poal, chaotic male ungenomoldic Barbarian --------- ------ |.......| |....|##|.......| |.%$..,,....|...| |.>..|##|...%..<+ --.--- --------- #M, ### [Poal the Sylph Mummy] St12 Dx11 Co14 In4 Wi4 Ch5 BarUngMalCha Dlvl:3 $16 HP42(42) Pw12(12) AC3 HD6 Exp1 T116 Latest messages The words on the page seem to glow faintly. You begin to memorize the runes. You have keen knowledge of the spell. You learn the "light" spell. The backbringer bites you! [-1 -> 41] You claw the backbringer. You kill the backbringer! You see here a backbringer corpse {150}. Some text has been burned into the floor here. Use "r." to read it. You see here a gold piece {0}. Some text has been burned into the floor here. Use "r." to read it. What do you want to read? [g-l or ?*.] Some text has been burned into the floor here. You read: "Incoming message for Player 1. The message is from 'Charlotte'. It reads: 'If I catch you, I'll make you into my slave, so run while you can! Hahaha!'". There is a wall in the way! (2x) # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 9 Your max alignment was 11 You carried 0 sins You could not have this property extrinsically: discount action You could not have this property intrinsically: stunnopathy Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 46 Amulet identification only worked 15 times out of 39 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 119 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 87% chance Monsters only dropped their equipment with 73% chance Scroll drop chance was reduced to 69% Musable item generation frequency had a negative bias of 45% Ring drop chance was reduced to 76% Potion drop chance was reduced to 97% Armor drop chance was reduced to 75% Food drop chance was reduced to 88% The following skill could not be trained at all: missile weapons The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to expert proficiency: elemental spells Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 100 Monster spawn increase started at turn 57816 Monster spawn increase reached its maximum at turn 94732 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1017920 The monster class that cannot be genocided was (null) The monster class that was spawned more often: ghost (freq bonus 5) The monster species that spawned more often: real inferno hound (freq bonus 42) The monster species that spawned more often: fighter lich (freq bonus 14) The monster species that spawned more often: irritation disreputably articular (freq bonus 7) The monster species that spawned more often: toiling visited corelate (freq bonus 16) The monster species that spawned more often: preregistered shambled (freq bonus 40) The monster species that spawned more often: nether force fungus (freq bonus 24) The monster species that spawned more often: crimson mushroom (freq bonus 18) The monster species that spawned more often: creeping ruby gems (freq bonus 21) The monster species that spawned more often: beard golem (freq bonus 24) The monster species that spawned more often: hillbilly antagonizing (freq bonus 40) The monster species that spawned more often: Mister Who (freq bonus 21) The monster species that spawned more often: greener springy (freq bonus 16) The monster species that spawned more often: slimy wort (freq bonus 28) The monster species that spawned more often: greater plasma elemental (freq bonus 20) The monster species that spawned more often: hungry dead (freq bonus 13) The monster species that spawned more often: cheerful apple (freq bonus 12) The monster species that spawned more often: refunding pathetic (freq bonus 14) The monster species that spawned more often: wyvern (freq bonus 48) The monster species that spawned more often: catchy tune (freq bonus 24) The monster species that spawned more often: super bottle (freq bonus 14) The monster trait that was more common: monsters whose attacks numb you (freq bonus 4) The monster trait that was more common: monsters that can lay eggs (freq bonus 1) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 2) The monster trait that was more common: monsters that like to mimic objects (freq bonus 4) The monster species that never randomly spawned: lsd trove The monster species that never randomly spawned: wereflyfish The monster species that never randomly spawned: werevampire The monster species that never randomly spawned: forefend execration sustenance The monster species that never randomly spawned: funny girl The monster species that never randomly spawned: master gray dragon The monster species that never randomly spawned: hola-hola lancer The monster species that never randomly spawned: mind warp fungus The monster species that never randomly spawned: shadow recluse The monster species that never randomly spawned: myu The monster class that always generated with extra speed: vampire The RNG hath decreed that this item was never generated: create sink (THRU THE FLOOR) The RNG hath decreed that this item was never generated: caltrop ((null)) The RNG hath decreed that this item was never generated: radioactive undergarment ((null)) The RNG hath decreed that this item was never generated: hunger (topaz) The RNG hath decreed that this item was never generated: cloak of invisibility (opera cloak) The RNG hath decreed that this item was never generated: searching (miracle) The RNG hath decreed that this item was never generated: leech (andalusite) The RNG hath decreed that this item was never generated: spelldrain gloves (bise gloves) The RNG hath decreed that this item was never generated: captcha stone (gray) The RNG hath decreed that this item was never generated: nerve poison (multispell) The RNG hath decreed that this item was generated more often: styx (submarine, freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of premature death (evil cloak, freq bonus 30) The RNG hath decreed that this item was generated more often: make visible (interplanar, freq bonus 28) The RNG hath decreed that this item was generated more often: inertia control (contro, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of polymorph (wired, freq bonus 20) The RNG hath decreed that this item was generated more often: techout stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: shotgun ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: clairvoyance (dark blue, freq bonus 12) The RNG hath decreed that this item was generated more often: orcish helm (iron skull cap, freq bonus 8) The RNG hath decreed that this item was generated more often: spinel (violet, freq bonus 4) The RNG hath decreed that this item was generated more often: genocide (ELBIB YLOH, freq bonus 11) The RNG hath decreed that this item was generated more often: rose quartz (pink, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of vines (arcadian, freq bonus 10) The RNG hath decreed that this item was generated more often: meat stick ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: plasteel cloak ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: message suppression stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: levitation (agate, freq bonus 2) The RNG hath decreed that this item was generated more often: kunzite (pink, freq bonus 8) The RNG hath decreed that this item was generated more often: magic dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: sand (KALIMARI DESERT, freq bonus 8) The RNG hath decreed that this item was always generated cursed: enlightenment (swirly) The RNG hath decreed that this item was always generated cursed: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) The RNG hath decreed that this item was always generated cursed: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS) The RNG hath decreed that this item was always generated cursed: amulet of evil variant (voicer) The RNG hath decreed that this item was always generated cursed: time use stone (gray) The RNG hath decreed that this item was always generated cursed: cheese ((null)) The RNG hath decreed that this item was always generated cursed: flint spear ((null)) The RNG hath decreed that this item was always generated cursed: stalactite (SHIUNIT) The RNG hath decreed that this item was always generated cursed: cure dim (colorglad) The RNG hath decreed that this item was always generated cursed: chest (wooden container) The RNG hath decreed that this trap was always invisible: map amnesia trap The RNG hath decreed that this trap was generated more often: red spell trap (freq bonus 1) Trap randomization happened for 1 in 779 traps Next attribute increase check would have come at turn 1878 Strength training was 2 Dexterity training was 0 Wisdom training was 8 Constitution training was 5 Your sanity was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You had not decided on your sexuality yet You were warned You had automatic searching You had infravision You had 1500 points of nutrition remaining You could survive without air You had polymorphitis You were polymorphed into a sylph mummy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mitra, Crom and Set Your deity was Set The version you were playing was: Unix SlashEMExtended Version 2.5.0 (04188897) - last build Mon May 27 23:23:24 2019. You could not have safely prayed (220) You survived Spells known in the end Name Level Category Fail Memory a - light 1 divine 60% 100% Techniques known in the end Name Level Status berserk 1X Prepared(0) world fall 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) poke ball 1 R Prepared(0) research 1 R Prepared(0) weapon practice 1 R Prepared(0) calm steed 1 R Prepared(0) turn undead 1 R Prepared(0) blessing 1 R Prepared(0) draw blood 1 R Prepared(0) surgery 1 R Prepared(0) double thrownage 1 R Prepared(0) eddy wind 1 R Prepared(0) Discoveries Weapons * battle-axe (double-headed axe) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * windmill blade (giant throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (yellow helmet) * sedge hat (tribal helmet) * skullcap (sages helmet) * flack helmet (speechpipe helmet) * crystal helm stone (gemmed helmet) * mining helm (inkcoat helmet) * field helm (basin helmet) * helm of safeguard (grunter helmet) * war hat (twisted visor helmet) * plasteel gloves (white gloves) * leather gloves (fencing gloves) * gauntlets of safeguard (fingerless gloves) * gauntlets of plugsuit (clumsy gloves) * commander gloves (awesome gloves) * field gloves (steel gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (profiled boots) * field boots (street boots) * boots of safeguard (feelgood heels) Scrolls scroll of healing (THREW THE PIN INSTEAD OF THE GRENADE) scroll of mana (OH I DUMBIE) scroll of phase door (OPGELEVELT) scroll of standard id (TICHAMIRA ZVINO PANGUVA PAMAWERE) scroll of cure (GROUP SING MAKE MORE DAMAGED) * scroll of extra healing (DEHARK A SONE BHELL) * scroll of greater mana restoration (DOORMASH GRAFFITI LOOK LIKE AMULETS ARRRGH) scroll of genocide (ATTACKED SMAE TYPE BY STRANGED WAVE) scroll of charging (TRUCKHACK CHICKEN SIMULATOR) Spellbooks spellbook of light (challenging) Wands wand of death (petrified) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 3 Level 3: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 5 monsters You read items or engraved 3 times You genocided 1 type of monster You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Master) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (7 of 20) devices [Basic] (max Master) (22 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) implants [Unskilled] (max Expert) (0 of 20) two-weapon combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye poal the Barbarian...