(e{ Player: test202310 Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2023-10-13.03:25:35.ttyrec Time: (1697167535) Fri Oct 13 03:25:35 2023 (e NThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2022 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. (ePWShall I pick a character's race, role, gender and alignment for you? [ynq] (eamnChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Aklyst  d - an Altmer  e - an Amazon  f - an Anachronist  g - an Anachronounbinder  h - an Archeologist  i - an Artist  j - an Assassin  k - an Astronaut  l - an Augurer  m - a Barbarian  n - a Bard  o - a Binder  p - a Bleeder  q - a Bloodseeker  r - a Bosmer  s - a Bully  t - a Butt Lover  u - a Camperstriker  v - a Cartomancer (1 of 8)(eq V w - a Caveman/Cavewoman  x - a Cellar Child  y - a Chaos Sorceror  z - a Chevalier  A - a Climacterial  B - a Combatant  C - a Convict  D - a Cook  E - a Courier  F - a Cracker  G - a Cruel Abuser  H - a Cyberninja  I - a Dancer  J - a Death Eater  K - a Demagogue  L - a Diablist  M - a Dissident  N - a Diver  O - a Doll Mistress  P - a Doom Marine  Q - a DQ Slime  R - a Dragonmaster  S - a Druid  T - a Drunk (2 of 8)(eO U - a Dunmer  V - an Electric Mage  W - an Elementalist  X - an Elph  Y - an Emera  Z - an Empath  a - an Erdrick  b - a Failed Existence  c - a Feat Master  d - a Feminist  e - a Fencer  f - a Fighter  g - a Firefighter  h - a Fjorde  i - a Flame Mage  j - a Form Changer  k - a Foxhound Agent  l - a Gamer  m - a Gang Scholar  n - a Gangster  o - a Geek  p - a Genderstarist  q - a Gladiator  r - a Goff (3 of 8)(e 8 s - a Goldminer  t - a Graduate  u - a Grenadonin  v - a Gunner  w - a Half Baked  x - a Healer  y - a Hedderjedi  z - a Hussy  A - an Ice Mage  B - an Intel Scribe  C - a Janitor  D - a Jedi  E - a Jester  F - a Jockey  G - a Justice Keeper  H - a Knight  I - a Korsair  J - a Kurwa  K - a Ladiesman  L - a Librarian  M - a Locksmith  N - a Lunatic  O - a Mahou Shoujo  P - a Mason (4 of 8)(e=8+Choosing Race Pick the race of your Ice Mage   a - addict  b - aggravator  c - ak Thief is dead!  d - albae  e - alchemist  f - alien  g - american  h - amnesiac  i - ancient  j - ancipital  k - android  l - angbander  m - angel  n - aquarian  o - argonian  p - asgardian  q - asura  r - atlantean  s - aztpok  t - babylonian  u - bacteria  v - badstatter (1 of 12)(e  w - bastard  x - batman  y - beacher  z - blait  A - bodymorpher  B - borg  C - bossrusher  D - bover  E - breton  F - buldozgar  G - burninator  H - carthage  I - celtic  J - centaur  K - cerberus  L - challenger  M - changeling  N - chiquai  O - chiropteran  P - clockwork automaton  Q - cockatrice  R - colorator  S - cortex  T - cupid (2 of 12)(eE  U - curser  V - dark seducer  W - deathmold  X - deep elf  Y - destabilizer  Z - developer  a - devil  b - dictionary attack  c - dinosaur  d - dolgsman  e - doppelganger  f - dorian  g - dragon  h - drow  i - dryad  j - dufflepud  k - dunadan  l - duthol  m - dwarf  n - dynamo  o - egymid  p - elemental  q - elf  r - engchip (3 of 12)(eY 2 +Use hybrid races? [yn] (n) ¸(er nChoosing Gender Pick the gender of your elven Ice Mage  m - male f - female * - Random ! - Quit(end) ĸ(ey 4+Choosing Alignment Pick the alignment of your male elven Ice Mage  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) Ƹ(e+b+Ƹ(e~ NContent warning: This game is rated R, or Mature Content. The content of this game may be unsuitable for underage players. Additionally, some of this game's content may include features that can be triggering to some players, including but not limited to strong language, graphical descriptions of violence, sexual assault, self injury and mental disabilities. If you feel that you could be triggered by the exposure to this kind of content, you might want to opt out of this game. The author, Amy, takes no responsibility for any harm caused by playing this game. If you wish to not see this message on every new game start, you can hide it by adding OPTIONS=!contentwarning to your user configuration file.--More--Ǹ(e^ZĿ+($@d$/Ǹ(e^[Test20231 the Cooler ] St11 Dx5 Co15 In14 Wi10 Ch6 IceElfMalLaw Dlvl:1 $0 HP 16(16)  Pw 26(26)  AC9 Exp1 T1  It is written in the Book of Air:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Air seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Cooler, have been heralded from birth as the instrument of Air. You are destined to recover the Amulet for your deity, or die in the atǸ(e^vtempt. Your hour of destiny has come. For the sake of us all: Go bravely with Air!--More--ȸ(exĿ+($@ȸ(e qHello test202310, welcome to SlashEMExtended! You are a lawful male elven Ice Mage.--More--ʸ(el[ You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Libera. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--˸(ec Message of the day: Remember that there is a #technique command! You don't have to be so n00bish to quit the game on dungeon level 2 'because there is no way forward'. Careful and proper use of the panic digging and phase door techniques can allow you to reach new areas and progress in the game even if you don't have a pick-axe yet.--More--̸(ec 8̸(e &[Test20231 the Cooler ] St11 Dx5 Co15 In14 Wi10 Ch6 IceElfMalLaw  16(16)  Pw 26(26)  AC9 Exp1 T1 Be careful! New moon tonight.--More--θ(efCWatch out! Bad things can happen on Friday the 13th.ϸ(e% 0Unknown command ' '.--More--и(e pYou might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Ҹ(e{nTurn the number pad on? [yn] (n) ָ(en[Test20231 the Cooler ] St11 Dx5 Co15 In14 Wi10 Ch6 IceElfMalLaw  16(16)  Pw 26(26)  AC9 Exp1 T1 ڸ(e b1<@ڸ(ebThere is a wall in the way![Test20231 the Cooler ] St11 Dx5 Co15 In14 Wi10 Ch6 IceElfMalLaw  16(16)  Pw 26(26)  AC9 Exp1 T2 ݸ(e%@ݸ(ev4You see here a gold piece {0}.[Test20231 the Cooler ] St11 Dx5 Co15 In14 Wi10 Ch6 IceElfMalLaw  16(16)  Pw 26(26)  AC9 Exp1 T3 d(e@ N[Test20231 the Cooler ] St11 Dx5 Co15 In14 Wi10 Ch6 IceElfMalLaw Dlvl:1 $0 HP 16(16)  Pw 26(26)  AC9 Exp1 T3 Ŀ+($<d@/(eH[Test20231 the Cooler ] St11 Dx5 Co15 In14 Wi10 Ch6 IceElfMalLaw Dlvl:1 $0 HP 16(16)  Pw 26(26)  AC9 Exp1 T3 Ŀ+($<d@/(eYou see here a gold piece {0}.[Test20231 the Cooler ] St11 Dx5 Co15 In14 Wi10 Ch6 IceElfMalLaw  16(16)  Pw 26(26)  AC9 Exp1 T3 (eZ[Test20231 the Cooler ] St11 Dx5 Co15 In14 Wi10 Ch6 IceElfMalLaw  16(16)  Pw 26(26)  AC9 Exp1 T3 [Test20231 the Cooler ] St11 Dx5 Co15 In14 Wi10 Ch6 IceElfMalLaw  16(16)  Pw 26(26)  AC9 Exp1 T4 @d(eP[Test20231 the Cooler ] St11 Dx5 Co15 In14 Wi10 Ch6 IceElfMalLaw Dlvl:1 $0 HP 16(16)  Pw 26(26)  AC9 Exp1 T4 Ŀ+($<@d/(e< P[Test20231 the Cooler ] St11 Dx5 Co15 In14 Wi10 Ch6 IceElfMalLaw Dlvl:1 $0 HP 16(16)  Pw 26(26)  AC9 Exp1 T4 Ŀ+($<@d/(ePick an object.(em(er[ (eH a doorway or the floor of a room or the dark part of a room or ice or snow or ash or sand or a paved floor or a highway or grass or nether mist or a floor of the crypt (floor of a room)--More--(ei [Test20231 the Cooler ] St11 Dx5 Co15 In14 Wi10 Ch6 IceElfMalLaw  16(16)  Pw 26(26)  AC9 Exp1 T4 (e"Unknown command ' '.--More--(eJpYou might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) (e{nTurn the number pad on? [yn] (n) (e n[Test20231 the Cooler ] St11 Dx5 Co15 In14 Wi10 Ch6 IceElfMalLaw  16(16)  Pw 26(26)  AC9 Exp1 T4 (e [Test20231 the Cooler ] St11 Dx5 Co15 In14 Wi10 Ch6 IceElfMalLaw  16(16)  Pw 26(26)  AC9 Exp1 T4 [Test20231 the Cooler ] St11 Dx5 Co15 In14 Wi10 Ch6 IceElfMalLaw  16(16)  Pw 26(26)  AC9 Exp1 T5 @(eEP[Test20231 the Cooler ] St11 Dx5 Co15 In14 Wi10 Ch6 IceElfMalLaw Dlvl:1 $0 HP 16(16)  Pw 26(26)  AC9 Exp1 T5 Ŀ+($<d@/(e]P[Test20231 the Cooler ] St11 Dx5 Co15 In14 Wi10 Ch6 IceElfMalLaw Dlvl:1 $0 HP 16(16)  Pw 26(26)  AC9 Exp1 T5 Ŀ+($<d@/(exF @(eAL +[Test20231 the Cooler ] St11 Dx5 Co15 In14 Wi10 Ch6 IceElfMalLaw  16(16)  Pw 26(26)  AC9 Exp1 T5 The winter wolf cub picks up a gold piece {0}.[Test20231 the Cooler ] St11 Dx5 Co15 In14 Wi10 Ch6 IceElfMalLaw  16(16)  Pw 26(26)  AC9 Exp1 T6 d(eYV[Test20231 the Cooler ] St11 Dx5 Co15 In14 Wi10 Ch6 IceElfMalLaw Dlvl:1 $0 HP 16(16)  Pw 26(26)  AC9 Exp1 T6 Ŀ+($<d@/(e{P[Test20231 the Cooler ] St11 Dx5 Co15 In14 Wi10 Ch6 IceElfMalLaw Dlvl:1 $0 HP 16(16)  Pw 26(26)  AC9 Exp1 T6 Ŀ+($<d@/(e1S%[Test20231 the Cooler ] St11 Dx5 Co15 In14 Wi10 Ch6 IceElfMalLaw  16(16)  Pw 26(26)  AC9 Exp1 T7 @d(eX[Test20231 the Cooler ] St11 Dx5 Co15 In14 Wi10 Ch6 IceElfMalLaw Dlvl:1 $0 HP 16(16)  Pw 26(26)  AC9 Exp1 T7 Ŀ+($<@d/(eFX[Test20231 the Cooler ] St11 Dx5 Co15 In14 Wi10 Ch6 IceElfMalLaw Dlvl:1 $0 HP 16(16)  Pw 26(26)  AC9 Exp1 T7 Ŀ+($<@d/(eK@(e5[Test20231 the Cooler ] St11 Dx5 Co15 In14 Wi10 Ch6 IceElfMalLaw  16(16)  Pw 26(26)  AC9 Exp1 T7 The winter wolf cub drops 1 gold piece.[Test20231 the Cooler ] St11 Dx5 Co15 In14 Wi10 Ch6 IceElfMalLaw  16(16)  Pw 26(26)  AC9 Exp1 T8 d$(e j[Test20231 the Cooler ] St11 Dx5 Co15 In14 Wi10 Ch6 IceElfMalLaw Dlvl:1 $0 HP 16(16)  Pw 26(26)  AC9 Exp1 T8 Ŀ+($<@d$/(e0d[Test20231 the Cooler ] St11 Dx5 Co15 In14 Wi10 Ch6 IceElfMalLaw Dlvl:1 $0 HP 16(16)  Pw 26(26)  AC9 Exp1 T8 Ŀ+($<@d$/(e[Test20231 the Cooler ] St11 Dx5 Co15 In14 Wi10 Ch6 IceElfMalLaw  16(16)  Pw 26(26)  AC9 Exp1 T8 [Test20231 the Cooler ] St11 Dx5 Co15 In14 Wi10 Ch6 IceElfMalLaw  16(16)  Pw 26(26)  AC9 Exp1 T9 @d(ecX[Test20231 the Cooler ] St11 Dx5 Co15 In14 Wi10 Ch6 IceElfMalLaw Dlvl:1 $0 HP 16(16)  Pw 26(26)  AC9 Exp1 T9 Ŀ+(@$<d/(eX[Test20231 the Cooler ] St11 Dx5 Co15 In14 Wi10 Ch6 IceElfMalLaw Dlvl:1 $0 HP 16(16)  Pw 26(26)  AC9 Exp1 T9 Ŀ+(@$<d/(eN $@(e 4[Test20231 the Cooler ] St11 Dx5 Co15 In14 Wi10 Ch6 IceElfMalLaw  16(16)  Pw 26(26)  AC9 Exp1 T9 The winter wolf cub picks up a gold piece {0}.[Test20231 the Cooler ] St11 Dx5 Co15 In14 Wi10 Ch6 IceElfMalLaw  16(16)  Pw 26(26)  AC9 Exp1 T10 d (e H[Test20231 the Cooler ] St11 Dx5 Co15 In14 Wi10 Ch6 IceElfMalLaw Dlvl:1 $0 HP 16(16)  Pw 26(26)  AC9 Exp1 T10 Ŀ+($@d/ (e B[Test20231 the Cooler ] St11 Dx5 Co15 In14 Wi10 Ch6 IceElfMalLaw Dlvl:1 $0 HP 16(16)  Pw 26(26)  AC9 Exp1 T10 Ŀ+($@d/ (eB[Test20231 the Cooler ] St11 Dx5 Co15 In14 Wi10 Ch6 IceElfMalLaw Dlvl:1 $0 HP 16(16)  Pw 26(26)  AC9 Exp1 T10 Ŀ+($@d/ (eThere is a staircase up here.[Test20231 the Cooler ] St11 Dx5 Co15 In14 Wi10 Ch6 IceElfMalLaw  16(16)  Pw 26(26)  AC9 Exp1 T10  (e (eThere is a staircase up here.[Test20231 the Cooler ] St11 Dx5 Co15 In14 Wi10 Ch6 IceElfMalLaw  16(16)  Pw 26(26)  AC9 Exp1 T10 (e9(e:There is a wall in the way![Test20231 the Cooler ] St11 Dx5 Co15 In14 Wi10 Ch6 IceElfMalLaw  16(16)  Pw 26(26)  AC9 Exp1 T10 (e~ (e There is a wall in the way![Test20231 the Cooler ] St11 Dx5 Co15 In14 Wi10 Ch6 IceElfMalLaw  16(16)  Pw 26(26)  AC9 Exp1 T10 (e 0[Test20231 the Cooler ] St11 Dx5 Co15 In14 Wi10 Ch6 IceElfMalLaw  16(16)  Pw 26(26)  AC9 Exp1 T10 [Test20231 the Cooler ] St11 Dx5 Co15 In14 Wi10 Ch6 IceElfMalLaw  16(16)  Pw 26(26)  AC9 Exp1 T11 @<d(e >=[Test20231 the Cooler ] St11 Dx5 Co15 In14 Wi10 Ch6 IceElfMalLaw Dlvl:1 $0 HP 16(16)  Pw 26(26)  AC9 Exp1 T11 Ŀ+(@$<d(e=[Test20231 the Cooler ] St11 Dx5 Co15 In14 Wi10 Ch6 IceElfMalLaw Dlvl:1 $0 HP 16(16)  Pw 26(26)  AC9 Exp1 T11 Ŀ+(@$<d(e=[Test20231 the Cooler ] St11 Dx5 Co15 In14 Wi10 Ch6 IceElfMalLaw Dlvl:1 $0 HP 16(16)  Pw 26(26)  AC9 Exp1 T11 Ŀ+(@$<d(e.=[Test20231 the Cooler ] St11 Dx5 Co15 In14 Wi10 Ch6 IceElfMalLaw Dlvl:1 $0 HP 16(16)  Pw 26(26)  AC9 Exp1 T11 Ŀ+(@$<d(e =[Test20231 the Cooler ] St11 Dx5 Co15 In14 Wi10 Ch6 IceElfMalLaw Dlvl:1 $0 HP 16(16)  Pw 26(26)  AC9 Exp1 T11 Ŀ+(@$<d(e>=[Test20231 the Cooler ] St11 Dx5 Co15 In14 Wi10 Ch6 IceElfMalLaw Dlvl:1 $0 HP 16(16)  Pw 26(26)  AC9 Exp1 T11 Ŀ+(@$<d(e; =[Test20231 the Cooler ] St11 Dx5 Co15 In14 Wi10 Ch6 IceElfMalLaw Dlvl:1 $0 HP 16(16)  Pw 26(26)  AC9 Exp1 T11 Ŀ+(@$<d(e=[Test20231 the Cooler ] St11 Dx5 Co15 In14 Wi10 Ch6 IceElfMalLaw Dlvl:1 $0 HP 16(16)  Pw 26(26)  AC9 Exp1 T11 Ŀ+(@$<d(e)=[Test20231 the Cooler ] St11 Dx5 Co15 In14 Wi10 Ch6 IceElfMalLaw Dlvl:1 $0 HP 16(16)  Pw 26(26)  AC9 Exp1 T11 Ŀ+(@$<d(e9You see no objects here.[Test20231 the Cooler ] St11 Dx5 Co15 In14 Wi10 Ch6 IceElfMalLaw  16(16)  Pw 26(26)  AC9 Exp1 T11 (eQo(eppYou see no objects here.[Test20231 the Cooler ] St11 Dx5 Co15 In14 Wi10 Ch6 IceElfMalLaw  16(16)  Pw 26(26)  AC9 Exp1 T11  (e 0Unknown command ' '.--More--!(eopYou might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) "(eY{nTurn the number pad on? [yn] (n) #(eln[Test20231 the Cooler ] St11 Dx5 Co15 In14 Wi10 Ch6 IceElfMalLaw  16(16)  Pw 26(26)  AC9 Exp1 T11 %(e_%(eFYou see no objects here.[Test20231 the Cooler ] St11 Dx5 Co15 In14 Wi10 Ch6 IceElfMalLaw  16(16)  Pw 26(26)  AC9 Exp1 T11 '(eC[Test20231 the Cooler ] St11 Dx5 Co15 In14 Wi10 Ch6 IceElfMalLaw Dlvl:1 $0 HP 16(16)  Pw 26(26)  AC9 Exp1 T11 Ŀ+(@$<d((e< =[Test20231 the Cooler ] St11 Dx5 Co15 In14 Wi10 Ch6 IceElfMalLaw Dlvl:1 $0 HP 16(16)  Pw 26(26)  AC9 Exp1 T11 Ŀ+(@$<d.(eѬ[Test20231 the Cooler ] St11 Dx5 Co15 In14 Wi10 Ch6 IceElfMalLaw  16(16)  Pw 26(26)  AC9 Exp1 T11 [Test20231 the Cooler ] St11 Dx5 Co15 In14 Wi10 Ch6 IceElfMalLaw  16(16)  Pw 26(26)  AC9 Exp1 T12 @6(eT6[Test20231 the Cooler ] St11 Dx5 Co15 In14 Wi10 Ch6 IceElfMalLaw Dlvl:1 $0 HP 16(16)  Pw 26(26)  AC9 Exp1 T12 Ŀ+($@d7(ed 6[Test20231 the Cooler ] St11 Dx5 Co15 In14 Wi10 Ch6 IceElfMalLaw Dlvl:1 $0 HP 16(16)  Pw 26(26)  AC9 Exp1 T12 Ŀ+($@d8(e/5 =Beware, there will be no return! Still climb? [yn] (n) >(eP} y[Test20231 the Cooler  16(16)  Pw 26(26) >(e" <Ŀ+($@d>(eE 1[Test20231 the Cooler ] St11 Dx5 Co15 In14 Wi10 Ch6 IceElfMalLaw Dlvl:1 $0 HP 16(16)  Pw 26(26)  AC9 Exp1 T12 Do you want your possessions identified? DYWYPI? [ynq] (n) @(ewen Weapons  a - a blessed +1 quarterstaff (weapon in hands) {16}  Armor  b - an uncursed +0 studded leather armor (being worn) {80}  Comestibles  c - 2 uncursed food rations {0}  Scrolls  e - an uncursed scroll of grave {0}  k - 5 uncursed scrolls of healing {0}  l - 4 uncursed scrolls of mana {0}  m - 3 uncursed scrolls of phase door {0}  n - 2 uncursed scrolls of standard id {0}  o - an uncursed scroll of cure {0}  p - an uncursed scroll of heal other {0}  Spellbooks  h - a blessed spellbook of freeze sphere (0:1) {0}  i - a blessed spellbook of cone of cold (0:0) {0}  j - a blessed spellbook of confuse monster (0:1) {0}  Potions  d - an uncursed potion of healing {0}  Rings  g - an uncursed ring of polymorph {0}  Wands  f - an uncursed wand of cold (0:4) {0} (end) A(edFĿ+($@dA(e$[Test20231 the Cooler ] St11 Dx5 Co15 In14 Wi10 Ch6 IceElfMalLaw Dlvl:1 $0 HP 16(16)  Pw 26(26)  AC9 Exp1 T12 Do you want to see your attributes? [ynq] (n) A(e; nFinal Attributes: You had transgressed. Your alignment was -13. Your max alignment was 10. You carried 0 sins. You could not have this property extrinsically: speed. You could not have the double effect of this property: regeneration. Scroll identification only worked 100 times out of 154. Potion identification only worked 3 times out of 8. Ring identification only worked 4 times out of 56. Implant identification only worked 1 times out of 31. Wand identification only worked 3 times out of 16. Armor identification only worked 15 times out of 19. Spellbook identification only worked 2 times out of 11. Gem identification only worked 100 times out of 158. Tool identification only worked 5 times out of 8. Scroll drop chance was reduced to 73%. Ring drop chance was reduced to 98%. Wand drop chance was reduced to 93%. Amulet drop chance was reduced to 92%. Potion dA(e-< rop chance was reduced to 98%. Tool drop chance was reduced to 98%. Food drop chance was reduced to 95%. --More--B(eShop item generation was reduced to 98%. Musable item generation frequency had a negative bias of 26%. Concealing monsters were spawned underneath items 70% of the time only. Monster death drops spawned with only 90% chance. Mastering the following skill taught you the hidden power: chaos spells. The following skill was trained at half the usual rate: two-weapon combat. The following skill was trained at one fifth the usual rate: chaos spells. The following skill became untrainable if you tried to train it too early: matter spells (turn 5). The following skill became harder to train at higher skill levels: divination spells. Number of artifacts generated was 0. Number of fake artifacts generated was 2. Your hairstyle was 'sarge' and your beard type is 'beatnick'. Your amount of casino chips was 0. The last time you got a new haircut was 5011 turns ago. Your areola diameter was 22. Monster sB(eIpawn increase would have started at turn 55368. Monster spawn increase had reached its maximum at turn 141525. In this game, Eevee's evolution was sylveon. Maximum amount of combined random monster spawn freqs was 3802. Your limit for ascension was at turn 540036. The monster class that cannot be genocided was major demon. The monster color that was spawned more often: magenta (freq bonus 3). --More--B(enK The monster species that was spawned more often: kuo toa (freq bonus 6). The monster species that was spawned more often: cagiest repossession snooted (freq bonus 3). The monster species that was spawned more often: exotism furred (freq bonus 4). The monster species that was spawned more often: nature girl (freq bonus 6). The monster species that was spawned more often: instarred defoliation sanzen (freq bonus 6). The monster species that was spawned more often: micamber mechanic (freq bonus 9).The monster species that was spawned more often: dungeon fern spore (freq bonus 3).The monster species that was spawned more often: dieing ramification (freq bonus 8). The monster species that was spawned more often: attackingly junketeer starlit (freq bonus 1). The monster species that was spawned more often: blastoise (freq bonus 6). The monster species that was spawned more often: dreugh monster (freq boB(eK nus 3). The monster species that was spawned more often: consortia mare (freq bonus 18). The monster species that was spawned more often: candor mismanaged (freq bonus 6).The monster species that was spawned more often: repression hybridization (freq bonus 12). The monster species that was spawned more often: Mokona the Moogle (freq bonus --More--C(e 21). The monster species that was spawned more often: cwnyr wgat (freq bonus 24). The monster species that was spawned more often: phaser patch (freq bonus 8). The monster species that was spawned more often: large mimic (freq bonus 6). The monster species that was spawned more often: grizzly bear (freq bonus 6). The monster species that was spawned more often: navy spore (freq bonus 18). The monster trait that was more common: monsters whose attacks make you more hungry (freq bonus 1). The monster trait that was more common: monsters whose attacks do physical damage (freq bonus 2). The monster trait that was more common: monsters whose attacks reduce your spell memory (freq bonus 4). The monster trait that was more common: monsters whose attacks reduce your divine protection (freq bonus 1). The monster trait that was more common: monsters with a thick skin (freq bonus 1).The monster trait that waC(e8 s more common: monsters who talk gibberish (freq bonus 2).The monster trait that was more common: monsters whose attacks cause you to hallucinate (freq bonus 2). The monster trait that was more common: monsters whose attacks turn you into a green slime (freq bonus 3). The monster trait that was more common: monsters that originate from Elona (freq bonus 12). --More--D(eٷThe monster trait that was more common: monsters whose attacks rust your equipment (freq bonus 6). The monster species that was never randomly spawned: katchtain. The monster species that was never randomly spawned: azure warp fungus. The monster species that was never randomly spawned: gay jedi wannabe. The monster species that was never randomly spawned: wrinkled stalk. The monster species that was never randomly spawned: mao surfiest. The monster species that was never randomly spawned: solido unmolested. The monster species that was never randomly spawned: sadhu indwell paynim. The monster species that was never randomly spawned: black spore. The monster species that was never randomly spawned: spirit naga. The monster species that was never randomly spawned: sweeping fire vortex. The RNG hath decreed that this item was never generated: lead assault rifle bullet (Weapons). The RNG hath decreed that this iteD(e#m was never generated: unstable stethoscope (Tools). The RNG hath decreed that this item was never generated: gauntlets of steel (Armor). The RNG hath decreed that this item was never generated: Larissa platform boots (Armor). The RNG hath decreed that this item was never generated: make visible (Spellbooks). The RNG hath decreed that this item was never generated: cloak of premature death (Armor). --More--D(eThe RNG hath decreed that this item was never generated: implant of vita (Implants). The RNG hath decreed that this item was never generated: Patricia steel-capped sandals (Armor). The RNG hath decreed that this item was never generated: leather jacket (Armor). The RNG hath decreed that this item was never generated: stripe mail (Armor). The RNG hath decreed that this item was generated more often: tortilla (Comestibles, freq bonus 19). The RNG hath decreed that this item was generated more often: heavy blaster bolt (Weapons, freq bonus 12). The RNG hath decreed that this item was generated more often: name (Scrolls, freq bonus 40). The RNG hath decreed that this item was generated more often: elvis shoes (Armor, freq bonus 8). The RNG hath decreed that this item was generated more often: zipper boots (Armor, freq bonus 4). The RNG hath decreed that this item was generated more often: chalcD(ehedon (Gems, freq bonus 17). The RNG hath decreed that this item was generated more often: platinum spell stone (Gems, freq bonus 10). The RNG hath decreed that this item was generated more often: sentient high-heeled shoes (Armor, freq bonus 57). The RNG hath decreed that this item was generated more often: Hacker's Food --More--E(eΗ (Comestibles, freq bonus 16). The RNG hath decreed that this item was generated more often: cloak of infravision (Armor, freq bonus 11). The RNG hath decreed that this item was generated more often: cubic star (Weapons, freq bonus 8). The RNG hath decreed that this item was generated more often: dememorize (Spellbooks, freq bonus 2). The RNG hath decreed that this item was generated more often: fast forward stone (Gems, freq bonus 10). The RNG hath decreed that this item was generated more often: volcanic broadsword (Weapons, freq bonus 4). The RNG hath decreed that this item was generated more often: implant of remedy (Implants, freq bonus 7). The RNG hath decreed that this item was generated more often: implant of blitzen (Implants, freq bonus 10). The RNG hath decreed that this item was generated more often: high-elven warsword (Weapons, freq bonus 8). The RNG hath decreed that this itemE(e&  was generated more often: menu bug stone (Gems, freq bonus 17). The RNG hath decreed that this item was generated more often: jumping (Rings, freq bonus 3). The RNG hath decreed that this item was generated more often: onion (Comestibles, freq bonus 6). The RNG hath decreed that this item was always generated cursed: field boots --More--F(e (Armor). The RNG hath decreed that this item was always generated cursed: Elise's jewel (Gems). The RNG hath decreed that this item was always generated cursed: right mouse button stone (Gems). The RNG hath decreed that this item was always generated cursed: Janina lady pumps (Armor). The RNG hath decreed that this item was always generated cursed: resistance (Scrolls). The RNG hath decreed that this item was always generated cursed: submachine gun (Weapons). The RNG hath decreed that this item was always generated cursed: school cap (Armor). The RNG hath decreed that this item was always generated cursed: disenchantment (Wands). The RNG hath decreed that this item was always generated cursed: distorted grimace (Armor). The RNG hath decreed that this trap was always invisible: brown spell trap. The RNG hath decreed that this trap was generated more often: noise trap (freq bonuF(e s 9). Trap randomization happened for 1 in 922 traps. Traps were spawned invisible 1 times in 96. Traps were extra hard to find 3% of the time. Next attribute increase check would have come at turn 982. --More--G(eU3 )Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. Your sanity was 0. You had 1000 alla remaining. You were cold resistant. You had not decided on your sexuality yet. You saw invisible. You had infravision. You had 1489 points of nutrition remaining. You were unlucky (-1). You had spell retention for remembering 100 spells. You could not have safely prayed (435). You survived. --More--I(e FĿ+($@dI(e2 %[Test20231 the Cooler ] St11 Dx5 Co15 In14 Wi10 Ch6 IceElfMalLaw Dlvl:1 $0 HP 16(16)  Pw 26(26)  AC9 Exp1 T12 Do you want to see your discoveries? [ynq] (n) K(e[ n Discoveries   Weapons  quarterstaff (staff)  * elven short sword (runed short sword)  * elven arrow (runed arrow)  * elven bow (runed bow)  * elven spear (runed spear)  * elven dagger (runed dagger)  * elven broadsword (runed broadsword)  Armor  * elven leather helm (leather hat)  * elven shield (blue and green shield)  * elven boots (boy boots)  * elven cloak (faded pall)  Scrolls  scroll of grave (THE SAVEGAME ERROR IS AMYS QUEST NEMESIS)  scroll of healing (MANYFOLD ANNOY)  scroll of mana (IAO ASTO IOPHE)  scroll of phase door (I HAVE DRAWN THE LARGE LOT)  scroll of standard id (WINDING FIERCE TO ATTACK MESS ENEMY)  scroll of cure (PHORBEA BRIMO NEREATO DAMON BRIMON SEDNA DARDAR)  scroll of heal other (SEHR GEEHRTE FRAU FLUEGELBUESCHEL)  * scroll of extra healing (EIT ME) (1 K(e[\ of 2)K(ef * scroll of greater mana restoration (CRITICAL HIT)  Spellbooks  spellbook of freeze sphere (irritating)  spellbook of cone of cold (natural)  spellbook of confuse monster (runic)  Potions  potion of healing (sticky)  Rings  ring of polymorph (delayed)  Wands  wand of cold (bone-carved)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (2 of 2)L(e9vĿ+($@d[Test20231 the Cooler ] St11 Dx5 Co15 In14 Wi10 Ch6 IceElfMalLaw Dlvl:1 $0 HP 16(16)  Pw 26(26)  AC9 Exp1 T12 Do you want an account of creatures vanquished? [ynq] (n) L(er `n Vanquished creatures:  0 armoreds (1 created) 0 winter wolf cubs (1 created) 0 goblin thieves (1 created) 0 bug fish (1 created)  4 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--M(e4 Do you want to see your conduct? [ynq] (n) N(e 8n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of -13. You had a maximum alignment of 0.--More--O(eĿ+(Goodbye test202310 the Ice Mage... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 12 moves. You were level 1 with a maximum of 16 hit points when you escaped.--More--T(e<  T(e T(e) No Points Name Hp [max] 1 756682 Xenia-Wil-Rus-Fem-Neu died in Minotaur Maze on level 46. Killed while stuck in creature form. 132 [155] 2 289663 Qlzqqlzuup-Sli-Imm-Fem-Cha died in The Dungeons of Doom on level 12 [max 34]. Killed by a monster (hypnotic xorn), while sleeping. - [120] 3 122017 Kristin-Loc-Inh-Fem-Law died in Grue Challenge on level 11 [max 12]. Killed by a monster (elona scorpion). - [150] 121 10 gargarface-Top-Nym-Fem-Neu quit in The Dungeons of Doom on level 1. 14 [14] T(e$A122 8 mswarfare1-War-Hum-Mal-Neu escaped the dungeon [max level 1]. 21 [21]  0 test202310-Ice-Elf-Mal-Law escaped the dungeon   [max level 1]. 16 [16]