tinopener, lawful male dwarven Archeologist ,$# ###b# #%@,# ,###########,%#,, ,,, #####,?,,,,,,,,,,,## ##$,,####$,*,%,,,,######*####,# *,,,*,%,,,,,,,#,##,# #,######,,,,,,, #*# ### [Tinopener the Investigator] St15 Dx8 Co14 In10 Wi12 Ch7 ArcDwaMalLaw Min:13 $396 HP-1(100) Pw50(50) AC0 Exp8 T1252 Latest messages You kill the gnome lord! You hear a slurping sound. You hit the gnomish wizard! You kill the gnomish wizard! The stout gelatinous cube eats a pair of little black boots {4}! You hit the stout gelatinous cube! You are frozen by the stout gelatinous cube! The stout gelatinous cube touches you! [-1 -> 11] Warning: HP low! [-4 -> 7] Warning: HP low! You can move again. Unknown command '^J'. (3x) You hit the stout gelatinous cube! You are frozen by the stout gelatinous cube! The stout gelatinous cube touches you! [-1 -> 6] Warning: HP low! You die... Your inventory Weapons a - an uncursed +0 dwarvish mattock (weapon in hands) {48} h - an uncursed +2 bullwhip {8} F - an uncursed +0 lance {75} Armor z - an uncursed +0 chain mail (being worn) {120} D - an uncursed +0 gnomish helm {1} H - an uncursed +0 dwarvish cloak (being worn) {4} I - an uncursed +0 pair of iron shoes (being worn) {20} Comestibles d - 3 uncursed food rations {3} B - an uncursed cram ration {1} G - an uncursed candy bar {1} Scrolls f - an uncursed scroll of gold detection {1} n - 6 uncursed scrolls of healing {6} o - 4 uncursed scrolls of mana {4} p - 3 uncursed scrolls of phase door {3} q - 3 uncursed scrolls of standard id {3} r - an uncursed scroll of cure {1} s - a cursed scroll of identify {1} u - an uncursed scroll of teleportation {1} J - an uncursed scroll of enchant weapon {1} L - 2 uncursed scrolls of identify {2} Spellbooks e - a blessed spellbook of light (0:1) {1} Potions x - a cursed potion of sickness {1} M - an uncursed potion of object detection {1} P - a cursed potion of blindness {1} Rings t - an uncursed +4 ring of increase accuracy (on right hand) {1} N - an uncursed ring of sustain ability {1} Tools i - an uncursed tinning kit (0:56) {1} k - an uncursed sack {5} l - an uncursed blindfold {1} m - an uncursed leash {1} Gems j - an uncursed +0 touchstone E - an uncursed +0 small piece of unrefined mithril T - an uncursed +0 luckstone U - a heavily cursed +1 auto destruct stone The sack is empty. Final attributes You were devoutly aligned Your alignment was 18 Your max alignment was 18 You carried 0 sins Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 12 Monsters only dropped their musable items with 91% chance Scroll drop chance was reduced to 87% Amulet drop chance was reduced to 76% Concealing monsters were spawned underneath items 92% of the time only Number of artifacts generated was 0 Monster spawn increase started at turn 47622 Monster spawn increase reached its maximum at turn 77270 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 114455 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: naga (freq bonus 1) The monster species that spawned more often: tunnel spider (freq bonus 4) The monster species that spawned more often: red shyguy (freq bonus 3) The monster species that spawned more often: floating eye (freq bonus 2) The monster species that spawned more often: Ahtu, Avatar of Nyarlathotep (freq bonus 16) The monster species that spawned more often: law drake (freq bonus 2) The monster species that spawned more often: inertia stalk (freq bonus 4) The monster species that spawned more often: colony lichen (freq bonus 2) The monster species that spawned more often: poison grue (freq bonus 3) The monster species that spawned more often: yaksas (freq bonus 4) The monster species that spawned more often: Johanetta's dancing shoe (freq bonus 4) The monster species that spawned more often: fumblebee (freq bonus 8) The monster species that spawned more often: time hound (freq bonus 2) The monster species that spawned more often: young adult stone dragon (freq bonus 4) The monster species that spawned more often: vanship (freq bonus 3) The monster species that spawned more often: nether wraith (freq bonus 6) The monster species that spawned more often: Crone Lily (freq bonus 4) The monster species that spawned more often: orange beetle (freq bonus 6) The monster species that spawned more often: dungeon archer (freq bonus 4) The monster species that spawned more often: irresistible stalk (freq bonus 6) The monster species that spawned more often: abyss smasher (freq bonus 8) The monster species that never randomly spawned: pitchblack turret The monster species that never randomly spawned: Rafschar The monster species that never randomly spawned: fire lizard The monster species that never randomly spawned: evasive enclave elite soldier The monster species that never randomly spawned: violet fungus The monster species that never randomly spawned: blue mushroom patch The monster species that never randomly spawned: creeping opal gems The monster species that never randomly spawned: Eternal Evil The monster species that never randomly spawned: acidwater hound The monster species that never randomly spawned: glass turret The RNG hath decreed that this item was never generated: tripe ration ((null)) The RNG hath decreed that this item was never generated: charred bread ((null)) The RNG hath decreed that this item was never generated: kunzite (pink) The RNG hath decreed that this item was never generated: failed exercise (thumb screwing) The RNG hath decreed that this item was never generated: hide ((null)) The RNG hath decreed that this item was never generated: victorian underwear ((null)) The RNG hath decreed that this item was generated more often: magic missile (vellum, freq bonus 9) The RNG hath decreed that this item was generated more often: disengraving (Elbereth-inscribed, freq bonus 4) The RNG hath decreed that this item was generated more often: rhodochrosite (red, freq bonus 40) The RNG hath decreed that this item was generated more often: fly swatter ((null), freq bonus 8) The RNG hath decreed that this item was always generated cursed: see invisible (magenta) The RNG hath decreed that this item was always generated cursed: stun monster (shivering) The RNG hath decreed that this item was always generated cursed: elements (multi-hued) The RNG hath decreed that this item was always generated cursed: displacement (transparent) The RNG hath decreed that this item was always generated cursed: amulet of change (square) The RNG hath decreed that this trap was always invisible: falling nastystone trap The RNG hath decreed that this trap was generated more often: rmb loss trap (freq bonus 3) Next attribute increase check would have come at turn 1718 Strength training was 23 Dexterity training was 38 Wisdom training was 11 Constitution training was 4 You were paralyzed (-1) You had the following problem: An auto destruct mechanism was initiated. (0) You had automatic searching You had infravision You had 2224 points of nutrition remaining You were stealthy You had a +4 bonus to hit You were fast Your luck was zero You had extra luck Bad luck did not time out for you Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Quetzalcoatl You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - light 1 divine 33% 88% Techniques known in the end Name Level Status research 8X Prepared(0) rage eruption 8 R Prepared(0) appraisal 8 R Prepared(0) phase door 8 R Prepared(0) invoke deity 8 R Prepared(0) Voluntary challenges You eaten 3 times You eaten food with animal by-products 3 times You eaten meat 3 times You have communicated with the gods 4 times You never prayed to the gods You hit with a wielded weapon 113 times You killed 48 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (14 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (133 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye tinopener the Archeologist...