/h] Player: tinklebear Game: notdnethack Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2025-04-28.15:52:15.ttyrec Time: (1745855535) Mon Apr 28 15:52:15 2025 /h0|[?1049h(B)0notdNetHack, Copyright 2017-2022  Based on NetHack, Copyright 1985-2003 by Stichting Mathematisch  Centrum and M. Stephenson. See license for details. /hRestoring save file.../h--More--0hv-------|.....||......##|....<|#---------.---##......##|....|#######|....|#-|----------#|....|#|....|#|....|###---|--#--------------######|............| --.--------#.............. |.........||.@.k........| |.........||..........(.| -------------------------0h%Tinklebear the Hatamoto St:18 Dx:14 Co:18 In:10 Wi:9 Ch:6 Lawful  Dlvl:1 $:58 HP: 16(16)  Pw: 4(4)  Br:6 AC:0 DR:4 Exp:1Konnichi wa tinklebear, the human Samurai, welcome back to notdNetHack!--More--0hCPress Ctrl^W or type #ward to engrave a warding sign.0hBe careful! New moon tonight. 16(16)  Pw: 4(4)  Br:6 AC:0 DR:4 Exp:10h!0h5"Unknown command ' '. 16(16)  Pw: 4(4)  Br:6 AC:0 DR:4 Exp:11hwCWhat do you want to use or apply? [bpwP or ?*] 1h 1You don't have that object.--More--2h =What do you want to use or apply? [bpwP or ?*] 3hW5\Where do you want to hit?(For instructions type a ?)4hA7 5hm 5h' You miss the kobold. 16(16)  Pw: 4(4)  Br:6 AC:0 DR:4 Exp:17hCWhat do you want to use or apply? [bpwP or ?*] 7hG\Where do you want to hit?(For instructions type a ?)8hV 9hL9hYou kill the kobold! 16(16)  Pw: 4(4)  Br:6 AC:0 DR:4 Exp:1.:h* What type of object do you want an inventory of?  a - Weapons (')') b - Armor ('[') c - Scrolls ('?') d - Potions ('!') e - Tools ('(')(end) :h b+:hށ ) Weapons (')') b - an uncursed +0 shito (alternate weapon; not wielded) c - an uncursed +0 yumi d - 26 uncursed +0 ya (in quiver) w - an uncursed +0 naginata (weapon in hands)(end) <hF<h4z 16(16)  Pw: 4(4)  Br:6 AC:0 DR:4 Exp:1<h8b - an uncursed +0 shito (weapon in hand).<hw - an uncursed +0 naginata (alternate weapon; not wielded). 16(16)  Pw: 4(4)  Br:6 AC:1 DR:4 Exp:1=h.#=hu#Unknown command ' '. 16(16)  Pw: 4(4)  Br:6 AC:1 DR:4 Exp:1>hEWhat do you want to adjust? [b-dhlpruwzIP or ?*] >h_+ BAdjust letter to what [abe-gi-km-oqstvxyA-HJ-OQ-Z]? ?h?h-Moving: f - an uncursed +0 shito (weapon in hand). 16(16)  Pw: 4(4)  Br:6 AC:1 DR:4 Exp:1?h#  Inventory: 547/950 weight (12/52 slots) Weapons c - an uncursed +0 yumi d - 26 uncursed +0 ya (in quiver) f - an uncursed +0 shito (weapon in hand) w - an uncursed +0 naginata (alternate weapon; not wielded) Armor h - an uncursed rustproof +0 kabuto (being worn) r - an uncursed rustproof +0 iron pair of gauntlets (being worn) u - an uncursed rustproof +0 dou-maru (being worn) z - an uncursed rustproof +0 iron pair of armored boots (being worn) Scrolls l - a scroll labeled YUM YUM Potions I - a golden potion Tools p - an uncursed blindfold P - an uncursed iron human mask (being worn)(end) Bh Bh {  16(16)  Pw: 4(4)  Br:6 AC:1 DR:4 Exp:1Ch7What do you want to adjust? [cdfhlpruwzIP or ?*] Ch BAdjust letter to what [a-cegi-km-oqstvxyA-HJ-OQ-Z]? Ch Ch. Moving: b - an uncursed +0 yumi. 16(16)  Pw: 4(4)  Br:6 AC:1 DR:4 Exp:1Dhϸ What type of object do you want an inventory of?  a - Weapons (')') b - Armor ('[') c - Scrolls ('?') d - Potions ('!') e - Tools ('(')(end) Dhb+Dh̽( Weapons (')') b - an uncursed +0 yumi d - 26 uncursed +0 ya (in quiver) f - an uncursed +0 shito (weapon in hand) w - an uncursed +0 naginata (alternate weapon; not wielded)(end) FhnFFhAz 16(16)  Pw: 4(4)  Br:6 AC:1 DR:4 Exp:1Fh* 16(16)  Pw: 4(4)  Br:6 AC:1 DR:4 Exp:1@.MFh$  16(16)  Pw: 4(4)  Br:6 AC:1 DR:4 Exp:1.@Fh 16(16)  Pw: 4(4)  Br:6 AC:1 DR:4 Exp:1.@Gh" 16(16)  Pw: 4(4)  Br:6 AC:1 DR:4 Exp:1.@Gh 16(16)  Pw: 4(4)  Br:6 AC:1 DR:4 Exp:1.@Gh0v 16(16)  Pw: 4(4)  Br:6 AC:1 DR:4 Exp:1.@Gh(  16(16)  Pw: 4(4)  Br:6 AC:1 DR:4 Exp:1.@Gh}  16(16)  Pw: 4(4)  Br:6 AC:1 DR:4 Exp:1.@GhZ.@GhPa - a box. 16(16)  Pw: 4(4)  Br:6 AC:1 DR:4 Exp:1Hh Hh$ <w - an uncursed +0 naginata (weapon in hands).Hh f - an uncursed +0 shito (alternate weapon; not wielded). 16(16)  Pw: 4(4)  Br:6 AC:0 DR:4 Exp:1JhJh Unknown command ' '. 16(16)  Pw: 4(4)  Br:6 AC:0 DR:4 Exp:1Jh+JhnYou don't find anything here to loot. 16(16)  Pw: 4(4)  Br:6 AC:0 DR:4 Exp:1Kh% Kh You see no objects here. 16(16)  Pw: 4(4)  Br:6 AC:0 DR:4 Exp:1Mhe@Specify unknown object by cursor? [ynq] (q) NhP0nSpecify what? (type the word) Oh nPhaPhAgPhGiPhUnPh4 aQhtQhaQhYaQh Rh  Encyclopedia entry:  A Japanese pole-arm, fitted with a curved single-edged blade. The blades ranged in length from two to four feet, mounted on shafts about four to five feet long. The naginata were cut with a series of short grooves near to the tang, above which the back edge was thinned, but not sharpened, so that the greater part of the blade was a flattened diamond shape in section. Seen in profile, the curve is slight or non- existent near the tang, becoming more pronounced towards the point.  "With his naginata he killed five, but with the sixth it snapped asunder in the midst and, flinging it away, he drew his sword, wielding it in the zigzag style, the interlacing, cross, reversed dragonfly, waterwheel, and eight-sides-at- once styles of fencing and cutting down eight men; but as he broughtRhn down the ninth with a mighty blow on the helmet, the blade snapped at the hilt." [ Story of Tsutsui no Jomio Meishu from Tales of Heike ]--More--Xhd Xh? 8 Tinklebear the Hatamoto St:18 Dx:14 Co:18 In:10 Wi:9 Ch:6 Lawful  Dlvl:1 $:58 HP: 16(16)  Pw: 4(4)  Br:6 AC:0 DR:4 Exp:1 M 16(16)  Pw: 4(4)  Br:6 AC:0 DR:4 Exp:1YhYou see no objects here. 16(16)  Pw: 4(4)  Br:6 AC:0 DR:4 Exp:1[h9> Inventory: 917/950 weight (13/52 slots) Weapons b - an uncursed +0 yumi d - 26 uncursed +0 ya (in quiver) f - an uncursed +0 shito (alternate weapon; not wielded) w - an uncursed +0 naginata (weapon in hands) Armor h - an uncursed rustproof +0 kabuto (being worn) r - an uncursed rustproof +0 iron pair of gauntlets (being worn) u - an uncursed rustproof +0 dou-maru (being worn) z - an uncursed rustproof +0 iron pair of armored boots (being worn) Scrolls l - a scroll labeled YUM YUM Potions I - a golden potion Tools a - a box p - an uncursed blindfold P - an uncursed iron human mask (being worn)(end) ]h ]h {  16(16)  Pw: 4(4)  Br:6 AC:0 DR:4 Exp:1]h 8f - an uncursed +0 shito (weapon in hand).]h w - an uncursed +0 naginata (alternate weapon; not wielded). 16(16)  Pw: 4(4)  Br:6 AC:1 DR:4 Exp:1_h_hUnknown command ' '. 16(16)  Pw: 4(4)  Br:6 AC:1 DR:4 Exp:1_h What type of object do you want an inventory of?  a - Weapons (')') b - Armor ('[') c - Scrolls ('?') d - Potions ('!') e - Tools ('(')(end) `h8nb+`hgo( Weapons (')') b - an uncursed +0 yumi d - 26 uncursed +0 ya (in quiver) f - an uncursed +0 shito (weapon in hand) w - an uncursed +0 naginata (alternate weapon; not wielded)(end) bh4Fbh@5z 16(16)  Pw: 4(4)  Br:6 AC:1 DR:4 Exp:1bh$  What type of object do you want an inventory of?  a - Weapons (')') b - Armor ('[') c - Scrolls ('?') d - Potions ('!') e - Tools ('(')(end) ch#Vb+chHW( Weapons (')') b - an uncursed +0 yumi d - 26 uncursed +0 ya (in quiver) f - an uncursed +0 shito (weapon in hand) w - an uncursed +0 naginata (alternate weapon; not wielded)(end) dhIp 16(16)  Pw: 4(4)  Br:6 AC:1 DR:4 Exp:1dh\# eh>aeh; djustehbFWhat do you want to adjust? [abdfhlpruwzIP or ?*] fh$AAdjust letter to what [c-egi-km-oqstvxyA-HJ-OQ-Z]? fhVfh:WMoving: x - 26 uncursed +0 ya (in quiver). 16(16)  Pw: 4(4)  Br:6 AC:1 DR:4 Exp:1gh What do you wish to do?  a - Name a monster b - Name an individual item c - Name all items of a certain type d - View discoveries f - Call an item on the floor a certain type (end) ihQ+What do you want to name? [abfhlpruwxzIP or ?*] ih"1What do you want to name these ya? ih| _ih  16(16)  Pw: 4(4)  Br:6 AC:1 DR:4 Exp:1jh What type of object do you want an inventory of?  a - Weapons (')') b - Armor ('[') c - Scrolls ('?') d - Potions ('!') e - Tools ('(')(end) jhb+jh0 Weapons (')') b - an uncursed +0 yumi f - an uncursed +0 shito (weapon in hand) w - an uncursed +0 naginata (alternate weapon; not wielded) x - 26 uncursed +0 ya named _ (in quiver)(end) lhFFlhz 16(16)  Pw: 4(4)  Br:6 AC:1 DR:4 Exp:1lhO'You see no objects here. 16(16)  Pw: 4(4)  Br:6 AC:1 DR:4 Exp:1mhLp >What do you want to wield? [- bfwx or ?*] nhcnhfb - an uncursed +0 yumi (weapon in hand). 16(16)  Pw: 4(4)  Br:6 AC:1 DR:4 Exp:1oh< What type of object do you want an inventory of?  a - Weapons (')') b - Armor ('[') c - Scrolls ('?') d - Potions ('!') e - Tools ('(')(end) ohH b+oh 0 Weapons (')') b - an uncursed +0 yumi (weapon in hand) f - an uncursed +0 shito w - an uncursed +0 naginata (alternate weapon; not wielded) x - 26 uncursed +0 ya named _ (in quiver)(end) qhE|Fqhq|z 16(16)  Pw: 4(4)  Br:6 AC:1 DR:4 Exp:1qh2You see no objects here. 16(16)  Pw: 4(4)  Br:6 AC:1 DR:4 Exp:1rh.  16(16)  Pw: 4(4)  Br:6 AC:1 DR:4 Exp:1@.Msh7What do you want to drop? [$abfhlpruwxzIP or ?*] sh4~shhYou drop 26 uncursed +0 ya named _. 16(16)  Pw: 4(4)  Br:6 AC:1 DR:4 Exp:1sh  16(16)  Pw: 4(4)  Br:6 AC:1 DR:4 Exp:1)@thM@.Mthx - 26 uncursed +0 ya named _. 16(16)  Pw: 4(4)  Br:6 AC:1 DR:4 Exp:1uh0 16(16)  Pw: 4(4)  Br:6 AC:1 DR:4 Exp:1@.Muhp\ 16(16)  Pw: 4(4)  Br:6 AC:1 DR:4 Exp:1#.@#uhGv 16(16)  Pw: 4(4)  Br:6 AC:1 DR:4 Exp:1..@....MMvhp 16(16)  Pw: 4(4)  Br:6 AC:1 DR:4 Exp:1 M 16(16)  Pw: 4(4)  Br:6 AC:1 DR:4 Exp:1----).$#..@#...........#............#.......................vh 16(16)  Pw: 4(4)  Br:6 AC:1 DR:4 Exp:1 M 16(16)  Pw: 4(4)  Br:6 AC:1 DR:4 Exp:1 M 16(16)  Pw: 4(4)  Br:6 AC:1 DR:4 Exp:1|.#@..|#|...+...|..|..|---vh9j  16(16)  Pw: 4(4)  Br:6 AC:1 DR:4 Exp:1-.@||.|.--whTnM@.MYou have a little trouble lifting c - a long sword.--More--xh> Your movements are slowed slightly because of your load. 16(16)  Pw: 4(4)  Br:6 AC:1 DR:4 Exp:1 Burdened yh 16(16)  Pw: 4(4)  Br:6 AC:1 DR:4 Exp:1 Burdened .@yhP .@yhT You have a little trouble lifting 49 gold pieces.107 HP: 16(16)  Pw: 4(4)  Br:6 AC:1 DR:4 Exp:1 Burdened zhB What type of object do you want an inventory of?  a - Weapons (')') b - Armor ('[') c - Scrolls ('?') d - Potions ('!') e - Tools ('(')(end) zhwb+zh0 Weapons (')') b - an uncursed +0 yumi (weapon in hand) c - a long sword f - an uncursed +0 shito w - an uncursed +0 naginata (alternate weapon; not wielded) x - 26 uncursed +0 ya named _(end) {hP{h 16(16)  Pw: 4(4)  Br:6 AC:1 DR:4 Exp:1 Burdened {h$ What type of object do you want an inventory of?  a - Weapons (')') b - Armor ('[') c - Scrolls ('?') d - Potions ('!') e - Tools ('(')(end) {hyQ b+{hoS  Armor ('[') h - an uncursed rustproof +0 kabuto (being worn) r - an uncursed rustproof +0 iron pair of gauntlets (being worn) u - an uncursed rustproof +0 dou-maru (being worn) z - an uncursed rustproof +0 iron pair of armored boots (being worn)(end) hJFh"K 16(16)  Pw: 4(4)  Br:6 AC:1 DR:4 Exp:1 Burdened h What type of object do you want an inventory of?  a - Weapons (')') b - Armor ('[') c - Scrolls ('?') d - Potions ('!') e - Tools ('(')(end) h b+h  Armor ('[') h - an uncursed rustproof +0 kabuto (being worn) r - an uncursed rustproof +0 iron pair of gauntlets (being worn) u - an uncursed rustproof +0 dou-maru (being worn) z - an uncursed rustproof +0 iron pair of armored boots (being worn)(end) h^RFhR 16(16)  Pw: 4(4)  Br:6 AC:1 DR:4 Exp:1 Burdened h 1What do you want to take off? [hruz or ?*] h 16(16)  Pw: 4(4)  Br:6 AC:6 DR:4 Exp:1 Burdened h: 16(16)  Pw: 4(4)  Br:6 AC:6 DR:4 Exp:1 Burdened You finish taking off your gloves. 16(16)  Pw: 4(4)  Br:6 AC:3 DR:4 Exp:1 Burdened hLFWhat do you want to drop? [$a-cfhlpruwxzIP or ?*] hOYou drop an uncursed rustproof +0 iron pair of gauntlets.h&!Your movements are now unencumbered. 16(16)  Pw: 4(4)  Br:6 AC:3 DR:4 Exp:1h1  What type of object do you want an inventory of?  a - Weapons (')') b - Armor ('[') c - Scrolls ('?') d - Potions ('!') e - Tools ('(')(end) hy b+h % Armor ('[') h - an uncursed rustproof +0 kabuto (being worn) u - an uncursed rustproof +0 dou-maru (being worn) z - an uncursed rustproof +0 iron pair of armored boots (being worn)(end) h<h,z 16(16)  Pw: 4(4)  Br:6 AC:3 DR:4 Exp:1hc  Message History  Unknown command ' '. # adjust What do you want to adjust? [abdfhlpruwzIP or ?*]  Adjust letter to what [c-egi-km-oqstvxyA-HJ-OQ-Z]?  Moving: x - 26 uncursed +0 ya (in quiver). What do you want to name? [abfhlpruwxzIP or ?*]  What do you want to name these ya? _ You see no objects here. What do you want to wield? [- bfwx or ?*]  b - an uncursed +0 yumi (weapon in hand). You see no objects here. What do you want to drop? [$abfhlpruwxzIP or ?*]  You drop 26 uncursed +0 ya named _. x - 26 uncursed +0 ya named _. You have a little trouble lifting c - a long sword. Your movements are slowed slightly because of your load. You have a little trouble lifting 49 gold pieces. What do you want to take off? [hruz or ?*]  You finish taking off your gloves. What do you want to dhd rop? [$a-cfhlpruwxzIP or ?*]  You drop an uncursed rustproof +0 iron pair of gauntlets. Your movements are now unencumbered.--More--hmz ------......#|....|#|....|#hz ------#-----#|..@.##....|####|...+#--------------#|...|hl{ ,###|............|#|...|#..............#|...||............|-----|............|--------------h-| J MTinklebear the Hatamoto St:18 Dx:14 Co:18 In:10 Wi:9 Ch:6 Lawful  Dlvl:1 $:107 HP: 16(16)  Pw: 4(4)  Br:6 AC:3 DR:4 Exp:1 M 16(16)  Pw: 4(4)  Br:6 AC:3 DR:4 Exp:1h What type of object do you want an inventory of?  a - Weapons (')') b - Armor ('[') c - Scrolls ('?') d - Potions ('!') e - Tools ('(')(end) hb+h% Armor ('[') h - an uncursed rustproof +0 kabuto (being worn) u - an uncursed rustproof +0 dou-maru (being worn) z - an uncursed rustproof +0 iron pair of armored boots (being worn)(end) h <h. z 16(16)  Pw: 4(4)  Br:6 AC:3 DR:4 Exp:1h5D sYou have a little trouble lifting r - an uncursed rustproof +0 iron pair of gauntlets.--More--h Your movements are slowed slightly because of your load. 16(16)  Pw: 4(4)  Br:6 AC:3 DR:4 Exp:1 Burdened h.  Inventory: 957/950 weight (14/52 slots) Weapons b - an uncursed +0 yumi (weapon in hand) c - a long sword f - an uncursed +0 shito w - an uncursed +0 naginata (alternate weapon; not wielded) x - 26 uncursed +0 ya named _ Armor h - an uncursed rustproof +0 kabuto (being worn) r - an uncursed rustproof +0 iron pair of gauntlets u - an uncursed rustproof +0 dou-maru (being worn) z - an uncursed rustproof +0 iron pair of armored boots (being worn) Scrolls l - a scroll labeled YUM YUM Potions I - a golden potion Tools a - a box p - an uncursed blindfold P - an uncursed iron human mask (being worn)(end) h!%-----|..@.....||...+h%m|...||...||...|-----h&^ Tinklebear the Hatamoto St:18 Dx:14 Co:18 In:10 Wi:9 Ch:6 Lawful  Dlvl:1 $:107 HP: 16(16)  Pw: 4(4)  Br:6 AC:3 DR:4 Exp:1 Burdened M 16(16)  Pw: 4(4)  Br:6 AC:3 DR:4 Exp:1 Burdened h4 16(16)  Pw: 4(4)  Br:6 AC:3 DR:4 Exp:1 Burdened #.@#....h%' 16(16)  Pw: 4(4)  Br:6 AC:3 DR:4 Exp:1 Burdened .@.........h  16(16)  Pw: 4(4)  Br:6 AC:3 DR:4 Exp:1 Burdened ##@..#......h  16(16)  Pw: 4(4)  Br:6 AC:3 DR:4 Exp:1 Burdened @#.........h)It's a wall. 16(16)  Pw: 4(4)  Br:6 AC:3 DR:4 Exp:1 Burdened h- 16(16)  Pw: 4(4)  Br:6 AC:3 DR:4 Exp:1 Burdened ##@#h{ 16(16)  Pw: 4(4)  Br:6 AC:3 DR:4 Exp:1 Burdened #@h 16(16)  Pw: 4(4)  Br:6 AC:3 DR:4 Exp:1 Burdened ##-@#MhU} 16(16)  Pw: 4(4)  Br:6 AC:3 DR:4 Exp:1 Burdened ---..||.......|...............|@.....o...|#.......-.......`.|----------+-------h It's a wall. 16(16)  Pw: 4(4)  Br:6 AC:3 DR:4 Exp:1 Burdened h. 16(16)  Pw: 4(4)  Br:6 AC:3 DR:4 Exp:1 Burdened ------..........#@o..-h) 16(16)  Pw: 4(4)  Br:6 AC:3 DR:4 Exp:1 Burdened ----....o...|.#@|.-MMh 16(16)  Pw: 4(4)  Br:6 AC:3 DR:4 Exp:1 Burdened ---.|..|-@o.-MMhwE  16(16)  Pw: 4(4)  Br:6 AC:3 DR:4 Exp:1 Burdened -.....@.h7Vb - an uncursed +0 yumi (weapon in hand). 16(16)  Pw: 4(4)  Br:6 AC:3 DR:4 Exp:1 Burdened hȖ h ;w - an uncursed +0 naginata (weapon in hands).h b - an uncursed +0 yumi (alternate weapon; not wielded). 16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1 Burdened h hOUnknown command ' '. 16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1 Burdened hx 16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1 Burdened hT6What do you want to use or apply? [afpwP or ?*] hYWhere do you want to hit?(For instructions type a ?)h<h h׉ You miss the goblin. 16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1 Burdened o.hu# h} ah djusthFWhat do you want to adjust? [a-cfhlpruwxzIP or ?*] h?Adjust letter to what [degi-km-oqstvwyA-HJ-OQ-Z]? hBhFBMoving: t - an uncursed +0 naginata (weapon in hands). 16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1 Burdened hv 16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1 Burdened ...@..hl6What do you want to use or apply? [afptP or ?*] h0YWhere do you want to hit?(For instructions type a ?)hյ h Too close! 16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1 Burdened haCWhat do you want to use or apply? [afptP or ?*] hwpYWhere do you want to hit?(For instructions type a ?)h Too close! 16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1 Burdened h? h?Unknown command 'ma'. 16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1 Burdened h%=What do you want to take off? [huz or ?*] hk 0You don't have that object.--More--h7What do you want to take off? [huz or ?*] hNever mind. 16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1 Burdened h CWhat do you want to use or apply? [afptP or ?*] h^YWhere do you want to hit?(For instructions type a ?)h$ h۳ h׶You kill the goblin! 16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1 Burdened [h8  16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1 Burdened ....@.hzi ..@You have a little trouble lifting d - a small orcish helm.--More--h#You have a little trouble lifting e - a small orcish dagger. 16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1 Burdened hI h Unknown command ' '. 16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1 Burdened h*  Drop what type of items?  a - All types b - Coins ('$') c - Weapons (')') d - Armor ('[') e - Scrolls ('?') f - Potions ('!') g - Tools ('(') A - Auto-select every item U - Items known to be Uncursed X - Items of unknown B/C/U status(end) h`+h~h What would you like to drop?  Weapons (')') b - an uncursed +0 yumi (alternate weapon; not wielded) c - a long sword e - a small orcish dagger f - an uncursed +0 shito t - an uncursed +0 naginata (weapon in hands) x - 26 uncursed +0 ya named _(end) h+h-------------.....|......|........|.................|......|h r......-.......`.|---------+-------hҮ6 16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1 Burdened You drop a small orcish dagger. 16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1 Burdened h C  What type of object do you want an inventory of?  a - Weapons (')') b - Armor ('[') c - Scrolls ('?') d - Potions ('!') e - Tools ('(')(end) h.+------.....|........|....h01 Weapons (')') b - an uncursed +0 yumi (alternate weapon; not wielded) c - a long sword f - an uncursed +0 shito t - an uncursed +0 naginata (weapon in hands) x - 26 uncursed +0 ya named _(end) h-------------.....|......|........|.................|h 16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1 Burdened hU  Set what options?   Booleans (selecting will toggle value):  dnethack_start_text [true]  legacy [true]  news [false]  a - autodig [false]  b - autoopen [false]  c - autopickup [true]  d - autoquiver [false]  e - botl_updates [true]  f - bones [true]  g - checkpoint [true]  h - cmdassist [false]  i - color [true]  j - cursesgraphics [true]  k - DECgraphics [false]  l - eight_bit_tty [false]  m - extmenu [false]  n - fixinv [true]  o - help [true]  p - hilite_pet [false]  q - hilite_peaceful [false]  r - hilite_detected [true]  s - use_inverse [false]  t - hilite_hidden_stairs [true]  u - hilite_obj_piles [false]  v - artifact_descriptors [false]  w - force_artifact_names [true]  x - role_obj_names [trh)V ue]  y - obscure_role_obj_names [false]  z - dnethack_dungeon_colors [true]  A - invweight [false] (1 of 4)hO a - hitpointbar [false]  b - hp_notify [false]  c - IBMgraphics [false]  d - ignintr [false]  e - item_use_menu [true]  f - lit_corridor [false]  g - lootabc [false]  h - mail [true]  i - menucolors [true]  j - menu_glyphs [false]  k - mod_turncount [false]  l - msg_wall_hits [true]  m - null [true]  n - old_C_behaviour [false]  o - paranoid_self_cast [false]  p - paranoid_hit [false]  q - paranoid_quit [false]  r - paranoid_remove [true]  s - perm_invent [false]  t - pickup_thrown [false]  u - polearm_old_style [true]  v - polearm_peace_safe [true]  w - polearm_pet_safe [true]  x - polearm_sequential_letters [true]  y - prayconfirm [true]  z - pushweapon [false]  A - quick_m_abilities [true]  B - quiver_fired [true]  C - qwertz_movement [false]  D - rest_onhqP_space [false]  E - safe_pet [true]  F - showborn [false]  G - showbuc [true] (2 of 4)h a - showexp [false]  b - show_obj_sym [true]  c - showrace [true]  d - showrealtime [false]  e - showscore [false]  f - show_shop_prices [true]  g - silent [true]  h - sortpack [true]  i - sound [true]  j - sparkle [true]  k - standout [false]  l - statuscolors [true]  m - suppress hurtness [false]  n - time [false]  o - timed_delay [true]  p - tombstone [true]  q - toptenwin [false]  r - travel [true]  s - UTF8graphics [false]  t - use_inverse [false]  u - win_edge [false]  v - verbose [true]  w - vt_tiledata [false]   Compounds (selecting will prompt for new value):  name [tinklebear]  role [Samurai]  race [human]  gender [female]  align h@ [lawful]  altkeyhandler [unknown]  catname [(none)]  chaos_quest [unknown] (3 of 4)h delay_length [normal]  dogname [(none)]  dumpfile [/dgldir/userdata/%n/notdnethack/dumplog/%t]  horsename [Vita Fidelia]  msghistory [20]  pettype [random]  ratname [(none)]  windowtype [tty]  a - attack_mode [chat]  b - boulder [0]  c - disclose [ni na nv ng nc]  d - fruit [slime mold]  e - hp_notify_fmt [[HP%c%a=%h]]  f - menustyle [full]  g - menu_headings [inverse]  h - msg_window [full]  i - number_pad [0=off]  j - packorder [$")[%?-+!=/(*`0_\|]  k - pickup_burden [stressed]  l - pickup_types [all]  m - pokedex [16383]  n - runmode [run]  o - scores [3 top/0 around]  p - sortloot [loot]  q - suppress_alert [(none)] [2hJi6;1H r - travelplus [0]  s - autopickup exceptions (13 currently set) (4 of 4)h M+he  Do what?  a - add new autopickup exception l - list autopickup exceptions r - remove existing autopickup exception e - exit this menu(end) ho+--.|.|h List of autopickup exceptions  Never pickup "*loadstone" "*scroll of scare monster" "*scroll called ## WELCOME ##" "* small crossbow bolt" "a gold piece" Always pickup "*wolfsbane" "*clove of garlic" "*eucalyptus leaf" "*slice_of_pizza" "*carrot" "*apple" "* crossbow bolt" "* named _*"(end) ĤhX ĤhY  Do what?  a - add new autopickup exception l - list autopickup exceptions r - remove existing autopickup exception e - exit this menu(end) Ȥho+--.|.|Ȥh List of autopickup exceptions  Never pickup "*loadstone" "*scroll of scare monster" "*scroll called ## WELCOME ##" "* small crossbow bolt" "a gold piece" Always pickup "*wolfsbane" "*clove of garlic" "*eucalyptus leaf" "*slice_of_pizza" "*carrot" "*apple" "* crossbow bolt" "* named _*"(end) ʤhp ʤhq  Do what?  a - add new autopickup exception l - list autopickup exceptions r - remove existing autopickup exception e - exit this menu(end) ˤh2# o+--.|.|ˤh&  List of autopickup exceptions  Never pickup "*loadstone" "*scroll of scare monster" "*scroll called ## WELCOME ##" "* small crossbow bolt" "a gold piece" Always pickup "*wolfsbane" "*clove of garlic" "*eucalyptus leaf" "*slice_of_pizza" "*carrot" "*apple" "* crossbow bolt" "* named _*"(end) ΤhsΤht Do what?  a - add new autopickup exception l - list autopickup exceptions r - remove existing autopickup exception e - exit this menu(end) Ѥho+--.|.|ѤhTinklebear the Hatamoto St:18 Dx:14 Co:18 In:10 Wi:9 Ch:6 Lawful  Dlvl:1 $:107 HP: 16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1 Burdened ------------------------.....||.....||.........|........||......##|..............|....<|#------|.........|---.---##......###-..@......|#|....|##|.........-.......`.|######|....|####-------------+--------|----------#-----#|....|#|....#|Ѥh[m....|##....||....|####|...+---|--#--------------#|...|######|............|#|...| --.--------#..............#|...| |.........||............|----- |.........||............| -------------------------Ҥhk Set what options?   Booleans (selecting will toggle value):  dnethack_start_text [true]  legacy [true]  news [false]  a - autodig [false]  b - autoopen [false]  c - autopickup [true]  d - autoquiver [false]  e - botl_updates [true]  f - bones [true]  g - checkpoint [true]  h - cmdassist [false]  i - color [true]  j - cursesgraphics [true]  k - DECgraphics [false]  l - eight_bit_tty [false]  m - extmenu [false]  n - fixinv [true]  o - help [true]  p - hilite_pet [false]  q - hilite_peaceful [false]  r - hilite_detected [true]  s - use_inverse [false]  t - hilite_hidden_stairs [true]  u - hilite_obj_piles [false]  v - artifact_descriptors [false]  w - force_artifact_names [true]  x - role_obj_names [trҤhIlue]  y - obscure_role_obj_names [false]  z - dnethack_dungeon_colors [true]  A - invweight [false] (1 of 4)ޤh1y  a - hitpointbar [false]  b - hp_notify [false]  c - IBMgraphics [false]  d - ignintr [false]  e - item_use_menu [true]  f - lit_corridor [false]  g - lootabc [false]  h - mail [true]  i - menucolors [true]  j - menu_glyphs [false]  k - mod_turncount [false]  l - msg_wall_hits [true]  m - null [true]  n - old_C_behaviour [false]  o - paranoid_self_cast [false]  p - paranoid_hit [false]  q - paranoid_quit [false]  r - paranoid_remove [true]  s - perm_invent [false]  t - pickup_thrown [false]  u - polearm_old_style [true]  v - polearm_peace_safe [true]  w - polearm_pet_safe [true]  x - polearm_sequential_letters [true]  y - prayconfirm [true]  z - pushweapon [false]  A - quick_m_abilities [true]  B - quiver_fired [true]  C - qwertz_movement [false]  D - rest_onޤhy _space [false]  E - safe_pet [true]  F - showborn [false]  G - showbuc [true] (2 of 4)ߤh7  a - showexp [false]  b - show_obj_sym [true]  c - showrace [true]  d - showrealtime [false]  e - showscore [false]  f - show_shop_prices [true]  g - silent [true]  h - sortpack [true]  i - sound [true]  j - sparkle [true]  k - standout [false]  l - statuscolors [true]  m - suppress hurtness [false]  n - time [false]  o - timed_delay [true]  p - tombstone [true]  q - toptenwin [false]  r - travel [true]  s - UTF8graphics [false]  t - use_inverse [false]  u - win_edge [false]  v - verbose [true]  w - vt_tiledata [false]   Compounds (selecting will prompt for new value):  name [tinklebear]  role [Samurai]  race [human]  gender [female]  align ߤh8 [lawful]  altkeyhandler [unknown]  catname [(none)]  chaos_quest [unknown] (3 of 4)h@  a - hitpointbar [false]  b - hp_notify [false]  c - IBMgraphics [false]  d - ignintr [false]  e - item_use_menu [true]  f - lit_corridor [false]  g - lootabc [false]  h - mail [true]  i - menucolors [true]  j - menu_glyphs [false]  k - mod_turncount [false]  l - msg_wall_hits [true]  m - null [true]  n - old_C_behaviour [false]  o - paranoid_self_cast [false]  p - paranoid_hit [false]  q - paranoid_quit [false]  r - paranoid_remove [true]  s - perm_invent [false]  t - pickup_thrown [false]  u - polearm_old_style [true]  v - polearm_peace_safe [true]  w - polearm_pet_safe [true]  x - polearm_sequential_letters [true]  y - prayconfirm [true]  z - pushweapon [false]  A - quick_m_abilities [true]  B - quiver_fired [true]  C - qwertz_movement [false]  D - rest_onh:A _space [false]  E - safe_pet [true]  F - showborn [false]  G - showbuc [true] (2 of 4)h  a - showexp [false]  b - show_obj_sym [true]  c - showrace [true]  d - showrealtime [false]  e - showscore [false]  f - show_shop_prices [true]  g - silent [true]  h - sortpack [true]  i - sound [true]  j - sparkle [true]  k - standout [false]  l - statuscolors [true]  m - suppress hurtness [false]  n - time [false]  o - timed_delay [true]  p - tombstone [true]  q - toptenwin [false]  r - travel [true]  s - UTF8graphics [false]  t - use_inverse [false]  u - win_edge [false]  v - verbose [true]  w - vt_tiledata [false]   Compounds (selecting will prompt for new value):  name [tinklebear]  role [Samurai]  race [human]  gender [female]  align h [lawful]  altkeyhandler [unknown]  catname [(none)]  chaos_quest [unknown] (3 of 4)h delay_length [normal]  dogname [(none)]  dumpfile [/dgldir/userdata/%n/notdnethack/dumplog/%t]  horsename [Vita Fidelia]  msghistory [20]  pettype [random]  ratname [(none)]  windowtype [tty]  a - attack_mode [chat]  b - boulder [0]  c - disclose [ni na nv ng nc]  d - fruit [slime mold]  e - hp_notify_fmt [[HP%c%a=%h]]  f - menustyle [full]  g - menu_headings [inverse]  h - msg_window [full]  i - number_pad [0=off]  j - packorder [$")[%?-+!=/(*`0_\|]  k - pickup_burden [stressed]  l - pickup_types [all]  m - pokedex [16383]  n - runmode [run]  o - scores [3 top/0 around]  p - sortloot [loot]  q - suppress_alert [(none)] [2h3i6;1H r - travelplus [0]  s - autopickup exceptions (13 currently set) (4 of 4)h+hk Auto-Pickup what?  a - $ pile of coins b - " amulet c - ) weapon d - [ suit or piece of armor e - % piece of food f - ? scroll g - - broken tile or slab h - + spellbook i - ! potion j - = ring k - / wand l - ( useful item (pick-axe, key, lamp...) m - * gem or rock n - ` boulder or statue o - 0 iron ball p - _ iron chain q - \ bed r - | strange coin(end) h+hz +hsD3-----....|....|..`.|-----h;G Tinklebear the Hatamoto St:18 Dx:14 Co:18 In:10 Wi:9 Ch:6 Lawful  Dlvl:1 $:107 HP: 16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1 Burdened M 16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1 Burdened ------------------------.....||.....||.........|........||......##|..............|....<|#------|.........|---.---##......###-..@......|#|....|##|.........-.......`.|######|....|####-------------+--------|-------hpH---#-----#|....|#|....#|....|##....||....|####|...+---|--#--------------#|...|######|............|#|...| --.--------#..............#|...| |.........||............|----- |.........||............| -------------------------h?p 16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1 Burdened -..)@.hF..@..h7You have a little trouble lifting e - a small orcish dagger. 16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1 Burdened h  h$ Unknown command ' '. 16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1 Burdened hNDWhat do you want to drop? [$a-fhlprtuxzIP or ?*] hװ hA You drop a small orcish dagger. 16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1 Burdened hޙ What type of object do you want an inventory of?  a - Weapons (')') b - Armor ('[') c - Scrolls ('?') d - Potions ('!') e - Tools ('(')(end) h+-------......|........|....h1 Weapons (')') b - an uncursed +0 yumi (alternate weapon; not wielded) c - a long sword f - an uncursed +0 shito t - an uncursed +0 naginata (weapon in hands) x - 26 uncursed +0 ya named _(end) h# --------------......|......|........|...........hE# ......|h#  16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1 Burdened h Inventory: 972/950 weight (15/52 slots) Weapons b - an uncursed +0 yumi (alternate weapon; not wielded) c - a long sword f - an uncursed +0 shito t - an uncursed +0 naginata (weapon in hands) x - 26 uncursed +0 ya named _ Armor d - a small orcish helm h - an uncursed rustproof +0 kabuto (being worn) r - an uncursed rustproof +0 iron pair of gauntlets u - an uncursed rustproof +0 dou-maru (being worn) z - an uncursed rustproof +0 iron pair of armored boots (being worn) Scrolls l - a scroll labeled YUM YUM Potions I - a golden potion Tools a - a box p - an uncursed blindfold P - an uncursed iron human mask (being worn)(end) h|------------------......||.........|........||..............|.........|h##-..@......|#|.........-.......`.|###-------------+------------#h|....#....||...+|...|hZ|...||...|-----hha Tinklebear the Hatamoto St:18 Dx:14 Co:18 In:10 Wi:9 Ch:6 Lawful  Dlvl:1 $:107 HP: 16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1 Burdened M 16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1 Burdened h^8What do you want to drop? [$a-dfhlprtuxzIP or ?*] ht#You drop a box.hYour movements are now unencumbered. 16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1h]^;There is a box here, loot it? [ynq] (q) h }q 16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1 h;There is a box here, loot it? [ynq] (q)  h }q 16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1 h;;There is a box here, loot it? [ynq] (q)  h y hWW+You carefully open the box...--More-- h Do what?  o - Take something out of the box i - Put something into the box b - Both of the above t - Tip out all contents(end) h%X+ hy Take out what?  Amulets ('"') a - an octagonal amulet(end) h+ h < ho  h %i - an octagonal amulet. h, You hear some noises in the distance. 16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1h 16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1.@(h 16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1...@..h  16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1...@.h 16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1........@-.Mhbk 16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1...............................#........@................h  16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1#@h%  16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1#@.........hv8 16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1#..@......he 16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1@#.........h"  16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1@.....h 16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1.@h# 16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1@.hK 16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1@...h 16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1...@..........h 16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1....#@h_K 16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1#@........MMMh 16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1............#...........@.................MMhu 16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1@.hv 16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1@.hIz 16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1@.hќ 16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1@.hA 16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1@.h 16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1@.hj  16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1@.h 16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1 M 16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1 M 16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1 M 16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1 M 16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1 M 16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1@......h  16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1.@.....h! 16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1@...........#....................hMw 16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1 M 16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1 M 16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1 M 16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1 M 16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1 M 16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1 M 16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1 M 16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1 M 16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1....@[3hw4m#....#....#######.................h" 16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1@.h v 16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1.@h 16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1@.h  16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1@.Mh 16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1@.h 16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1@.....ht? 16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1@#........hU  16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1.........@....#Mho 16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1.@#h 16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1@.h 16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1.@hޣ It's a wall. 16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1hV  16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1.@h 16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1........@h 16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1.......#@h?..@#h< 16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1You hear someone counting money. 16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1h4 16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1@#h 16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1@#.MMhR  16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1@#....heT#@..d...hf  16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1You hear bubbling water. 16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1hQ 16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1|@..dh Message History  What do you want to use or apply? [afptP or ?*]  Where do you want to hit? (For instructions type a ?) You kill the goblin! You have a little trouble lifting d - a small orcish helm. You have a little trouble lifting e - a small orcish dagger. Unknown command ' '. You drop a small orcish dagger. You have a little trouble lifting e - a small orcish dagger. Unknown command ' '. What do you want to drop? [$a-fhlprtuxzIP or ?*]  You drop a small orcish dagger. What do you want to drop? [$a-dfhlprtuxzIP or ?*]  You drop a box. Your movements are now unencumbered. There is a box here, loot it? [ynq] (q)  There is a box here, loot it? [ynq] (q)  There is a box here, loot it? [ynq] (q)  You carefully open the box... i - an octagonal amulet. You hear some noises in the distance. hTrIt's a wall. You hear someone counting money. You hear bubbling water.--More--h8------------------......||.........|........||..............h8#|.........|##-..(......|#|.........-.......`.|##-------------+-------h 9ch9I MTinklebear the Hatamoto St:18 Dx:14 Co:18 In:10 Wi:9 Ch:6 Lawful  Dlvl:1 $:107 HP: 16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1 M 16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1h  16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1.@.dM h  16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1.@d.M!he(Talk to whom? (in what direction) !h!h Hachi barks. 16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1.d#h#FWhat do you want to drop? [$b-dfhilprtuxzIP or ?*] #ht #h] You drop an octagonal amulet. 16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1d.$h 16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1d.@"$hz? 16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1d.%h7?y 16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1%ho  16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1..d@&hI 16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1.d@&h  16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1@.M'hwu@.'h\|You see here an octagonal amulet. 16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1d|MM'h 'hi - an octagonal amulet. 16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1.dM'h  16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1@.M(hw 16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1@d..(h2 16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1@d..(h 16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1@|......(h  16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1d@|.....)h In what direction? )h[D)hHThe door resists! 16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1#dM+h9w 16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1#dM+h1 16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1d|M+h  16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1d|M-hIn what direction? -h-hThe door closes. 16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1+.MM.hzFWhat do you want to drop? [$b-dfhilprtuxzIP or ?*] .h.hYou drop an octagonal amulet. 16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1.h -#"@.hn Hachi moves only reluctantly. 16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1"/hݴ &d@#/h You see here an octagonal amulet. 16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:10hp 0hti - an octagonal amulet. 16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:10h  What do you wish to do?  a - Name a monster b - Name an individual item c - Name all items of a certain type d - View discoveries f - Call an item on the floor a certain type (end) 3hM+------.....|.....|...`.|3hN:What do you want to call? [dhilpruzIP or ?*] 3hГ'Call an octagonal amulet: 4h o5hc5hWa5ht5h؋a5h g5ho6h 6hb 6hcb  6hF'  7hl 7h… t7h& a8hhlg8h.o8hPn8ha8h]l8hF  9he;c9h [:ho 1;h:;h\1;h6 ]<h 16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1<hG What type of object do you want an inventory of?  a - Amulets ('"') b - Weapons (')') c - Armor ('[') d - Scrolls ('?') e - Potions ('!') f - Tools ('(')(end) =hNr+-------......|........|...........`.|=h-sc Amulets ('"') i - an amulet called octagonal c[1:1](end) =h (=hWy 16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1>h What do you wish to do?  a - Name a monster b - Name an individual item c - Name all items of a certain type d - View discoveries f - Call an item on the floor a certain type (end) ?hp------.....|.....|...`.|?h܂y 16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1?h  What do you wish to do?  a - Name a monster b - Name an individual item c - Name all items of a certain type d - View discoveries f - Call an item on the floor a certain type (end) @hȰ+------.....|.....|...`.|@h<?What do you want to name? [b-dfhilprtuxzIP or ?*] @hRKWhat do you want to name this amulet called octagonal c[1:1]? AhcAhj 16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1Bh 16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1#d@Bh  16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1##@Bh~ 16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1..d@Bh  16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1.......@#dMBh{ 16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1.......@##MMCha; 16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1@dMChn  16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1d@.MChx  16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1.d.@DhU 16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1@.d<MDh 16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1..d@.MDh  16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1..........d....@Dhg 16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1##@........Ehc 16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1d@....Eh0" 16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1#.@Eh 16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1.@Eh 16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1d.@EhӦ  16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1.d@.MFhV{ 16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1..d.@Fh2 16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1.d.@....MMFhbIt's a wall. 16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1Fhy  16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1.....d...@.FhFC 16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1 M 16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1 M 16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1 M 16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1.######@Fhk9 16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1 M 16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1 M 16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1 M 16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1 M 16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1 M 16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1 M 16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1 M 16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1########............@..................Fh9(..................Gh What type of object do you want an inventory of?  a - Amulets ('"') b - Weapons (')') c - Armor ('[') d - Scrolls ('?') e - Potions ('!') f - Tools ('(')(end) Gh_ +-------......|........|...........`.|Gh 1 Weapons (')') b - an uncursed +0 yumi (alternate weapon; not wielded) c - a long sword f - an uncursed +0 shito t - an uncursed +0 naginata (weapon in hands) x - 26 uncursed +0 ya named _(end) IhU--------------......|......|........|.................|Ihz 16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1Ih  16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1##.@d....Jhl`d@JhdYou displaced Hachi. 16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1d.#....JhGWhat do you want to drop? [$b-dfhilprtuxzIP or ?*] KhwKh You drop a long sword. 16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1#dKhG  16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1#)@Lh_z 16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1Lhz 16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1Mh 16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1@.MMh 16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1dMMh 16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1.)@.dMMNhT 16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1@..dMMNho= @.NhA c - a long sword. 16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1.dOhMOhMThere is nothing here to pick up. 16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1OhͶ  What type of object do you want an inventory of?  a - Amulets ('"') b - Weapons (')') c - Armor ('[') d - Scrolls ('?') e - Potions ('!') f - Tools ('(')(end) OhXJ +-------......|........|...........`.|OhL 1 Weapons (')') b - an uncursed +0 yumi (alternate weapon; not wielded) c - a long sword f - an uncursed +0 shito t - an uncursed +0 naginata (weapon in hands) x - 26 uncursed +0 ya named _(end) Ph"--------------......|......|........|.................|Phz 16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1Ph' What type of object do you want an inventory of?  a - Amulets ('"') b - Weapons (')') c - Armor ('[') d - Scrolls ('?') e - Potions ('!') f - Tools ('(')(end) Ph+-------......|........|...........`.|Phj1 Weapons (')') b - an uncursed +0 yumi (alternate weapon; not wielded) c - a long sword f - an uncursed +0 shito t - an uncursed +0 naginata (weapon in hands) x - 26 uncursed +0 ya named _(end) QhLJ--------------......|......|........|.................|QhJz 16(16)  Pw: 4(4)  Br:6 AC:2 DR:4 Exp:1Rh 7b - an uncursed +0 yumi (weapon in hand).Rh t - an uncursed +0 naginata (alternate weapon; not wielded). 16(16)  Pw: 4(4)  Br:6 AC:3 DR:4 Exp:1ShaShUnknown command ' '. 16(16)  Pw: 4(4)  Br:6 AC:3 DR:4 Exp:1Sh?What do you want to wield? [- bcftx or ?*] ThN6Th8c - a long sword (weapon in hand). 16(16)  Pw: 4(4)  Br:6 AC:3 DR:4 Exp:1d.UhG 16(16)  Pw: 4(4)  Br:6 AC:3 DR:4 Exp:1@.d.MMUh  16(16)  Pw: 4(4)  Br:6 AC:3 DR:4 Exp:1.@..dMMVhe 16(16)  Pw: 4(4)  Br:6 AC:3 DR:4 Exp:1.d@.MWhzz 16(16)  Pw: 4(4)  Br:6 AC:3 DR:4 Exp:1Whoc - a long sword (weapon in hand). 16(16)  Pw: 4(4)  Br:6 AC:3 DR:4 Exp:1XhHWhat do you want to adjust? [b-dfhilprtuxzIP or ?*] Xh{?Adjust letter to what [acegjkm-oqsvwyA-HJ-OQ-Z]? YhYh0Moving: a - a long sword (weapon in hand). 16(16)  Pw: 4(4)  Br:6 AC:3 DR:4 Exp:1Yh}  What type of object do you want an inventory of?  a - Amulets ('"') b - Weapons (')') c - Armor ('[') d - Scrolls ('?') e - Potions ('!') f - Tools ('(')(end) Yh +-------......|........|...........`.|Yh7 0 Weapons (')') a - a long sword (weapon in hand) b - an uncursed +0 yumi f - an uncursed +0 shito t - an uncursed +0 naginata (alternate weapon; not wielded) x - 26 uncursed +0 ya named _(end) [h|B ------------------......||.........|........||..............[hB #|.........|[hDC z 16(16)  Pw: 4(4)  Br:6 AC:3 DR:4 Exp:1[h%8 16(16)  Pw: 4(4)  Br:6 AC:3 DR:4 Exp:1.@\h 16(16)  Pw: 4(4)  Br:6 AC:3 DR:4 Exp:1.d.@.M\h 16(16)  Pw: 4(4)  Br:6 AC:3 DR:4 Exp:1@..dMM\h1  16(16)  Pw: 4(4)  Br:6 AC:3 DR:4 Exp:1@.M\h  16(16)  Pw: 4(4)  Br:6 AC:3 DR:4 Exp:1.d@..MM]hj2 16(16)  Pw: 4(4)  Br:6 AC:3 DR:4 Exp:1..d@]hh 16(16)  Pw: 4(4)  Br:6 AC:3 DR:4 Exp:1.@]h 16(16)  Pw: 4(4)  Br:6 AC:3 DR:4 Exp:1.d.@.M]hP 16(16)  Pw: 4(4)  Br:6 AC:3 DR:4 Exp:1.d.@]hS >M.d@..M 16(16)  Pw: 4(4)  Br:6 AC:3 DR:4 Exp:1You hear the splashing of a naiad. 16(16)  Pw: 4(4)  Br:6 AC:3 DR:4 Exp:1]hX  16(16)  Pw: 4(4)  Br:6 AC:3 DR:4 Exp:1............@............d.................MMM^hog 16(16)  Pw: 4(4)  Br:6 AC:3 DR:4 Exp:1@#.........^h7 16(16)  Pw: 4(4)  Br:6 AC:3 DR:4 Exp:1....@dM^hG  16(16)  Pw: 4(4)  Br:6 AC:3 DR:4 Exp:1@..d...#.......^h  16(16)  Pw: 4(4)  Br:6 AC:3 DR:4 Exp:1.@#.._hL 16(16)  Pw: 4(4)  Br:6 AC:3 DR:4 Exp:1..@_hm 16(16)  Pw: 4(4)  Br:6 AC:3 DR:4 Exp:1d.@_h> 16(16)  Pw: 4(4)  Br:6 AC:3 DR:4 Exp:1@....._hn  16(16)  Pw: 4(4)  Br:6 AC:3 DR:4 Exp:1@........_h  16(16)  Pw: 4(4)  Br:6 AC:3 DR:4 Exp:1#@#.........`hv 16(16)  Pw: 4(4)  Br:6 AC:3 DR:4 Exp:1x@#M`h7................o..............@........#................`hɟThe grid bug misses. 16(16)  Pw: 4(4)  Br:6 AC:3 DR:4 Exp:1.o`ha  16(16)  Pw: 4(4)  Br:6 AC:3 DR:4 Exp:1........#x@.Mah6K 16(16)  Pw: 4(4)  Br:6 AC:3 DR:4 Exp:1....#x@oahJ  16(16)  Pw: 4(4)  Br:6 AC:3 DR:4 Exp:1....@.bh"CPick an object.bhVchrchC# iron bars or a tree or a dead tree or a bright room or a corridor or a lit corridor or a sink or air or cloud (corridor) --More--dh'Tinklebear the Hatamoto St:18 Dx:14 Co:18 In:10 Wi:9 Ch:6 Lawful  Dlvl:1 $:107 HP: 16(16)  Pw: 4(4)  Br:6 AC:3 DR:4 Exp:1-------------------------......||.....||.........|........||......##|..............|....<|#------|.........|---.---##......###x.@(o.....|#|....|##|.........-.......`.|######|....|####-------------+--------+----------#-----#|....|#|....#dh[14;5H|....|##....||....|####|...+---|--#--------------#|...|######|............|#|...| --.--------#..............#|...| |.........||............|----- |.........||............| -------------------------dhgPick an object.dhX eh# x a xan or other mythical/fantastic insect (grid bug, a tiny snouted animal) Accessing Pokedex entry for grid bug...   Base statistics of this monster type: Base level = 0. Difficulty = 1. AC = 9. DR = 0. MR = 0. Alignment 0. Normal speed (12).  Normal generation in groups, with frequency 3. Resists electricity, poison. Leaves no corpse. Weight = 15. Nutrition = 10. Movement: moves normally.  Thinking: animal minded, usually hostile.  Body: infravisible, animaloid.  Vision: senseall.  Mechanics: valid polymorph form.  Race: insectoid.  Wards: none known.  Attacks: 1d1 bite - shock; --More--fh>------------------......||.........|........||..............|.........|##x.@(o.....|fh#|.........-.......`.|###-------------+------------#|....#fhm#....|###|...+fhN#--------------#|...|###|............|#|...|#..............#|...|fhy 16(16)  Pw: 4(4)  Br:6 AC:3 DR:4 Exp:1fhxo a - a long sword (weapon in hand). 16(16)  Pw: 4(4)  Br:6 AC:3 DR:4 Exp:1gh 16(16)  Pw: 4(4)  Br:6 AC:3 DR:4 Exp:1..........@-x......hhYou miss the goblin.d.xMThe goblin wields a small orcish dagger!--More--ihYThe small orcish dagger welds itself to the goblin's hand! 16(16)  Pw: 4(4)  Br:6 AC:3 DR:4 Exp:1ih7 ih Unknown command ' '. 16(16)  Pw: 4(4)  Br:6 AC:3 DR:4 Exp:1jh 16(16)  Pw: 4(4)  Br:6 AC:3 DR:4 Exp:1......@..|....|-d|.jh\ h..............@...jh QThe grid bug misses Hachi.Hachi bites the grid bug!jh" The grid bug is killed! 16(16)  Pw: 4(4)  Br:6 AC:3 DR:4 Exp:1.Mkh khvYou miss the goblin..dMThe goblin thrusts his small orcish dagger!khThe goblin misses. 16(16)  Pw: 4(4)  Br:6 AC:3 DR:4 Exp:1lh lh)Unknown command ' '. 16(16)  Pw: 4(4)  Br:6 AC:3 DR:4 Exp:1lhi lhm You miss the goblin. 16(16)  Pw: 4(4)  Br:6 AC:3 DR:4 Exp:1.dMmh mhT 9You kill the goblin!(dMmh  16(16)  Pw: 4(4)  Br:6 AC:3 DR:4 Exp:1Hachi eats a goblin corpse. 16(16)  Pw: 4(4)  Br:6 AC:3 DR:4 Exp:1nh 16(16)  Pw: 4(4)  Br:6 AC:3 DR:4 Exp:1...@..ohXq..........@.....ohYou see here a box. 16(16)  Pw: 4(4)  Br:6 AC:3 DR:4 Exp:1ph  Inventory: 622/950 weight (15/52 slots) Amulets i - an amulet called octagonal c[1:1] named c Weapons a - a long sword (weapon in hand) b - an uncursed +0 yumi f - an uncursed +0 shito t - an uncursed +0 naginata (alternate weapon; not wielded) x - 26 uncursed +0 ya named _ Armor d - a small orcish helm h - an uncursed rustproof +0 kabuto (being worn) r - an uncursed rustproof +0 iron pair of gauntlets u - an uncursed rustproof +0 dou-maru (being worn) z - an uncursed rustproof +0 iron pair of armored boots (being worn) Scrolls l - a scroll labeled YUM YUM Potions I - a golden potion Tools p - an uncursed blindfold P - an uncursed ironph2 human mask (being worn)(end) qh ------------------......||.........|........|qh#! |...................||.........|...|##-..@d.....||#|.........-.......`.|qhM! `###-------------+------------#qhp! h|....#....||...+qh" |...||...||...|----- MTinklebear the Hatamoto St:18 Dx:14 Co:18 In:10 Wi:9 Ch:6 Lawful  Dlvl:1 $:107 HP: 16(16)  Pw: 4(4)  Br:6 AC:3 DR:4 Exp:1 M 16(16)  Pw: 4(4)  Br:6 AC:3 DR:4 Exp:1rhW .There is a box here, loot it? [ynq] (q) rhr }q 16(16)  Pw: 4(4)  Br:6 AC:3 DR:4 Exp:1shFYou have a little trouble lifting j - a box.sh Your movements are slowed slightly because of your load. 16(16)  Pw: 4(4)  Br:6 AC:3 DR:4 Exp:1 Burdened sh~  16(16)  Pw: 4(4)  Br:6 AC:3 DR:4 Exp:1 Burdened .............@......thUnknown command ' '. 16(16)  Pw: 4(4)  Br:6 AC:3 DR:4 Exp:1 Burdened th 16(16)  Pw: 4(4)  Br:6 AC:3 DR:4 Exp:1 Burdened ......@.....thv  16(16)  Pw: 4(4)  Br:6 AC:3 DR:4 Exp:1 Burdened ..@.thS  16(16)  Pw: 4(4)  Br:6 AC:3 DR:4 Exp:1 Burdened ..@.uh F..@..uhHachi picks up a small orcish helm. 16(16)  Pw: 4(4)  Br:6 AC:3 DR:4 Exp:1 Burdened )d.MMMuhm 16(16)  Pw: 4(4)  Br:6 AC:3 DR:4 Exp:1 Burdened ..@d..MMuhn.....@..d...uhzS 16(16)  Pw: 4(4)  Br:6 AC:3 DR:4 Exp:1 Burdened Hachi drops a small orcish helm. 16(16)  Pw: 4(4)  Br:6 AC:3 DR:4 Exp:1 Burdened [dMMuh!  16(16)  Pw: 4(4)  Br:6 AC:3 DR:4 Exp:1 Burdened .....@.....d...uhz  16(16)  Pw: 4(4)  Br:6 AC:3 DR:4 Exp:1 Burdened ---.[...@..{.......vhF  16(16)  Pw: 4(4)  Br:6 AC:3 DR:4 Exp:1 Burdened -|..@........-vhPick an object.vhT vh wh@wh& Z [ a suit or piece of armor (small orcish helm)--More--xh0xh1 16(16)  Pw: 4(4)  Br:6 AC:3 DR:4 Exp:1 Burdened xhu*  Inventory: 972/950 weight (16/52 slots) Amulets i - an amulet called octagonal c[1:1] named c Weapons a - a long sword (weapon in hand) b - an uncursed +0 yumi f - an uncursed +0 shito t - an uncursed +0 naginata (alternate weapon; not wielded) x - 26 uncursed +0 ya named _ Armor d - a small orcish helm h - an uncursed rustproof +0 kabuto (being worn) r - an uncursed rustproof +0 iron pair of gauntlets u - an uncursed rustproof +0 dou-maru (being worn) z - an uncursed rustproof +0 iron pair of armored boots (being worn) Scrolls l - a scroll labeled YUM YUM Potions I - a golden potion Tools j - a box p - an uncursed blindfold P xh* M- an uncursed iron human mask (being worn)(end) yh; ---------------------|.[.......||.........|.........|yh |..........@........||.........|.........|##-...)...[.|{........|#|.........-.......`.|###-------------+------------#yh |....#....||...+|...|yh p|...||...|-----yh { MMTinklebear the Hatamoto St:18 Dx:14 Co:18 In:10 Wi:9 Ch:6 Lawful  Dlvl:1 $:107 HP: 16(16)  Pw: 4(4)  Br:6 AC:3 DR:4 Exp:1 Burdened M 16(16)  Pw: 4(4)  Br:6 AC:3 DR:4 Exp:1 Burdened zhp 16(16)  Pw: 4(4)  Br:6 AC:3 DR:4 Exp:1 Burdened ..@.......zh 16(16)  Pw: 4(4)  Br:6 AC:3 DR:4 Exp:1 Burdened .......d........@....MM{h)Pick an object.{hM{hM|hwM|hfiT [ a suit or piece of armor (banded mail)--More--}h8}h 16(16)  Pw: 4(4)  Br:6 AC:3 DR:4 Exp:1 Burdened }h^  16(16)  Pw: 4(4)  Br:6 AC:3 DR:4 Exp:1 Burdened ........@............MMM~h#u% 16(16)  Pw: 4(4)  Br:6 AC:3 DR:4 Exp:1 Burdened .......@.............d.........h  16(16)  Pw: 4(4)  Br:6 AC:3 DR:4 Exp:1 Burdened @...d.........hw:What do you want to drop? [$abdfh-jlprtuxzIP or ?*] h}hYou drop an amulet called octagonal c[1:1] named c. 16(16)  Pw: 4(4)  Br:6 AC:3 DR:4 Exp:1 Burdened .dMMMhy h~You have a little trouble lifting i - an amulet called octagonal c[1:1] named c. 16(16)  Pw: 4(4)  Br:6 AC:3 DR:4 Exp:1 Burdened d..MMMhR  What type of object do you want an inventory of?  a - Amulets ('"') b - Weapons (')') c - Armor ('[') d - Scrolls ('?') e - Potions ('!') f - Tools ('(')(end) h +----------.[@......|..d......|.........|.........|{........|h '.......`.|h  Tools ('(') j - a box p - an uncursed blindfold P - an uncursed iron human mask (being worn)(end) h@a------.....|.....| 16(16)  Pw: 4(4)  Br:6 AC:3 DR:4 Exp:1 Burdened h[ ;What do you want to adjust? [abdfh-jlprtuxzIP or ?*] h=Adjust letter to what [cegjkm-oqsvwyA-HJ-OQ-Z]? h h؄ Swapping: d - a box. 16(16)  Pw: 4(4)  Br:6 AC:3 DR:4 Exp:1 Burdened h3 GWhat do you want to drop? [$abdfh-jlprtuxzIP or ?*] hs #You drop a box.h Your movements are now unencumbered. 16(16)  Pw: 4(4)  Br:6 AC:3 DR:4 Exp:1.dMMh h[Unknown command ' '. 16(16)  Pw: 4(4)  Br:6 AC:3 DR:4 Exp:1h+  What type of object do you want an inventory of?  a - Amulets ('"') b - Weapons (')') c - Armor ('[') d - Scrolls ('?') e - Potions ('!') f - Tools ('(')(end) h.+----------.[@......|.........|...d.....|.........|htF{........|.......`.|hÅs Amulets ('"') i - an amulet called octagonal c[1:1] named c(end) h 2-------h y 16(16)  Pw: 4(4)  Br:6 AC:3 DR:4 Exp:1h 9What do you want to drop? [$abfh-jlprtuxzIP or ?*] hęYou drop an amulet called octagonal c[1:1] named c. 16(16)  Pw: 4(4)  Br:6 AC:3 DR:4 Exp:1d.MMhy h Unknown command ' '. 16(16)  Pw: 4(4)  Br:6 AC:3 DR:4 Exp:1hX  16(16)  Pw: 4(4)  Br:6 AC:3 DR:4 Exp:1"@..d........h5. Inventory: 602/950 weight (14/52 slots) Weapons a - a long sword (weapon in hand) b - an uncursed +0 yumi f - an uncursed +0 shito t - an uncursed +0 naginata (alternate weapon; not wielded) x - 26 uncursed +0 ya named _ Armor h - an uncursed rustproof +0 kabuto (being worn) j - a small orcish helm r - an uncursed rustproof +0 iron pair of gauntlets u - an uncursed rustproof +0 dou-maru (being worn) z - an uncursed rustproof +0 iron pair of armored boots (being worn) Scrolls l - a scroll labeled YUM YUM Potions I - a golden potion Tools p - an uncursed blindfold P - an uncursed iron human mask (being worn)(end) h`---------------------|.["......||.........|.@.......|ha|............d......||.........|.........|##-...)...[.|{........|h'aY#|.........-.......`.|hIa###-------------+------------#|....#hka_....||...+|...|hb|...||...|----- Tinklebear the Hatamoto St:18 Dx:14 Co:18 In:10 Wi:9 Ch:6 Lawful  Dlvl:1 $:107 HP: 16(16)  Pw: 4(4)  Br:6 AC:3 DR:4 Exp:1 M 16(16)  Pw: 4(4)  Br:6 AC:3 DR:4 Exp:1h }M@.....................h You see here a banded mail. 16(16)  Pw: 4(4)  Br:6 AC:3 DR:4 Exp:1.dMMMhG h5Kk - a banded mail. 16(16)  Pw: 4(4)  Br:6 AC:3 DR:4 Exp:1d.MMMhˊ  16(16)  Pw: 4(4)  Br:6 AC:3 DR:4 Exp:1.@............d.........ho9What do you want to drop? [$abfhj-lprtuxzIP or ?*] h*Uh"YYou drop a banded mail. 16(16)  Pw: 4(4)  Br:6 AC:3 DR:4 Exp:1.dMMMh 16(16)  Pw: 4(4)  Br:6 AC:3 DR:4 Exp:1.......[......@.d........h 16(16)  Pw: 4(4)  Br:6 AC:3 DR:4 Exp:1.............d.......@....h1  16(16)  Pw: 4(4)  Br:6 AC:3 DR:4 Exp:1....@.h 16(16)  Pw: 4(4)  Br:6 AC:3 DR:4 Exp:1..............@d............................MMMh) 16(16)  Pw: 4(4)  Br:6 AC:3 DR:4 Exp:1...@..d........h_ 16(16)  Pw: 4(4)  Br:6 AC:3 DR:4 Exp:1............@.................hF\ x..............@..h_ You see here a small orcish helm. 16(16)  Pw: 4(4)  Br:6 AC:3 DR:4 Exp:1hO 16(16)  Pw: 4(4)  Br:6 AC:3 DR:4 Exp:1......@[..h& 16(16)  Pw: 4(4)  Br:6 AC:3 DR:4 Exp:1...........@.d................................h + 16(16)  Pw: 4(4)  Br:6 AC:3 DR:4 Exp:1.........................@d................MMhd@hz You displaced Hachi. 16(16)  Pw: 4(4)  Br:6 AC:3 DR:4 Exp:1....d.hX 16(16)  Pw: 4(4)  Br:6 AC:3 DR:4 Exp:1..............@......dMh9......@..................h=You see here a banded mail. 16(16)  Pw: 4(4)  Br:6 AC:3 DR:4 Exp:1d.MMh 16(16)  Pw: 4(4)  Br:6 AC:3 DR:4 Exp:1@d...............hK @..... Things that are here: an amulet called octagonal c[1:1] named c a box--More--hY---h[ 16(16)  Pw: 4(4)  Br:6 AC:3 DR:4 Exp:1d[MhE  16(16)  Pw: 4(4)  Br:6 AC:3 DR:4 Exp:1.dMh"d@hYou displaced Hachi..................hYou see here a banded mail. 16(16)  Pw: 4(4)  Br:6 AC:3 DR:4 Exp:1"dhv=What do you want to take off? [huz or ?*] hq 16(16)  Pw: 4(4)  Br:6 AC:8 DR:4 Exp:1 M 16(16)  Pw: 4(4)  Br:6 AC:8 DR:4 Exp:1 M 16(16)  Pw: 4(4)  Br:6 AC:8 DR:4 Exp:1 M 16(16)  Pw: 4(4)  Br:6 AC:8 DR:4 Exp:1 M 16(16)  Pw: 4(4)  Br:6 AC:8 DR:4 Exp:1 M 16(16)  Pw: 4(4)  Br:6 AC:8 DR:4 Exp:1..d..MMhTr 16(16)  Pw: 4(4)  Br:6 AC:8 DR:4 Exp:1You finish taking off your suit. 16(16)  Pw: 4(4)  Br:6 AC:6 DR:0 Exp:1h: =What do you want to throw? [$abftx or ?*] h In what direction? h [h|  16(16)  Pw: 4(4)  Br:6 AC:6 DR:0 Exp:1d[..Mh hk - a banded mail. 16(16)  Pw: 4(4)  Br:6 AC:6 DR:0 Exp:1.dh8What do you want to wear? [kr or ?*] hޟ a 16(16)  Pw: 4(4)  Br:6 AC:9 DR:2 Exp:1 M 16(16)  Pw: 4(4)  Br:6 AC:9 DR:2 Exp:1 M 16(16)  Pw: 4(4)  Br:6 AC:9 DR:2 Exp:1 M 16(16)  Pw: 4(4)  Br:6 AC:9 DR:2 Exp:1 M 16(16)  Pw: 4(4)  Br:6 AC:9 DR:2 Exp:1.d...Mh:  16(16)  Pw: 4(4)  Br:6 AC:9 DR:2 Exp:1You finish your dressing maneuver. 16(16)  Pw: 4(4)  Br:6 AC:4 DR:2 Exp:1h  What type of object do you want an inventory of?  a - Weapons (')') b - Armor ('[') c - Scrolls ('?') d - Potions ('!') e - Tools ('(')(end) h +----------..[......|d.@......|.........|.........|{........|h t Armor ('[') h - an uncursed rustproof +0 kabuto (being worn) j - a small orcish helm k - a +0 banded mail (being worn) r - an uncursed rustproof +0 iron pair of gauntlets z - an uncursed rustproof +0 iron pair of armored boots (being worn)(end) h---------------------|..[......||.........|d.@......|h3h|...................||.........|.........|hy 16(16)  Pw: 4(4)  Br:6 AC:4 DR:2 Exp:1h*What do you want to wear? [r or ?*] h҆ 16(16)  Pw: 4(4)  Br:6 AC:7 DR:3 Exp:1 M 16(16)  Pw: 4(4)  Br:6 AC:7 DR:3 Exp:1.dMhQ 16(16)  Pw: 4(4)  Br:6 AC:7 DR:3 Exp:1You finish your dressing maneuver. 16(16)  Pw: 4(4)  Br:6 AC:2 DR:3 Exp:1h=@.................. Things that are here: an uncursed rustproof +0 dou-maru an amulet called octagonal c[1:1] named c a box--More--h_ <--.|hd  16(16)  Pw: 4(4)  Br:6 AC:2 DR:3 Exp:1d..MMh&  What type of object do you want an inventory of?  a - Weapons (')') b - Armor ('[') c - Scrolls ('?') d - Potions ('!') e - Tools ('(')(end) h+----------.d@......|.........|.........|.........|{........|hg Armor ('[') h - an uncursed rustproof +0 kabuto (being worn) j - a small orcish helm k - a +0 banded mail (being worn) r - an uncursed rustproof +0 iron pair of gauntlets (being worn) z - an uncursed rustproof +0 iron pair of armored boots (being worn)(end) hD---------------------|.d@......||.........|.........|hDEh|...................||.........|.........|hEy 16(16)  Pw: 4(4)  Br:6 AC:2 DR:3 Exp:1h8What do you want to drop? [$abfhj-lprtxzIP or ?*] hhFYou drop a small orcish helm. 16(16)  Pw: 4(4)  Br:6 AC:2 DR:3 Exp:1.dMh} K Pick up what?  Amulets ('"') a - an amulet called octagonal c[1:1] named c Armor ('[') b - an uncursed rustproof +0 dou-maru c - a small orcish helm Tools ('(') d - a box(end) h +h-------......|......|......|......|......|....`.|-------hXh*i - an amulet called octagonal c[1:1] named c. 16(16)  Pw: 4(4)  Br:6 AC:2 DR:3 Exp:1hZ EWhat do you want to drop? [$abfhiklprtxzIP or ?*] h/ h You drop an amulet called octagonal c[1:1] named c. 16(16)  Pw: 4(4)  Br:6 AC:2 DR:3 Exp:1..dMMMh&  Set what options?   Booleans (selecting will toggle value):  dnethack_start_text [true]  legacy [true]  news [false]  a - autodig [false]  b - autoopen [false]  c - autopickup [true]  d - autoquiver [false]  e - botl_updates [true]  f - bones [true]  g - checkpoint [true]  h - cmdassist [false]  i - color [true]  j - cursesgraphics [true]  k - DECgraphics [false]  l - eight_bit_tty [false]  m - extmenu [false]  n - fixinv [true]  o - help [true]  p - hilite_pet [false]  q - hilite_peaceful [false]  r - hilite_detected [true]  s - use_inverse [false]  t - hilite_hidden_stairs [true]  u - hilite_obj_piles [false]  v - artifact_descriptors [false]  w - force_artifact_names [true]  x - role_obj_namhG' es [true]  y - obscure_role_obj_names [false]  z - dnethack_dungeon_colors [true]  A - invweight [false] (1 of 4)hq a - hitpointbar [false]  b - hp_notify [false]  c - IBMgraphics [false]  d - ignintr [false]  e - item_use_menu [true]  f - lit_corridor [false]  g - lootabc [false]  h - mail [true]  i - menucolors [true]  j - menu_glyphs [false]  k - mod_turncount [false]  l - msg_wall_hits [true]  m - null [true]  n - old_C_behaviour [false]  o - paranoid_self_cast [false]  p - paranoid_hit [false]  q - paranoid_quit [false]  r - paranoid_remove [true]  s - perm_invent [false]  t - pickup_thrown [false]  u - polearm_old_style [true]  v - polearm_peace_safe [true]  w - polearm_pet_safe [true]  x - polearm_sequential_letters [true]  y - prayconfirm [true]  z - pushweapon [false]  A - quick_m_abilities [true]  B - quiver_fired [true]  C - qwertz_movement [false]  D - rest_onh@r_space [false]  E - safe_pet [true]  F - showborn [false]  G - showbuc [true] (2 of 4)h a - showexp [false]  b - show_obj_sym [true]  c - showrace [true]  d - showrealtime [false]  e - showscore [false]  f - show_shop_prices [true]  g - silent [true]  h - sortpack [true]  i - sound [true]  j - sparkle [true]  k - standout [false]  l - statuscolors [true]  m - suppress hurtness [false]  n - time [false]  o - timed_delay [true]  p - tombstone [true]  q - toptenwin [false]  r - travel [true]  s - UTF8graphics [false]  t - use_inverse [false]  u - win_edge [false]  v - verbose [true]  w - vt_tiledata [false]   Compounds (selecting will prompt for new value):  name [tinklebear]  role [Samurai]  race [human]  gender [female]  align h [lawful]  altkeyhandler [unknown]  catname [(none)]  chaos_quest [unknown] (3 of 4)h$  delay_length [normal]  dogname [(none)]  dumpfile [/dgldir/userdata/%n/notdnethack/dumplog/%t]  horsename [Vita Fidelia]  msghistory [20]  pettype [random]  ratname [(none)]  windowtype [tty]  a - attack_mode [chat]  b - boulder [0]  c - disclose [ni na nv ng nc]  d - fruit [slime mold]  e - hp_notify_fmt [[HP%c%a=%h]]  f - menustyle [full]  g - menu_headings [inverse]  h - msg_window [full]  i - number_pad [0=off]  j - packorder [$")[%?-+!=/(*`0_\|]  k - pickup_burden [stressed]  l - pickup_types [$)]  m - pokedex [16383]  n - runmode [run]  o - scores [3 top/0 around]  p - sortloot [loot]  q - suppress_alert [(none)] [26h h;1H r - travelplus [0]  s - autopickup exceptions (13 currently set) (4 of 4)hTinklebear the Hatamoto St:18 Dx:14 Co:18 In:10 Wi:9 Ch:6 Lawful  Dlvl:1 $:107 HP: 16(16)  Pw: 4(4)  Br:6 AC:2 DR:3 Exp:1----------------------------|..@......||.....||.........|.........||......##|...................||....<|#------|.........|d........|---.---##......###-...)...[.|{........|#|....|##|.........-.......`.|######|....|####-------------+--------+----------#-----#|h....|#|....#|....|##....||....|####|...+---|--#--------------#|...|######|............|#|...| --.--------#..............#|...| |.........||............|----- |.........||............| -------------------------hJ  Message History  k - a banded mail. What do you want to drop? [$abfhj-lprtuxzIP or ?*]  You drop a banded mail. You see here a small orcish helm. You displaced Hachi. You see here a banded mail. You displaced Hachi. You see here a banded mail. What do you want to take off? [huz or ?*]  You finish taking off your suit. What do you want to throw? [$abftx or ?*]  In what direction?  k - a banded mail. What do you want to wear? [kr or ?*]  You finish your dressing maneuver. What do you want to wear? [r or ?*]  You finish your dressing maneuver. What do you want to drop? [$abfhj-lprtxzIP or ?*]  You drop a small orcish helm. i - an amulet called octagonal c[1:1] named c. What do you want to drop? [$abfhiklprtxzIP or ?*]  You drop an amulet called octagonal c[1:1] named c.h [24;63H--More--hr------------|..@......|.|.........|...........|.|d........|hr.|{........|.-.......`.|----+-------hbsI MTinklebear the Hatamoto St:18 Dx:14 Co:18 In:10 Wi:9 Ch:6 Lawful  Dlvl:1 $:107 HP: 16(16)  Pw: 4(4)  Br:6 AC:2 DR:3 Exp:1 M 16(16)  Pw: 4(4)  Br:6 AC:2 DR:3 Exp:1h^ Set what options?   Booleans (selecting will toggle value):  dnethack_start_text [true]  legacy [true]  news [false]  a - autodig [false]  b - autoopen [false]  c - autopickup [true]  d - autoquiver [false]  e - botl_updates [true]  f - bones [true]  g - checkpoint [true]  h - cmdassist [false]  i - color [true]  j - cursesgraphics [true]  k - DECgraphics [false]  l - eight_bit_tty [false]  m - extmenu [false]  n - fixinv [true]  o - help [true]  p - hilite_pet [false]  q - hilite_peaceful [false]  r - hilite_detected [true]  s - use_inverse [false]  t - hilite_hidden_stairs [true]  u - hilite_obj_piles [false]  v - artifact_descriptors [false]  w - force_artifact_names [true]  x - role_obj_names [trhJ_ue]  y - obscure_role_obj_names [false]  z - dnethack_dungeon_colors [true]  A - invweight [false] (1 of 4)h a - hitpointbar [false]  b - hp_notify [false]  c - IBMgraphics [false]  d - ignintr [false]  e - item_use_menu [true]  f - lit_corridor [false]  g - lootabc [false]  h - mail [true]  i - menucolors [true]  j - menu_glyphs [false]  k - mod_turncount [false]  l - msg_wall_hits [true]  m - null [true]  n - old_C_behaviour [false]  o - paranoid_self_cast [false]  p - paranoid_hit [false]  q - paranoid_quit [false]  r - paranoid_remove [true]  s - perm_invent [false]  t - pickup_thrown [false]  u - polearm_old_style [true]  v - polearm_peace_safe [true]  w - polearm_pet_safe [true]  x - polearm_sequential_letters [true]  y - prayconfirm [true]  z - pushweapon [false]  A - quick_m_abilities [true]  B - quiver_fired [true]  C - qwertz_movement [false]  D - rest_onh._space [false]  E - safe_pet [true]  F - showborn [false]  G - showbuc [true] (2 of 4)h  a - showexp [false]  b - show_obj_sym [true]  c - showrace [true]  d - showrealtime [false]  e - showscore [false]  f - show_shop_prices [true]  g - silent [true]  h - sortpack [true]  i - sound [true]  j - sparkle [true]  k - standout [false]  l - statuscolors [true]  m - suppress hurtness [false]  n - time [false]  o - timed_delay [true]  p - tombstone [true]  q - toptenwin [false]  r - travel [true]  s - UTF8graphics [false]  t - use_inverse [false]  u - win_edge [false]  v - verbose [true]  w - vt_tiledata [false]   Compounds (selecting will prompt for new value):  name [tinklebear]  role [Samurai]  race [human]  gender [female]  align h* [lawful]  altkeyhandler [unknown]  catname [(none)]  chaos_quest [unknown] (3 of 4)h^  delay_length [normal]  dogname [(none)]  dumpfile [/dgldir/userdata/%n/notdnethack/dumplog/%t]  horsename [Vita Fidelia]  msghistory [20]  pettype [random]  ratname [(none)]  windowtype [tty]  a - attack_mode [chat]  b - boulder [0]  c - disclose [ni na nv ng nc]  d - fruit [slime mold]  e - hp_notify_fmt [[HP%c%a=%h]]  f - menustyle [full]  g - menu_headings [inverse]  h - msg_window [full]  i - number_pad [0=off]  j - packorder [$")[%?-+!=/(*`0_\|]  k - pickup_burden [stressed]  l - pickup_types [$)]  m - pokedex [16383]  n - runmode [run]  o - scores [3 top/0 around]  p - sortloot [loot]  q - suppress_alert [(none)] [26hӸ h;1H r - travelplus [0]  s - autopickup exceptions (13 currently set) (4 of 4)h0+hf Select encumbrance level:  u - unencumbered b - burdened s - stressed n - strained t - overtaxed l - overloaded(end) he m+h Tinklebear the Hatamoto St:18 Dx:14 Co:18 In:10 Wi:9 Ch:6 Lawful  Dlvl:1 $:107 HP: 16(16)  Pw: 4(4)  Br:6 AC:2 DR:3 Exp:1----------------------------|..@......||.....||.........|.........||......##|...................||....<|#------|.........|d........|---.---##......###-...)...[.|{........|#|....|##|.........-.......`.|######|....|####-------------+--------+----------#-----#|..h ..|#|....#|....|##....||....|####|...+---|--#--------------#|...|######|............|#|...| --.--------#..............#|...| |.........||............|----- |.........||............| -------------------------h< Set what options?   Booleans (selecting will toggle value):  dnethack_start_text [true]  legacy [true]  news [false]  a - autodig [false]  b - autoopen [false]  c - autopickup [true]  d - autoquiver [false]  e - botl_updates [true]  f - bones [true]  g - checkpoint [true]  h - cmdassist [false]  i - color [true]  j - cursesgraphics [true]  k - DECgraphics [false]  l - eight_bit_tty [false]  m - extmenu [false]  n - fixinv [true]  o - help [true]  p - hilite_pet [false]  q - hilite_peaceful [false]  r - hilite_detected [true]  s - use_inverse [false]  t - hilite_hidden_stairs [true]  u - hilite_obj_piles [false]  v - artifact_descriptors [false]  w - force_artifact_names [true]  x - role_obj_names [trh=ue]  y - obscure_role_obj_names [false]  z - dnethack_dungeon_colors [true]  A - invweight [false] (1 of 4)h a - hitpointbar [false]  b - hp_notify [false]  c - IBMgraphics [false]  d - ignintr [false]  e - item_use_menu [true]  f - lit_corridor [false]  g - lootabc [false]  h - mail [true]  i - menucolors [true]  j - menu_glyphs [false]  k - mod_turncount [false]  l - msg_wall_hits [true]  m - null [true]  n - old_C_behaviour [false]  o - paranoid_self_cast [false]  p - paranoid_hit [false]  q - paranoid_quit [false]  r - paranoid_remove [true]  s - perm_invent [false]  t - pickup_thrown [false]  u - polearm_old_style [true]  v - polearm_peace_safe [true]  w - polearm_pet_safe [true]  x - polearm_sequential_letters [true]  y - prayconfirm [true]  z - pushweapon [false]  A - quick_m_abilities [true]  B - quiver_fired [true]  C - qwertz_movement [false]  D - rest_onh_space [false]  E - safe_pet [true]  F - showborn [false]  G - showbuc [true] (2 of 4)h a - showexp [false]  b - show_obj_sym [true]  c - showrace [true]  d - showrealtime [false]  e - showscore [false]  f - show_shop_prices [true]  g - silent [true]  h - sortpack [true]  i - sound [true]  j - sparkle [true]  k - standout [false]  l - statuscolors [true]  m - suppress hurtness [false]  n - time [false]  o - timed_delay [true]  p - tombstone [true]  q - toptenwin [false]  r - travel [true]  s - UTF8graphics [false]  t - use_inverse [false]  u - win_edge [false]  v - verbose [true]  w - vt_tiledata [false]   Compounds (selecting will prompt for new value):  name [tinklebear]  role [Samurai]  race [human]  gender [female]  align h [lawful]  altkeyhandler [unknown]  catname [(none)]  chaos_quest [unknown] (3 of 4)ho delay_length [normal]  dogname [(none)]  dumpfile [/dgldir/userdata/%n/notdnethack/dumplog/%t]  horsename [Vita Fidelia]  msghistory [20]  pettype [random]  ratname [(none)]  windowtype [tty]  a - attack_mode [chat]  b - boulder [0]  c - disclose [ni na nv ng nc]  d - fruit [slime mold]  e - hp_notify_fmt [[HP%c%a=%h]]  f - menustyle [full]  g - menu_headings [inverse]  h - msg_window [full]  i - number_pad [0=off]  j - packorder [$")[%?-+!=/(*`0_\|]  k - pickup_burden [unencumbered]  l - pickup_types [$)]  m - pokedex [16383]  n - runmode [run]  o - scores [3 top/0 around]  p - sortloot [loot]  q - suppress_alert [(none)] hpl r - travelplus [0]  s - autopickup exceptions (13 currently set) (4 of 4)h+h,ek Auto-Pickup what?  a + $ pile of coins b - " amulet c + ) weapon d - [ suit or piece of armor e - % piece of food f - ? scroll g - - broken tile or slab h - + spellbook i - ! potion j - = ring k - / wand l - ( useful item (pick-axe, key, lamp...) m - * gem or rock n - ` boulder or statue o - 0 iron ball p - _ iron chain q - \ bed r - | strange coin(end) ȥhW-----....|....|....|....|....|..`.|-----ȥhXȥh Tinklebear the Hatamoto St:18 Dx:14 Co:18 In:10 Wi:9 Ch:6 Lawful  Dlvl:1 $:107 HP: 16(16)  Pw: 4(4)  Br:6 AC:2 DR:3 Exp:1 M 16(16)  Pw: 4(4)  Br:6 AC:2 DR:3 Exp:1----------------------------|..@......||.....||.........|.........||......##|...................||....<|#------|.........|d........|---.---##......###-...)...[.|{........|#|....|##|.........-.......`.|######|....|####-------------[33ȥh:m+--------+----------#-----#|....|#|....#|....|##....||....|####|...+---|--#--------------#|...|######|............|#|...| --.--------#..............#|...| |.........||............|----- |.........||............| -------------------------ɥh 16(16)  Pw: 4(4)  Br:6 AC:2 DR:3 Exp:1"@d.....ʥhH@.....ʥh Things that are here: an amulet called octagonal c[1:1] named c a small orcish helm an uncursed rustproof +0 dou-maru a box--More--˥hs\ K--.|.|˥h_  16(16)  Pw: 4(4)  Br:6 AC:2 DR:3 Exp:1d.MM̥hQe Inventory: 562/950 weight (13/52 slots) Weapons a - a long sword (weapon in hand) b - an uncursed +0 yumi f - an uncursed +0 shito t - an uncursed +0 naginata (alternate weapon; not wielded) x - 26 uncursed +0 ya named _ Armor h - an uncursed rustproof +0 kabuto (being worn) k - a +0 banded mail (being worn) r - an uncursed rustproof +0 iron pair of gauntlets (being worn) z - an uncursed rustproof +0 iron pair of armored boots (being worn) Scrolls l - a scroll labeled YUM YUM Potions I - a golden potion Tools p - an uncursed blindfold P - an uncursed iron human mask (being worn)(end) ϥh)u---------------------|..@......|ϥhI*w|.........|..d......||...................|ϥhm*|.........|.........|##-...)...[.|{........|ϥh*d#|.........-.......`.|ϥh*D###-------------+-------ϥh!,-----#|....#....||...+|...||...||...|-----  16(16)  Pw: 4(4)  Br:6 AC:2 DR:3 Exp:1Хh 16(16)  Pw: 4(4)  Br:6 AC:2 DR:3 Exp:1".@...d.................Хh 16(16)  Pw: 4(4)  Br:6 AC:2 DR:3 Exp:1...........d@............Хh#  16(16)  Pw: 4(4)  Br:6 AC:2 DR:3 Exp:1...............d@ХhX  16(16)  Pw: 4(4)  Br:6 AC:2 DR:3 Exp:1........d@.....ѥhj 16(16)  Pw: 4(4)  Br:6 AC:2 DR:3 Exp:1...d.@.ѥh^...........@ѥhYou see here a statue of a jackal. 16(16)  Pw: 4(4)  Br:6 AC:2 DR:3 Exp:1.dҥhA  16(16)  Pw: 4(4)  Br:6 AC:2 DR:3 Exp:1........@...d`Mҥh1 16(16)  Pw: 4(4)  Br:6 AC:2 DR:3 Exp:1.......@......d.MMҥh  16(16)  Pw: 4(4)  Br:6 AC:2 DR:3 Exp:1........@......dMӥhԴ^...........@ӥh0You see here a statue of a jackal. 16(16)  Pw: 4(4)  Br:6 AC:2 DR:3 Exp:1d.ӥh`You have a little trouble lifting a statue of a jackal. Continue? [ynq] (q) ӥh jyYou have a little trouble lifting m - a statue of a jackal.--More--ԥhn/Your movements are slowed slightly because of your load. 16(16)  Pw: 4(4)  Br:6 AC:2 DR:3 Exp:1 Burdened d.ԥh 16(16)  Pw: 4(4)  Br:6 AC:2 DR:3 Exp:1 Burdened .........@d...Mԥh"  16(16)  Pw: 4(4)  Br:6 AC:2 DR:3 Exp:1 Burdened .......@.......dMMԥh  16(16)  Pw: 4(4)  Br:6 AC:2 DR:3 Exp:1 Burdened ......@.....d..MMMեh9 16(16)  Pw: 4(4)  Br:6 AC:2 DR:3 Exp:1 Burdened ....@......d..............եhsNM@..................... Things that are here: an amulet called octagonal c[1:1] named c a small orcish helm an uncursed rustproof +0 dou-maru a box--More--եh6 K--.|.|եh  16(16)  Pw: 4(4)  Br:6 AC:2 DR:3 Exp:1 Burdened d.֥hN8What do you want to drop? [$abfhk-mprtxzIP or ?*] ֥h Z2You drop a statue of a jackal.֥h]Your movements are now unencumbered. 16(16)  Pw: 4(4)  Br:6 AC:2 DR:3 Exp:1d.֥he ֥hNf Unknown command ' '. 16(16)  Pw: 4(4)  Br:6 AC:2 DR:3 Exp:1֥h  Pick up what?  Amulets ('"') a - an amulet called octagonal c[1:1] named c Armor ('[') b - an uncursed rustproof +0 dou-maru c - a small orcish helm Tools ('(') d - a box Boulders/Statues ('`') e - a statue of a jackal(end) ץhl+ץhx -ץhS_+إh- +٥hD]+ڥhdA -ݥh-------.d....|......|......|......|......|......|ݥh+-------ݥhwBi - an amulet called octagonal c[1:1] named c.ݥhu - an uncursed rustproof +0 dou-maru. 16(16)  Pw: 4(4)  Br:6 AC:2 DR:3 Exp:1d.ޥh ;There is a box here, loot it? [ynq] (q) ߥh6yYou carefully open the box...--More--ߥh The box is empty. Do what?  i - Put something into the box(end) ߥh4]:+ߥhv^{ Put in what type of objects?  a - All types b - Coins ('$') c - Amulets ('"') d - Weapons (')') e - Armor ('[') f - Scrolls ('?') g - Potions ('!') h - Tools ('(') U - Items known to be Uncursed X - Items of unknown B/C/U status(end) ߥh +ߥhߥh Put in what?  Coins ('$') n - 107 gold pieces Amulets ('"') i - an amulet called octagonal c[1:1] named c Weapons (')') a - a long sword (weapon in hand) b - an uncursed +0 yumi f - an uncursed +0 shito t - an uncursed +0 naginata (alternate weapon; not wielded) x - 26 uncursed +0 ya named _ Armor ('[') h - an uncursed rustproof +0 kabuto (being worn) k - a +0 banded mail (being worn) r - an uncursed rustproof +0 iron pair of gauntlets (being worn) u - an uncursed rustproof +0 dou-maru z - an uncursed rustproof +0 iron pair of armored boots (being worn) Scrolls ('?') l - a scroll labeled YUM YUM Potions ('!') I - a golden potionߥh Tools ('(') p - an uncursed blindfold P - an uncursed iron human mask (being worn)(end) ho+h---------------------|..@d.....||.........|.........||...................|h[|.........|.........|##-...)...[.|{........|#|.........-.........|h###-------------+------------#|....#h}....||...+|...||...|hR|...|-----h?Tinklebear the Hatamoto St:18 Dx:14 Co:18 In:10 Wi:9 Ch:6 Lawful  Dlvl:1 $:107 HP: 16(16)  Pw: 4(4)  Br:6 AC:2 DR:3 Exp:1h*IYou put an amulet called octagonal c[1:1] named c into the box. 16(16)  Pw: 4(4)  Br:6 AC:2 DR:3 Exp:1 M 16(16)  Pw: 4(4)  Br:6 AC:2 DR:3 Exp:1.dMh Set what options?   Booleans (selecting will toggle value):  dnethack_start_text [true]  legacy [true]  news [false]  a - autodig [false]  b - autoopen [false]  c - autopickup [true]  d - autoquiver [false]  e - botl_updates [true]  f - bones [true]  g - checkpoint [true]  h - cmdassist [false]  i - color [true]  j - cursesgraphics [true]  k - DECgraphics [false]  l - eight_bit_tty [false]  m - extmenu [false]  n - fixinv [true]  o - help [true]  p - hilite_pet [false]  q - hilite_peaceful [false]  r - hilite_detected [true]  s - use_inverse [false]  t - hilite_hidden_stairs [true]  u - hilite_obj_piles [false]  v - artifact_descriptors [false]  w - force_artifact_names [true]  x - role_obj_namh es [true]  y - obscure_role_obj_names [false]  z - dnethack_dungeon_colors [true]  A - invweight [false] (1 of 4)h a - hitpointbar [false]  b - hp_notify [false]  c - IBMgraphics [false]  d - ignintr [false]  e - item_use_menu [true]  f - lit_corridor [false]  g - lootabc [false]  h - mail [true]  i - menucolors [true]  j - menu_glyphs [false]  k - mod_turncount [false]  l - msg_wall_hits [true]  m - null [true]  n - old_C_behaviour [false]  o - paranoid_self_cast [false]  p - paranoid_hit [false]  q - paranoid_quit [false]  r - paranoid_remove [true]  s - perm_invent [false]  t - pickup_thrown [false]  u - polearm_old_style [true]  v - polearm_peace_safe [true]  w - polearm_pet_safe [true]  x - polearm_sequential_letters [true]  y - prayconfirm [true]  z - pushweapon [false]  A - quick_m_abilities [true]  B - quiver_fired [true]  C - qwertz_movement [false]  D - rest_onh]_space [false]  E - safe_pet [true]  F - showborn [false]  G - showbuc [true] (2 of 4)h  a - showexp [false]  b - show_obj_sym [true]  c - showrace [true]  d - showrealtime [false]  e - showscore [false]  f - show_shop_prices [true]  g - silent [true]  h - sortpack [true]  i - sound [true]  j - sparkle [true]  k - standout [false]  l - statuscolors [true]  m - suppress hurtness [false]  n - time [false]  o - timed_delay [true]  p - tombstone [true]  q - toptenwin [false]  r - travel [true]  s - UTF8graphics [false]  t - use_inverse [false]  u - win_edge [false]  v - verbose [true]  w - vt_tiledata [false]   Compounds (selecting will prompt for new value):  name [tinklebear]  role [Samurai]  race [human]  gender [female]  align h [lawful]  altkeyhandler [unknown]  catname [(none)]  chaos_quest [unknown] (3 of 4)hT  delay_length [normal]  dogname [(none)]  dumpfile [/dgldir/userdata/%n/notdnethack/dumplog/%t]  horsename [Vita Fidelia]  msghistory [20]  pettype [random]  ratname [(none)]  windowtype [tty]  a - attack_mode [chat]  b - boulder [0]  c - disclose [ni na nv ng nc]  d - fruit [slime mold]  e - hp_notify_fmt [[HP%c%a=%h]]  f - menustyle [full]  g - menu_headings [inverse]  h - msg_window [full]  i - number_pad [0=off]  j - packorder [$")[%?-+!=/(*`0_\|]  k - pickup_burden [unencumbered]  l - pickup_types [$)]  m - pokedex [16383]  n - runmode [run]  o - scores [3 top/0 around]  p - sortloot [loot]  q - suppress_alert [(none)] hT l r - travelplus [0]  s - autopickup exceptions (13 currently set) (4 of 4)hGTinklebear the Hatamoto St:18 Dx:14 Co:18 In:10 Wi:9 Ch:6 Lawful  Dlvl:1 $:107 HP: 16(16)  Pw: 4(4)  Br:6 AC:2 DR:3 Exp:1----------------------------|..@......||.....||.........|....d....||......##|...................||....<|#------|.........|.........|---.---##......###-...)...[.|{........|#|....|##|.........-.........|######|....|####-------------+--------+----------#-----#|....|[h]Hm#|....#|....|##....||....|####|...+---|--#--------------#|...|######|............|#|...| --.--------#..............#|...| |.........||............|----- |.........||............| -------------------------hc Inventory: 762/950 weight (14/52 slots) Weapons a - a long sword (weapon in hand) b - an uncursed +0 yumi f - an uncursed +0 shito t - an uncursed +0 naginata (alternate weapon; not wielded) x - 26 uncursed +0 ya named _ Armor h - an uncursed rustproof +0 kabuto (being worn) k - a +0 banded mail (being worn) r - an uncursed rustproof +0 iron pair of gauntlets (being worn) u - an uncursed rustproof +0 dou-maru z - an uncursed rustproof +0 iron pair of armored boots (being worn) Scrolls l - a scroll labeled YUM YUM Potions I - a golden potion Tools p - an uncursed blindfold P - an uncursed iron human mask (being worn)(end) h>---------------------|..@......||.........|....d....|ht|...................||.........|.........|##-...)...[.|{........|he#|.........-.........|###-------------+------------#|....#....||...+|...||...||...|-----h8 Tinklebear the Hatamoto St:18 Dx:14 Co:18 In:10 Wi:9 Ch:6 Lawful  Dlvl:1 $:107 HP: 16(16)  Pw: 4(4)  Br:6 AC:2 DR:3 Exp:1 M 16(16)  Pw: 4(4)  Br:6 AC:2 DR:3 Exp:1h5 Inventory: 762/950 weight (14/52 slots) Weapons a - a long sword (weapon in hand) b - an uncursed +0 yumi f - an uncursed +0 shito t - an uncursed +0 naginata (alternate weapon; not wielded) x - 26 uncursed +0 ya named _ Armor h - an uncursed rustproof +0 kabuto (being worn) k - a +0 banded mail (being worn) r - an uncursed rustproof +0 iron pair of gauntlets (being worn) u - an uncursed rustproof +0 dou-maru z - an uncursed rustproof +0 iron pair of armored boots (being worn) Scrolls l - a scroll labeled YUM YUM Potions I - a golden potion Tools p - an uncursed blindfold P - an uncursed iron human mask (being worn)(end) h;---------------------|..@......||.........|....d....|hv|...................||.........|.........|##-...)...[.|{........|#|.........-.........|###-------------+------------#hø|....#....||...+|...|h߸e|...||...|-----h h8 Tinklebear the Hatamoto St:18 Dx:14 Co:18 In:10 Wi:9 Ch:6 Lawful  Dlvl:1 $:107 HP: 16(16)  Pw: 4(4)  Br:6 AC:2 DR:3 Exp:1 M 16(16)  Pw: 4(4)  Br:6 AC:2 DR:3 Exp:1h  What type of object do you want an inventory of?  a - Weapons (')') b - Armor ('[') c - Scrolls ('?') d - Potions ('!') e - Tools ('(')(end) h----------..@......|....d....|.........|.........|{........|hYy 16(16)  Pw: 4(4)  Br:6 AC:2 DR:3 Exp:1h .There is a box here, loot it? [ynq] (q) hP|6yYou carefully open the box...--More--h Do what?  o - Take something out of the box i - Put something into the box b - Both of the above t - Tip out all contents(end) hX+h Take out what?  Amulets ('"') a - an amulet called octagonal c[1:1] named c(end) h +hi-------......|.d....|hThi - an amulet called octagonal c[1:1] named c. 16(16)  Pw: 4(4)  Br:6 AC:2 DR:3 Exp:1.d.MhT&In what direction? h h What a strange direction! 16(16)  Pw: 4(4)  Br:6 AC:2 DR:3 Exp:1h ;There is a box here, loot it? [ynq] (q) h9}q 16(16)  Pw: 4(4)  Br:6 AC:2 DR:3 Exp:1h;There is a box here, loot it? [ynq] (q) h6yYou carefully open the box...--More--h  The box is empty. Do what?  i - Put something into the box(end) h3:+h5{ Put in what type of objects?  a - All types b - Coins ('$') c - Amulets ('"') d - Weapons (')') e - Armor ('[') f - Scrolls ('?') g - Potions ('!') h - Tools ('(') U - Items known to be Uncursed X - Items of unknown B/C/U status(end) h4+hpz h{  Put in what?  Amulets ('"') i - an amulet called octagonal c[1:1] named c(end) ha+h Z-------......|......|h߄ hˆ  16(16)  Pw: 4(4)  Br:6 AC:2 DR:3 Exp:1You put an amulet called octagonal c[1:1] named c into the box. 16(16)  Pw: 4(4)  Br:6 AC:2 DR:3 Exp:1 M 16(16)  Pw: 4(4)  Br:6 AC:2 DR:3 Exp:1d.Mh Inventory: 762/950 weight (14/52 slots) Weapons a - a long sword (weapon in hand) b - an uncursed +0 yumi f - an uncursed +0 shito t - an uncursed +0 naginata (alternate weapon; not wielded) x - 26 uncursed +0 ya named _ Armor h - an uncursed rustproof +0 kabuto (being worn) k - a +0 banded mail (being worn) r - an uncursed rustproof +0 iron pair of gauntlets (being worn) u - an uncursed rustproof +0 dou-maru z - an uncursed rustproof +0 iron pair of armored boots (being worn) Scrolls l - a scroll labeled YUM YUM Potions I - a golden potion Tools p - an uncursed blindfold P - an uncursed iron human mask (being worn)(end) h{---------------------|.d@......||.........|.........| h6||...................||.........|.........|##-...)...[.|{........|#|.........-.........| hM|###-------------+------------#|....# ha|_....||...+|...| h|p|...||...|----- h}8 Tinklebear the Hatamoto St:18 Dx:14 Co:18 In:10 Wi:9 Ch:6 Lawful  Dlvl:1 $:107 HP: 16(16)  Pw: 4(4)  Br:6 AC:2 DR:3 Exp:1 M 16(16)  Pw: 4(4)  Br:6 AC:2 DR:3 Exp:1 hu' What type of object do you want an inventory of?  a - Weapons (')') b - Armor ('[') c - Scrolls ('?') d - Potions ('!') e - Tools ('(')(end) !hp ----------.d@......|.........|.........|.........|{........|!h y 16(16)  Pw: 4(4)  Br:6 AC:2 DR:3 Exp:1"h Inventory: 762/950 weight (14/52 slots) Weapons a - a long sword (weapon in hand) b - an uncursed +0 yumi f - an uncursed +0 shito t - an uncursed +0 naginata (alternate weapon; not wielded) x - 26 uncursed +0 ya named _ Armor h - an uncursed rustproof +0 kabuto (being worn) k - a +0 banded mail (being worn) r - an uncursed rustproof +0 iron pair of gauntlets (being worn) u - an uncursed rustproof +0 dou-maru z - an uncursed rustproof +0 iron pair of armored boots (being worn) Scrolls l - a scroll labeled YUM YUM Potions I - a golden potion Tools p - an uncursed blindfold P - an uncursed iron human mask (being worn)(end) %hr ---------------------|.d@......||.........|.........|%h |...................||.........|.........|##-...)...[.|{........|%h޺ U#|.........-.........|%h6 V###-------------+------------#|....#....||...+|...||...||...|-----%hq 8 Tinklebear the Hatamoto St:18 Dx:14 Co:18 In:10 Wi:9 Ch:6 Lawful  Dlvl:1 $:107 HP: 16(16)  Pw: 4(4)  Br:6 AC:2 DR:3 Exp:1 M 16(16)  Pw: 4(4)  Br:6 AC:2 DR:3 Exp:1&h$# .There is a box here, loot it? [ynq] (q) 'hT 6yYou carefully open the box...--More--'h8 Do what?  o - Take something out of the box i - Put something into the box b - Both of the above t - Tip out all contents(end) (h8X+(h:] Put in what type of objects?  a - All types b - Coins ('$') c - Weapons (')') d - Armor ('[') e - Scrolls ('?') f - Potions ('!') g - Tools ('(') U - Items known to be Uncursed X - Items of unknown B/C/U status(end) )h+)h )hї  Put in what?  Coins ('$') q - 107 gold pieces Weapons (')') a - a long sword (weapon in hand) b - an uncursed +0 yumi f - an uncursed +0 shito t - an uncursed +0 naginata (alternate weapon; not wielded) x - 26 uncursed +0 ya named _ Armor ('[') h - an uncursed rustproof +0 kabuto (being worn) k - a +0 banded mail (being worn) r - an uncursed rustproof +0 iron pair of gauntlets (being worn) u - an uncursed rustproof +0 dou-maru z - an uncursed rustproof +0 iron pair of armored boots (being worn) Scrolls ('?') l - a scroll labeled YUM YUM Potions ('!') I - a golden potion Tools ('(') p - an uncursed blindfold P - an uncursed i)h 5ron human mask (being worn)(end) *h= ---------------------|.d@......||.........|.........|*h> |...................||.........|.........|##-...)...[.|{........|*h> #|.........-.........|###-------------+------------#|....#....||...+|...||...||...|-----*h? V MMTinklebear the Hatamoto St:18 Dx:14 Co:18 In:10 Wi:9 Ch:6 Lawful  Dlvl:1 $:107 HP: 16(16)  Pw: 4(4)  Br:6 AC:2 DR:3 Exp:1 M 16(16)  Pw: 4(4)  Br:6 AC:2 DR:3 Exp:1+h} Inventory: 762/950 weight (14/52 slots) Weapons a - a long sword (weapon in hand) b - an uncursed +0 yumi f - an uncursed +0 shito t - an uncursed +0 naginata (alternate weapon; not wielded) x - 26 uncursed +0 ya named _ Armor h - an uncursed rustproof +0 kabuto (being worn) k - a +0 banded mail (being worn) r - an uncursed rustproof +0 iron pair of gauntlets (being worn) u - an uncursed rustproof +0 dou-maru z - an uncursed rustproof +0 iron pair of armored boots (being worn) Scrolls l - a scroll labeled YUM YUM Potions I - a golden potion Tools p - an uncursed blindfold P - an uncursed iron human mask (being worn)(end) -h9j---------------------|.d@......||.........|.........||...................||.........|.........|##-...)...[.|{........|-h:Y#|.........-.........|###-------------+------------#|....#....||...+|...||...|-h\:R|...|------hE;8 Tinklebear the Hatamoto St:18 Dx:14 Co:18 In:10 Wi:9 Ch:6 Lawful  Dlvl:1 $:107 HP: 16(16)  Pw: 4(4)  Br:6 AC:2 DR:3 Exp:1 M 16(16)  Pw: 4(4)  Br:6 AC:2 DR:3 Exp:1/hܽ8What do you want to drop? [$abfhklprtuxzIP or ?*] /h[/h[Never mind. 16(16)  Pw: 4(4)  Br:6 AC:2 DR:3 Exp:10h Things that are here: a statue of a jackal a small orcish helm a box--More--1h*21hhy 16(16)  Pw: 4(4)  Br:6 AC:2 DR:3 Exp:11h}%8What do you want to drop? [$abfhklprtuxzIP or ?*] 1h 1h You drop a scroll labeled YUM YUM. 16(16)  Pw: 4(4)  Br:6 AC:2 DR:3 Exp:12hP.d@....2h? 16(16)  Pw: 4(4)  Br:6 AC:2 DR:3 Exp:1Hachi picks up a scroll labeled YUM YUM. 16(16)  Pw: 4(4)  Br:6 AC:2 DR:3 Exp:1`dM3hϢ 16(16)  Pw: 4(4)  Br:6 AC:2 DR:3 Exp:1d.M3h(  16(16)  Pw: 4(4)  Br:6 AC:2 DR:3 Exp:1`.dM4h1@..... Things that are here: a statue of a jackal a small orcish helm a box--More--5h325h`7 16(16)  Pw: 4(4)  Br:6 AC:2 DR:3 Exp:1d.M5hV  Message History  Unknown command ' '. i - an amulet called octagonal c[1:1] named c. u - an uncursed rustproof +0 dou-maru. There is a box here, loot it? [ynq] (q)  You carefully open the box... You put an amulet called octagonal c[1:1] named c into the box. There is a box here, loot it? [ynq] (q)  You carefully open the box... i - an amulet called octagonal c[1:1] named c. In what direction?  What a strange direction! There is a box here, loot it? [ynq] (q)  There is a box here, loot it? [ynq] (q)  You carefully open the box... You put an amulet called octagonal c[1:1] named c into the box. There is a box here, loot it? [ynq] (q)  You carefully open the box... What do you want to drop? [$abfhklprtuxzIP or ?*]  Never mind. What do you want to drop? [$abfhklprtuxzIP or ?*]  You d5hç grop a scroll labeled YUM YUM. Hachi picks up a scroll labeled YUM YUM.--More--6h---------------------|..@d.....||.........|.........|6h|...................||.........|.........|##-...)...[.|{........|6h4#|.........-.........|###-------------+------------#6hZ|....##....|#|...+6h~>--------------#|...|6hM##|............|#|...|6h#..............#|...||............|-----6hO|............|--------------6h 6hI MTinklebear the Hatamoto St:18 Dx:14 Co:18 In:10 Wi:9 Ch:6 Lawful  Dlvl:1 $:107 HP: 16(16)  Pw: 4(4)  Br:6 AC:2 DR:3 Exp:1 M 16(16)  Pw: 4(4)  Br:6 AC:2 DR:3 Exp:17hy 16(16)  Pw: 4(4)  Br:6 AC:2 DR:3 Exp:18hg.There is a box here, loot it? [ynq] (q) 9h}q 16(16)  Pw: 4(4)  Br:6 AC:2 DR:3 Exp:1:h4d@:h-sYou displaced Hachi.`d....:hA 16(16)  Pw: 4(4)  Br:6 AC:2 DR:3 Exp:1Hachi drops a scroll labeled YUM YUM. 16(16)  Pw: 4(4)  Br:6 AC:2 DR:3 Exp:1?dMM;ho.@..r.............;h>tYou see here a scroll labeled YUM YUM. 16(16)  Pw: 4(4)  Br:6 AC:2 DR:3 Exp:1d..M<h9& <h*l - a scroll labeled YUM YUM. 16(16)  Pw: 4(4)  Br:6 AC:2 DR:3 Exp:1.d.rM<hq  What type of object do you want an inventory of?  a - Weapons (')') b - Armor ('[') c - Scrolls ('?') d - Potions ('!') e - Tools ('(')(end) =h/+----------..`......|..d@.....|.........|.........|=h/{........|=hn0Z Scrolls ('?') l - a scroll labeled YUM YUM(end) >h?(>hoy 16(16)  Pw: 4(4)  Br:6 AC:2 DR:3 Exp:1>h+ Inventory: 762/950 weight (14/52 slots) Weapons a - a long sword (weapon in hand) b - an uncursed +0 yumi f - an uncursed +0 shito t - an uncursed +0 naginata (alternate weapon; not wielded) x - 26 uncursed +0 ya named _ Armor h - an uncursed rustproof +0 kabuto (being worn) k - a +0 banded mail (being worn) r - an uncursed rustproof +0 iron pair of gauntlets (being worn) u - an uncursed rustproof +0 dou-maru z - an uncursed rustproof +0 iron pair of armored boots (being worn) Scrolls l - a scroll labeled YUM YUM Potions I - a golden potion Tools p - an uncursed blindfold P - an uncursed iron human mask (being worn)(end) BhUu---------------------|..`......|BhU|.........|..d@.....||.........r.........||.........|.........|##-...)...[.|{........|BhUJ#|.........-.........|BhOVV###-------------+------------#|....#....||...+|...||...||...|-----BhV8 Tinklebear the Hatamoto St:18 Dx:14 Co:18 In:10 Wi:9 Ch:6 Lawful  Dlvl:1 $:107 HP: 16(16)  Pw: 4(4)  Br:6 AC:2 DR:3 Exp:1 M 16(16)  Pw: 4(4)  Br:6 AC:2 DR:3 Exp:1Bh1What do you want to wield? [- abftx or ?*] Bh Bh@x - 26 uncursed +0 ya named _ (wielded). 16(16)  Pw: 4(4)  Br:6 AC:2 DR:3 Exp:1dr..MCh  16(16)  Pw: 4(4)  Br:6 AC:2 DR:3 Exp:1..........@............Chsd...........@.Ch'The sewer rat bites Hachi!ChD+Hachi bites the sewer rat!Ch 16(16)  Pw: 4(4)  Br:6 AC:2 DR:3 Exp:1Hachi misses the sewer rat. 16(16)  Pw: 4(4)  Br:6 AC:2 DR:3 Exp:1Dh3  What type of object do you want an inventory of?  a - Weapons (')') b - Armor ('[') c - Scrolls ('?') d - Potions ('!') e - Tools ('(')(end) Eh+----------.d`......|r........|.........|.....@...|Eh{........|Eh) Weapons (')') a - a long sword b - an uncursed +0 yumi f - an uncursed +0 shito t - an uncursed +0 naginata (alternate weapon; not wielded) x - 26 uncursed +0 ya named _ (wielded)(end) FhJp---------------------|.d`......||.........|r........|Fhjpi|...................||.........|.....@...|Fhpy 16(16)  Pw: 4(4)  Br:6 AC:2 DR:3 Exp:1FhRK..@..FhRSThe sewer rat misses Hachi.Hachi bites the sewer rat!FhgSThe sewer rat is killed! 16(16)  Pw: 4(4)  Br:6 AC:2 DR:3 Exp:1.Fhߧ  16(16)  Pw: 4(4)  Br:6 AC:2 DR:3 Exp:1...d@.Gh  16(16)  Pw: 4(4)  Br:6 AC:2 DR:3 Exp:1..d.@Hh 16(16)  Pw: 4(4)  Br:6 AC:2 DR:3 Exp:1...@.HhJ  What type of object do you want an inventory of?  a - Weapons (')') b - Armor ('[') c - Scrolls ('?') d - Potions ('!') e - Tools ('(')(end) Ih+----------..`......|.........|.........|..d..@...|{........|Ih) Weapons (')') a - a long sword b - an uncursed +0 yumi f - an uncursed +0 shito t - an uncursed +0 naginata (alternate weapon; not wielded) x - 26 uncursed +0 ya named _ (wielded)(end) IhI ---------------------|..`......||.........|.........|Ihy x|...................||.........|..d..@...|Ih y 16(16)  Pw: 4(4)  Br:6 AC:2 DR:3 Exp:1Ih3# JhrJhzeJhЄaJhG dJhX 7What do you want to read? [l or ?*] Kh+l - a scroll labeled YUM YUM.--More--Kh Kh8 4As you read the scroll, it disappears.--More--Lh-------------------------|..`......||...||.........|.........||......##|...................|....<|#------|.........|..d..@...|---.--##......##-...[.|{........|#...|#|.........-.........|#####|....|###------------+--------+----------#----#...|#|....#|....##...hC||....|####|...+--|--#------------#|.|####|..........|#|..|-.------#............#|...| |........||..........|---- |.......||............| ----------------------Lh}Tinklebear the Hatamoto St:18 Dx:14 Co:18 In:10 Wi:9 Ch:6 Lawful  Dlvl:1 $:107 HP: 16(16)  Pw: 4(4)  Br:6 AC:2 DR:3 Exp:1Who was that Maud person anyway? 16(16)  Pw: 4(4)  Br:6 AC:2 DR:3 Exp:1d..Rh  What type of object do you want an inventory of?  a - Weapons (')') b - Armor ('[') c - Potions ('!') d - Tools ('(')(end) Sh}----------..`......|.........|...d.....|.....@...|Shqy 16(16)  Pw: 4(4)  Br:6 AC:2 DR:3 Exp:1Thć What type of object do you want an inventory of?  a - Weapons (')') b - Armor ('[') c - Potions ('!') d - Tools ('(')(end) Th"W+----------..`......|.........|...d.....|.....@...|ThY) Weapons (')') a - a long sword b - an uncursed +0 yumi f - an uncursed +0 shito t - an uncursed +0 naginata (alternate weapon; not wielded) x - 26 uncursed +0 ya named _ (wielded)(end) Xh85--------------------|..`......||.........|.........|Xh5x|.............d.....||.........|.....@...|Xh.6y 16(16)  Pw: 4(4)  Br:6 AC:2 DR:3 Exp:1Xh1What do you want to wield? [- abftx or ?*] XhPm Xhq a - a long sword (weapon in hand). 16(16)  Pw: 4(4)  Br:6 AC:2 DR:3 Exp:1.dYhn5Talk to whom? (in what direction) ZhZhHachi yips. 16(16)  Pw: 4(4)  Br:6 AC:2 DR:3 Exp:1.dZh 16(16)  Pw: 4(4)  Br:6 AC:2 DR:3 Exp:1.............d.@...Zh  16(16)  Pw: 4(4)  Br:6 AC:2 DR:3 Exp:1..d...)......@-[hSIn what direction? [h[hThe door opens. 16(16)  Pw: 4(4)  Br:6 AC:2 DR:3 Exp:1..d|M[h  16(16)  Pw: 4(4)  Br:6 AC:2 DR:3 Exp:1.@..d[h]  16(16)  Pw: 4(4)  Br:6 AC:2 DR:3 Exp:1.....................@#M\h#( 16(16)  Pw: 4(4)  Br:6 AC:2 DR:3 Exp:1........................|@\hIt's a wall. 16(16)  Pw: 4(4)  Br:6 AC:2 DR:3 Exp:1\hgIt's a wall. 16(16)  Pw: 4(4)  Br:6 AC:2 DR:3 Exp:1]hE8 16(16)  Pw: 4(4)  Br:6 AC:2 DR:3 Exp:1]ht 16(16)  Pw: 4(4)  Br:6 AC:2 DR:3 Exp:1...................d....@#M]h 16(16)  Pw: 4(4)  Br:6 AC:2 DR:3 Exp:1.................@d....|M]h?  16(16)  Pw: 4(4)  Br:6 AC:2 DR:3 Exp:1-.........@d........M]hM  16(16)  Pw: 4(4)  Br:6 AC:2 DR:3 Exp:1....@..d.]hC 16(16)  Pw: 4(4)  Br:6 AC:2 DR:3 Exp:1@.d..M^hҧy 16(16)  Pw: 4(4)  Br:6 AC:2 DR:3 Exp:1_hxReally save? [yn] (n) _h ySaving..._h'[?1049lBe seeing you...