al, chaotic male asgardish Barbarian -------- ...... .....|------------- ....|............| ..||...........| ##|-............| `,,,---.----- --- ##,,, ,,, -+----#,. #,### --....--,, #,,,, |...@...,, ###,### -------+------ | ----.|,, #,,,,,# |............| |.. #,###,# |............| -.| #,# |............| .| #,# +............| -- #,# |<...........| #,# # |............| #,# |.....%......| #,# |............| ,,, ####,, ---.---------- ,,, ,,?#####,,,,#,,###,, ,,,` ,,, ,,,,,,,,,,,,,,,,,,,,,-------|-- #,,# ,,,,,,,,,,,,#,,,,,,,,.........| #,,# ## # -.-+-------.--------- #,|........| ,#,,# , |...................| #,|........| #,,,,####,--------...................| #,.........| ------------------------,,,,,,,,,............%..............| #,|..%.....| |.......................,,,,,,#,,|..........................| |........| |.....#................|,,##### |..........................| ---------- |...................#..+,,# |..........................| |#.....................| --------...................| |..................#...| |.........`.........| |...................#... # --------------------- |...............%......| ------------------------ [Al the Plunderer] St16 Dx16 Co10 In9 Wi7 Ch4 BarAsgMalCha Dlvl:1 $0 HP40(40) Pw14(14) AC2 Exp2 T237 Latest messages k - a tin {0}. What do you want to eat? [dk or ?*] It is not so easy to open this tin. You succeed in opening the tin. It smells kind of like fungus or mold. Eat it? [yes/no] You consume delicious food. You hear a distant zap. There is a wall in the way! (5x) You see here an oobleck potion {0}. What do you want to drink? [* or ,] You feel better. There is a wall in the way! (3x) With great effort you move the boulder. You try to move the boulder, but in vain. (4x) There is a wall in the way! You cannot diagonally move through a door! There is a wall in the way! (2x) # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 11 You carried 0 sins You could not have this property extrinsically: regeneration You could not have this property intrinsically: dimmopathy Scroll identification only worked 100 times out of 251 Potion identification only worked 3 times out of 11 Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 44 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 186 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 91% chance Scroll drop chance was reduced to 71% Musable item generation frequency had a negative bias of 44% Ring drop chance was reduced to 74% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 87% Potion drop chance was reduced to 67% Weapon drop chance was reduced to 59% Armor drop chance was reduced to 98% Tool drop chance was reduced to 87% Food drop chance was reduced to 99% Monster death drops spawned with only 78% chance The following skill could not be trained at all: trident The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: morning star The following skill was limited to skilled proficiency: body spells The following skill became untrainable if you tried to train it too early: devices (turn 9) The following skill couldn't be trained before a certain turn number is reached: broadsword (turn 42330) Sticky curses were more common by 6% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 45672 Monster spawn increase reached its maximum at turn 81027 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 446235 The monster class that cannot be genocided was pudding or ooze The monster species that spawned more often: Kazuki Kazama (freq bonus 1) The monster species that spawned more often: soft boiled eggman (freq bonus 5) The monster species that spawned more often: tomb viper (freq bonus 12) The monster species that spawned more often: rudder pictorially (freq bonus 8) The monster species that spawned more often: sideliner frolic (freq bonus 28) The monster species that spawned more often: little leprechaun (freq bonus 1) The monster species that spawned more often: journeyman colony lichen (freq bonus 4) The monster species that spawned more often: vapor ant (freq bonus 24) The monster species that spawned more often: wolfensteiner (freq bonus 3) The monster species that spawned more often: thunderlord (freq bonus 42) The monster species that spawned more often: nut croupy omittance belgium (freq bonus 12) The monster species that spawned more often: reschedule traipsed irreproachable redheaded exec uninvited shimmed aplenty (freq bonus 60) The monster species that spawned more often: young plain dragon (freq bonus 1) The monster species that spawned more often: tonsillar blasphemously (freq bonus 12) The monster species that spawned more often: scrubbot (freq bonus 24) The monster species that spawned more often: cerulean sentai (freq bonus 5) The monster species that spawned more often: feat master (freq bonus 51) The monster species that spawned more often: nethack horror (freq bonus 2) The monster species that spawned more often: giant permamimic (freq bonus 4) The monster species that spawned more often: hige meso (freq bonus 8) The monster trait that was more common: monsters of large size (freq bonus 2) The monster trait that was more common: monsters that can throw boulders (freq bonus 6) The monster trait that was more common: monsters of large size (freq bonus 1) The monster trait that was more common: monsters that count as mercenaries (freq bonus 5) The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 2) The monster trait that was more common: monsters that originate from Angband (freq bonus 3) The monster trait that was more common: monsters which petrify others on touch (freq bonus 2) The monster trait that was more common: monsters whose attacks turn you to stone (freq bonus 2) The monster trait that was more common: monsters whose attacks abduct you (freq bonus 2) The monster trait that was more common: monsters that are telepathic (freq bonus 12) The monster species that never randomly spawned: inductive preboiled The monster species that never randomly spawned: proselyted menstruum The monster species that never randomly spawned: hundred handed one The monster species that never randomly spawned: un in Protect mode The monster species that never randomly spawned: gold beetle The monster species that never randomly spawned: circumcising formatted The monster species that never randomly spawned: chem grue The monster species that never randomly spawned: antibody boulevard misjudgment The monster species that never randomly spawned: wobbling wisher The monster species that never randomly spawned: nastinator The RNG hath decreed that this item was never generated: andalusite (radiant) The RNG hath decreed that this item was never generated: BFG ammo ((null)) The RNG hath decreed that this item was never generated: clove of garlic ((null)) The RNG hath decreed that this item was never generated: tiger cloak (taiga cloak) The RNG hath decreed that this item was never generated: poison (cornered) The RNG hath decreed that this item was never generated: shuriken (throwing star) The RNG hath decreed that this item was never generated: air current (court) The RNG hath decreed that this item was never generated: blood dragon scales ((null)) The RNG hath decreed that this item was never generated: grave (engraved) The RNG hath decreed that this item was never generated: cloak of magic resistance (ornamental cope) The RNG hath decreed that this item was generated more often: implant of love (unearthly, freq bonus 33) The RNG hath decreed that this item was generated more often: amazonite (cyan, freq bonus 17) The RNG hath decreed that this item was generated more often: ice (iceblock, freq bonus 27) The RNG hath decreed that this item was generated more often: disarming (wet, freq bonus 19) The RNG hath decreed that this item was generated more often: voulge (pole cleaver, freq bonus 4) The RNG hath decreed that this item was generated more often: futon swatter ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: magic candle (candle, freq bonus 8) The RNG hath decreed that this item was generated more often: shield of mobility (slippery shield, freq bonus 90) The RNG hath decreed that this item was generated more often: implant of badness (prismatic, freq bonus 6) The RNG hath decreed that this item was generated more often: lycanthropy (doggy, freq bonus 6) The RNG hath decreed that this item was generated more often: ulch helmet (filtered helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: bell ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of real screwery (mech-tech, freq bonus 5) The RNG hath decreed that this item was generated more often: helm of steel (steel helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: gauntlets of bad casting (uncanny gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: resist paralysis (ongoing, freq bonus 7) The RNG hath decreed that this item was generated more often: ebb tide (SUKI TOKIMEKI TO KISS, freq bonus 7) The RNG hath decreed that this item was generated more often: soiltype stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: medical kit (leather bag, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of crap (sucker, freq bonus 9) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 42) The RNG hath decreed that this item was always generated cursed: dwarvish mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: sleepstone (gray) The RNG hath decreed that this item was always generated cursed: Pan Galactic Gargle Blaster (radiating) The RNG hath decreed that this item was always generated cursed: stoning (CURSED TIN OF COCKATRICE MEAT) The RNG hath decreed that this item was always generated cursed: dragon blood (perishable) The RNG hath decreed that this item was always generated cursed: deep dragon scale shield (deep dragonhide shield) The RNG hath decreed that this item was always generated cursed: amulet of neck brace (nonvorpal) The RNG hath decreed that this item was always generated cursed: rocket ((null)) The RNG hath decreed that this item was always generated cursed: morganite (pink) The RNG hath decreed that this item was always generated cursed: tourmaline (red) The RNG hath decreed that this trap was always invisible: farlook trap The RNG hath decreed that this trap was generated more often: evil patch trap (freq bonus 4) Trap randomization happened for 1 in 380 traps Next attribute increase check would have come at turn 867 Strength training was 0 Dexterity training was 3 Wisdom training was 2 Constitution training was 14 Your sanity was 0 You were poison resistant You had not decided on your sexuality yet You had 1658 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mitra, Crom and Set Your deity was Set The version you were playing was: Unix SlashEMExtended Version 2.4.8 (c4fef598) - last build Sat Apr 20 00:07:21 2019. You could have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 2X Prepared(0) appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Weapons * battle-axe (double-headed axe) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * windmill blade (giant throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (pink robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (filtered helmet) * sedge hat (radio helmet) * skullcap (deformed helmet) * flack helmet (fearsome helmet) * crystal helm (horned helmet) * mining helm stone (gemmed helmet) * field helm (metal disk) * helm of safeguard (eternal helmet) * war hat (rural helmet) * plasteel gloves (white gloves) * leather gloves (awesome gloves) * gauntlets of safeguard (poor gloves) * gauntlets of plugsuit (rayductnay gloves) * commander gloves (riding gloves) * field gloves (graffiti gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (worn-out sneakers) * field boots (sharp-edged sandals) * boots of safeguard (irregular boots) Scrolls scroll of healing (SEVEN MINUS) scroll of mana (QUESTION MARK) scroll of phase door (NEED MORE ID IS THE TITLE OF THE SLEX ANTHEM) scroll of standard id (TASODIFIY MIQDOR UERETECI MENI NAFRATLANADI) scroll of cure (KNOCK THE PROP CANNT BE USE) * scroll of extra healing (STRANGED PLACE BY MIND DEEND SP IS SWITCH) * scroll of greater mana restoration (POWINIENES BYL ZROBIC DYNAMO HACK) scroll of relocation (OPGELEVELT) Potions potion of healing (oobleck) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You followed a strict vegan diet You eaten 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 9 times You killed 9 monsters You read items or engraved 6 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Master) (20 of 160) two-handed weapons [Basic] (max Master) (23 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (22 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (29 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye al the Barbarian...