tinopener, neutral male dwarven Archeologist #+## ,@,, #@### [Tinopener the Digger] St12 Dx6 Co11 In13 Wi10 Ch7 ArcDwaMalNeu Dlvl:7 $27 HP-3(20) Pw10(10) AC10 Exp1 T94 Latest messages You hear a door open. You dig a hole through the floor. You fall through... You start digging downward. You dig a pit in the ground. You start digging downward. You hear a door open. You stop digging. You continue digging downward. The overworked police officer hits you! [-9 -> 11] You stop digging. Unknown command '^J'. You miss the overworked police officer. The overworked police officer hits you! [-8 -> 3] Warning: HP low! Unknown command ' '. The overworked police officer hits you! You die... Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 162 Wand identification only worked 3 times out of 4 Monsters only dropped their musable items with 72% chance Scroll drop chance was reduced to 93% Ring drop chance was reduced to 81% Wand drop chance was reduced to 92% Potion drop chance was reduced to 92% Concealing monsters were spawned underneath items 89% of the time only Monster death drops spawned with only 93% chance Number of artifacts generated was 0 Monster spawn increase started at turn 30210 Monster spawn increase reached its maximum at turn 101330 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 124404 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: ogre (freq bonus 2) The monster species that spawned more often: dire lion (freq bonus 3) The monster species that spawned more often: tear growth (freq bonus 3) The monster species that spawned more often: goblin cop (freq bonus 10) The monster species that spawned more often: enginah sephirah (freq bonus 6) The monster species that spawned more often: freeze trove (freq bonus 4) The monster species that spawned more often: brown naga hatchling (freq bonus 8) The monster species that spawned more often: disco bouncer (freq bonus 8) The monster species that spawned more often: Schrumpel (freq bonus 10) The monster species that spawned more often: bloodthirsty vampire (freq bonus 10) The monster species that spawned more often: ifrit (freq bonus 3) The monster species that spawned more often: dire wolf (freq bonus 8) The monster species that spawned more often: cheating black light (freq bonus 10) The monster species that spawned more often: inadvertent troll (freq bonus 3) The monster species that spawned more often: bronze beetle (freq bonus 4) The monster species that spawned more often: ancient blue dragon (freq bonus 3) The monster species that spawned more often: undead acid mage (freq bonus 14) The monster species that spawned more often: covetous hill orc (freq bonus 20) The monster species that spawned more often: cleaved zombie (freq bonus 8) The monster species that spawned more often: giant fire ant (freq bonus 10) The monster species that spawned more often: red monster (freq bonus 3) The monster species that never randomly spawned: leech The monster species that never randomly spawned: annoying fish The monster species that never randomly spawned: silly nymph The monster species that never randomly spawned: plasma spore The monster species that never randomly spawned: hunting wolf The monster species that never randomly spawned: acid smasher The monster species that never randomly spawned: death berserker The monster species that never randomly spawned: giant chick The monster species that never randomly spawned: snakeman chieftain The monster species that never randomly spawned: megaspore The RNG hath decreed that this item was never generated: beartrap ((null)) The RNG hath decreed that this item was never generated: sleep (mottled) The RNG hath decreed that this item was never generated: prehnite (radiant) The RNG hath decreed that this item was never generated: chemistry set (box of obscure-looking glass devices) The RNG hath decreed that this item was never generated: radium (crimson) The RNG hath decreed that this item was never generated: blind self (irritating) The RNG hath decreed that this item was generated more often: malachite (green, freq bonus 6) The RNG hath decreed that this item was generated more often: poison (cornered, freq bonus 61) The RNG hath decreed that this item was generated more often: oil lamp (lamp, freq bonus 3) The RNG hath decreed that this item was generated more often: disintegration (solid, freq bonus 10) The RNG hath decreed that this item was always generated cursed: shimmering dragon scale shield (shimmering dragonhide shield) The RNG hath decreed that this item was always generated cursed: genocide (extraordinary) The RNG hath decreed that this item was always generated cursed: fear resistance (branching) The RNG hath decreed that this item was always generated cursed: high stilettos (block-heeled boots) The RNG hath decreed that this item was always generated cursed: amethyst dragon scale shield (amethyst dragonhide shield) The RNG hath decreed that this trap was always invisible: low stats trap The RNG hath decreed that this trap was generated more often: weakness trap (freq bonus 1) Next attribute increase check would have come at turn 456 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 3 You had automatic searching You had infravision You had 1406 points of nutrition remaining You were stealthy You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Camaxtli You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - knock 1 matter 0% 100% Techniques known in the end Name Level Status research 1X LIMIT(0) rage eruption 1 R LIMIT(0) appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye tinopener the Archeologist...