OPTIONS=verbose #OPTIONS=pettype:none OPTIONS=horsename:Vita Fidelia # status colors stolen from malor # because I got tired of dying from not noticing I was dying STATUSCOLOR=hp%100=black,hp%98=green,hp%75=yellow,hp%50=orange STATUSCOLOR=hp%33=red&bold,hp%15:red&inverse,hp%0:red&inverse&blink STATUSCOLOR=pw%100=black,pw%98=green,pw%75=yellow,pw%50:orange,pw%33=red&bold STATUSCOLOR=overtaxed:red&inverse,overloaded:red&inverse&blink STATUSCOLOR=satiated:yellow,hungry:orange,weak:red&bold STATUSCOLOR=fainting:red&inverse,fainted:red&inverse&blink STATUSCOLOR=hallu:yellow,conf:orange,stun:red&bold,blind:yellow STATUSCOLOR=ill:red&inverse,foodpois:red&inverse,slime:red&inverse OPTIONS=!invweight OPTIONS=lit_corridor OPTIONS=showbuc OPTIONS=time OPTIONS=polearm_old_style OPTIONS=paranoid_remove OPTIONS=windowtype:tty OPTIONS=number_pad:0 OPTIONS=showrace OPTIONS=suppress_alert:3.4.3 #OPTIONS=!dnethack_start_text OPTIONS=packorder:_`0+"=[)/!?%(*$ OPTIONS=sortloot:loot OPTIONS=msg_window:full OPTIONS=!cmdassist OPTIONS=!autodig OPTIONS=!autoopen OPTIONS=autopickup OPTIONS=pickup_types:$ OPTIONS=!sparkle OPTIONS=msg_wall_hits OPTIONS=!hilite_pet OPTIONS=pickup_burden:unencumbered OPTIONS=!hilite_peaceful ## obsolete, apparently #OPTIONS=!hilite_zombie #OPTIONS=zombies_as_Z OPTIONS=fruit:slice of pizza,boulder:0 BINDINGS=%:chat BINDINGS=@:adjust BINDINGS=O:overview BINDINGS=^o:setoptions BINDINGS=v:untrap,V:loot BINDINGS=p:puton,P:pay #BINDINGS=r:remove,R:read BINDINGS=r:remove,R:nothing BINDINGS=t:takeoff,T:throw BINDINGS=w:jump BINDINGS=]:wear,W:wield BINDINGS=q:quiver,Q:quaff BINDINGS=i:inventoryall,I:inventory BINDINGS=|:discoveries,\:nothing OPTIONS=menu_deselect_all:~ OPTIONS=menucolors MENUCOLOR=" (cursed|unholy)"=red MENUCOLOR=" named (.* )?#?c$"=red MENUCOLOR=" (box|statue|chest)"=lightmagenta MENUCOLOR=" ice box"=lightblue&inverse MENUCOLOR=" (oilskin|sack).* named.* Z"=lightgreen MENUCOLOR=" (oilskin|sack).* named.* X"=lightblue MENUCOLOR=" (oilskin|sack).* named.* W"=green MENUCOLOR=" (oilskin|sack|box|chest).* named.* kit"=green MENUCOLOR=" (oilskin|sack|box|chest).* named.* dustbin"=brown MENUCOLOR=" bag (called|of) .*(hoarding|holding)"=magenta&inverse MENUCOLOR=" named .*(SPARE|BACKUP)"=brown ## Colors for worn accessories MENUCOLOR="\(being worn\)"=green&bold MENUCOLOR=" .*\(on (left|right) .*\)"=yellow&bold MENUCOLOR="(amulet|blindfold|towel|lenses).*\(being worn\)"=yellow&bold MENUCOLOR=" walking .*\(being worn\)"=blue&bold MENUCOLOR=" levitation boots.*\(being worn\)"=yellow&bold MENUCOLOR="\(lit\)"=yellow&bold MENUCOLOR="\(in use\)"=yellow&bold MENUCOLOR="\(attached to "=yellow&bold MENUCOLOR=" \(weapon in .*\)"=red&bold # More dangerous stuff MENUCOLOR=" c(o|hi)ckatrice (corpse|eggs) .*\(weapon"=yellow&inverse MENUCOLOR=" cockatrice egg .*\(weapon"=yellow&underline # Loose ends MENUCOLOR=" \(wielded\)"=red&bold MENUCOLOR=" \(at the ready|in quiver( pouch)?\)"=green&bold MENUCOLOR=" \(wielded in other .*\)"=yellow MENUCOLOR=" \(tethered weapon in .*\)"=red&bold MENUCOLOR=" \(alternate weapon; not wielded\)"=cyan&bold # colorise certain gems in inventory, # conditional on typename and tokenname: MENUCOLOR="gems? called \.[ghij]a.* named ![a-z]"=brown MENUCOLOR="gems? called \.[ghij]b.* named ![a-z]"=blue MENUCOLOR="gems? called \.[ghij]g.* named ![a-z]"=green MENUCOLOR="gems? called \.[ghij]n.* named ![a-z]"=black MENUCOLOR="gems? called \.[ghij]o.* named ![a-z]"=orange MENUCOLOR="gems? called \.[ghij]r.* named ![a-z]"=red MENUCOLOR="gems? called \.[ghij]v.* named ![a-z]"=magenta MENUCOLOR="gems? called \.[ghij]w.* named ![a-z]"=white&bold MENUCOLOR="gems? called \.[ghij]y.* named ![a-z]"=yellow MENUCOLOR="rocks? named ![a-z]"=cyan MENUCOLOR="emeralds? named ![a-z]"=green&bold ## Spellcasting menu (hilight low retention) MENUCOLOR="% *0%$"=black MENUCOLOR="% *[1-9]%$"=magenta MENUCOLOR="% *1[0-9]%$"=orange MENUCOLOR="% *2[0-9]%$"=yellow ## Autopickup stuff ## (Works quite differently in dNetHack than in current vanilla) # Pick up items whose name begins with '_' automatically. # Mainly for ammunition. AUTOPICKUP_EXCEPTION="<* named _*" # I have pickup_types set (above) to $, but want to leave single coins alone AUTOPICKUP_EXCEPTION=">a gold piece" #AUTOPICKUP_EXCEPTION="<*arrow" #AUTOPICKUP_EXCEPTION="< * ya" AUTOPICKUP_EXCEPTION="<* crossbow bolt" AUTOPICKUP_EXCEPTION=">* small crossbow bolt" #AUTOPICKUP_EXCEPTION="<*ration" AUTOPICKUP_EXCEPTION="<*apple" AUTOPICKUP_EXCEPTION="<*carrot" AUTOPICKUP_EXCEPTION="<*slice_of_pizza" AUTOPICKUP_EXCEPTION="<*eucalyptus leaf" AUTOPICKUP_EXCEPTION="<*clove of garlic" AUTOPICKUP_EXCEPTION="<*wolfsbane" AUTOPICKUP_EXCEPTION=">*scroll called ## WELCOME ##" AUTOPICKUP_EXCEPTION=">*scroll of scare monster" AUTOPICKUP_EXCEPTION=">*loadstone" # delayed instadeaths. always prompt for -more- MSGTYPE=stop "You are slowing down." MSGTYPE=stop "You find it hard to breathe." MSGTYPE=stop "You are turning a little .*" # moving up or down stairs #MSGTYPE=hide "You descend .*" #MSGTYPE=hide "You (climb|fly) (up|down) .*" # Attempt to stash all armor (or rings, etc) without being spammed MSGTYPE=hide " cannot (drop|stash) something you are wearing" # Hold up if I try to wield a polearm while wearing a shield MSGTYPE=stop " cannot (swing|wield)" # Do not spam me about wearing cloak of displacement (maybe dnh doesn't?) MSGTYPE=hide "have difficulty pinpointing your location"