tkirkby, neutral male turmene Mystic ------- |...... |.....| |.F@... ------- [Tkirkby the Insert rank title here] St8 Dx7 Co8 In7 Wi9 Ch8 MysTmeMalNeu Dlvl:1 $12 HP13(13) Pw6(6) AC5 Exp1 T14 Latest messages You don't have anything else to wear. What do you want to put on? [abe or ?*] a - an uncursed amulet versus poison (being worn) {0}. implant of valhalla - This is an implant. Color: transparent. Material: obsidian. Appearance: lathery. It can be worn for some magical effect and armor class, but they're hard to identify and may autocurse when worn. Also, unless your skill is high enough, you might not be able to take them off even when they're uncursed. If you don't have hands, you get extra bonus AC and intrinsics from wearing one. Wearing them while having hands gives weaker AC bonuses, and if you're additionally restricted at implants they may actually make your AC worse if you're not in a handless form! An implant that gives 1 points of AC. It also gives an enchantment, but your skill isn't high enough to recognize it. You see here a leather armor {60}. BADEB touches the newtechaun. BADEB's contact was poisoned! The newtechaun is killed! w - a leather armor {60}. You see here a gold piece {0}. You see here 11 gold pieces {0}. 11 gold pieces. There is a wall in the way! There is nothing here to pick up. You see here a gold piece {0}. 1 gold piece. You stop. BADEB is in the way! # Beware, there will be no return! Still climb? [yn] (n) Your inventory Amulets a - an uncursed amulet versus poison (being worn) {0} Implants b - a ^ uncursed implant of valhalla {0} Weapons c - an uncursed +1 crossbow (weapon in hands) {20} Armor d - an uncursed +0 elven mithril-coat (being worn) {60} w - an uncursed +0 leather armor {60} Comestibles g - an uncursed tin of grant meat {0} Scrolls i - an uncursed scroll of antimagic {0} q - 5 uncursed scrolls of healing {0} r - 4 uncursed scrolls of mana {0} s - 3 uncursed scrolls of phase door {0} t - 2 uncursed scrolls of standard id {0} u - an uncursed scroll of cure {0} v - an uncursed scroll of heal other {0} Spellbooks j - an uncursed spellbook of healing (0:5) {0} Potions h - an uncursed finalized potion of levitation {0} Rings e - an uncursed ring of sustain ability {0} Wands k - an uncursed wand of striking (0:8) {0} Tools f - an uncursed figurine of a pryf coyote {0} Venoms p - an uncursed blinding venom {1} Final attributes You were haltingly aligned Your alignment was 2 Your max alignment was 10 You carried 0 sins You could not have this property intrinsically: drunken boxing Scroll identification only worked 100 times out of 232 Potion identification only worked 3 times out of 8 Implant identification only worked 1 times out of 26 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 145 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 10% chance Monsters only dropped their equipment with 77% chance Scroll drop chance was reduced to 83% Musable item generation frequency had a negative bias of 97% Wand drop chance was reduced to 60% Weapon drop chance was reduced to 51% Tool drop chance was reduced to 92% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 54% of the time only The following skill was limited to basic proficiency: spirituality The following skill was limited to expert proficiency: unicorn horn The following skill became untrainable if you tried to train it too early: memorization (turn 1) The following skill became untrainable if you tried to train it too early: hammer (turn 156) The following skill became untrainable after a while: memorization (turn 10142) The following skill couldn't be trained before a certain turn number is reached: searching (turn 10242) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 41979 Monster spawn increase reached its maximum at turn 211729 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 1417647 The monster class that cannot be genocided was long worm tail The monster species that spawned more often: laryngectomize rather (freq bonus 8) The monster species that spawned more often: too deep digger (freq bonus 96) The monster species that spawned more often: slau unicorn (freq bonus 4) The monster species that spawned more often: blood diver (freq bonus 6) The monster species that spawned more often: toothsome segregationist (freq bonus 3) The monster species that spawned more often: ru ah (freq bonus 2) The monster species that spawned more often: Kastortransport (freq bonus 3) The monster species that spawned more often: up-pushing vortex (freq bonus 9) The monster species that spawned more often: lethe elemental (freq bonus 16) The monster species that spawned more often: standard snake (freq bonus 9) The monster species that spawned more often: experienced spirit (freq bonus 8) The monster species that spawned more often: magentish jelly (freq bonus 9) The monster species that spawned more often: cash trap (freq bonus 4) The monster species that spawned more often: tourette alien (freq bonus 42) The monster species that spawned more often: Victoria's fleecy combat boot (freq bonus 8) The monster species that spawned more often: wimpy hireling (freq bonus 6) The monster species that spawned more often: wereblacklight (freq bonus 12) The monster species that spawned more often: fir reweigh galax (freq bonus 64) The monster species that spawned more often: mummified guard (freq bonus 2) The monster species that spawned more often: inurn tokonoma (freq bonus 6) The monster trait that was more common: monsters whose attacks can disintegrate you (freq bonus 1) The monster trait that was more common: monsters that love to collect gems (freq bonus 1) The monster trait that was more common: monsters of tiny size (freq bonus 8) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 2) The monster trait that was more common: monsters that want quest artifacts (freq bonus 4) The monster trait that was more common: monsters whose attacks can shoot magic missiles (freq bonus 2) The monster trait that was more common: monsters that are neuter (freq bonus 2) The monster trait that was more common: monsters with vampire dialogue (freq bonus 8) The monster species that never randomly spawned: sane colony The monster species that never randomly spawned: charming prostitute The monster species that never randomly spawned: negro ganger The monster species that never randomly spawned: techno star The monster species that never randomly spawned: pox juxtaposition The monster species that never randomly spawned: pyrochuck The monster species that never randomly spawned: away spirit The monster species that never randomly spawned: alder custodial The monster species that never randomly spawned: wha resemble hajji libya The monster species that never randomly spawned: undead demagogue The RNG hath decreed that this item was never generated: mare trident ((null)) The RNG hath decreed that this item was never generated: implant of truth (terrene) The RNG hath decreed that this item was never generated: manastone (gray) The RNG hath decreed that this item was never generated: underlayer cloak (up-down cloak) The RNG hath decreed that this item was never generated: bad effect (pebble) The RNG hath decreed that this item was never generated: magic missile (vellum) The RNG hath decreed that this item was never generated: The Nemean Lion hide ((null)) The RNG hath decreed that this item was never generated: soft lady shoe ((null)) The RNG hath decreed that this item was never generated: psionic cloak (eldritch cloak) The RNG hath decreed that this item was never generated: aurora beam (alarming) The RNG hath decreed that this item was generated more often: invis walkers (steel toed boots, freq bonus 3) The RNG hath decreed that this item was generated more often: elvis shoes (velvet pumps, freq bonus 4) The RNG hath decreed that this item was generated more often: feminism dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of dexterity (fencing gloves, freq bonus 220) The RNG hath decreed that this item was generated more often: latency stone (gray, freq bonus 120) The RNG hath decreed that this item was generated more often: lubricant can ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: worthless piece of black glass (black, freq bonus 13) The RNG hath decreed that this item was generated more often: magic mapping (ELAM EBOW, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of pain (scintillating, freq bonus 16) The RNG hath decreed that this item was generated more often: possession (possessive, freq bonus 6) The RNG hath decreed that this item was generated more often: shoulder rings (strange rings, freq bonus 9) The RNG hath decreed that this item was generated more often: bituknife ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: flame mountain ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: epidote (green, freq bonus 6) The RNG hath decreed that this item was generated more often: parasol ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: bodyfluid strengthening (icky, freq bonus 16) The RNG hath decreed that this item was generated more often: cryogenics (hostile, freq bonus 8) The RNG hath decreed that this item was generated more often: antishadow shield (black shield, freq bonus 11) The RNG hath decreed that this item was generated more often: possession identification (catched, freq bonus 18) The RNG hath decreed that this item was generated more often: gauntlets of panic (slit gloves, freq bonus 8) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 21) The RNG hath decreed that this item was always generated cursed: orange dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: large box of digestion (wooden box) The RNG hath decreed that this item was always generated cursed: heavy shield ((null)) The RNG hath decreed that this item was always generated cursed: digging (iron) The RNG hath decreed that this item was always generated cursed: healing (white) The RNG hath decreed that this item was always generated cursed: difficult boots (winter boots) The RNG hath decreed that this item was always generated cursed: speedbug boots (profiled boots) The RNG hath decreed that this item was always generated cursed: torpedo ((null)) The RNG hath decreed that this item was always generated cursed: rubber hose ((null)) The RNG hath decreed that this item was always generated cursed: moorland (swampy) The RNG hath decreed that this trap was always invisible: complete gray spell trap The RNG hath decreed that this trap was generated more often: psi trap (freq bonus 1) Trap randomization happened for 1 in 22 traps Traps were spawned invisible 1 times in 71 Traps were extra hard to find 30% of the time Next attribute increase check would have come at turn 671 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were fire resistant You were sleep resistant You were disintegration-resistant You were poison resistant You had not decided on your sexuality yet You had 1484 points of nutrition remaining You aggravated monsters You were aggravating monsters for 67108864 more turns You had polymorph control Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 50 spells Your pantheon consisted of Jacob Black, Bella Swan and Edward Cullen Your deity was Bella Swan The version you were playing was: Unix SlashEMExtended Version 2.6.4 (63e7f6ae) - last build Sun Apr 19 12:54:35 2020. You could not have safely prayed (455) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 83% 100% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) create ammo 1 R Prepared(0) Discoveries Amulets amulet versus poison (disk) Implants implant of valhalla (lathery) Scrolls scroll of antimagic (DYNAHACK BOOTLEGACY) scroll of healing (COMMITHACK IS A FUN VARIANT) scroll of mana (ROHAN KISHIBAE) scroll of phase door (BOOBIE BLITZ) scroll of standard id (WHAT THE FUCK IS THIS) scroll of cure (CORONATION CULMINATION) scroll of heal other (KOSCHISO HAEIAE) * scroll of extra healing (BINAURAL BEATS BY DRE) * scroll of greater mana restoration (BLAZE THE 420 WEED CAT) Spellbooks spellbook of healing (light green) Potions potion of levitation (blueberry) Rings ring of sustain ability (puzzle) Wands wand of striking (metal) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures a newtechaun 0 antidote mimics (1 created) 0 unnoticed rats (1 created) 0 egg-laying mammals (1 created) 0 grimers (1 created) 0 early-leons (1 created) 0 cold troves (1 created) 7 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 2 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You heard crapping noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You heard superman taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes You got sick from food poisoning 0 times You got sick from illness 0 times You got slimed 0 times You got stoned 0 times You broke 0 items due to polymorphing into bad monsters You allowed monsters to quaff 0 potions You allowed monsters to read 0 scrolls You allowed monsters to zap 0 wands You saw demons being gated in 0 times You saw demon lords being gated in 0 times You saw demon princes being gated in 0 times You were blasted by artifacts 0 times You allowed monsters to eat metallic items 0 times You allowed monsters to eat lithic items 0 times You allowed monsters to eat organic items 0 times You allowed allivores to eat items 0 times You had your possessions unidentify themselves 0 times You became dehydrated 0 times You had your luck roll over 0 times You experienced confused scroll effects 0 times You quaffed non-working potions 0 times You encountered stairs traps 0 times You lost intrinsics 0 times You randomly revealed 0 traps You got hit by bad effects 0 times You got hit by really bad effects 0 times You had 0 items teleported out of your inventory You encountered 0 bones levels You had to read insults against your momma 0 times You were forced to equip bad items 0 times You were forced to equip bad artifacts 0 times You were forced to equip bad high heels 0 times You encountered appearance shuffling 0 times You got affected by the dirty mysterious dirt force full of dirt 0 times You were caught by the manler 0 times You broke wands 0 times You performed alchemy 0 times You destroyed 0 hostile weapons You felt like a new turmene 0 times You allowed 0 eggs to hatch You wiped your face 0 times You acquired 0 items You were a cannibal 0 times You gained intrinsics from eating jewelry 0 times Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Expert) (21 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Basic] (max Expert) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) gun control [Unskilled] (max Expert) (0 of 20) symbiosis [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Expert) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Basic] (max Expert) (21 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Restricted Skills squeaking [Restricted] (max Restricted) (0 of 500) martial arts [Restricted] (max Restricted) (0 of 500) two-weapon combat [Restricted] (max Restricted) (0 of 500) (none) (none) Goodbye tkirkby the Mystic... You escaped from the dungeon with 162 points, 1 amulet versus poison (worth 150 zorkmids), and 12 pieces of gold, after 14 moves. Killer: escaped You were level 1 with a maximum of 13 hit points when you escaped. You reached the 123rd place on the top 10000 list. No Points Name Hp [max] 1 294020 gabriel0cm-Kni-Hum-Mal-Law died in Space Base on level 13 [max 20]. Killed by a monster (hc girl). - [149] 2 166193 tkirkby-Lun-Red-Fem-Cha died in The Dungeons of Doom on level 12 [max 14]. Killed by a blast of fire. - [190] 3 23048 asriel-Arc-Maz-Fem-Cha died in The Gnomish Mines on level 11. Killed by a monster (winged gargonome). - [87] 121 168 asriel-Wiz-Oct-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a falling boulder. - [16] 122 163 asriel-Alt-Rod-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (backwater outbalance). - [22] *123 162 tkirkby-Mys-Tme-Mal-Neu escaped the dungeon [max level 1]. 13 [13] 124 155 asriel-Alt-Rod-Fem-Cha quit in The Dungeons of Doom on level 1. 25 [25] 125 155 tkirkby-Alt-Met-Fem-Cha escaped the dungeon [max level 1]. 9 [12]