tkirkby, chaotic female automatic Occult Master ----- ------ ##|...| |....| -------###### ------######,,....| |....| ####..#...,,,,,,,|.....,,,,,,,,|...|##|...`| #... #.#.|,,,,,,,.....|#######,|....,#|....| #.......| #####,|....- ---.-,,|....| - ------- .....| ##,|....| ### ----|-,# #,.....| ,,,# ---------- #,,,, ##|....| ##,###|........| ###,-+------.-- +....| #,),,|........| #,..........| |....| ####,|........| ##|.........| |....| #,-........| |.........| |....| ##|........| |......@..| ------ |....<...| |.........| ---------- |..|......| ----------- [Tkirkby the Risky Apprentice] St6 Dx8 Co11 In18 Wi14 Ch4 OccClkFemCha Dlvl:2 $17 HP0(9) Pw34(34) AC8 Exp1 T168 Latest messages You hit it. You miss the hiss turret. Collusion! You destroy it! Pick an object. @ a human or elf or you (automatic occult master called tkirkby) Accessing Pokedex entry for clockwork automaton... Base statistics of this monster type: Base level = 6, difficulty = 9, AC = 8, magic resistance = 30, alignment 0. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 3). Resists cold, sleep, poison, petrification. Leaves no corpse. Genocidable, breathless, amphibious, carnivorous. Follows you to other levels. Origin: DNetHack. Is not a valid polymorph form. Attacks: 2d3, uses weapon - ordinary physical 2d3, uses weapon - ordinary physical 2d3, uses weapon - ordinary physical 2d3, uses weapon - ordinary physical 2d3, uses weapon - ordinary physical 2d3, uses weapon - ordinary physical There is a wall in the way! (6x) You fall down the stairs. You feel foolish! You lose Wisdom The iron ball drags you downstairs! [-3 -> 6] [-3 -> 3] You're pushed back! There is a staircase up here. You see here a heavy cloth ball {2400}. With great effort you climb the stairs. You fall down the stairs. The iron ball smacks into you! You die... Your inventory Weapons f - a blessed +3 collusion knife (weapon in hand) {2} Armor g - a cursed +0 black dress (being worn) {10} Comestibles i - 5 uncursed K-rations {0} Scrolls l - an uncursed finalized scroll of gain mana {0} m - a blessed finalized scroll of stinking cloud {0} o - 5 uncursed scrolls of healing {0} p - 4 uncursed scrolls of mana {0} q - 3 uncursed scrolls of phase door {0} r - 2 uncursed scrolls of standard id {0} s - an uncursed scroll of cure {0} t - an uncursed scroll of heal other {0} Spellbooks a - a blessed finalized spellbook of preaching (0:2) {0} b - a blessed spellbook of spellbinder (0:5) {0} c - a blessed spellbook of fire golem (7:4) {0} d - a blessed spellbook of phase door (7:1) {0} Potions j - an uncursed potion of levitation {0} k - an uncursed potion of acid {0} n - an uncursed potion of oil (400) {0} Rings h - an uncursed ring of stealth (on right hand) {0} Wands e - a blessed wand of spellbinder (0:2) {0} u - an uncursed wand of teleportation (0:21) {0} Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 11 You carried 0 sins You could not have this property at all: psi resistance Scroll identification only worked 100 times out of 151 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 21 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 142 Musable item generation frequency had a negative bias of 22% Amulet drop chance was reduced to 88% Potion drop chance was reduced to 97% Weapon drop chance was reduced to 99% Armor drop chance was reduced to 80% Tool drop chance was reduced to 84% Food drop chance was reduced to 85% Shop item generation was reduced to 56% Concealing monsters were spawned underneath items 10% of the time only The following skill could not be trained at all: matter spells The following skill was limited to basic proficiency: gun control The following skill was limited to expert proficiency: spear The following skill became untrainable if you tried to train it too early: short sword (turn 264) The following skill became untrainable after a while: lightsaber (turn 50174) The following skill couldn't be trained before a certain turn number is reached: short sword (turn 42652) The following skill became harder to train at higher skill levels: whip Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 75063 Monster spawn increase reached its maximum at turn 253191 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 872820 The monster class that cannot be genocided was quantum mechanic or other scientist The monster color that was spawned more often: gray (freq bonus 1) The monster species that spawned more often: Dragon Lord (freq bonus 18) The monster species that spawned more often: church novice (freq bonus 8) The monster species that spawned more often: scald subvocal preassembled (freq bonus 18) The monster species that spawned more often: abbot seaside (freq bonus 4) The monster species that spawned more often: fopped scissor (freq bonus 6) The monster species that spawned more often: random cockatrice (freq bonus 14) The monster species that spawned more often: java soldier (freq bonus 3) The monster species that spawned more often: pink missingno (freq bonus 6) The monster species that spawned more often: enemy (freq bonus 24) The monster species that spawned more often: snakeman brute (freq bonus 8) The monster species that spawned more often: hemorrhaging youthened lifesaver (freq bonus 2) The monster species that spawned more often: course moss (freq bonus 6) The monster species that spawned more often: evil mage (freq bonus 72) The monster species that spawned more often: wainrider (freq bonus 8) The monster species that spawned more often: spike growth (freq bonus 16) The monster species that spawned more often: pump propitiating (freq bonus 1) The monster species that spawned more often: cerulean patch (freq bonus 63) The monster species that spawned more often: seaking (freq bonus 3) The monster species that spawned more often: armor-piercing monster (freq bonus 8) The monster species that spawned more often: salamander prisoner (freq bonus 1) The monster trait that was more common: monsters whose attacks make you lazy (freq bonus 1) The monster trait that was more common: monsters that require +3 weapons to hit (freq bonus 8) The monster trait that was more common: monsters whose attacks poison you and drain charisma (freq bonus 1) The monster trait that was more common: monsters whose attacks burn your equipment with lava (freq bonus 1) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 1) The monster species that never randomly spawned: podiatric trading The monster species that never randomly spawned: fey nymph The monster species that never randomly spawned: sane patch The monster species that never randomly spawned: damage nymph The monster species that never randomly spawned: Jack the Ripper The monster species that never randomly spawned: petty gnome thief The monster species that never randomly spawned: bulbasaur The monster species that never randomly spawned: make america great again elemental The monster species that never randomly spawned: COM2COM The monster species that never randomly spawned: young heroic dragon The RNG hath decreed that this item was never generated: gain level (milky) The RNG hath decreed that this item was never generated: stone of naked stripping (gray) The RNG hath decreed that this item was never generated: heavy brick ball ((null)) The RNG hath decreed that this item was never generated: silver dragon scale mail ((null)) The RNG hath decreed that this item was never generated: detect food (cyan) The RNG hath decreed that this item was never generated: thorns (crepuscle) The RNG hath decreed that this item was never generated: orcish helm (iron skull cap) The RNG hath decreed that this item was never generated: ragnarok (all-ending) The RNG hath decreed that this item was never generated: evil patch stone (gray) The RNG hath decreed that this item was never generated: nano suit ((null)) The RNG hath decreed that this item was generated more often: bodyfluid strengthening (icky, freq bonus 40) The RNG hath decreed that this item was generated more often: respawn stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: embossed plate mail ((null), freq bonus 401) The RNG hath decreed that this item was generated more often: rumor (scribbled, freq bonus 8) The RNG hath decreed that this item was generated more often: stinking cloud (vaporized, freq bonus 11) The RNG hath decreed that this item was generated more often: increase accuracy (clay, freq bonus 63) The RNG hath decreed that this item was generated more often: cure blindness (yellow, freq bonus 18) The RNG hath decreed that this item was generated more often: dwarvish iron helm (hard hat, freq bonus 4) The RNG hath decreed that this item was generated more often: stick of dynamite (red stick, freq bonus 8) The RNG hath decreed that this item was generated more often: lance ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: vaporize (illgotten, freq bonus 2) The RNG hath decreed that this item was generated more often: sound effect helmet (musical helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: small piece of unrefined mithril (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: toxic (holed, freq bonus 7) The RNG hath decreed that this item was generated more often: chloroform (impregnated, freq bonus 4) The RNG hath decreed that this item was generated more often: heavy mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: mercurial dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: unskilled stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: gray dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: hybridization (REAL MEN PLAY THE EVILVARIANT HYBRID RACE, freq bonus 4) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 14) The RNG hath decreed that this item was always generated cursed: oil lamp (lamp) The RNG hath decreed that this item was always generated cursed: concrete nunchiaku ((null)) The RNG hath decreed that this item was always generated cursed: diamond dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: fortune cookie ((null)) The RNG hath decreed that this item was always generated cursed: psybeam (avada kedavra) The RNG hath decreed that this item was always generated cursed: darkmode stone (gray) The RNG hath decreed that this item was always generated cursed: monster detection (bubbly) The RNG hath decreed that this item was always generated cursed: chaos gloves (transparent gloves) The RNG hath decreed that this item was always generated cursed: horror stone (gray) The RNG hath decreed that this item was always generated cursed: fire (natural) The RNG hath decreed that this trap was always invisible: initialization trap The RNG hath decreed that this trap was generated more often: totter trap (freq bonus 2) Trap randomization happened for 1 in 475 traps Traps were spawned invisible 1 times in 65 Traps were extra hard to find 37% of the time Next attribute increase check would have come at turn 293 Strength training was 0 Dexterity training was 2 Wisdom training was 0 Constitution training was 10 Your sanity was 0 You were poison resistant You were immune to sickness You were immune to petrification You were punished You had not decided on your sexuality yet You were prevented from having psi resistance (0) You had 1234 points of nutrition remaining You were stealthy You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 100 spells Your pantheon consisted of Kumiromi of Harvest, Opatos of Earth and Ehekatl of Luck Your deity was Ehekatl of Luck The version you were playing was: Unix SlashEMExtended Version 2.6.4 (63e7f6ae) - last build Tue Mar 31 09:18:24 2020. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - preaching 1 + occult 0% 104% b - spellbinder 3 + occult 0% 199% c - fire golem 6 + occult 98% 499% d - phase door 4 + occult 18% 299% Techniques known in the end Name Level Status sigil of discharge 1X LIMIT(0) missile flurry 1 R LIMIT(0) vanish 1 R LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) booze 1 R LIMIT(0) Discoveries Scrolls scroll of gain mana (TIRACLE RAMICAL RELRAMI LUE) scroll of stinking cloud (TRUCKHACK CHICKEN SIMULATOR) scroll of healing (AWAKED FASTLY) scroll of mana (TOUCH ELF MAYBE BURN) scroll of phase door (CHALCHAK CHALKOUM CHIAM CHARCHROUM) scroll of standard id (CHOP CAN BREAKED THE BARRIER) scroll of cure (GICCC) scroll of heal other (INEMPTIO) * scroll of extra healing (ONA DYSHIT BOLSHE VY UMERET) * scroll of greater mana restoration (NOM STYL STUNT IS FLY STYL) scroll of punishment (THEY DIED FAR ONES WITH PRESSURE ON ESC) Spellbooks spellbook of preaching (regenerating) spellbook of spellbinder (pageless) spellbook of fire golem (smeared) spellbook of phase door (fleecy) Potions potion of levitation (swirly) potion of acid (maleen) potion of oil (muddy) Rings ring of stealth (alive) Wands wand of spellbinder (veggy) wand of teleportation (pressurized) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Vanquished creatures 0 slow ants (1 created) 0 mine kobolds (1 created) 0 goblins (1 created) 0 wisdashes (1 created) 0 rabbits (1 created) a giant toxrat (2 created) 0 dark nightmares (1 created) 0 dumb humans (1 created) 0 shopkeepers (1 created) 0 minighosts (1 created) a horned creature 0 small turrets (1 created) a hiss turret 14 creatures born. 3 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 2 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 1 time You read scrolls 1 time You read spellbooks 0 times You successfully cast spells 1 time You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 1 time You levelported 0 times You branchported 0 times You were banished 0 times You were punished 1 time You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 7 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You heard crapping noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You heard superman taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes You got sick from food poisoning 0 times You got sick from illness 0 times You got slimed 0 times You got stoned 0 times You broke 0 items due to polymorphing into bad monsters You allowed monsters to quaff 0 potions You allowed monsters to read 0 scrolls You allowed monsters to zap 0 wands You saw demons being gated in 0 times You saw demon lords being gated in 0 times You saw demon princes being gated in 0 times You were blasted by artifacts 0 times You allowed monsters to eat metallic items 0 times You allowed monsters to eat lithic items 0 times You allowed monsters to eat organic items 0 times You allowed allivores to eat items 0 times You had your possessions unidentify themselves 0 times You became dehydrated 0 times You had your luck roll over 0 times You experienced confused scroll effects 0 times You quaffed non-working potions 0 times You encountered stairs traps 0 times You lost intrinsics 0 times You randomly revealed 0 traps You got hit by bad effects 0 times You got hit by really bad effects 0 times You had 0 items teleported out of your inventory You encountered 0 bones levels You had to read insults against your momma 0 times You were forced to equip bad items 0 times You were forced to equip bad artifacts 0 times You were forced to equip bad high heels 0 times You encountered appearance shuffling 0 times You got affected by the dirty mysterious dirt force full of dirt 0 times You were caught by the manler 0 times You broke wands 0 times You performed alchemy 0 times You destroyed 0 hostile weapons You felt like a new clockwork automaton 0 times You allowed 0 eggs to hatch You wiped your face 0 times You acquired 0 items You were a cannibal 0 times You gained intrinsics from eating jewelry 0 times Your skills at the end (2 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (22 of 160) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Skilled) (0 of 20) memorization [Basic] (max Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (23 of 160) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) morning star [Basic] (max Master) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (22 of 160) Restricted Skills bare-handed combat [Restricted] (max Restricted) (0 of 500) shield [Restricted] (max Restricted) (0 of 500) two-handed weapons [Restricted] (max Restricted) (0 of 500) searching [Restricted] (max Restricted) (0 of 500) petkeeping [Restricted] (max Restricted) (1 of 500) missile weapons [Restricted] (max Restricted) (0 of 500) sexy flats [Restricted] (max Restricted) (0 of 500) gun control [Restricted] (max Restricted) (0 of 500) squeaking [Restricted] (max Restricted) (0 of 500) symbiosis [Restricted] (max Restricted) (0 of 500) form I (Shii-Cho) [Restricted] (max Restricted) (0 of 500) form II (Makashi) [Restricted] (max Restricted) (0 of 500) form III (Soresu) [Restricted] (max Restricted) (0 of 500) form V (Shien) [Restricted] (max Restricted) (0 of 500) form V (Djem So) [Restricted] (max Restricted) (0 of 500) form VII (Juyo) [Restricted] (max Restricted) (0 of 500) two-weapon combat [Restricted] (max Restricted) (0 of 500) short sword [Restricted] (max Restricted) (0 of 500) broadsword [Restricted] (max Restricted) (0 of 500) two-handed sword [Restricted] (max Restricted) (0 of 500) scimitar [Restricted] (max Restricted) (0 of 500) club [Restricted] (max Restricted) (0 of 500) mace [Restricted] (max Restricted) (0 of 500) flail [Restricted] (max Restricted) (0 of 500) spear [Restricted] (max Restricted) (0 of 500) trident [Restricted] (max Restricted) (0 of 500) bow [Restricted] (max Restricted) (0 of 500) dart [Restricted] (max Restricted) (0 of 500) shuriken [Restricted] (max Restricted) (0 of 500) boomerang [Restricted] (max Restricted) (0 of 500) unicorn horn [Restricted] (max Restricted) (0 of 500) lightsaber [Restricted] (max Restricted) (0 of 500) healing spells [Restricted] (max Restricted) (0 of 500) protection spells [Restricted] (max Restricted) (0 of 500) body spells [Restricted] (max Restricted) (0 of 500) elemental spells [Restricted] (max Restricted) (0 of 500) chaos spells [Restricted] (max Restricted) (0 of 500) matter spells [Restricted] (max Restricted) (0 of 500) Goodbye tkirkby the Occult Master... You died in The Dungeons of Doom on dungeon level 2 with 152 points, and 17 pieces of gold, after 168 moves. Killer: iron ball collision You were level 1 with a maximum of 9 hit points when you died. You reached the 103rd place on the top 10000 list. No Points Name Hp [max] 1 294020 gabriel0cm-Kni-Hum-Mal-Law died in Space Base on level 13 [max 20]. Killed by a monster (hc girl). - [149] 2 23048 asriel-Arc-Maz-Fem-Cha died in The Gnomish Mines on level 11. Killed by a monster (winged gargonome). - [87] 3 22646 potato44-Mah-Out-Fem-Law died in Space Base on level 32. Killed by a monster (invisible marjid). - [108] 101 163 asriel-Alt-Rod-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (backwater outbalance). - [22] 102 155 asriel-Alt-Rod-Fem-Cha quit in The Dungeons of Doom on level 1. 25 [25] *103 152 tkirkby-Occ-Clk-Fem-Cha died in The Dungeons of Doom on level 2. Killed by an iron ball collision. - [9] 104 146 asriel-Wiz-Oct-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (Ms. Wonotobo, the shopkeeper). - [25] 105 136 asriel-Gun-Iro-Fem-Cha quit in The Dungeons of Doom on level 1. 23 [23]