 0 items due to polymorphing into bad monsters You allowed monsters to quaff 0 potions You allowed monsters to read 0 scrolls You allowed monsters to zap 0 wands You saw demons being gated in 0 times You saw demon lords being gated in 0 times You saw demon princes being gated in 0 times You were blasted by artifacts 0 times You allowed monsters to eat metallic items 0 times You allowed monsters to eat lithic items 0 times You allowed monsters to eat organic items 0 times You allowed allivores to eat items 0 times You had your possessions unidentify themselves 0 times You became dehydrated 0 times You had your luck roll over 0 times You experienced confused scroll effects 0 times You quaffed non-working potions 0 times You encountered stairs traps 0 times You lost intrinsics 0 times You randomly revealed 0 traps You got hit by bad effects 0 times You got hit by really bad effects 0 times You had 0 items teleported out of your inventory You encountered 0 bones levels You had to read insults against your momma 0 times You were forced to equip bad items 0 times You were forced to equip bad artifacts 0 times You were forced to equip bad high heels 0 times You encountered appearance shuffling 0 times You got affected by the dirty mysterious dirt force full of dirt 0 times You were caught by the manler 0 times You broke wands 0 times You performed alchemy 0 times You destroyed 0 hostile weapons You felt like a new turmene 0 times You allowed 0 eggs to hatch You wiped your face 0 times You acquired 0 items You were a cannibal 0 times You gained intrinsics from eating jewelry 0 times Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Basic] (max Expert) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) gun control [Unskilled] (max Expert) (0 of 20) symbiosis [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Expert) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Expert) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Restricted Skills squeaking [Restricted] (max Restricted) (0 of 500) martial arts [Restricted] (max Restricted) (0 of 500) two-weapon combat [Restricted] (max Restricted) (0 of 500) (none) (none) Goodbye tkirkby the Mystic... You and BADEB escaped from the dungeon with 178 points, 1 worthless piece of colored glass, 1 amulet of restful sleep (worth 150 zorkmids), and 0 pieces of gold, after 5 moves. Killer: escaped You were level 1 with a maximum of 13 hit points when you escaped. Since you escaped early, the score list will not be checked.