tinopener, neutral male dwarven Archeologist . -- . ....| }}} ........| f,@,...........| }}} - .....-- } ------ [Tinopener the Digger] St10 Dx7 Co11 In8 Wi13 Ch9 ArcDwaMalNeu Dlvl:2 $0 HP-1(20) Pw10(10) AC10 Exp1 T20 Latest messages You stop digging. You continue digging downward. The jackal bites you! [-1 -> 19] You stop digging. Unknown command '^J'. You continue digging downward. The jackal bites you! [-1 -> 18] You stop digging. You miss the jackal. You kill the jackal! The kitten eats a jackal corpse {300}. You continue digging downward. You dig a hole through the floor. You fall through... You start digging downward. As you dig, the hole fills with lava! You fall into the lava! You burn to a crisp... Your inventory Weapons h - an uncursed +0 dwarvish mattock (weapon in hands) {48} Scrolls m - 5 uncursed scrolls of healing {5} o - 3 uncursed scrolls of phase door {3} p - 2 uncursed scrolls of standard id {2} Tools i - an uncursed tinning kit (0:64) {1} l - an uncursed magic marker (0:62) {1} Gems j - an uncursed +0 touchstone Final attributes You were fervently aligned Your alignment was 9 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 37 Monsters only dropped their musable items with 63% chance Amulet drop chance was reduced to 84% Concealing monsters were spawned underneath items 82% of the time only Number of artifacts generated was 0 Monster spawn increase started at turn 11040 Monster spawn increase reached its maximum at turn 49500 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 465480 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: golem (freq bonus 6) The monster species that spawned more often: frost atronach (freq bonus 22) The monster species that spawned more often: irresistible mushroom (freq bonus 9) The monster species that spawned more often: white louse (freq bonus 20) The monster species that spawned more often: gnome zombie (freq bonus 9) The monster species that spawned more often: crawling eye (freq bonus 7) The monster species that spawned more often: lygrog (freq bonus 9) The monster species that spawned more often: invincible superman (freq bonus 8) The monster species that spawned more often: envenomed lady (freq bonus 9) The monster species that spawned more often: Elena's platform sandal (freq bonus 30) The monster species that spawned more often: odorous lady (freq bonus 8) The monster species that spawned more often: Natascha's plateau boot (freq bonus 20) The monster species that spawned more often: wierdo terror (freq bonus 9) The monster species that spawned more often: gold firebird (freq bonus 28) The monster species that spawned more often: wereeel (freq bonus 14) The monster species that spawned more often: gnoll chieftain (freq bonus 40) The monster species that spawned more often: arphexad (freq bonus 8) The monster species that spawned more often: vampiric force patch (freq bonus 9) The monster species that spawned more often: mountain nymph (freq bonus 8) The monster species that spawned more often: blue-green force fungus (freq bonus 8) The monster species that spawned more often: pirate (freq bonus 9) The monster species that never randomly spawned: blue light The monster species that never randomly spawned: ancient multi-hued dragon The monster species that never randomly spawned: evasive enclave soldier The monster species that never randomly spawned: very old sky dragon The monster species that never randomly spawned: mamono The monster species that never randomly spawned: phase knight The monster species that never randomly spawned: autoghost The monster species that never randomly spawned: ultra white rat The monster species that never randomly spawned: disgusting lich The monster species that never randomly spawned: thorn fungus The monster class that always generated with extra speed: trove The RNG hath decreed that this item was never generated: increase damage (coral) The RNG hath decreed that this item was never generated: chainwhip ((null)) The RNG hath decreed that this item was never generated: WC (LETS PLAY NETHACK) The RNG hath decreed that this item was never generated: peanut bag ((null)) The RNG hath decreed that this item was never generated: anhydrite (teal) The RNG hath decreed that this item was never generated: fear resistance (branching) The RNG hath decreed that this item was generated more often: touchstone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: disarming (wet, freq bonus 21) The RNG hath decreed that this item was generated more often: gold chain ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: yellow dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was always generated cursed: iron bar ((null)) The RNG hath decreed that this item was always generated cursed: spike ((null)) The RNG hath decreed that this item was always generated cursed: white flower sword (flower-pommeled broadsword) The RNG hath decreed that this item was always generated cursed: heavy conundrum ball ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of steel (steel gloves) The RNG hath decreed that this trap was always invisible: relocation trap The RNG hath decreed that this trap was generated more often: blood loss trap (freq bonus 4) Next attribute increase check would have come at turn 636 Strength training was 0 Dexterity training was 2 Wisdom training was -1 Constitution training was 1 You had automatic searching You had infravision You had 1478 points of nutrition remaining You were stealthy You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Camaxtli You could have safely prayed (218) You are dead Spells known in the end Name Level Category Fail Memory a - detect monsters 4 divine 90% 300% Techniques known in the end Name Level Status research 1X Prepared(0) rage eruption 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (22 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye tinopener the Archeologist...