(ek Player: test202310 Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2023-10-13.03:22:59.ttyrec Time: (1697167379) Fri Oct 13 03:22:59 2023 (eThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2022 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. (etWShall I pick a character's race, role, gender and alignment for you? [ynq] (eA nChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Aklyst  d - an Altmer  e - an Amazon  f - an Anachronist  g - an Anachronounbinder  h - an Archeologist  i - an Artist  j - an Assassin  k - an Astronaut  l - an Augurer  m - a Barbarian  n - a Bard  o - a Binder  p - a Bleeder  q - a Bloodseeker  r - a Bosmer  s - a Bully  t - a Butt Lover  u - a Camperstriker  v - a Cartomancer (1 of 8)(e V w - a Caveman/Cavewoman  x - a Cellar Child  y - a Chaos Sorceror  z - a Chevalier  A - a Climacterial  B - a Combatant  C - a Convict  D - a Cook  E - a Courier  F - a Cracker  G - a Cruel Abuser  H - a Cyberninja  I - a Dancer  J - a Death Eater  K - a Demagogue  L - a Diablist  M - a Dissident  N - a Diver  O - a Doll Mistress  P - a Doom Marine  Q - a DQ Slime  R - a Dragonmaster  S - a Druid  T - a Drunk (2 of 8)(eJO U - a Dunmer  V - an Electric Mage  W - an Elementalist  X - an Elph  Y - an Emera  Z - an Empath  a - an Erdrick  b - a Failed Existence  c - a Feat Master  d - a Feminist  e - a Fencer  f - a Fighter  g - a Firefighter  h - a Fjorde  i - a Flame Mage  j - a Form Changer  k - a Foxhound Agent  l - a Gamer  m - a Gang Scholar  n - a Gangster  o - a Geek  p - a Genderstarist  q - a Gladiator  r - a Goff (3 of 8)(e 8 s - a Goldminer  t - a Graduate  u - a Grenadonin  v - a Gunner  w - a Half Baked  x - a Healer  y - a Hedderjedi  z - a Hussy  A - an Ice Mage  B - an Intel Scribe  C - a Janitor  D - a Jedi  E - a Jester  F - a Jockey  G - a Justice Keeper  H - a Knight  I - a Korsair  J - a Kurwa  K - a Ladiesman  L - a Librarian  M - a Locksmith  N - a Lunatic  O - a Mahou Shoujo  P - a Mason (4 of 8)(el5+Choosing Race Pick the race of your Ice Mage   a - addict  b - aggravator  c - ak Thief is dead!  d - albae  e - alchemist  f - alien  g - american  h - amnesiac  i - ancient  j - ancipital  k - android  l - angbander  m - angel  n - aquarian  o - argonian  p - asgardian  q - asura  r - atlantean  s - aztpok  t - babylonian  u - bacteria  v - bastard (1 of 12)(ej  w - batman  x - beacher  y - blait  z - bodymorpher  A - borg  B - bossrusher  C - bover  D - breton  E - buldozgar  F - burninator  G - carthage  H - celtic  I - centaur  J - cerberus  K - challenger  L - changeling  M - chiquai  N - chiropteran  O - clockwork automaton  P - cockatrice  Q - colorator  R - cortex  S - cupid  T - curser (2 of 12)(e5 U - dark seducer  V - deathmold  W - deep elf  X - destabilizer  Y - developer  Z - devil  a - dictionary attack  b - dinosaur  c - dolgsman  d - doppelganger  e - dorian  f - dragon  g - drow  h - dryad  i - dufflepud  j - dunadan  k - duthol  l - dwarf  m - dynamo  n - egymid  o - elemental  p - elf  q - engchip  r - ent (3 of 12)!(eD5 +Use hybrid races? [yn] (n) #(e8 nChoosing Gender Pick the gender of your elven Ice Mage  m - male f - female * - Random ! - Quit(end) &(e<" 4+Choosing Alignment Pick the alignment of your male elven Ice Mage  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) '(enb+((e NContent warning: This game is rated R, or Mature Content. The content of this game may be unsuitable for underage players. Additionally, some of this game's content may include features that can be triggering to some players, including but not limited to strong language, graphical descriptions of violence, sexual assault, self injury and mental disabilities. If you feel that you could be triggered by the exposure to this kind of content, you might want to opt out of this game. The author, Amy, takes no responsibility for any harm caused by playing this game. If you wish to not see this message on every new game start, you can hide it by adding OPTIONS=!contentwarning to your user configuration file.--More--+(eg=###@d+_/Ŀ+(e4[Test20231 the Cooler ] St10 Dx12 Co17 In16 Wi5 Ch6 IceElfMalLaw Dlvl:1 $0 HP 16(16)  Pw 25(25)  AC6 Exp1 T1  It is written in the Book of Air:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Air seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Cooler, have been heralded from birth as the instrument of Air. You are destined to recover the Amulet for your deity, or die in the at+(eovtempt. Your hour of destiny has come. For the sake of us all: Go bravely with Air!--More--.(er ###@d+_/Ŀ.(eDqHello test202310, welcome to SlashEMExtended! You are a lawful male elven Ice Mage.--More--2(e[ You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Libera. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--5(eW> Message of the day: Sorry for all the savebreak updates lately, it's the only way I can make sure the version of the game on this server is up to date because our multiversioning script is malfunctioning. If you had a previous game on the old version, please use 'Play Slash'EM Extended old version' from the launch menu. In case that still doesn't bring your old game back, contact me on the IRC or Reddit and I'll find a way to restore your game :-) Sincerely, Amy.--More--6(eh J6(eh z[Test20231 the Cooler ] St10 Dx12 Co17 In16 Wi5 Ch6 IceElfMalLaw  16(16)  Pw 25(25)  AC6 Exp1 T1 Sorry, but this version of SLASH'EM Extended is outdated. Your current game ends now. Please start a new game on the up-to-date version, because this old version exists only to allow players to finish old runs and you don't seem to have an old savegame. If you feel that this is in error, get on the #em.slashem.me IRC channel on Libera and complain to Amy.--More--7(eR [Test20231 the Cooler  16(16)  Pw 25(25) 7(e*Z 3###@d+_/Ŀ7(eAZ 0[Test20231 the Cooler ] St10 Dx12 Co17 In16 Wi5 Ch6 IceElfMalLaw Dlvl:1 $0 HP 16(16)  Pw 25(25)  AC6 Exp1 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) A(e n Weapons  a - a blessed +1 quarterstaff (weapon in hands) {16}  Armor  b - a blessed +0 studded leather armor (being worn) {80}  Comestibles  c - 2 uncursed food rations {0}  Scrolls  e - an uncursed scroll of remove curse {0}  l - 5 uncursed scrolls of healing {0}  m - 4 uncursed scrolls of mana {0}  n - 3 uncursed scrolls of phase door {0}  o - 2 uncursed scrolls of standard id {0}  p - an uncursed scroll of cure {0}  q - an uncursed scroll of heal other {0}  Spellbooks  h - a blessed spellbook of freeze sphere (0:3) {0}  i - a blessed spellbook of cone of cold (0:3) {0}  j - a blessed spellbook of confuse monster (0:-2) {0}  Potions  d - an uncursed potion of gain ability {0}  Rings  g - an uncursed -2 ring of gain intelligence {0}  Wands  f - a blessed wand of cold (0:3) {0} A(eG [25;1H(1 of 2)C(e4W Tools  k - an uncursed oil lamp (1305) {0} (2 of 2)D(e9=###@d+_/ĿD(eb:#[Test20231 the Cooler ] St10 Dx12 Co17 In16 Wi5 Ch6 IceElfMalLaw Dlvl:1 $0 HP 16(16)  Pw 25(25)  AC6 Exp1 T1 Do you want to see your attributes? [ynq] (n) F(eP nFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 10. You carried 0 sins. You could not have this property extrinsically: peacevision. You could not have the double effect of this property: sickness resistance. Scroll identification only worked 100 times out of 141. Potion identification only worked 3 times out of 5. Ring identification only worked 4 times out of 10. Implant identification only worked 1 times out of 50. Wand identification only worked 3 times out of 9. Armor identification only worked 15 times out of 21. Spellbook identification only worked 2 times out of 17. Tool identification only worked 5 times out of 14. Wand drop chance was reduced to 93%. Potion drop chance was reduced to 87%. Weapon drop chance was reduced to 96%. Tool drop chance was reduced to 99%. Food drop chance was reduced to 96%. Shop itF(e em generation was reduced to 91%. Musable item generation frequency had a negative bias of 65%. Concealing monsters were spawned underneath items 76% of the time only. --More--G(e Monster death drops spawned with only 95% chance. Mastering the following skill taught you the hidden power: body spells. The following skill could not be trained at all: gun control. The following skill was trained at half the usual rate: polymorphing. The following skill was trained at one fifth the usual rate: general combat. The following skill was limited to basic proficiency: gun control. The following skill was limited to skilled proficiency: grinder. The following skill became untrainable after a while: occult spells (turn 45350). The following skill became harder to train at higher skill levels: riding. Number of artifacts generated was 0. Number of fake artifacts generated was 0. Your hairstyle was 'punk' and your beard type is 'hand of the dead'. Your amount of casino chips was 0. The last time you got a new haircut was 5000 turns ago. Your areola diameter was 20. Monster spawn increaseG(e  would have started at turn 104625. Monster spawn increase had reached its maximum at turn 325198. In this game, Eevee's evolution was vaporeon. Maximum amount of combined random monster spawn freqs was 2329. Your limit for ascension was at turn 11396970. The monster class that cannot be genocided was unicorn or horse. The monster class that was spawned more often: umber hulk (freq bonus 1). The monster species that was spawned more often: shoemeleon (freq bonus 4). --More--H(eThe monster species that was spawned more often: obscuranticism sovietize dilemma boggle (freq bonus 2). The monster species that was spawned more often: rodneyan (freq bonus 9). The monster species that was spawned more often: redlite mushroom (freq bonus 6).The monster species that was spawned more often: contamination blackamoor (freq bonus 3). The monster species that was spawned more often: old rainbow dragon (freq bonus 12). The monster species that was spawned more often: bog nobbling (freq bonus 18). The monster species that was spawned more often: six of spades (freq bonus 12). The monster species that was spawned more often: hoary mushroom (freq bonus 12). The monster species that was spawned more often: walking birch (freq bonus 8). The monster species that was spawned more often: unconsenting configure ameban (freq bonus 16). The monster species that was spawned more often: cortex (freH(ewq bonus 8). The monster species that was spawned more often: iceberg allurement (freq bonus 8).The monster species that was spawned more often: Officer Katharina (freq bonus 4).The monster species that was spawned more often: volt pudding (freq bonus 48). The monster species that was spawned more often: scone giant (freq bonus 12). The monster species that was spawned more often: stream turret (freq bonus 6). --More--H(eeLThe monster species that was spawned more often: president micronesia (freq bonus 2). The monster species that was spawned more often: thorn lich (freq bonus 3). The monster species that was spawned more often: encircling crest kingfisher (freq bonus 3). The monster trait that was more common: monsters that love to collect gems (freq bonus 9). The monster trait that was more common: monsters who let you guess the secret code (freq bonus 2). The monster trait that was more common: monsters whose attacks cause you to fumble (freq bonus 3). The monster trait that was more common: monsters whose attacks poison you and drain charisma (freq bonus 2). The monster trait that was more common: monsters that shriek (freq bonus 2). The monster trait that was more common: monsters whose attacks make you vomit (freq bonus 5). The monster trait that was more common: monsters with identity-specific nastineH(eLss attacks (freq bonus 4). The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 2). The monster trait that was more common: monsters whose attacks drain your luck (freq bonus 4). The monster trait that was more common: monsters whose stats are randomized per playthrough (freq bonus 2). --More--I(e The monster species that was never randomly spawned: flecto rubber. The monster species that was never randomly spawned: rampager grueled. The monster species that was never randomly spawned: latch understand. The monster species that was never randomly spawned: forest moogle. The monster species that was never randomly spawned: diamond dragon. The monster species that was never randomly spawned: polychrome light. The monster species that was never randomly spawned: ochimusha armor. The monster species that was never randomly spawned: fosterage careening. The monster species that was never randomly spawned: huge ogre. The monster species that was never randomly spawned: blind turret. The RNG hath decreed that this item was never generated: brick pick ((null)). The RNG hath decreed that this item was never generated: Annemarie's jewel (teal). The RNG hath decreed that this item was never generated: sharp axe ((null)). I(e The RNG hath decreed that this item was never generated: dented pot ((null)). The RNG hath decreed that this item was generated more often: helm of hunger (winged helmet, freq bonus 12). The RNG hath decreed that this item was generated more often: pick-axe ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: bottle ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: see invisible (engagement, freq bonus 177). The RNG hath decreed that this item was generated more often: heavy tinsel ball --More--J(e((null), freq bonus 4). The RNG hath decreed that this item was generated more often: malachite (green, freq bonus 220). The RNG hath decreed that this item was generated more often: symheal (todo, freq bonus 23). The RNG hath decreed that this item was generated more often: battle staff ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: runesword (runic broadsword, freq bonus 18). The RNG hath decreed that this item was generated more often: deafness stone (gray, freq bonus 15). The RNG hath decreed that this item was generated more often: trap creation (endangered, freq bonus 3). The RNG hath decreed that this item was generated more often: pheonix staff ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: sleepstone (gray, freq bonus 11). The RNG hath decreed that this item was generated more often: obsid ((null), (eD^1Hfreq bonus 14). The RNG hath decreed that this item was generated more often: implant of stature (thin, freq bonus 2). The RNG hath decreed that this item was generated more often: hoe sable ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: lava (red-hot, --More--J(e7e freq bonus 3). The RNG hath decreed that this item was generated more often: terror (conspiratory, freq bonus 10). The RNG hath decreed that this item was generated more often: victim knife ((null), freq bonus 12). The RNG hath decreed that this item was generated more often: arcane gauntlets (runic gloves, freq bonus 10). The RNG hath decreed that this item class was generated more often: Wands (freq bonus 36). The RNG hath decreed that this item was always generated cursed: deep dragon scale shield (deep dragonhide shield). The RNG hath decreed that this item was always generated cursed: Jeanetta's jewel (blue). The RNG hath decreed that this item was always generated cursed: paper shield ((null)). The RNG hath decreed that this item was always generated cursed: forbidden knowledge (uninscribed). The RNG hath decreed that this item was always generated cursed: erasure (FAGEYUDUD). J(eue RThe RNG hath decreed that this item was always generated cursed: gauntlets of the force (spacey gloves). The RNG hath decreed that this item was always generated cursed: cure (SPARKLING EDWARD CULLEN). The RNG hath decreed that this item was always generated cursed: diamond dragon --More--K(e- scales ((null)). The RNG hath decreed that this item was always generated cursed: rain (washed). The RNG hath decreed that this item was always generated cursed: fluctuating speed stone (gray). The RNG hath decreed that this trap was always invisible: dropless trap. The RNG hath decreed that this trap was generated more often: magnet trap (freq bonus 2). Trap randomization happened for 1 in 820 traps. Traps were spawned invisible 1 times in 100. Traps were extra hard to find 2% of the time. Next attribute increase check would have come at turn 997. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. Your sanity was 0. You had 1000 alla remaining. You were cold resistant. You had not decided on your sexuality yet. You saw invisible. You had infravision. You had 1500 points of nutrition remaining. Your luck K(el Zwas zero. You had spell retention for remembering 100 spells. --More--K(e ZYou could not have safely prayed (179). You survived. --More--L(e a###@d+_/Ŀ[Test20231 the Cooler ] St10 Dx12 Co17 In16 Wi5 Ch6 IceElfMalLaw Dlvl:1 $0 HP 16(16)  Pw 25(25)  AC6 Exp1 T1 Do you want to see your discoveries? [ynq] (n) M(ebn Discoveries   Weapons  quarterstaff (staff)  * elven short sword (runed short sword)  * elven arrow (runed arrow)  * elven bow (runed bow)  * elven spear (runed spear)  * elven dagger (runed dagger)  * elven broadsword (runed broadsword)  Armor  * elven leather helm (leather hat)  * elven shield (blue and green shield)  * elven boots (plateau boots)  * elven cloak (faded pall)  Scrolls  scroll of remove curse (BEARD BURGER MASTER)  scroll of healing (ABSOLUTELY SAFE VACCINE)  scroll of mana (NERVE HEAD MOVES)  scroll of phase door (WARUM BIN ICH SO VERPIHINST)  scroll of standard id (RW NW PRT M HRW)  scroll of cure (ITS NEITHER YANNY NOR LAUREL ITS COVFEFE)  scroll of heal other (THE SCORPION IS USING A FLASHLIGHT)  * scroll of extra healing (XID XAD XOO) (1 of 2)N(e * scroll of greater mana restoration (BEETWAFFELSWELTA)  Spellbooks  spellbook of freeze sphere (stinking)  spellbook of cone of cold (locked)  spellbook of confuse monster (smeared)  Potions  potion of gain ability (dirty)  potion of oil (alchemical)  Rings  ring of gain intelligence (flimsel)  Wands  wand of cold (domed)  Tools  oil lamp (lamp)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (2 of 2)N(ef=###@d+_/ĿN(eLf/[Test20231 the Cooler ] St10 Dx12 Co17 In16 Wi5 Ch6 IceElfMalLaw Dlvl:1 $0 HP 16(16)  Pw 25(25)  AC6 Exp1 T1 Do you want an account of creatures vanquished? [ynq] (n) O(ey6n Vanquished creatures:  0 grants (1 created) 0 winter wolf cubs (1 created) 0 sarspigs (1 created)  3 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--Q(e~Do you want to see your conduct? [ynq] (n) R(eq6n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--S(esGoodbye test202310 the Ice Mage... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 16 hit points when you quit.--More--T(eӞ  T(e 7 Since you quit, the score list will not be checked.