tkirkby, neutral female leprechaun Wild Talent ---------------- |.........rr...| ...........r...| |..........@v..| ...............| -------------.-- [Tkirkby the Poschengband Noob] St9 Dx7 Co7 In8 Wi8 Ch17 WilLepFemNeu Dlvl:1 $0 HP10(10) Pw11(11) AC2 Exp1 T2 Latest messages Hello tkirkby, welcome to SlashEMExtended! You are a neutral female leprechaun Wild Talent. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: This is a bleeding-edge development version of SLEX. Playtesters are welcome. You can help me in particular by playing the new roles and races that have been added lately. If you encounter any bugs or weirdness while playing, please notify me, the best way of contacting me is via the #em.slashem.me IRC channel (Freenode). --Amy You walk very quietly. The moon is waning tonight. What do you want to wear? [*] Use the 'P' command to put that on. What do you want to put on? [kl or ?*] Which ring-finger, Right or Left? [rl] l - an uncursed +2 ring of gain strength (on right hand) {0}. ether whip - This is a weapon. Color: bright green. Material: ether. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. For its base type, this weapon certainly isn't that bad damage-wise... but unfortunately it's made of ether, so you'll be contaminated over time while wielding it, which you probably don't want. # Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 flanged mace (weapon in hand) {12} b - an uncursed +0 short sword (alternate weapon; not wielded) {12} c - an uncursed +0 sling {2} d - a ! uncursed +0 ether whip {8} e - an uncursed +0 random dart (in quiver) {0} Armor f - an uncursed -1 leather armor (being worn) {60} g - an uncursed +0 scale mail {100} h - an uncursed +4 leather cloak (being worn) {7} i - an uncursed +0 orcish chain mail {120} j - an uncursed +0 pair of elven boots (being worn) {8} Comestibles p - an uncursed food ration {0} q - an uncursed cram ration {0} r - 13 uncursed slime molds {0} Scrolls u - an uncursed finalized scroll of remove curse {0} v - an uncursed scroll of taming {0} C - 5 uncursed scrolls of healing {0} D - 4 uncursed scrolls of mana {0} E - 3 uncursed scrolls of phase door {0} F - 2 uncursed scrolls of standard id {0} G - an uncursed scroll of cure {0} H - an uncursed scroll of heal other {0} Spellbooks w - an uncursed spellbook of blank paper (0:3) {0} Potions s - an uncursed potion of booze {0} t - an uncursed potion of paralysis {0} Rings k - an uncursed -1 ring of protection {0} l - an uncursed +2 ring of gain strength (on right hand) {0} Wands x - an uncursed wand of wonder (0:12) {0} y - an uncursed wand of striking (0:11) {0} Tools m - a * uncursed chemistry set (5:11) {20} n - an uncursed wax candle (2000) {0} o - an uncursed stethoscope {0} Gems z - 25 uncursed +0 rocks {0} A - an uncursed +0 luckstone B - an uncursed +0 worthless piece of pink glass {1} Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 10 You carried 0 sins You could not have this property at all: fire resistance You could not have this property extrinsically: improved vision Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 37 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 12 Musable item generation frequency had a negative bias of 35% Wand drop chance was reduced to 84% Potion drop chance was reduced to 90% Weapon drop chance was reduced to 82% Armor drop chance was reduced to 83% Tool drop chance was reduced to 69% Food drop chance was reduced to 98% Shop item generation was reduced to 92% Concealing monsters were spawned underneath items 71% of the time only The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: two-handed sword The following skill was limited to basic proficiency: scimitar The following skill was limited to expert proficiency: whip The following skill became untrainable if you tried to train it too early: attack spells (turn 719) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 39673) The following skill became harder to train at higher skill levels: shield Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 122838 Monster spawn increase reached its maximum at turn 207096 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 2496564 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: pudding or ooze (freq bonus 1) The monster color that was spawned more often: yellow (freq bonus 2) The monster species that spawned more often: deaded wall (freq bonus 10) The monster species that spawned more often: inventively dashiki tritium spinney chowed (freq bonus 8) The monster species that spawned more often: clomp commensuration cecil (freq bonus 6) The monster species that spawned more often: landfall thoroughfare (freq bonus 4) The monster species that spawned more often: flatterer (freq bonus 10) The monster species that spawned more often: jumping school kraken (freq bonus 24) The monster species that spawned more often: redelivered houseworker (freq bonus 6) The monster species that spawned more often: frogman boss (freq bonus 8) The monster species that spawned more often: supererogation squinted (freq bonus 2) The monster species that spawned more often: UQCH7O_0@-nL,g.*} (freq bonus 10) The monster species that spawned more often: disney chowing (freq bonus 10) The monster species that spawned more often: illusion in the mist (freq bonus 21) The monster species that spawned more often: felltwin (freq bonus 12) The monster species that spawned more often: humorless lich (freq bonus 6) The monster species that spawned more often: giant sludge shoggoth (freq bonus 4) The monster species that spawned more often: measurage scrim (freq bonus 4) The monster species that spawned more often: palpitation dizzily (freq bonus 6) The monster species that spawned more often: overpayment attesting (freq bonus 3) The monster species that spawned more often: acid paraelemental (freq bonus 6) The monster species that spawned more often: orange ray (freq bonus 12) The monster trait that was more common: monsters whose attacks blind you (freq bonus 24) The monster trait that was more common: monsters that imitate (freq bonus 2) The monster trait that was more common: monsters whose attacks can disintegrate you (freq bonus 3) The monster trait that was more common: monsters whose attacks allow it to seduce you and steal several items (freq bonus 2) The monster species that never randomly spawned: enfetter matzoth succinct submember The monster species that never randomly spawned: apprentice spore lichen The monster species that never randomly spawned: Helen wannabe The monster species that never randomly spawned: Julchen's lady boot The monster species that never randomly spawned: Tommy The monster species that never randomly spawned: devised spore The monster species that never randomly spawned: impinging wordy The monster species that never randomly spawned: Neo, bane of the lands of Rgra The monster species that never randomly spawned: jibing bookbinder The monster species that never randomly spawned: smoke spirit The monster class that always generated with extra speed: snake The RNG hath decreed that this item was never generated: anti-drop (dropper) The RNG hath decreed that this item was never generated: random enchantment (GODFATHER OF ALL ROGUELIKES) The RNG hath decreed that this item was never generated: chrome scourge ((null)) The RNG hath decreed that this item was never generated: flame sphere (canvas) The RNG hath decreed that this item was never generated: crysknife ((null)) The RNG hath decreed that this item was never generated: implant of love (unearthly) The RNG hath decreed that this item was never generated: ancient arrow ((null)) The RNG hath decreed that this item was never generated: lead bullet ((null)) The RNG hath decreed that this item was never generated: flint spear ((null)) The RNG hath decreed that this item was never generated: filtering stone (gray) The RNG hath decreed that this item was generated more often: cloak of magic resistance (ornamental cope, freq bonus 21) The RNG hath decreed that this item was generated more often: amulet of weak magic (weaksauce, freq bonus 6) The RNG hath decreed that this item was generated more often: moorland (swampy, freq bonus 9) The RNG hath decreed that this item was generated more often: psychic dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: dragon horned headpiece (headpiece, freq bonus 40) The RNG hath decreed that this item was generated more often: bullet ((null), freq bonus 75) The RNG hath decreed that this item was generated more often: amulet of sudden curse (unexpected, freq bonus 30) The RNG hath decreed that this item was generated more often: power crossbow ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: jasper (red, freq bonus 25) The RNG hath decreed that this item was generated more often: conflict (monospace, freq bonus 183) The RNG hath decreed that this item was generated more often: helm of opposite alignment (crested helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: intrinsic loss (hardened, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of jamming (radio helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of premature death (evil cloak, freq bonus 71) The RNG hath decreed that this item was generated more often: brown shit cloak (rifling power cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: dancing shoes (soft footwear, freq bonus 10) The RNG hath decreed that this item was generated more often: cypher helm (basin helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of warp dimension (hazy, freq bonus 11) The RNG hath decreed that this item was generated more often: lightning (rainbow, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of stability (heavy cloak, freq bonus 6) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 3) The RNG hath decreed that this item was always generated cursed: aojiru (greenish-blue) The RNG hath decreed that this item was always generated cursed: nether mist (challenging) The RNG hath decreed that this item was always generated cursed: helmet beard ((null)) The RNG hath decreed that this item was always generated cursed: no-light stone (gray) The RNG hath decreed that this item was always generated cursed: restore ability (pink) The RNG hath decreed that this item was always generated cursed: main sword ((null)) The RNG hath decreed that this item was always generated cursed: mithril whip ((null)) The RNG hath decreed that this item was always generated cursed: sack (bag) The RNG hath decreed that this item was always generated cursed: aquamarine (green) The RNG hath decreed that this item was always generated cursed: wonder ball ((null)) The RNG hath decreed that this trap was always invisible: stat decay trap The RNG hath decreed that this trap was generated more often: training trap (freq bonus 11) Trap randomization happened for 1 in 150 traps Traps were spawned invisible 1 times in 46 Traps were extra hard to find 13% of the time Next attribute increase check would have come at turn 348 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You had 1499 points of nutrition remaining You were stealthy You had teleportitis You were lucky (1) You had extra luck Bad luck did not time out for you Good luck did not time out for you Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 80 spells Your pantheon consisted of Donblas, Grome and Arioch Your deity was Grome The version you were playing was: Unix SlashEMExtended Version 2.6.4 (63e7f6ae) - last build Tue Mar 31 09:18:24 2020. You could not have safely prayed (67) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor orcish chain mail (crude chain mail) elven boots (hiking boots) Scrolls scroll of remove curse (HILLARY RODHAM CLINTON WANTS TO BAN THE HOT COFFEE MOD) scroll of taming (RIEN NE VA PLUS) scroll of healing (MORAL IS RISED WITH PRAS) scroll of mana (WE WANT TO SWOON OVER THE GIRL TURN SHOES) scroll of phase door (YPHEBARMO ENOR SEKEMI KRIOUDASEPHE TRIBEPSI) scroll of standard id (USING FRUITS TO ATTACK) scroll of cure (GET SLEX TODAY) scroll of heal other (SINCE 1DOT10 THERE IS ALSO IN THE SINGLE A DESYNC) * scroll of extra healing (RESURRECTION) * scroll of greater mana restoration (ME DES KORAN ADAM) Spellbooks spellbook of blank paper (plain) Potions potion of booze (bright green tea) potion of paralysis (steamy) Rings ring of protection (shadowy) ring of gain strength (viva) Wands wand of wonder (angular) wand of striking (dart-shaped) Tools chemistry set (box of obscure-looking glass devices) wax candle (candle) Gems luckstone (gray) worthless piece of pink glass (pink) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 visor sewer rats (3 created) 0 fub crawlers (1 created) 0 score growths (1 created) 0 eh ghosts (1 created) 0 chameleons (1 created) 7 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 5 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You heard crapping noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You heard superman taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes You got sick from food poisoning 0 times You got sick from illness 0 times You got slimed 0 times You got stoned 0 times You broke 0 items due to polymorphing into bad monsters You allowed monsters to quaff 0 potions You allowed monsters to read 0 scrolls You allowed monsters to zap 0 wands You saw demons being gated in 0 times You saw demon lords being gated in 0 times You saw demon princes being gated in 0 times You were blasted by artifacts 0 times You allowed monsters to eat metallic items 0 times You allowed monsters to eat lithic items 0 times You allowed monsters to eat organic items 0 times You allowed allivores to eat items 0 times You had your possessions unidentify themselves 0 times You became dehydrated 0 times You had your luck roll over 0 times You experienced confused scroll effects 0 times You quaffed non-working potions 0 times You encountered stairs traps 0 times You lost intrinsics 0 times You randomly revealed 0 traps You got hit by bad effects 0 times You got hit by really bad effects 0 times You had 0 items teleported out of your inventory You encountered 0 bones levels You had to read insults against your momma 0 times You were forced to equip bad items 0 times You were forced to equip bad artifacts 0 times You were forced to equip bad high heels 0 times You encountered appearance shuffling 0 times You got affected by the dirty mysterious dirt force full of dirt 0 times You were caught by the manler 0 times You broke wands 0 times You performed alchemy 0 times You destroyed 0 hostile weapons You felt like a new leprechaun 0 times You allowed 0 eggs to hatch You wiped your face 0 times You acquired 0 items You were a cannibal 0 times You gained intrinsics from eating jewelry 0 times Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Master) (0 of 20) spirituality [Unskilled] (max Skilled) (0 of 20) form VI (Niman) [Unskilled] (max Grand Master) (0 of 20) Weapon Skills knife [Unskilled] (max Skilled) (0 of 20) pick-axe [Unskilled] (max Master) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Skilled) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Skilled) (0 of 20) whip [Unskilled] (max Master) (0 of 20) unicorn horn [Unskilled] (max Skilled) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Basic) (0 of 20) Restricted Skills high heels [Restricted] (max Restricted) (0 of 500) general combat [Restricted] (max Restricted) (0 of 500) shield [Restricted] (max Restricted) (0 of 500) body armor [Restricted] (max Restricted) (0 of 500) two-handed weapons [Restricted] (max Restricted) (0 of 500) polymorphing [Restricted] (max Restricted) (0 of 500) petkeeping [Restricted] (max Restricted) (0 of 500) missile weapons [Restricted] (max Restricted) (0 of 500) techniques [Restricted] (max Restricted) (0 of 500) implants [Restricted] (max Restricted) (0 of 500) sexy flats [Restricted] (max Restricted) (0 of 500) memorization [Restricted] (max Restricted) (0 of 500) gun control [Restricted] (max Restricted) (0 of 500) squeaking [Restricted] (max Restricted) (0 of 500) symbiosis [Restricted] (max Restricted) (0 of 500) form I (Shii-Cho) [Restricted] (max Restricted) (0 of 500) form II (Makashi) [Restricted] (max Restricted) (0 of 500) form III (Soresu) [Restricted] (max Restricted) (0 of 500) form IV (Ataru) [Restricted] (max Restricted) (0 of 500) form V (Shien) [Restricted] (max Restricted) (0 of 500) form V (Djem So) [Restricted] (max Restricted) (0 of 500) form VII (Juyo) [Restricted] (max Restricted) (0 of 500) form VII (Vaapad) [Restricted] (max Restricted) (0 of 500) form VIII (Wedi) [Restricted] (max Restricted) (0 of 500) martial arts [Restricted] (max Restricted) (0 of 500) two-weapon combat [Restricted] (max Restricted) (0 of 500) riding [Restricted] (max Restricted) (0 of 500) dagger [Restricted] (max Restricted) (0 of 500) axe [Restricted] (max Restricted) (0 of 500) broadsword [Restricted] (max Restricted) (0 of 500) two-handed sword [Restricted] (max Restricted) (0 of 500) scimitar [Restricted] (max Restricted) (0 of 500) saber [Restricted] (max Restricted) (0 of 500) club [Restricted] (max Restricted) (0 of 500) mace [Restricted] (max Restricted) (0 of 500) morning star [Restricted] (max Restricted) (0 of 500) flail [Restricted] (max Restricted) (0 of 500) quarterstaff [Restricted] (max Restricted) (0 of 500) polearms [Restricted] (max Restricted) (0 of 500) spear [Restricted] (max Restricted) (0 of 500) javelin [Restricted] (max Restricted) (0 of 500) trident [Restricted] (max Restricted) (0 of 500) bow [Restricted] (max Restricted) (0 of 500) firearms [Restricted] (max Restricted) (0 of 500) crossbow [Restricted] (max Restricted) (0 of 500) dart [Restricted] (max Restricted) (0 of 500) shuriken [Restricted] (max Restricted) (0 of 500) lightsaber [Restricted] (max Restricted) (0 of 500) healing spells [Restricted] (max Restricted) (0 of 500) divination spells [Restricted] (max Restricted) (0 of 500) enchantment spells [Restricted] (max Restricted) (0 of 500) protection spells [Restricted] (max Restricted) (0 of 500) body spells [Restricted] (max Restricted) (0 of 500) elemental spells [Restricted] (max Restricted) (0 of 500) chaos spells [Restricted] (max Restricted) (0 of 500) matter spells [Restricted] (max Restricted) (0 of 500) Goodbye tkirkby the Wild Talent... You and The RNG escaped from the dungeon with 2 points, 1 worthless piece of colored glass, and 0 pieces of gold, after 2 moves. Killer: escaped You were level 1 with a maximum of 10 hit points when you escaped. Since you escaped early, the score list will not be checked.