thtee, neutral male veela Tourist --- ... #-------#--- |... +.......... |...}. |.......| | +..})...@)........?....| -$.... |f......| # | ...}.. !.......... |.}.. |.----- | .....p |.. ------- | [Thtee the Rambler] St14 Dx9 Co10 In5 Wi9 Ch11 TouVeeMalNeu Dlvl:1 $1023 HP17(17) Pw13(13) AC10 Exp1 T1 Latest messages You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. scrolls of magic mapping - This is a scroll. Color: white. Material: paper. Appearance: FILLER. Reading it has a magic effect and uses up the scroll; some scroll effects are different if they are read while you are confused. This scroll can reveal the map of your current dungeon level. However, certain levels are unmappable. egg - This is a comestible. Color: white. Material: flesh. Appearance: (null). It can be eaten. Eggs can be eaten, but some of them can also hatch after a while. Eating a stale egg causes vomiting. lembas wafer - This is a comestible. Color: white. Material: organic. Appearance: (null). It can be eaten. A type of 'elven' bread that is more filling than any real-world vegetarian food can ever be. tin of ponue meat - This is a comestible. Color: cyan. Material: metal. Appearance: (null). It can be eaten. A tin that may contain some type of food. If you wield a tin opener, you can open it more quickly; after a tin has been opened, you can decide whether you really want to eat it. The nutritional value of a tin is randomized. tripe ration - This is a comestible. Color: brown. Material: flesh. Appearance: (null). It can be eaten. A ration of dog food that's meant to be eaten by carnivorous pets. tin of strict snake meat - This is a comestible. Color: cyan. Material: metal. Appearance: (null). It can be eaten. A tin that may contain some type of food. If you wield a tin opener, you can open it more quickly; after a tin has been opened, you can decide whether you really want to eat it. The nutritional value of a tin is randomized. lemons - This is a comestible. Color: yellow. Material: organic. Appearance: (null). It can be eaten. A vegetarian type of food that cures fear. Do you want to turn on the number pad? [yn] (n) # Really quit [yes/no]? Your inventory Weapons a - 31 blessed +2 darts (in quiver) {1} Armor q - a cursed +0 Hawaiian shirt (being worn) {2} Comestibles b - an uncursed turkey egg {0} c - an uncursed lembas wafer {0} d - an uncursed tin of ponue meat {0} e - an uncursed tripe ration {0} f - an uncursed tin of strict snake meat {0} g - 22 uncursed slime molds {0} h - 2 uncursed lemons {0} i - 5 uncursed carrots {0} j - an uncursed fortune cookie {0} k - an uncursed food ration {0} l - an uncursed tin of kobold meat {0} Scrolls o - 5 uncursed scrolls of magic mapping {0} p - an uncursed finalized scroll of magic mapping {0} u - 5 uncursed scrolls of healing {0} v - 4 uncursed scrolls of mana {0} w - 3 uncursed scrolls of phase door {0} x - 2 uncursed scrolls of standard id {0} y - an uncursed scroll of cure {0} Potions m - an uncursed finalized potion of extra healing {0} n - a blessed potion of extra healing {0} Tools r - an uncursed expensive camera (0:23) {0} s - an uncursed credit card {0} t - an uncursed leather leash {0} Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: half physical damage Scroll identification only worked 100 times out of 125 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 47 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 40 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 151 Tool identification only worked 5 times out of 7 Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 93% Ring drop chance was reduced to 94% Potion drop chance was reduced to 97% Armor drop chance was reduced to 79% Tool drop chance was reduced to 85% Concealing monsters were spawned underneath items 71% of the time only The following skill was limited to skilled proficiency: long sword The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: lance (turn 140) The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 340) The following skill became untrainable after a while: elemental spells (turn 55597) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 55066) Heavy curses were more common by 28% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 92204 Monster spawn increase reached its maximum at turn 220399 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 501942 The monster class that cannot be genocided was cat or other feline The monster species that spawned more often: nausea growth (freq bonus 12) The monster species that spawned more often: brown star (freq bonus 18) The monster species that spawned more often: dancress (freq bonus 15) The monster species that spawned more often: sea man (freq bonus 8) The monster species that spawned more often: robed aim (freq bonus 3) The monster species that spawned more often: tutscher (freq bonus 6) The monster species that spawned more often: Yakushi Kabuto, Servant of Orochimaru (freq bonus 2) The monster species that spawned more often: bulbasaur (freq bonus 2) The monster species that spawned more often: giant bright green jellyfish (freq bonus 6) The monster species that spawned more often: thorn colony (freq bonus 2) The monster species that spawned more often: bang imp (freq bonus 6) The monster species that spawned more often: junkmen succubi bacteria snooze aorta (freq bonus 1) The monster species that spawned more often: resos (freq bonus 6) The monster species that spawned more often: deregulating mercilessly (freq bonus 4) The monster species that spawned more often: charged bolt sentry (freq bonus 6) The monster species that spawned more often: tracheobronchial constricted (freq bonus 4) The monster species that spawned more often: attendantly searchable (freq bonus 6) The monster species that spawned more often: bronze firebird (freq bonus 8) The monster species that spawned more often: steaded elocution (freq bonus 3) The monster species that spawned more often: ordinator (freq bonus 12) The monster trait that was more common: monsters that are uncommon by a factor 3 (freq bonus 2) The monster trait that was more common: monsters that hit as a +1 weapon (freq bonus 1) The monster species that never randomly spawned: Trixi The monster species that never randomly spawned: boggy temptable abscising heartier The monster species that never randomly spawned: venom force fungus The monster species that never randomly spawned: storeclerk The monster species that never randomly spawned: great black wyrm The monster species that never randomly spawned: crisis The monster species that never randomly spawned: mislabelled kiltie The monster species that never randomly spawned: white wort The monster species that never randomly spawned: Windows NT The monster species that never randomly spawned: dark spore The RNG hath decreed that this item was never generated: earthquake (battered) The RNG hath decreed that this item was never generated: implant of traveling (argent) The RNG hath decreed that this item was never generated: oilskin coif (glibskin helmet) The RNG hath decreed that this item was never generated: full healing (hawthorn) The RNG hath decreed that this item was never generated: memory (turquoise) The RNG hath decreed that this item was never generated: tron boots (balanced boots) The RNG hath decreed that this item was never generated: diamond dragon scale mail ((null)) The RNG hath decreed that this item was never generated: white flower sword (flower-pommeled broadsword) The RNG hath decreed that this item was never generated: crystal sword ((null)) The RNG hath decreed that this item was never generated: momhat (kitchen hat) The RNG hath decreed that this item was generated more often: amulet of disintegration resistance (hardrock, freq bonus 9) The RNG hath decreed that this item was generated more often: oilskin sack (bag, freq bonus 7) The RNG hath decreed that this item was generated more often: fleecy terrain (multihued, freq bonus 11) The RNG hath decreed that this item was generated more often: jumpsuit (silver clothes, freq bonus 55) The RNG hath decreed that this item was generated more often: paper shotgun ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of wrong announcement (roadmap cloak, freq bonus 35) The RNG hath decreed that this item was generated more often: spell loss stone (gray, freq bonus 79) The RNG hath decreed that this item was generated more often: roller blade (roller boots, freq bonus 14) The RNG hath decreed that this item was generated more often: BUC randomization (lupine, freq bonus 7) The RNG hath decreed that this item was generated more often: enthronization (LUXUS MODA, freq bonus 40) The RNG hath decreed that this item was generated more often: worthless piece of violet glass (violet, freq bonus 6) The RNG hath decreed that this item was generated more often: fire (natural, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of stature (thin, freq bonus 3) The RNG hath decreed that this item was generated more often: bell ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: underlaid stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: cure hallucination (glowing, freq bonus 32) The RNG hath decreed that this item was generated more often: opal (white, freq bonus 13) The RNG hath decreed that this item was generated more often: interruption stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: antideath cloak (demonic cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: robe of permanence (purple robe, freq bonus 9) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 91) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 72) The RNG hath decreed that this item was always generated cursed: darkmode stone (gray) The RNG hath decreed that this item was always generated cursed: lycanthropy (transforming) The RNG hath decreed that this item was always generated cursed: implant of da gusha (screwed) The RNG hath decreed that this item was always generated cursed: autocurse stone (gray) The RNG hath decreed that this item was always generated cursed: helm of no digestion (full helmet) The RNG hath decreed that this item was always generated cursed: repair item (BOOBIE BLITZ) The RNG hath decreed that this item was always generated cursed: kalashnikov ((null)) The RNG hath decreed that this item was always generated cursed: plate mail ((null)) The RNG hath decreed that this item was always generated cursed: objection (cinnabar) The RNG hath decreed that this item was always generated cursed: jumping (fantastic) The RNG hath decreed that this trap was always invisible: long screwup trap The RNG hath decreed that this trap was generated more often: trap of longing (freq bonus 4) Trap randomization happened for 1 in 979 traps Next attribute increase check would have come at turn 736 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Blind Io, The Lady and Offler Your deity was The Lady The version you were playing was: Unix SlashEMExtended Version 2.5.0 (04188897) - last build Mon May 27 23:23:24 2019. You could not have safely prayed (194) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) spirituality check 1 R Prepared(0) Discoveries Scrolls scroll of magic mapping (FILLER) scroll of healing (NOTHING IS FAKE) scroll of mana (TWAS BRILLIG) scroll of phase door (YAWNING MY SHANK CUSTOMER) scroll of standard id (CUTE DRAG BODY REDUCIVES TO RISE SPEE) scroll of cure (FNORD) * scroll of extra healing (HASTUR HASTUR HASTUR) * scroll of greater mana restoration (SCATTER TO CAUSE ENEMY TO EXPLODE IF F-STUNT) Potions potion of extra healing (turbulent) Tools leather leash (leash) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 slow ants (1 created) 0 kittens (1 created) 0 koks (1 created) 0 evasive sewer rats (2 created) 0 little spiders (1 created) 0 hap snakes (1 created) 0 beginner horrors (1 created) 0 karate scrubs (1 created) 0 newborn rub monsters (1 created) 0 large arrow turrets (1 created) 11 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (12 of 20) petkeeping [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Expert) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Basic] (max Wizard) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Aloha thtee the Tourist... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 1023 pieces of gold, after 1 move. Killer: quit You were level 1 with a maximum of 17 hit points when you quit. Since you quit, the score list will not be checked.