h7 Player: tinklebear Game: notdnethack Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2025-04-28.15:49:32.ttyrec Time: (1745855372) Mon Apr 28 15:49:32 2025 h7[?1049h(B)0notdNetHack, Copyright 2017-2022  Based on NetHack, Copyright 1985-2003 by Stichting Mathematisch  Centrum and M. Stephenson. See license for details. hRestoring save file...h--More--h-------|..!..||....@.|....d|---.---MMh$Tinklebear the Hatamoto St:18 Dx:14 Co:18 In:10 Wi:9 Ch:6 Lawful  Dlvl:1 $:0 HP: 16(16)  Pw: 4(4)  Br:2 AC:0 DR:4 Exp:1Konnichi wa tinklebear, the human Samurai, welcome back to notdNetHack!--More--h"NBPress Ctrl^W or type #ward to engrave a warding sign.hZOBe careful! New moon tonight. 16(16)  Pw: 4(4)  Br:2 AC:0 DR:4 Exp:1hG hRH Unknown command ' '. 16(16)  Pw: 4(4)  Br:2 AC:0 DR:4 Exp:1hn 16(16)  Pw: 4(4)  Br:3 AC:0 DR:4 Exp:1@d.<MMh?(Talk to whom? (in what direction) hnhtHachi barks. 16(16)  Pw: 4(4)  Br:4 AC:0 DR:4 Exp:1d.Mh  16(16)  Pw: 4(4)  Br:5 AC:0 DR:4 Exp:1hQ  16(16)  Pw: 4(4)  Br:5 AC:0 DR:4 Exp:1d!h-@.h0k - a golden potion. 16(16)  Pw: 4(4)  Br:6 AC:0 DR:4 Exp:1.dMh  16(16)  Pw: 4(4)  Br:6 AC:0 DR:4 Exp:1..d@h֨ 16(16)  Pw: 4(4)  Br:6 AC:0 DR:4 Exp:1d..@hf  16(16)  Pw: 4(4)  Br:6 AC:0 DR:4 Exp:1.d@#Mhߏ 16(16)  Pw: 4(4)  Br:6 AC:0 DR:4 Exp:1........@##Mh- 16(16)  Pw: 4(4)  Br:6 AC:0 DR:4 Exp:1 M 16(16)  Pw: 4(4)  Br:6 AC:0 DR:4 Exp:1 M 16(16)  Pw: 4(4)  Br:6 AC:0 DR:4 Exp:1 M 16(16)  Pw: 4(4)  Br:6 AC:0 DR:4 Exp:1 M 16(16)  Pw: 4(4)  Br:6 AC:0 DR:4 Exp:1 M 16(16)  Pw: 4(4)  Br:6 AC:0 DR:4 Exp:1.........#@d####+MhY-That door is closed. 16(16)  Pw: 4(4)  Br:6 AC:0 DR:4 Exp:1h{&In what direction? h@hzThe door opens. 16(16)  Pw: 4(4)  Br:6 AC:0 DR:4 Exp:1#||.|..|..---hm 16(16)  Pw: 4(4)  Br:6 AC:0 DR:4 Exp:1#d-@-....|..||--h  16(16)  Pw: 4(4)  Br:6 AC:0 DR:4 Exp:1#d---@.|hZ What type of object do you want an inventory of?  a - Weapons (')') b - Armor ('[') c - Potions ('!') d - Tools ('(')(end) h X+hXU ) Weapons (')') a - an uncursed +0 naginata (weapon in hands) b - an uncursed +0 shito (alternate weapon; not wielded) c - an uncursed +0 yumi d - 26 uncursed +0 ya (in quiver)(end) hEFhJFy 16(16)  Pw: 4(4)  Br:6 AC:0 DR:4 Exp:1h: .What do you want to adjust? [a-k or ?*] ho.Adjust letter to what [al-zA-Z]? h h Moving: w - an uncursed +0 naginata (weapon in hands). 16(16)  Pw: 4(4)  Br:6 AC:0 DR:4 Exp:1h Inventory: 541/950 weight (11/52 slots) Weapons b - an uncursed +0 shito (alternate weapon; not wielded) c - an uncursed +0 yumi d - 26 uncursed +0 ya (in quiver) w - an uncursed +0 naginata (weapon in hands) Armor e - an uncursed rustproof +0 dou-maru (being worn) f - an uncursed rustproof +0 iron pair of armored boots (being worn) g - an uncursed rustproof +0 iron pair of gauntlets (being worn) h - an uncursed rustproof +0 kabuto (being worn) Potions k - a golden potion Tools i - an uncursed iron human mask (being worn) j - an uncursed blindfold(end) hhiy 16(16)  Pw: 4(4)  Br:6 AC:0 DR:4 Exp:1hӁ /What do you want to adjust? [b-kw or ?*] hp2Adjust letter to what [ael-vx-zA-Z]? hhuMoving: u - an uncursed rustproof +0 dou-maru (being worn). 16(16)  Pw: 4(4)  Br:6 AC:0 DR:4 Exp:1hm Inventory: 541/950 weight (11/52 slots) Weapons b - an uncursed +0 shito (alternate weapon; not wielded) c - an uncursed +0 yumi d - 26 uncursed +0 ya (in quiver) w - an uncursed +0 naginata (weapon in hands) Armor f - an uncursed rustproof +0 iron pair of armored boots (being worn) g - an uncursed rustproof +0 iron pair of gauntlets (being worn) h - an uncursed rustproof +0 kabuto (being worn) u - an uncursed rustproof +0 dou-maru (being worn) Potions k - a golden potion Tools i - an uncursed iron human mask (being worn) j - an uncursed blindfold(end) hhy 16(16)  Pw: 4(4)  Br:6 AC:0 DR:4 Exp:1h 3What do you want to adjust? [b-df-kuw or ?*] hp4Adjust letter to what [aefl-tvx-zA-Z]? hl@h@Moving: z - an uncursed rustproof +0 iron pair of armored boots (being worn). 16(16)  Pw: 4(4)  Br:6 AC:0 DR:4 Exp:1hX] Inventory: 541/950 weight (11/52 slots) Weapons b - an uncursed +0 shito (alternate weapon; not wielded) c - an uncursed +0 yumi d - 26 uncursed +0 ya (in quiver) w - an uncursed +0 naginata (weapon in hands) Armor g - an uncursed rustproof +0 iron pair of gauntlets (being worn) h - an uncursed rustproof +0 kabuto (being worn) u - an uncursed rustproof +0 dou-maru (being worn) z - an uncursed rustproof +0 iron pair of armored boots (being worn) Potions k - a golden potion Tools i - an uncursed iron human mask (being worn) j - an uncursed blindfold(end) h`h8y 16(16)  Pw: 4(4)  Br:6 AC:0 DR:4 Exp:1h 4What do you want to adjust? [b-dg-kuwz or ?*] hR4Adjust letter to what [ae-gl-tvxyA-Z]? hhaMoving: r - an uncursed rustproof +0 iron pair of gauntlets (being worn). 16(16)  Pw: 4(4)  Br:6 AC:0 DR:4 Exp:1hPF  Inventory: 541/950 weight (11/52 slots) Weapons b - an uncursed +0 shito (alternate weapon; not wielded) c - an uncursed +0 yumi d - 26 uncursed +0 ya (in quiver) w - an uncursed +0 naginata (weapon in hands) Armor h - an uncursed rustproof +0 kabuto (being worn) r - an uncursed rustproof +0 iron pair of gauntlets (being worn) u - an uncursed rustproof +0 dou-maru (being worn) z - an uncursed rustproof +0 iron pair of armored boots (being worn) Potions k - a golden potion Tools i - an uncursed iron human mask (being worn) j - an uncursed blindfold(end) hOhOy 16(16)  Pw: 4(4)  Br:6 AC:0 DR:4 Exp:1h+ 5What do you want to adjust? [b-dh-kruwz or ?*] hA6Adjust letter to what [ae-gk-qstvxyA-Z]? h:jhjMoving: I - a golden potion. 16(16)  Pw: 4(4)  Br:6 AC:0 DR:4 Exp:1hl hUnknown command ' '. 16(16)  Pw: 4(4)  Br:6 AC:0 DR:4 Exp:1hB  Inventory: 541/950 weight (11/52 slots) Weapons b - an uncursed +0 shito (alternate weapon; not wielded) c - an uncursed +0 yumi d - 26 uncursed +0 ya (in quiver) w - an uncursed +0 naginata (weapon in hands) Armor h - an uncursed rustproof +0 kabuto (being worn) r - an uncursed rustproof +0 iron pair of gauntlets (being worn) u - an uncursed rustproof +0 dou-maru (being worn) z - an uncursed rustproof +0 iron pair of armored boots (being worn) Potions I - a golden potion Tools i - an uncursed iron human mask (being worn) j - an uncursed blindfold(end) h hy 16(16)  Pw: 4(4)  Br:6 AC:0 DR:4 Exp:1hv 6What do you want to adjust? [b-dh-jruwzI or ?*] h?~:Adjust letter to what [ae-gik-qstvxyA-HJ-Z]? hc h Moving: p - an uncursed iron human mask (being worn). 16(16)  Pw: 4(4)  Br:6 AC:0 DR:4 Exp:1hֲ Inventory: 541/950 weight (11/52 slots) Weapons b - an uncursed +0 shito (alternate weapon; not wielded) c - an uncursed +0 yumi d - 26 uncursed +0 ya (in quiver) w - an uncursed +0 naginata (weapon in hands) Armor h - an uncursed rustproof +0 kabuto (being worn) r - an uncursed rustproof +0 iron pair of gauntlets (being worn) u - an uncursed rustproof +0 dou-maru (being worn) z - an uncursed rustproof +0 iron pair of armored boots (being worn) Potions I - a golden potion Tools j - an uncursed blindfold p - an uncursed iron human mask (being worn)(end) hhٮy 16(16)  Pw: 4(4)  Br:6 AC:0 DR:4 Exp:1h/6What do you want to adjust? [b-dhjpruwzI or ?*] hHM:Adjust letter to what [ae-gi-oqstvxyA-HJ-Z]? hwhMoving: P - an uncursed blindfold. 16(16)  Pw: 4(4)  Br:6 AC:0 DR:4 Exp:1hNCWhat do you want to adjust? [b-dhpruwzIP or ?*] h8 <Adjust letter to what [ae-gi-qstvxyA-HJ-OQ-Z]? h Swapping: P - an uncursed iron human mask (being worn). 16(16)  Pw: 4(4)  Br:6 AC:0 DR:4 Exp:1h 16(16)  Pw: 4(4)  Br:6 AC:0 DR:4 Exp:1|d@hyb 16(16)  Pw: 4(4)  Br:6 AC:0 DR:4 Exp:1.@hn  16(16)  Pw: 4(4)  Br:6 AC:0 DR:4 Exp:1..d@##..|.--h  16(16)  Pw: 4(4)  Br:6 AC:0 DR:4 Exp:1......d@..MMMhj~ 16(16)  Pw: 4(4)  Br:6 AC:0 DR:4 Exp:1.....#@#...MMMh  16(16)  Pw: 4(4)  Br:6 AC:0 DR:4 Exp:1..|d-@- |.......------h What type of object do you want an inventory of?  a - Weapons (')') b - Armor ('[') c - Potions ('!') d - Tools ('(')(end) h,X+h. Armor ('[') h - an uncursed rustproof +0 kabuto (being worn) r - an uncursed rustproof +0 iron pair of gauntlets (being worn) u - an uncursed rustproof +0 dou-maru (being worn) z - an uncursed rustproof +0 iron pair of armored boots (being worn)(end) hFhy 16(16)  Pw: 4(4)  Br:6 AC:0 DR:4 Exp:1h$x Armor h - an uncursed rustproof +0 kabuto (being worn) r - an uncursed rustproof +0 iron pair of gauntlets (being worn) u - an uncursed rustproof +0 dou-maru (being worn) z - an uncursed rustproof +0 iron pair of armored boots (being worn)(end) h Fh  Current Damage Reduction:  Head Armor: 3 Upper Body Armor: 5 Lower Body Armor: 5 Hand Armor: 4 Foot Armor: 4--More--h<Ph<y 16(16)  Pw: 4(4)  Br:6 AC:0 DR:4 Exp:1hj P - an uncursed iron human mask (being worn). 16(16)  Pw: 4(4)  Br:6 AC:0 DR:4 Exp:1ģhww  16(16)  Pw: 4(4)  Br:6 AC:0 DR:4 Exp:1..# -.-------@.....|...|---ģh 16(16)  Pw: 4(4)  Br:6 AC:0 DR:4 Exp:1d.@ģh}  16(16)  Pw: 4(4)  Br:6 AC:0 DR:4 Exp:1.d.@ţhB  16(16)  Pw: 4(4)  Br:6 AC:0 DR:4 Exp:1.d.@ţh 9  16(16)  Pw: 4(4)  Br:6 AC:0 DR:4 Exp:1.d.@ţh  16(16)  Pw: 4(4)  Br:6 AC:0 DR:4 Exp:1d@..Mƣh`v 16(16)  Pw: 4(4)  Br:6 AC:0 DR:4 Exp:1.d.@ƣhq 16(16)  Pw: 4(4)  Br:6 AC:0 DR:4 Exp:1..dMƣh_  16(16)  Pw: 4(4)  Br:6 AC:0 DR:4 Exp:1d.Mǣh 16(16)  Pw: 4(4)  Br:6 AC:0 DR:4 Exp:1.@ǣh&  16(16)  Pw: 4(4)  Br:6 AC:0 DR:4 Exp:1d.@.ǣhj  16(16)  Pw: 4(4)  Br:6 AC:0 DR:4 Exp:1.@dǣhH&  16(16)  Pw: 4(4)  Br:6 AC:0 DR:4 Exp:1@.ǣh  16(16)  Pw: 4(4)  Br:6 AC:0 DR:4 Exp:1@d..ȣh  16(16)  Pw: 4(4)  Br:6 AC:0 DR:4 Exp:1@d..MȣhO? 16(16)  Pw: 4(4)  Br:6 AC:0 DR:4 Exp:1..@.........ȣhVIt's a wall. 16(16)  Pw: 4(4)  Br:6 AC:0 DR:4 Exp:1ȣh!  16(16)  Pw: 4(4)  Br:6 AC:0 DR:4 Exp:1..@........ɣh 16(16)  Pw: 4(4)  Br:6 AC:0 DR:4 Exp:1.....#@...MMMɣh 16(16)  Pw: 4(4)  Br:6 AC:0 DR:4 Exp:1.....@#..ɣh-w 16(16)  Pw: 4(4)  Br:6 AC:0 DR:4 Exp:1@|..ɣhx  16(16)  Pw: 4(4)  Br:6 AC:0 DR:4 Exp:1@.Mɣh  16(16)  Pw: 4(4)  Br:6 AC:0 DR:4 Exp:1@.Mʣh& 16(16)  Pw: 4(4)  Br:6 AC:0 DR:4 Exp:1@.ʣhQW 16(16)  Pw: 4(4)  Br:6 AC:0 DR:4 Exp:1@..ʣh 16(16)  Pw: 4(4)  Br:6 AC:0 DR:4 Exp:1@|......ʣh)  16(16)  Pw: 4(4)  Br:6 AC:0 DR:4 Exp:1#@....ʣh^  16(16)  Pw: 4(4)  Br:6 AC:0 DR:4 Exp:1#@.MMˣhF 16(16)  Pw: 4(4)  Br:6 AC:0 DR:4 Exp:1#@ˣhGV 16(16)  Pw: 4(4)  Br:6 AC:0 DR:4 Exp:1..#@ˣh 16(16)  Pw: 4(4)  Br:6 AC:0 DR:4 Exp:1.......#@ˣhAIt's a wall. 16(16)  Pw: 4(4)  Br:6 AC:0 DR:4 Exp:1ˣhý  16(16)  Pw: 4(4)  Br:6 AC:0 DR:4 Exp:1..@#Mˣh'  16(16)  Pw: 4(4)  Br:6 AC:0 DR:4 Exp:1.......@#Ṃh1 16(16)  Pw: 4(4)  Br:6 AC:0 DR:4 Exp:1@.Ṃh  16(16)  Pw: 4(4)  Br:6 AC:0 DR:4 Exp:1@.Ṃh*  What type of object do you want an inventory of?  a - Weapons (')') b - Armor ('[') c - Potions ('!') d - Tools ('(')(end) ͣhTvX+ͣhw) Weapons (')') b - an uncursed +0 shito (alternate weapon; not wielded) c - an uncursed +0 yumi d - 26 uncursed +0 ya (in quiver) w - an uncursed +0 naginata (weapon in hands)(end) ͣh Fͣh y 16(16)  Pw: 4(4)  Br:6 AC:0 DR:4 Exp:1Σh 16(16)  Pw: 4(4)  Br:6 AC:0 DR:4 Exp:1.@#ΣhuK  16(16)  Pw: 4(4)  Br:6 AC:0 DR:4 Exp:1 M 16(16)  Pw: 4(4)  Br:6 AC:0 DR:4 Exp:1 M 16(16)  Pw: 4(4)  Br:6 AC:0 DR:4 Exp:1...........##....#-----@#...$....||Σh; 16(16)  Pw: 4(4)  Br:6 AC:0 DR:4 Exp:1 M 16(16)  Pw: 4(4)  Br:6 AC:0 DR:4 Exp:1 M 16(16)  Pw: 4(4)  Br:6 AC:0 DR:4 Exp:1-##@|......-----ϣh 16(16)  Pw: 4(4)  Br:6 AC:0 DR:4 Exp:1.@|-MMMϣhڀ 16(16)  Pw: 4(4)  Br:6 AC:0 DR:4 Exp:1.@ϣh .@ϣhI 58 gold pieces.58 16(16)  Pw: 4(4)  Br:6 AC:0 DR:4 Exp:1ϣhh 16(16)  Pw: 4(4)  Br:6 AC:0 DR:4 Exp:1.@Уh  16(16)  Pw: 4(4)  Br:6 AC:0 DR:4 Exp:1.@##MУhV@  16(16)  Pw: 4(4)  Br:6 AC:0 DR:4 Exp:1.@....MMѣhE  16(16)  Pw: 4(4)  Br:6 AC:0 DR:4 Exp:1....#...#.@#Mѣh  16(16)  Pw: 4(4)  Br:6 AC:0 DR:4 Exp:1 M 16(16)  Pw: 4(4)  Br:6 AC:0 DR:4 Exp:1 M 16(16)  Pw: 4(4)  Br:6 AC:0 DR:4 Exp:1 M 16(16)  Pw: 4(4)  Br:6 AC:0 DR:4 Exp:1 M 16(16)  Pw: 4(4)  Br:6 AC:0 DR:4 Exp:1 M 16(16)  Pw: 4(4)  Br:6 AC:0 DR:4 Exp:1 M 16(16)  Pw: 4(4)  Br:6 AC:0 DR:4 Exp:1 M 16(16)  Pw: 4(4)  Br:6 AC:0 DR:4 Exp:1########@#[18;2ѣh| 9H......?...........k...(.|------------ѣh  16(16)  Pw: 4(4)  Br:6 AC:0 DR:4 Exp:1#@##..k......ѣh 16(16)  Pw: 4(4)  Br:6 AC:0 DR:4 Exp:1 M 16(16)  Pw: 4(4)  Br:6 AC:0 DR:4 Exp:1 M 16(16)  Pw: 4(4)  Br:6 AC:0 DR:4 Exp:1-------------##|............|@............|.k.......|........-MMMңh3 16(16)  Pw: 4(4)  Br:6 AC:0 DR:4 Exp:1-.@|-MMMңh <  16(16)  Pw: 4(4)  Br:6 AC:0 DR:4 Exp:1.@ӣh.@ӣh-l - a scroll labeled YUM YUM. 16(16)  Pw: 4(4)  Br:6 AC:0 DR:4 Exp:1k.֣hV ֣h w - an uncursed +0 naginata (weapon in hands). 16(16)  Pw: 4(4)  Br:6 AC:0 DR:4 Exp:1ףh׮  16(16)  Pw: 4(4)  Br:6 AC:0 DR:4 Exp:1@.أh What type of object do you want an inventory of?  a - Weapons (')') b - Armor ('[') c - Scrolls ('?') d - Potions ('!') e - Tools ('(')(end) ٣hb+٣hI) Weapons (')') b - an uncursed +0 shito (alternate weapon; not wielded) c - an uncursed +0 yumi d - 26 uncursed +0 ya (in quiver) w - an uncursed +0 naginata (weapon in hands)(end) ڣhFڣhz 16(16)  Pw: 4(4)  Br:6 AC:0 DR:4 Exp:1ۣh֕  Message History  Adjust letter to what [ae-gl-tvxyA-Z]?  Moving: r - an uncursed rustproof +0 iron pair of gauntlets (being worn). What do you want to adjust? [b-dh-kruwz or ?*]  Adjust letter to what [ae-gk-qstvxyA-Z]?  Moving: I - a golden potion. Unknown command ' '. What do you want to adjust? [b-dh-jruwzI or ?*]  Adjust letter to what [ae-gik-qstvxyA-HJ-Z]?  Moving: p - an uncursed iron human mask (being worn). What do you want to adjust? [b-dhjpruwzI or ?*]  Adjust letter to what [ae-gi-oqstvxyA-HJ-Z]?  Moving: P - an uncursed blindfold. What do you want to adjust? [b-dhpruwzIP or ?*]  Adjust letter to what [ae-gi-qstvxyA-HJ-OQ-Z]?  Swapping: P - an uncursed iron human mask (being worn). P - an uncursed iron human mask (being worn). It's a wall. It's a wall. 58 gold pieces.ۣh n l - a scroll labeled YUM YUM. w - an uncursed +0 naginata (weapon in hands).--More--ݣh---..|.....|ݣh5(.|---ݣhsI MTinklebear the Hatamoto St:18 Dx:14 Co:18 In:10 Wi:9 Ch:6 Lawful  Dlvl:1 $:58 HP: 16(16)  Pw: 4(4)  Br:6 AC:0 DR:4 Exp:1 M 16(16)  Pw: 4(4)  Br:6 AC:0 DR:4 Exp:1ݣh w - an uncursed +0 naginata (weapon in hands). 16(16)  Pw: 4(4)  Br:6 AC:0 DR:4 Exp:1ޣhR CWhat do you want to use or apply? [bpwP or ?*] ޣhN&  Choose target:  Targets a - The kobold (E) z - (some location)(end) hFhz 16(16)  Pw: 4(4)  Br:6 AC:0 DR:4 Exp:1h$ Set what options?   Booleans (selecting will toggle value):  dnethack_start_text [true]  legacy [true]  news [false]  a - autodig [false]  b - autoopen [false]  c - autopickup [true]  d - autoquiver [false]  e - botl_updates [true]  f - bones [true]  g - checkpoint [true]  h - cmdassist [false]  i - color [true]  j - cursesgraphics [true]  k - DECgraphics [false]  l - eight_bit_tty [false]  m - extmenu [false]  n - fixinv [true]  o - help [true]  p - hilite_pet [false]  q - hilite_peaceful [false]  r - hilite_detected [true]  s - use_inverse [false]  t - hilite_hidden_stairs [true]  u - hilite_obj_piles [false]  v - artifact_descriptors [false]  w - force_artifact_names [true]  x - role_obj_names [trhV%ue]  y - obscure_role_obj_names [false]  z - dnethack_dungeon_colors [true]  A - invweight [false] (1 of 4)h-  a - hitpointbar [false]  b - hp_notify [false]  c - IBMgraphics [false]  d - ignintr [false]  e - item_use_menu [true]  f - lit_corridor [false]  g - lootabc [false]  h - mail [true]  i - menucolors [true]  j - menu_glyphs [false]  k - mod_turncount [false]  l - msg_wall_hits [true]  m - null [true]  n - old_C_behaviour [false]  o - paranoid_self_cast [false]  p - paranoid_hit [false]  q - paranoid_quit [false]  r - paranoid_remove [true]  s - perm_invent [false]  t - pickup_thrown [false]  u - polearm_old_style [false]  v - polearm_peace_safe [true]  w - polearm_pet_safe [true]  x - polearm_sequential_letters [true]  y - prayconfirm [true]  z - pushweapon [false]  A - quick_m_abilities [true]  B - quiver_fired [true]  C - qwertz_movement [false]  D - rest_oh n_space [false]  E - safe_pet [true]  F - showborn [false]  G - showbuc [true] (2 of 4)h8Tinklebear the Hatamoto St:18 Dx:14 Co:18 In:10 Wi:9 Ch:6 Lawful  Dlvl:1 $:58 HP: 16(16)  Pw: 4(4)  Br:6 AC:0 DR:4 Exp:1-------|.....||......##|....<|#---------.---##......##|....|#######|....|#-|----------#|....|#|....|#|....|###---|--#--------------######|............| --.--------#.............. |.........||.@.k........| |.........||..........(.| [21;hm914H-------------------------hReally save? [yn] (n) hn 16(16)  Pw: 4(4)  Br:6 AC:0 DR:4 Exp:1hq  Set what options?   Booleans (selecting will toggle value):  dnethack_start_text [true]  legacy [true]  news [false]  a - autodig [false]  b - autoopen [false]  c - autopickup [true]  d - autoquiver [false]  e - botl_updates [true]  f - bones [true]  g - checkpoint [true]  h - cmdassist [false]  i - color [true]  j - cursesgraphics [true]  k - DECgraphics [false]  l - eight_bit_tty [false]  m - extmenu [false]  n - fixinv [true]  o - help [true]  p - hilite_pet [false]  q - hilite_peaceful [false]  r - hilite_detected [true]  s - use_inverse [false]  t - hilite_hidden_stairs [true]  u - hilite_obj_piles [false]  v - artifact_descriptors [false]  w - force_artifact_names [true]  x - role_obj_names [trhQr ue]  y - obscure_role_obj_names [false]  z - dnethack_dungeon_colors [true]  A - invweight [false] (1 of 4)hQ a - hitpointbar [false]  b - hp_notify [false]  c - IBMgraphics [false]  d - ignintr [false]  e - item_use_menu [true]  f - lit_corridor [false]  g - lootabc [false]  h - mail [true]  i - menucolors [true]  j - menu_glyphs [false]  k - mod_turncount [false]  l - msg_wall_hits [true]  m - null [true]  n - old_C_behaviour [false]  o - paranoid_self_cast [false]  p - paranoid_hit [false]  q - paranoid_quit [false]  r - paranoid_remove [true]  s - perm_invent [false]  t - pickup_thrown [false]  u - polearm_old_style [false]  v - polearm_peace_safe [true]  w - polearm_pet_safe [true]  x - polearm_sequential_letters [true]  y - prayconfirm [true]  z - pushweapon [false]  A - quick_m_abilities [true]  B - quiver_fired [true]  C - qwertz_movement [false]  D - rest_ohQn_space [false]  E - safe_pet [true]  F - showborn [false]  G - showbuc [true] (2 of 4)h}q+hTinklebear the Hatamoto St:18 Dx:14 Co:18 In:10 Wi:9 Ch:6 Lawful  Dlvl:1 $:58 HP: 16(16)  Pw: 4(4)  Br:6 AC:0 DR:4 Exp:1-------|.....||......##|....<|#---------.---##......##|....|#######|....|#-|----------#|....|#|....|#|....|###---|--#--------------######|............| --.--------#.............. |.........||.@.k........| |.........||..........(.| [21;h14H-------------------------huReally save? [yn] (n) h!ySaving...h>'[?1049lBe seeing you...