LostSoul, chaotic male mummified Feat Master --------- --...v... ......@- |......| |......- --..... ------- [LostSoul the Hopper] St3 Dx17 Co4 In4 Wi4 Ch6 StuMumMalCha Dlvl:1 $0 HP21(21) Pw12(12) AC1 Exp1 T1 Latest messages Your character: chaotic male mummified Feat Master What is your alias name? Hello LostSoul, welcome to SlashEMExtended! You are a chaotic male mummified Feat Master. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. In what direction? [hykulnjb><] Never mind. Do you want to turn on the number pad? [yn] (n) You can't go down here. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +1 flail (weapon in hand) {7} Armor b - an uncursed +0 orcish helm (being worn) {12} c - an uncursed +2 leather jacket (being worn) {12} Comestibles d - 5 uncursed candy bars {0} Scrolls g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} Potions e - 2 uncursed finalized potions of healing {0} Tools f - an uncursed expensive camera (0:5) {0} Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: manaleech You could not have this property intrinsically: half physical damage Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 22 Wand identification only worked 3 times out of 25 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 78% chance Scroll drop chance was reduced to 82% Musable item generation frequency had a negative bias of 17% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 85% Potion drop chance was reduced to 74% Armor drop chance was reduced to 31% Tool drop chance was reduced to 97% Concealing monsters were spawned underneath items 87% of the time only Monster death drops spawned with only 90% chance The following skill was trained at half the usual rate: devices The following skill was trained at one fifth the usual rate: polearms The following skill was limited to basic proficiency: saber The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: paddle (turn 46) The following skill couldn't be trained before a certain turn number is reached: shield (turn 20088) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 34735 Monster spawn increase reached its maximum at turn 191215 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3883243 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: apelike creature (freq bonus 4) The monster species that spawned more often: dim fungus (freq bonus 36) The monster species that spawned more often: myrkalfr (freq bonus 6) The monster species that spawned more often: rissle type (freq bonus 24) The monster species that spawned more often: warty fungus (freq bonus 6) The monster species that spawned more often: giant blue termite (freq bonus 30) The monster species that spawned more often: accordion handwrit tarring diversification banally (freq bonus 42) The monster species that spawned more often: Sherine (freq bonus 28) The monster species that spawned more often: shock wolf (freq bonus 42) The monster species that spawned more often: stone giant (freq bonus 192) The monster species that spawned more often: false bitch (freq bonus 40) The monster species that spawned more often: dining casually (freq bonus 20) The monster species that spawned more often: isopod desecrate (freq bonus 10) The monster species that spawned more often: lovely squeezer girl (freq bonus 18) The monster species that spawned more often: koschoneh sephirah (freq bonus 45) The monster species that spawned more often: homosexual emplaning (freq bonus 24) The monster species that spawned more often: earth devil (freq bonus 10) The monster species that spawned more often: airborne troll (freq bonus 5) The monster species that spawned more often: gnome lady (freq bonus 14) The monster species that spawned more often: eek ant (freq bonus 12) The monster species that spawned more often: short skirt (freq bonus 7) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 16) The monster trait that was more common: monsters with disintegration resistance (freq bonus 2) The monster species that never randomly spawned: uber lloigor The monster species that never randomly spawned: teacher The monster species that never randomly spawned: golden colony The monster species that never randomly spawned: trolleyed disemboweled The monster species that never randomly spawned: ebony force fungus The monster species that never randomly spawned: keeled warmaker The monster species that never randomly spawned: supergaunt The monster species that never randomly spawned: duality name teacher The monster species that never randomly spawned: heaven crasher The monster species that never randomly spawned: merinde The monster class that always generated with extra speed: leprechaun The RNG hath decreed that this item was never generated: create familiar (glittering) The RNG hath decreed that this item was never generated: randomized helmet (RNG helmet) The RNG hath decreed that this item was never generated: operation cloak (nurse cloak) The RNG hath decreed that this item was never generated: disarming (wet) The RNG hath decreed that this item was never generated: inka saddle (saddle) The RNG hath decreed that this item was never generated: light (VERR YED HORRE) The RNG hath decreed that this item was never generated: switcheroo (amazing) The RNG hath decreed that this item was never generated: implant of malice (eocene) The RNG hath decreed that this item was never generated: volt rock (mistranslated) The RNG hath decreed that this item was never generated: stinking cloud (VELOX NEB) The RNG hath decreed that this item was generated more often: psybeam (avada kedavra, freq bonus 94) The RNG hath decreed that this item was generated more often: ebb tide (SUKI TOKIMEKI TO KISS, freq bonus 6) The RNG hath decreed that this item was generated more often: magical shield ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of cancellation (tone cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: map level (crumbling, freq bonus 5) The RNG hath decreed that this item was generated more often: blood loss stone (gray, freq bonus 86) The RNG hath decreed that this item was generated more often: oil lamp (lamp, freq bonus 7) The RNG hath decreed that this item was generated more often: evil variant stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: barrhing (CONVICT PATCH, freq bonus 6) The RNG hath decreed that this item was generated more often: gain corruption (wrath, freq bonus 20) The RNG hath decreed that this item was generated more often: implant of evisceration (screaming, freq bonus 4) The RNG hath decreed that this item was generated more often: mercurial dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: prehistoric boots (castlevania boots, freq bonus 5) The RNG hath decreed that this item was generated more often: slow monster (light green, freq bonus 99) The RNG hath decreed that this item was generated more often: Hawaiian shirt ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: displacement (transparent, freq bonus 7) The RNG hath decreed that this item was generated more often: flicker strip stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: grenade launcher ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: hard mode stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: enchant weapon (DAIYEN FOOELS, freq bonus 8) The RNG hath decreed that this item was always generated cursed: magic missile (vellum) The RNG hath decreed that this item was always generated cursed: boss visor ((null)) The RNG hath decreed that this item was always generated cursed: green spell stone (gray) The RNG hath decreed that this item was always generated cursed: oldest staff ((null)) The RNG hath decreed that this item was always generated cursed: material stability (rock solid) The RNG hath decreed that this item was always generated cursed: black dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: sailor blouse ((null)) The RNG hath decreed that this item was always generated cursed: steam venom (emanating) The RNG hath decreed that this item was always generated cursed: paving (GREEN CROSS ACTUALLY EXISTS) The RNG hath decreed that this item was always generated cursed: amulet of polymorph (wired) The RNG hath decreed that this trap was always invisible: sleeping gas trap The RNG hath decreed that this trap was generated more often: drain trap (freq bonus 3) Trap randomization happened for 1 in 295 traps Next attribute increase check would have come at turn 587 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having manaleech (0) You were aware of the presence of something You were warned of undead You had 1500 points of nutrition remaining You could jump You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of James Bond, Chuck Norris and Jackie Chan Your deity was Jackie Chan The version you were playing was: Unix SlashEMExtended Version 2.5.0 (04188897) - last build Mon May 27 23:23:24 2019. You could not have safely prayed (581) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1X Prepared(0) jedi jump 1X Prepared(0) raise zombies 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor orcish helm (iron skull cap) Scrolls scroll of healing (IKISIPHTHEARARACHARAEPHTHISIKE) scroll of mana (THE CHARNAME FIELD IN RODNEYS TOWER IS LONGER THAN THE MAX PERMISSIBLE LENGTH) scroll of phase door (LIZARDS LOOKING LIKE LEPRECHAUNS) scroll of standard id (THERTHENITHOR DYAGOTHERE THERTHENITHOR SYAPOTHEREUO KODOCHOR) scroll of cure (LLIYLLATNEMTONMAI) * scroll of extra healing (INTRUDER ALERT) * scroll of greater mana restoration (SUPER BURNINATE ENEMY WITH VERY TIRED) Potions potion of healing (cinnamon) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 cave spiders (1 created) 0 antimatter vortices (1 created) 0 boom lights (2 created) 0 spore lichens (1 created) 0 mini xorns (1 created) 0 grid xorns (1 created) 7 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Basic] (max Grand Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Grand Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Legendary) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye LostSoul the Feat Master... You and Expensive Special Effect escaped from the dungeon with 75 points, and 0 pieces of gold, after 1 move. Killer: escaped You were level 1 with a maximum of 21 hit points when you escaped. Since you escaped early, the score list will not be checked.