thebombadi, lawful male bastard Druid ----- |.<.| |.B.+ |..@| |...| |...| -+--- Thebombadi the Fire Tower Caster St12 Dx15 Co9 In12 Wi6 Ch11 DrdBasMalLaw Dlvl:1 $0 HP8(8) Pw12(12) AC3 Exp1 T28 Latest messages Hello thebombadi, welcome to SlashEMExtended! You are a lawful male bastard Druid. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. You displaced Nevermore. (For instructions type a ?) Done. You displaced Nevermore. You see no objects here. # exit: unknown extended command. # drink: unknown extended command. # Really quit [yes/no]? Your inventory Weapons a - an uncursed +0 club (weapon in hand) {12} b - an uncursed +0 bow (alternate weapon; not wielded) {12} c - 50 uncursed +0 arrows (in quiver) {25} f - an uncursed +2 short sword {12} g - an uncursed +1 partisan {32} Armor h - an uncursed +1 leather armor (being worn) {60} i - an uncursed +0 pair of high boots (being worn) {8} j - an uncursed +0 pair of leather gloves (being worn) {4} Comestibles k - 36 uncursed apples {21} l - 32 uncursed carrots {19} Scrolls o - 5 uncursed scrolls of healing {5} p - 4 uncursed scrolls of mana {4} q - 3 uncursed scrolls of phase door {3} r - 2 uncursed scrolls of standard id {2} s - an uncursed scroll of cure {1} Spellbooks d - a blessed spellbook of create familiar (0:1) {1} e - an uncursed spellbook of charm monster (0:1) {1} Potions m - 3 uncursed potions of water {3} Tools n - an uncursed +0 fishing pole {12} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 139 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 8 Scroll drop chance was reduced to 89% Wand drop chance was reduced to 95% Potion drop chance was reduced to 88% Monster death drops spawned with only 91% chance Number of artifacts generated was 1 Monster spawn increase started at turn 78230 Monster spawn increase reached its maximum at turn 110679 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1166760 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: Keystone Kop (freq bonus 2) The monster species that spawned more often: lynx (freq bonus 4) The monster species that spawned more often: dangerous large eel (freq bonus 6) The monster species that spawned more often: platinum fungus (freq bonus 12) The monster species that spawned more often: fake colony (freq bonus 10) The monster species that spawned more often: Deedlit, the Elf (freq bonus 6) The monster species that spawned more often: slime mold (freq bonus 4) The monster species that spawned more often: grey naga hatchling (freq bonus 3) The monster species that spawned more often: blister mold (freq bonus 10) The monster species that spawned more often: fire error (freq bonus 6) The monster species that spawned more often: vermicious knid (freq bonus 6) The monster species that spawned more often: Katharina (freq bonus 6) The monster species that spawned more often: ruby golem (freq bonus 3) The monster species that spawned more often: Annemarie (freq bonus 20) The monster species that spawned more often: shadow recluse (freq bonus 6) The monster species that spawned more often: hellbat (freq bonus 3) The monster species that spawned more often: pleased shaman (freq bonus 3) The monster species that spawned more often: ninja master (freq bonus 6) The monster species that spawned more often: corpse mage (freq bonus 4) The monster species that spawned more often: agent black mold (freq bonus 3) The monster species that spawned more often: powergas turret (freq bonus 6) The monster species that never randomly spawned: lava stalk The monster species that never randomly spawned: Corina The monster species that never randomly spawned: rainbow to The monster species that never randomly spawned: Sadako The monster species that never randomly spawned: flesh lancer The monster species that never randomly spawned: knobble-stick The monster species that never randomly spawned: lowercase minotaur The monster species that never randomly spawned: sticky warp patch The monster species that never randomly spawned: poor lich The monster species that never randomly spawned: panther man The RNG hath decreed that this item was never generated: pizza ((null)) The RNG hath decreed that this item was never generated: batarang ((null)) The RNG hath decreed that this item was never generated: restore ability (pink) The RNG hath decreed that this item was never generated: disintegration (stable) The RNG hath decreed that this item was never generated: elven sickle ((null)) The RNG hath decreed that this item was never generated: sin (TU HAI DEVIATO DAL PERCORSO MORTALE) The RNG hath decreed that this item was generated more often: glaive (single-edged polearm, freq bonus 14) The RNG hath decreed that this item was generated more often: peanut bag ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: helm of detoxification (anachrononononaut helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: chest (wooden container, freq bonus 21) The RNG hath decreed that this item was always generated cursed: dwarvish mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: freeze sphere (hardcover) The RNG hath decreed that this item was always generated cursed: war hat (wide metal helm) The RNG hath decreed that this item was always generated cursed: wounds (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED) The RNG hath decreed that this item was always generated cursed: genocide (omnipotent) The RNG hath decreed that this trap was always invisible: teleporting items trap The RNG hath decreed that this trap was generated more often: shit pit (freq bonus 1) Next attribute increase check would have come at turn 1061 Strength training was 0 Dexterity training was 0 Wisdom training was 7 Constitution training was 0 You had 1471 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tal Rascha, Blood Raven and B-a-a-l Your deity was Tal Rascha You could not have safely prayed (236) You survived Spells known in the end Name Level Category Fail Memory a - create familiar 7 healing 99% 600% b - charm monster 4 enchant 90% 300% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Vanquished creatures 0 parrot chicks (1 created) 0 jackals (1 created) 0 sewer rats (1 created) 0 ravens (1 created) 0 creatures vanquished. 4 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Master) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Wizard) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Master) (0 of 20) Goodbye thebombadi the Druid... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 28 moves. Killer: quit You were level 1 with a maximum of 8 hit points when you quit. No Points Name Hp [max] 1 1033400 Lorskel-Mon-Wra-Mal-Cha died in The Dungeons of Doom on level 32. Killed by Xinivrae. - [231] 2 281770 Elronnd-War-Red-Mal-Law died in The Dungeons of Doom on level 23. Killed by a touch of death. 163 [314] 3 192032 Makir-Sci-Tro-Mal-Neu died in The Dungeons of Doom on level 23. Killed by a blast of missiles. - [86] 30 3 Lorskel-Tha-Ung-Mal-Cha quit in The Dungeons of Doom on level 1. 19 [19] 31 1 Lorskel-Sai-Wim-Mal-Cha quit in The Dungeons of Doom on level 1. 18 [18] * 0 thebombadi-Drd-Bas-Mal-Law quit in The Dungeons of Doom on level 1. 8 [8]