LostStar, lawful male asgardish Acid Mage -----|------ |.....{..#.| .:.........| |......@d..| ------------ [LostStar the Oozer] St7 Dx9 Co12 In19 Wi10 Ch7 AciAsgMalLaw Dlvl:1 $0 HP19(19) Pw22(22) AC7 Exp1 T1 Latest messages Add the aggravator hybrid race to your character? [yn] (n) Add the evilvariant hybrid race to your character? [yn] (n) Add the levelscaler hybrid race to your character? [yn] (n) Add the erosator hybrid race to your character? [yn] (n) Add the roommate hybrid race to your character? [yn] (n) Add the extravator hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Your character: lawful male asgardish Acid Mage What is your alias name? Hello LostStar, welcome to SlashEMExtended! You are a lawful male asgardish Acid Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. ring of slow digestion - This is a ring. Color: cyan. Material: iron. Appearance: engagement. You can wear a maximum of two rings; they will often have some sort of magical effect if worn. Every worn ring will cause you to go hungry a little bit faster. Dropping a ring on a sink will cause it to disappear while providing you with a clue to its nature. If you wear this ring, your natural food consumption rate is disabled. Keep in mind that ring hunger still applies, so wearing two of these actually causes you to consume more food than you would while wearing just one. b - an uncursed +0 studded leather armor (being worn) {80}. Do you want to turn on the number pad? [yn] (n) # You can't go down here. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} Armor b - an uncursed +0 studded leather armor (being worn) {80} Comestibles c - 2 uncursed food rations {0} Scrolls e - an uncursed finalized scroll of charging {0} j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 2 uncursed scrolls of phase door {0} m - an uncursed greased scroll of phase door {0} n - an uncursed scroll of standard id {0} o - an uncursed thoroughly greased scroll of standard id {0} p - an uncursed scroll of cure {0} Spellbooks h - a blessed finalized spellbook of acid sphere (0:3) {0} i - a blessed finalized spellbook of acid stream (5:1) {0} Potions d - an uncursed potion of water {0} Rings g - an uncursed ring of slow digestion {0} Wands f - an uncursed wand of acid (0:0) {0} Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: half physical damage Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 32 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 3 Tool identification only worked 5 times out of 15 Monsters only dropped their musable items with 64% chance Monsters only dropped their equipment with 83% chance Potion drop chance was reduced to 65% Armor drop chance was reduced to 91% Food drop chance was reduced to 76% The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: quarterstaff The following skill was limited to skilled proficiency: trident The following skill became untrainable if you tried to train it too early: missile weapons (turn 153) The following skill became untrainable if you tried to train it too early: protection spells (turn 2048) The following skill became untrainable after a while: saber (turn 47134) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 69096 Monster spawn increase reached its maximum at turn 133451 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 716720 The monster class that cannot be genocided was piece of food The monster species that spawned more often: nazi mad scientist (freq bonus 12) The monster species that spawned more often: stardust force fungus (freq bonus 18) The monster species that spawned more often: alider (freq bonus 2) The monster species that spawned more often: mean elven bastard (freq bonus 36) The monster species that spawned more often: blue giant (freq bonus 30) The monster species that spawned more often: pixie archer (freq bonus 16) The monster species that spawned more often: stone-warhorse (freq bonus 21) The monster species that spawned more often: money transporter (freq bonus 12) The monster species that spawned more often: contamination spore (freq bonus 12) The monster species that spawned more often: passivity lichen (freq bonus 32) The monster species that spawned more often: corpse fish (freq bonus 2) The monster species that spawned more often: Morrigan the Succubus (freq bonus 6) The monster species that spawned more often: gold viper (freq bonus 24) The monster species that spawned more often: bloating dwarf (freq bonus 5) The monster species that spawned more often: pediatrician founder (freq bonus 4) The monster species that spawned more often: czech wench (freq bonus 12) The monster species that spawned more often: darkness ghost (freq bonus 18) The monster species that spawned more often: advanced stonebiter (freq bonus 3) The monster species that spawned more often: krishna sudsing relique tucked untidiest presumptuously (freq bonus 24) The monster species that spawned more often: overtiring harlequin (freq bonus 12) The monster trait that was more common: monsters whose attacks disenchant your equipment (freq bonus 4) The monster trait that was more common: monsters that can multiply (freq bonus 1) The monster species that never randomly spawned: fife mushroom The monster species that never randomly spawned: large kobold The monster species that never randomly spawned: werepenetrator The monster species that never randomly spawned: flying demon The monster species that never randomly spawned: shadow ogre The monster species that never randomly spawned: primmer enjoin The monster species that never randomly spawned: bow bug The monster species that never randomly spawned: earthshark The monster species that never randomly spawned: brookman The monster species that never randomly spawned: greater owlbear The RNG hath decreed that this item was never generated: roller blade (roller boots) The RNG hath decreed that this item was never generated: broadsword ((null)) The RNG hath decreed that this item was never generated: remove curse (wrinkled) The RNG hath decreed that this item was never generated: yellow sweets ((null)) The RNG hath decreed that this item was never generated: anti training stone (gray) The RNG hath decreed that this item was never generated: chain mail ((null)) The RNG hath decreed that this item was never generated: noble's dress (armored black dress) The RNG hath decreed that this item was never generated: elven bow (runed bow) The RNG hath decreed that this item was never generated: butterfinger stone (gray) The RNG hath decreed that this item was never generated: brittle spear ((null)) The RNG hath decreed that this item was generated more often: implant of blizzard (bloody, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of opaque thoughts (fearsome helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of crap (sucker, freq bonus 9) The RNG hath decreed that this item was generated more often: color cone (conical hat, freq bonus 5) The RNG hath decreed that this item was generated more often: unskilled stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: course javelin ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: charm monster (magenta, freq bonus 14) The RNG hath decreed that this item was generated more often: disintegration (solid, freq bonus 11) The RNG hath decreed that this item was generated more often: cure sickness (indigo, freq bonus 18) The RNG hath decreed that this item was generated more often: detect armor enchantment (armored, freq bonus 11) The RNG hath decreed that this item was generated more often: displacement (transparent, freq bonus 11) The RNG hath decreed that this item was generated more often: hyper beam (pokemon logo, freq bonus 10) The RNG hath decreed that this item was generated more often: eternium blade ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: gloves of energy draining (silk fingerlings, freq bonus 5) The RNG hath decreed that this item was generated more often: energy bolt (infinity plus one, freq bonus 11) The RNG hath decreed that this item was generated more often: restration (enamel, freq bonus 3) The RNG hath decreed that this item was generated more often: create create scroll (PLUS 100 MAGIC MARKER, freq bonus 12) The RNG hath decreed that this item was generated more often: implant of acceleration (empowering, freq bonus 4) The RNG hath decreed that this item was generated more often: ice box (cooling box, freq bonus 11) The RNG hath decreed that this item was generated more often: stinking cloud (VELOX NEB, freq bonus 97) The RNG hath decreed that this item was always generated cursed: weight stone (gray) The RNG hath decreed that this item was always generated cursed: lethe cloak (forgetful cloak) The RNG hath decreed that this item was always generated cursed: drain mana (empty) The RNG hath decreed that this item was always generated cursed: bullwhip ((null)) The RNG hath decreed that this item was always generated cursed: cream pie ((null)) The RNG hath decreed that this item was always generated cursed: evil gloves (fatal gloves) The RNG hath decreed that this item was always generated cursed: bronze plate mail ((null)) The RNG hath decreed that this item was always generated cursed: incorrectly adjusted helmet (mechanical helmet) The RNG hath decreed that this item was always generated cursed: failure stone (gray) The RNG hath decreed that this item was always generated cursed: heavy attack (grindstone) The RNG hath decreed that this trap was always invisible: captcha trap The RNG hath decreed that this trap was generated more often: tron trap (freq bonus 1) Trap randomization happened for 1 in 316 traps Next attribute increase check would have come at turn 536 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were acid resistant You had not decided on your sexuality yet You were prevented from having half physical damage (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was The Lord of the Pit The version you were playing was: Unix SlashEMExtended Version 2.5.0 (04188897) - last build Mon May 27 23:23:24 2019. You could not have safely prayed (418) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - acid stream 4 matter 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of charging (WHAT IF FRED IS ACTUALLY GRILL) scroll of healing (APOFFEA BUTT) scroll of mana (RAKIMONTRARAR) scroll of phase door (TERRAHACK TRASHED THE SAMURAI ROLE) scroll of standard id (ALL TEAM ELFS IS MORE POWER IN SUNNY) scroll of cure (HASTUR HASTUR HASTUR) * scroll of extra healing (MIRIAM LIKES TO STOMP TOES WITH HER HEELS) * scroll of greater mana restoration (YOUSHOWICHS) Spellbooks spellbook of acid sphere (amyflax) spellbook of acid stream (convicted) Potions potion of water (clear) Rings ring of slow digestion (engagement) Wands wand of acid (interplanar) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) spirituality [Basic] (max Expert) (20 of 160) memorization [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye LostStar the Acid Mage... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.