tkirkby, chaotic female redguardian Lunatic --- -------- |.......f@.| |..........| |........... |..........| |.......... |..........| ------------ [Tkirkby the Howler] St13 Dx9 Co9 In9 Wi8 Ch10 LunRedFemCha+R Dlvl:1 $0 HP28(28) Pw5(5) AC9 Exp1 T1 Latest messages Add the sokosolver hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the suxxor hybrid race to your character? [yn] (n) Add the techless hybrid race to your character? [yn] (n) Add the unbalancor hybrid race to your character? [yn] (n) Add the warper hybrid race to your character? [yn] (n) Add the wind inhabitant hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello tkirkby, welcome to SlashEMExtended! You are a chaotic female randomizer redguardian Lunatic. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: This is a bleeding-edge development version of SLEX. Playtesters are welcome. You can help me in particular by playing the new roles and races that have been added lately. If you encounter any bugs or weirdness while playing, please notify me, the best way of contacting me is via the #em.slashem.me IRC channel (Freenode). --Amy The moon is waning tonight. spoon named Cosomoco Pelecco - This is a tool. Color: cyan. Material: platinum. Appearance: (null). Most tools can be applied for an effect; some are also useful when wielded. This tool is also a weapon that can be thrown. It uses the dart skill. This is not a real artifact, and therefore it doesn't actually do anything special. # What do you want to use or apply? [acd or ?*] Beware, there will be no return! Still climb? [yn] (n) Your inventory Comestibles b - 5 uncursed candy bars {0} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} j - an uncursed scroll of heal other {0} Tools a - the uncursed +3 spoon named Cosomoco Pelecco (in quiver) {1} c - an uncursed expensive camera (0:59) {0} d - an uncursed sack {5} The sack is empty. Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property at all: stealth You could not have this property intrinsically: dimmopathy Scroll identification only worked 100 times out of 246 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 23 Implant identification only worked 1 times out of 48 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 4 Monsters only dropped their musable items with 84% chance Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 83% Musable item generation frequency had a negative bias of 13% Amulet drop chance was reduced to 45% Potion drop chance was reduced to 91% Weapon drop chance was reduced to 82% Tool drop chance was reduced to 97% Food drop chance was reduced to 94% Shop item generation was reduced to 98% Concealing monsters were spawned underneath items 79% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: quarterstaff The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to skilled proficiency: hammer The following skill was limited to expert proficiency: firearms The following skill became untrainable if you tried to train it too early: unicorn horn (turn 858) The following skill became untrainable after a while: enchantment spells (turn 48930) Heavy curses were more common by 44% Items were more likely to be generated cursed by 30% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 80065 Monster spawn increase reached its maximum at turn 144803 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 817713 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: leprechaun (freq bonus 10) The monster species that spawned more often: very old heroic dragon (freq bonus 11) The monster species that spawned more often: feminism ray (freq bonus 84) The monster species that spawned more often: Madeleine's ankle boot (freq bonus 15) The monster species that spawned more often: nebulous bulb (freq bonus 22) The monster species that spawned more often: lethe warp fungus (freq bonus 120) The monster species that spawned more often: life seeker (freq bonus 44) The monster species that spawned more often: rattlesnake (freq bonus 32) The monster species that spawned more often: epidote warp patch (freq bonus 144) The monster species that spawned more often: defeating gallon (freq bonus 96) The monster species that spawned more often: wimpy naga (freq bonus 48) The monster species that spawned more often: conjuration contemplative unlucky massacred (freq bonus 96) The monster species that spawned more often: mummified priest (freq bonus 22) The monster species that spawned more often: engulfing gel (freq bonus 48) The monster species that spawned more often: raging shark (freq bonus 26) The monster species that spawned more often: Chirin (freq bonus 68) The monster species that spawned more often: hemorrhagic thing (freq bonus 11) The monster species that spawned more often: fieldwork premeditate (freq bonus 26) The monster species that spawned more often: big flying baby (freq bonus 78) The monster species that spawned more often: very old mantidragon (freq bonus 39) The monster species that spawned more often: torgo (freq bonus 44) The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 2) The monster trait that was more common: shapeshifting monsters (freq bonus 2) The monster trait that was more common: monsters of tiny size (freq bonus 1) The monster trait that was more common: monsters that talk like whores (freq bonus 4) The monster trait that was more common: monsters that permanently mimic objects (freq bonus 2) The monster trait that was more common: monsters that count as vampire (freq bonus 4) The monster trait that was more common: monsters that can cast spells (freq bonus 2) The monster trait that was more common: monsters that explode when killed (freq bonus 2) The monster trait that was more common: monsters whose attacks numb you (freq bonus 2) The monster trait that was more common: HC aliens (freq bonus 2) The monster species that never randomly spawned: opal warp fungus The monster species that never randomly spawned: Ruea's lady sandal The monster species that never randomly spawned: shadow orc The monster species that never randomly spawned: engild relet The monster species that never randomly spawned: death sentry The monster species that never randomly spawned: liberalized juicer The monster species that never randomly spawned: fire metroid The monster species that never randomly spawned: malkuth sephirah The monster species that never randomly spawned: gray unicorn foal The monster species that never randomly spawned: platinum colony The monster class that always generated with extra speed: snake The RNG hath decreed that this item was never generated: rainbow dragon scale mail ((null)) The RNG hath decreed that this item was never generated: failed attempt boots (gentle sneakers) The RNG hath decreed that this item was never generated: special cloak (electrostatic cloak) The RNG hath decreed that this item was never generated: unknown gauntlets (awesome gloves) The RNG hath decreed that this item was never generated: warping (zone-specific) The RNG hath decreed that this item was never generated: cut nutrition stone (gray) The RNG hath decreed that this item was never generated: chromatic beam (chromatic) The RNG hath decreed that this item was never generated: silver gauntlets (even pair of gloves) The RNG hath decreed that this item was never generated: amulet of enemy saving (undertow) The RNG hath decreed that this item was never generated: quarterstaff (staff) The RNG hath decreed that this item was generated more often: thunder wave (raw, freq bonus 21) The RNG hath decreed that this item was generated more often: free action (twisted, freq bonus 21) The RNG hath decreed that this item was generated more often: 0 candle (candle, freq bonus 7) The RNG hath decreed that this item was generated more often: bag of tricks (bag, freq bonus 31) The RNG hath decreed that this item was generated more often: sniper beam (corrupted, freq bonus 28) The RNG hath decreed that this item was generated more often: inferno (enveloped, freq bonus 23) The RNG hath decreed that this item was generated more often: multibeam (eternal, freq bonus 5) The RNG hath decreed that this item was generated more often: force bolt (red, freq bonus 21) The RNG hath decreed that this item was generated more often: rapier ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: fumbling (trippy, freq bonus 72) The RNG hath decreed that this item was generated more often: well building (EAT THIS YOU DEMON WENCH FROM HELL, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet versus poison (pyramidal, freq bonus 8) The RNG hath decreed that this item was generated more often: blood dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: grappling hook (iron hook, freq bonus 13) The RNG hath decreed that this item was generated more often: implant of pilfering (smoldering, freq bonus 7) The RNG hath decreed that this item was generated more often: gold chain ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: extra healing (plaid, freq bonus 7) The RNG hath decreed that this item was generated more often: carrying boots (side gore boots, freq bonus 3) The RNG hath decreed that this item was generated more often: moorland (swampy, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of ire (paleocene, freq bonus 8) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 14) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 72) The RNG hath decreed that this item was always generated cursed: failed training (finger-jamming) The RNG hath decreed that this item was always generated cursed: ruffled shirt ((null)) The RNG hath decreed that this item was always generated cursed: sky dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: stun monster (octarine) The RNG hath decreed that this item was always generated cursed: gain constitution (opal) The RNG hath decreed that this item was always generated cursed: amulet of own race warning (cabbalist) The RNG hath decreed that this item was always generated cursed: cloak of grounding (granite cloak) The RNG hath decreed that this item was always generated cursed: meat stick ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of misfiring (clumsy gloves) The RNG hath decreed that this item was always generated cursed: charging (buzzing) The RNG hath decreed that this trap was always invisible: sudden confusion trap The RNG hath decreed that this trap was generated more often: deformatting trap (freq bonus 3) Trap randomization happened for 1 in 726 traps Traps were spawned invisible 1 times in 43 Traps were extra hard to find 11% of the time Next attribute increase check would have come at turn 460 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having stealth (0) You had 1500 points of nutrition remaining You had scent view You regenerated You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 30 spells Your pantheon consisted of Eluvian, Moon and Lycanthus Your deity was Lycanthus The version you were playing was: Unix SlashEMExtended Version 2.6.4 (63e7f6ae) - last build Tue Mar 31 09:18:24 2020. You could not have safely prayed (404) You survived You didn't know any spells. Techniques known in the end Name Level Status eviscerate 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * windmill blade (giant throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (guzzle helmet) * sedge hat (gas mask) * skullcap (rural helmet) * flack helmet (failuncap helmet) * crystal helm (visored helmet) * mining helm (long-hair helmet) * field helm (secret helmet) * helm of safeguard (plumed helmet) * war hat (winged helmet) * plasteel gloves (white gloves) * leather gloves (nano gloves) * gauntlets of safeguard (boxing gloves) * gauntlets of plugsuit (multilinguitis gloves) * commander gloves (uncanny gloves) * field gloves (racer gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * lady boots (lovely boots) * stiletto sandals (feminine sandals) * boots of plugsuit (thick boots) * field boots (riding boots) * boots of safeguard (steel toed boots) Scrolls scroll of healing (HASTUR HASTUR HASTUR) scroll of mana (KUS VOLA ZABIJEM TA) scroll of phase door (NEW VERSIONS ARE BETTER THAN OLD ONES) scroll of standard id (IF YOUR NAME IS LORSKEL YOU WILL PLAY V165E) scroll of cure (EYELASH EM EXTENDED MAYBE SHES MADE WITH IT) scroll of heal other (ZAL BALAMAON EIEOY) * scroll of extra healing (SONIC VALHOG 3 AND KNUCKLES) * scroll of greater mana restoration (DEUTSCHLAND KANN KEIN DEUTSCH MEHR) Tools sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 wussy cats (1 created) 0 panthers (1 created) 0 young nymphs (1 created) 0 goblins (1 created) 0 toxrats (1 created) 0 Keystone Kops (1 created) 6 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 1 time You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You heard crapping noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You heard superman taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes You got sick from food poisoning 0 times You got sick from illness 0 times You got slimed 0 times You got stoned 0 times You broke 0 items due to polymorphing into bad monsters You allowed monsters to quaff 0 potions You allowed monsters to read 0 scrolls You allowed monsters to zap 0 wands You saw demons being gated in 0 times You saw demon lords being gated in 0 times You saw demon princes being gated in 0 times You were blasted by artifacts 0 times You allowed monsters to eat metallic items 0 times You allowed monsters to eat lithic items 0 times You allowed monsters to eat organic items 0 times You allowed allivores to eat items 0 times You had your possessions unidentify themselves 0 times You became dehydrated 0 times You had your luck roll over 0 times You experienced confused scroll effects 0 times You quaffed non-working potions 0 times You encountered stairs traps 0 times You lost intrinsics 0 times You randomly revealed 0 traps You got hit by bad effects 0 times You got hit by really bad effects 0 times You had 0 items teleported out of your inventory You encountered 0 bones levels You had to read insults against your momma 0 times You were forced to equip bad items 0 times You were forced to equip bad artifacts 0 times You were forced to equip bad high heels 0 times You encountered appearance shuffling 0 times You got affected by the dirty mysterious dirt force full of dirt 0 times You were caught by the manler 0 times You broke wands 0 times You performed alchemy 0 times You destroyed 0 hostile weapons You felt like a new redguard 0 times You allowed 0 eggs to hatch You wiped your face 0 times You acquired 0 items You were a cannibal 0 times You gained intrinsics from eating jewelry 0 times Your skills at the end (2 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Grand Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) memorization [Unskilled] (max Expert) (0 of 20) squeaking [Unskilled] (max Expert) (0 of 20) symbiosis [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Expert) (0 of 160) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Restricted Skills bare-handed combat [Restricted] (max Restricted) (0 of 500) gun control [Restricted] (max Restricted) (0 of 500) (none) (none) Goodbye tkirkby the Lunatic... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 1 move. Killer: escaped You were level 1 with a maximum of 28 hit points when you escaped. Since you escaped early, the score list will not be checked.