3¶(e§ÂÑ Player: test202310 Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2023-10-13.03:14:59.ttyrec Time: (1697166899) Fri Oct 13 03:14:59 2023 3¶(e`ÌThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2022 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. 3¶(e1ÍWShall I pick a character's race, role, gender and alignment for you? [ynq] 4¶(e– €nChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Aklyst  d - an Altmer  e - an Amazon  f - an Anachronist  g - an Anachronounbinder  h - an Archeologist  i - an Artist  j - an Assassin  k - an Astronaut  l - an Augurer  m - a Barbarian  n - a Bard  o - a Binder  p - a Bleeder  q - a Bloodseeker  r - a Bosmer  s - a Bully  t - a Butt Lover  u - a Camperstriker  v - a Cartomancer (1 of 8)6¶(eâ…V w - a Caveman/Cavewoman  x - a Cellar Child  y - a Chaos Sorceror  z - a Chevalier  A - a Climacterial  B - a Combatant  C - a Convict  D - a Cook  E - a Courier  F - a Cracker  G - a Cruel Abuser  H - a Cyberninja  I - a Dancer  J - a Death Eater  K - a Demagogue  L - a Diablist  M - a Dissident  N - a Diver  O - a Doll Mistress  P - a Doom Marine  Q - a DQ Slime  R - a Dragonmaster  S - a Druid  T - a Drunk (2 of 8)7¶(eÈ O U - a Dunmer  V - an Electric Mage  W - an Elementalist  X - an Elph  Y - an Emera  Z - an Empath  a - an Erdrick  b - a Failed Existence  c - a Feat Master  d - a Feminist  e - a Fencer  f - a Fighter  g - a Firefighter  h - a Fjorde  i - a Flame Mage  j - a Form Changer  k - a Foxhound Agent  l - a Gamer  m - a Gang Scholar  n - a Gangster  o - a Geek  p - a Genderstarist  q - a Gladiator  r - a Goff (3 of 8)8¶(e½[ 8 s - a Goldminer  t - a Graduate  u - a Grenadonin  v - a Gunner  w - a Half Baked  x - a Healer  y - a Hedderjedi  z - a Hussy  A - an Ice Mage  B - an Intel Scribe  C - a Janitor  D - a Jedi  E - a Jester  F - a Jockey  G - a Justice Keeper  H - a Knight  I - a Korsair  J - a Kurwa  K - a Ladiesman  L - a Librarian  M - a Locksmith  N - a Lunatic  O - a Mahou Shoujo  P - a Mason (4 of 8)<¶(e\8+Choosing Race Pick the race of your Ice Mage   a - addict  b - aggravator  c - ak Thief is dead!  d - albae  e - alchemist  f - alien  g - american  h - amnesiac  i - ancient  j - ancipital  k - android  l - angbander  m - angel  n - aquarian  o - argonian  p - asgardian  q - asura  r - atlantean  s - aztpok  t - babylonian  u - bacteria  v - badstatter (1 of 12)_¶(eÜÙ  w - bastard  x - batman  y - beacher  z - blait  A - bodymorpher  B - borg  C - bossrusher  D - bover  E - breton  F - buldozgar  G - burninator  H - carthage  I - celtic  J - centaur  K - cerberus  L - challenger  M - changeling  N - chiquai  O - chiropteran  P - clockwork automaton  Q - cockatrice  R - colorator  S - cortex  T - cupid (2 of 12)޶(eG< U - curser  V - dark seducer  W - deathmold  X - deep elf  Y - destabilizer  Z - developer  a - devil  b - dictionary attack  c - dinosaur  d - dolgsman  e - doppelganger  f - dorian  g - dragon  h - drow  i - dryad  j - dufflepud  k - dunadan  l - duthol  m - dwarf  n - dynamo  o - egymid  p - elemental  q - elf  r - engchip (3 of 12)‘¶(e.Í2 +Use hybrid races? [yn] (n) ”¶(e¬ ÂnChoosing Gender Pick the gender of your elven Ice Mage  m - male f - female * - Random ! - Quit(end) œ¶(e6+Choosing Alignment Pick the alignment of your female elven Ice Mage  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) ž¶(eÞbb+£¶(e5 NContent warning: This game is rated R, or Mature Content. The content of this game may be unsuitable for underage players. Additionally, some of this game's content may include features that can be triggering to some players, including but not limited to strong language, graphical descriptions of violence, sexual assault, self injury and mental disabilities. If you feel that you could be triggered by the exposure to this kind of content, you might want to opt out of this game. The author, Amy, takes no responsibility for any harm caused by playing this game. If you wish to not see this message on every new game start, you can hide it by adding OPTIONS=!contentwarning to your user configuration file.--More--£¶(e ê9ÚÄÄÄÄÄÄÄÄÄÄÄ¿³úúúúúúúúúúú³úúúúúúúúúúúú³³úúúúú!$d@úk³ÀÄÄÄÄÄÄÄúÄúÄÙ£¶(e" [Test20231 the Cooler ] St9 Dx12 Co9 In16 Wi4 Ch6 IceElfFemLaw Dlvl:1 $0 HP 16(16)  Pw 25(25)  AC6 Exp1 T1  It is written in the Book of Air:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Air seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Cooler, have been heralded from birth as the instrument of Air. You are destined to recover the Amulet for your deity, or die in the atte£¶(ec tmpt. Your hour of destiny has come. For the sake of us all: Go bravely with Air!--More--¤¶(eUqåÚÄÄÄÄÄÄÄÄÄÄÄ¿³úúúúúúúúúúú³úúúúúúúúúúúú³³úúúúú!$d@úk³ÀÄÄÄÄÄÄÄúÄúÄÙ¤¶(e8¡ rHello test202310, welcome to SlashEMExtended! You are a lawful female elven Ice Mage.--More--¨¶(eoN Z You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Libera. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--©¶(e¶ Ê ÚÄÄÄÄÄÄÄÄÄÄÄ¿Message of the day: Remember that there is a #technique command! You don't have to be so n00bish to quit the game on dungeon level 2 'because there is no way forward'. Careful and proper use of the panic digging and phase door techniques can allow you to reach new areas and progress in the game even if you don't have a pick-axe yet.--More--¬¶(e{~ŒÚÄÄÄÄÄÄÄÄÄÄÄ¿ ³úúúúúúúúúúú³¬¶(e¸~#[Test20231 the Cooler ] St9 Dx12 Co9 In16 Wi4 Ch6 IceElfFemLaw  16(16)  Pw 25(25)  AC6 Exp1 T1 Be careful! New moon tonight.--More--­¶(eÁq BWatch out! Bad things can happen on Friday the 13th.°¶(e¦Å /Unknown command ' '.--More--²¶(e©ÙoYou might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) ´¶(e^«¦nÚÄÄÄÄÄÄÄÄÄÄÄ¿ ³úúúúúúúúúúú³ úúúúúúúúúúúú³ ³úúúúú!$d@úk³ ÀÄÄÄÄÄÄÄúÄúÄÙTurn the number pad on? [yn] (n) ·¶(e9Åôn[Test20231 the Cooler ] St9 Dx12 Co9 In16 Wi4 Ch6 IceElfFemLaw  16(16)  Pw 25(25)  AC6 Exp1 T1 º¶(e,[Test20231 the Cooler ] St9 Dx12 Co9 In16 Wi4 Ch6 IceElfFemLaw Dlvl:1 $0 HP 16(16)  Pw 25(25)  AC6 Exp1 T1 ÚÄÄÄÄÄÄÄÄÄÄÄ¿³úúúúúúúúúúú³úúúúúúúúúúúú³³úúúúú!$d@úk³ÀÄÄÄÄÄÄÄúÄúÄÙ»¶(e`&[Test20231 the Cooler ] St9 Dx12 Co9 In16 Wi4 Ch6 IceElfFemLaw Dlvl:1 $0 HP 16(16)  Pw 25(25)  AC6 Exp1 T1 ÚÄÄÄÄÄÄÄÄÄÄÄ¿³úúúúúúúúúúú³úúúúúúúúúúúú³³úúúúú!$d@úk³ÀÄÄÄÄÄÄÄúÄúÄÙ¼¶(e§. Pick an object.½¶(e£0½¶(eµv ½¶(e} ¾¶(eûö[Test20231 the Cooler ] St9 Dx12 Co9 In16 Wi4 Ch6 IceElfFemLaw  16(16)  Pw 25(25)  AC6 Exp1 T1 ¿¶(e•J´ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ¿¶(e„X ¸ÄÄ¿úú³úú³úk³úÄÙ[Test20231 the Cooler ] St9 Dx12 Co9 In16 Wi4 Ch6 IceElfFemLaw  16(16)  Pw 25(25)  AC6 Exp1 T1 ö(euR[Test20231 the Cooler ] St9 Dx12 Co9 In16 Wi4 Ch6 IceElfFemLaw  16(16)  Pw 25(25)  AC6 Exp1 T2 @<ö(enå ´ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) Ķ(eØà¸ÄÄ¿úú³úú³úk³úÄÙ[Test20231 the Cooler ] St9 Dx12 Co9 In16 Wi4 Ch6 IceElfFemLaw  16(16)  Pw 25(25)  AC6 Exp1 T2 Ŷ(ea›3[Test20231 the Cooler ] St9 Dx12 Co9 In16 Wi4 Ch6 IceElfFemLaw  16(16)  Pw 25(25)  AC6 Exp1 T3 @údúŶ(e)‚There is a wall in the way![Test20231 the Cooler ] St9 Dx12 Co9 In16 Wi4 Ch6 IceElfFemLaw  16(16)  Pw 25(25)  AC6 Exp1 T3 Ŷ(eþm Ŷ(eYn There is a wall in the way![Test20231 the Cooler ] St9 Dx12 Co9 In16 Wi4 Ch6 IceElfFemLaw  16(16)  Pw 25(25)  AC6 Exp1 T3 Ŷ(ešF Ŷ(eðF There is a wall in the way![Test20231 the Cooler ] St9 Dx12 Co9 In16 Wi4 Ch6 IceElfFemLaw  16(16)  Pw 25(25)  AC6 Exp1 T3 ɶ(e¾Ÿ7[Test20231 the Cooler ] St9 Dx12 Co9 In16 Wi4 Ch6 IceElfFemLaw Dlvl:1 $0 HP 16(16)  Pw 25(25)  AC6 Exp1 T3 ÚÄÄÄÄÄÄÄÄÄÄÄ¿³úúúúúúúú@úú³úúúúúúúúúúúú³³úúúúú!dú<úk³ÀÄÄÄÄÄÄÄúÄúÄÙ˶(e_\ú@˶(e e 2[Test20231 the Cooler ] St9 Dx12 Co9 In16 Wi4 Ch6 IceElfFemLaw  16(16)  Pw 25(25)  AC6 Exp1 T3 The winter wolf cub picks up a gold piece {0}.[Test20231 the Cooler ] St9 Dx12 Co9 In16 Wi4 Ch6 IceElfFemLaw  16(16)  Pw 25(25)  AC6 Exp1 T4 dúͶ(eøü[Test20231 the Cooler ] St9 Dx12 Co9 In16 Wi4 Ch6 IceElfFemLaw  16(16)  Pw 25(25)  AC6 Exp1 T4 [Test20231 the Cooler ] St9 Dx12 Co9 In16 Wi4 Ch6 IceElfFemLaw  16(16)  Pw 25(25)  AC6 Exp1 T5 ú@ж(e• '[Test20231 the Cooler ] St9 Dx12 Co9 In16 Wi4 Ch6 IceElfFemLaw Dlvl:1 $0 HP 16(16)  Pw 25(25)  AC6 Exp1 T5 ÚÄÄÄÄÄÄÄÄÄÄÄ¿³úúúúúúúúúúú³úúúúúúúúúú@ú³³úúúúúdúú<úk³ÀÄÄÄÄÄÄÄúÄúÄÙÒ¶(eln PYou hit the last hole kobold.!dÒ¶(e£n ø[Test20231 the Cooler ] St9 Dx12 Co9 In16 Wi4 Ch6 IceElfFemLaw  16(16)  Pw 25(25)  AC6 Exp1 T5 --More--Ö¶(eÐLOThe last hole kobold reads a scroll of healing {0}!--More--ض(e ¥ The last hole kobold looks better.[Test20231 the Cooler ] St9 Dx12 Co9 In16 Wi4 Ch6 IceElfFemLaw  16(16)  Pw 25(25)  AC6 Exp1 T6 Ù¶(e € /Unknown command ' '.--More--Ú¶(ea¨oYou might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Û¶(eÏ{³nÚÄÄÄÄÄÄÄÄÄÄÄ¿ ³úúúúúúúúúúú³ úúúúúúúúúú@ú³ ³úúúúú!dú<úk³ ÀÄÄÄÄÄÄÄúÄúÄÙTurn the number pad on? [yn] (n) ܶ(eýwôn[Test20231 the Cooler ] St9 Dx12 Co9 In16 Wi4 Ch6 IceElfFemLaw  16(16)  Pw 25(25)  AC6 Exp1 T6 Þ¶(e9Ò Þ¶(eˆÖ =You miss the last hole kobold.[Test20231 the Cooler ] St9 Dx12 Co9 In16 Wi4 Ch6 IceElfFemLaw  16(16)  Pw 25(25)  AC6 Exp1 T7 údâ¶(eq)E[Test20231 the Cooler ] St9 Dx12 Co9 In16 Wi4 Ch6 IceElfFemLaw Dlvl:1 $0 HP 16(16)  Pw 25(25)  AC6 Exp1 T7 ÚÄÄÄÄÄÄÄÄÄÄÄ¿³úúúúúúúúúúú³úúúúúúúúúú@ú³³úúúúú!úú<úk³ÀÄÄÄÄÄÄÄdÄúÄÙã¶(eB\?[Test20231 the Cooler ] St9 Dx12 Co9 In16 Wi4 Ch6 IceElfFemLaw Dlvl:1 $0 HP 16(16)  Pw 25(25)  AC6 Exp1 T7 ÚÄÄÄÄÄÄÄÄÄÄÄ¿³úúúúúúúúúúú³úúúúúúúúúú@ú³³úúúúú!úú<úk³ÀÄÄÄÄÄÄÄdÄúÄÙã¶(eG¡ ?[Test20231 the Cooler ] St9 Dx12 Co9 In16 Wi4 Ch6 IceElfFemLaw Dlvl:1 $0 HP 16(16)  Pw 25(25)  AC6 Exp1 T7 ÚÄÄÄÄÄÄÄÄÄÄÄ¿³úúúúúúúúúúú³úúúúúúúúúú@ú³³úúúúú!úú<úk³ÀÄÄÄÄÄÄÄdÄúÄÙã¶(eД ?[Test20231 the Cooler ] St9 Dx12 Co9 In16 Wi4 Ch6 IceElfFemLaw Dlvl:1 $0 HP 16(16)  Pw 25(25)  AC6 Exp1 T7 ÚÄÄÄÄÄÄÄÄÄÄÄ¿³úúúúúúúúúúú³úúúúúúúúúú@ú³³úúúúú!úú<úk³ÀÄÄÄÄÄÄÄdÄúÄÙä¶(e±–?[Test20231 the Cooler ] St9 Dx12 Co9 In16 Wi4 Ch6 IceElfFemLaw Dlvl:1 $0 HP 16(16)  Pw 25(25)  AC6 Exp1 T7 ÚÄÄÄÄÄÄÄÄÄÄÄ¿³úúúúúúúúúúú³úúúúúúúúúú@ú³³úúúúú!úú<úk³ÀÄÄÄÄÄÄÄdÄúÄÙä¶(eB¤?[Test20231 the Cooler ] St9 Dx12 Co9 In16 Wi4 Ch6 IceElfFemLaw Dlvl:1 $0 HP 16(16)  Pw 25(25)  AC6 Exp1 T7 ÚÄÄÄÄÄÄÄÄÄÄÄ¿³úúúúúúúúúúú³úúúúúúúúúú@ú³³úúúúú!úú<úk³ÀÄÄÄÄÄÄÄdÄúÄÙä¶(eÞì?[Test20231 the Cooler ] St9 Dx12 Co9 In16 Wi4 Ch6 IceElfFemLaw Dlvl:1 $0 HP 16(16)  Pw 25(25)  AC6 Exp1 T7 ÚÄÄÄÄÄÄÄÄÄÄÄ¿³úúúúúúúúúúú³úúúúúúúúúú@ú³³úúúúú!úú<úk³ÀÄÄÄÄÄÄÄdÄúÄÙæ¶(e­< %[Test20231 the Cooler ] St9 Dx12 Co9 In16 Wi4 Ch6 IceElfFemLaw  16(16)  Pw 25(25)  AC6 Exp1 T7 [Test20231 the Cooler ] St9 Dx12 Co9 In16 Wi4 Ch6 IceElfFemLaw  16(16)  Pw 25(25)  AC6 Exp1 T8 ú@dúì¶(eRÚCount: 44ì¶(eÅ· Count: 446î¶(eÈö[Test20231 the Cooler ] St9 Dx12 Co9 In16 Wi4 Ch6 IceElfFemLaw  16(16)  Pw 25(25)  AC6 Exp1 T8 î¶(eÝ´ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) î¶(e’¨ÄÄÄ¿úú³ú@³úk³úÄÙ[Test20231 the Cooler ] St9 Dx12 Co9 In16 Wi4 Ch6 IceElfFemLaw  16(16)  Pw 25(25)  AC6 Exp1 T8 î¶(ev ´ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ï¶(e‰R ÄÄÄ¿úú³ú@³úk³úÄÙ[Test20231 the Cooler ] St9 Dx12 Co9 In16 Wi4 Ch6 IceElfFemLaw  16(16)  Pw 25(25)  AC6 Exp1 T8 ñ¶(eœJ *[Test20231 the Cooler ] St9 Dx12 Co9 In16 Wi4 Ch6 IceElfFemLaw Dlvl:1 $0 HP 16(16)  Pw 25(25)  AC6 Exp1 T8 ÚÄÄÄÄÄÄÄÄÄÄÄ¿³úúúúúúúúúúú³úúúúúúúúúúú@³³úúúúú!dú<úk³ÀÄÄÄÄÄÄÄúÄúÄÙò¶(e»H*[Test20231 the Cooler ] St9 Dx12 Co9 In16 Wi4 Ch6 IceElfFemLaw Dlvl:1 $0 HP 16(16)  Pw 25(25)  AC6 Exp1 T8 ÚÄÄÄÄÄÄÄÄÄÄÄ¿³úúúúúúúúúúú³úúúúúúúúúúú@³³úúúúú!dú<úk³ÀÄÄÄÄÄÄÄúÄúÄÙò¶(e\ *[Test20231 the Cooler ] St9 Dx12 Co9 In16 Wi4 Ch6 IceElfFemLaw Dlvl:1 $0 HP 16(16)  Pw 25(25)  AC6 Exp1 T8 ÚÄÄÄÄÄÄÄÄÄÄÄ¿³úúúúúúúúúúú³úúúúúúúúúúú@³³úúúúú!dú<úk³ÀÄÄÄÄÄÄÄúÄúÄÙò¶(e•Š *[Test20231 the Cooler ] St9 Dx12 Co9 In16 Wi4 Ch6 IceElfFemLaw Dlvl:1 $0 HP 16(16)  Pw 25(25)  AC6 Exp1 T8 ÚÄÄÄÄÄÄÄÄÄÄÄ¿³úúúúúúúúúúú³úúúúúúúúúúú@³³úúúúú!dú<úk³ÀÄÄÄÄÄÄÄúÄúÄÙö¶(eØThere is a wall in the way![Test20231 the Cooler ] St9 Dx12 Co9 In16 Wi4 Ch6 IceElfFemLaw  16(16)  Pw 25(25)  AC6 Exp1 T8 ö¶(e×: ö¶(eâ;There is a wall in the way![Test20231 the Cooler ] St9 Dx12 Co9 In16 Wi4 Ch6 IceElfFemLaw  16(16)  Pw 25(25)  AC6 Exp1 T8 ù¶(e L0[Test20231 the Cooler ] St9 Dx12 Co9 In16 Wi4 Ch6 IceElfFemLaw Dlvl:1 $0 HP 16(16)  Pw 25(25)  AC6 Exp1 T8 ÚÄÄÄÄÄÄÄÄÄÄÄ¿³úúúúúúúúúúú³úúúúúúúúúúú@³³úúúúú!dú<úk³ÀÄÄÄÄÄÄÄúÄúÄÙù¶(e}à *[Test20231 the Cooler ] St9 Dx12 Co9 In16 Wi4 Ch6 IceElfFemLaw Dlvl:1 $0 HP 16(16)  Pw 25(25)  AC6 Exp1 T8 ÚÄÄÄÄÄÄÄÄÄÄÄ¿³úúúúúúúúúúú³úúúúúúúúúúú@³³úúúúú!dú<úk³ÀÄÄÄÄÄÄÄúÄúÄÙú¶(eú *[Test20231 the Cooler ] St9 Dx12 Co9 In16 Wi4 Ch6 IceElfFemLaw Dlvl:1 $0 HP 16(16)  Pw 25(25)  AC6 Exp1 T8 ÚÄÄÄÄÄÄÄÄÄÄÄ¿³úúúúúúúúúúú³úúúúúúúúúúú@³³úúúúú!dú<úk³ÀÄÄÄÄÄÄÄúÄúÄÙú¶(eüH You see no objects here.[Test20231 the Cooler ] St9 Dx12 Co9 In16 Wi4 Ch6 IceElfFemLaw  16(16)  Pw 25(25)  AC6 Exp1 T8 ü¶(eU' ü¶(e®( There is a wall in the way![Test20231 the Cooler ] St9 Dx12 Co9 In16 Wi4 Ch6 IceElfFemLaw  16(16)  Pw 25(25)  AC6 Exp1 T8 þ¶(e¿à þ¶(eæáYou see no objects here.[Test20231 the Cooler ] St9 Dx12 Co9 In16 Wi4 Ch6 IceElfFemLaw  16(16)  Pw 25(25)  AC6 Exp1 T8 ÿ¶(e—1 2[Test20231 the Cooler ] St9 Dx12 Co9 In16 Wi4 Ch6 IceElfFemLaw  16(16)  Pw 25(25)  AC6 Exp1 T9 @úúd·(eZ3[Test20231 the Cooler ] St9 Dx12 Co9 In16 Wi4 Ch6 IceElfFemLaw Dlvl:1 $0 HP 16(16)  Pw 25(25)  AC6 Exp1 T9 ÚÄÄÄÄÄÄÄÄÄÄÄ¿³úúúúúúúúúúú³úúúúúúúúúú@ú³³úúúúú!úd<úk³ÀÄÄÄÄÄÄÄúÄúÄÙ·(e¤6@ú·(eÛÇT[Test20231 the Cooler ] St9 Dx12 Co9 In16 Wi4 Ch6 IceElfFemLaw  16(16)  Pw 25(25)  AC6 Exp1 T9 The winter wolf cub drops 1 gold piece.[Test20231 the Cooler ] St9 Dx12 Co9 In16 Wi4 Ch6 IceElfFemLaw  16(16)  Pw 25(25)  AC6 Exp1 T10 k$úd·(eìÏP[Test20231 the Cooler ] St9 Dx12 Co9 In16 Wi4 Ch6 IceElfFemLaw Dlvl:1 $0 HP 16(16)  Pw 25(25)  AC6 Exp1 T10 ÚÄÄÄÄÄÄÄÄÄÄÄ¿³úúúúúúúúúúú³úúúúúúúúú@úk³³úúúúú!ú$<úú³ÀÄÄÄÄÄÄÄdÄúÄÙ·(eûYou see no objects here.[Test20231 the Cooler ] St9 Dx12 Co9 In16 Wi4 Ch6 IceElfFemLaw  16(16)  Pw 25(25)  AC6 Exp1 T10 ·(eøk[Test20231 the Cooler ] St9 Dx12 Co9 In16 Wi4 Ch6 IceElfFemLaw  16(16)  Pw 25(25)  AC6 Exp1 T10 [Test20231 the Cooler ] St9 Dx12 Co9 In16 Wi4 Ch6 IceElfFemLaw  16(16)  Pw 25(25)  AC6 Exp1 T11 ú@ú ·(eôö [Test20231 the Cooler ] St9 Dx12 Co9 In16 Wi4 Ch6 IceElfFemLaw Dlvl:1 $0 HP 16(16)  Pw 25(25)  AC6 Exp1 T11 ÚÄÄÄÄÄÄÄÄÄÄÄ¿³úúúúúúúúúúú³úúúúúúúúúúúk³³úúúúú!ú$@úú³ÀÄÄÄÄÄÄÄúÄúÄÙ ·(eçuThere is a staircase up here.[Test20231 the Cooler ] St9 Dx12 Co9 In16 Wi4 Ch6 IceElfFemLaw  16(16)  Pw 25(25)  AC6 Exp1 T11 ·(e~†!There is a staircase up here.[Test20231 the Cooler ] St9 Dx12 Co9 In16 Wi4 Ch6 IceElfFemLaw  16(16)  Pw 25(25)  AC6 Exp1 T11 ·(eÛY &[Test20231 the Cooler ] St9 Dx12 Co9 In16 Wi4 Ch6 IceElfFemLaw Dlvl:1 $0 HP 16(16)  Pw 25(25)  AC6 Exp1 T11 ÚÄÄÄÄÄÄÄÄÄÄÄ¿³úúúúúúúúúúú³úúúúúúúúúúúk³³úúúúú!ú$@úú³ÀÄÄÄÄÄÄÄúÄúÄÙ·(e]ô [Test20231 the Cooler ] St9 Dx12 Co9 In16 Wi4 Ch6 IceElfFemLaw Dlvl:1 $0 HP 16(16)  Pw 25(25)  AC6 Exp1 T11 ÚÄÄÄÄÄÄÄÄÄÄÄ¿³úúúúúúúúúúú³úúúúúúúúúúúk³³úúúúú!ú$@úú³ÀÄÄÄÄÄÄÄúÄúÄÙ·(eÞ~ [Test20231 the Cooler ] St9 Dx12 Co9 In16 Wi4 Ch6 IceElfFemLaw Dlvl:1 $0 HP 16(16)  Pw 25(25)  AC6 Exp1 T11 ÚÄÄÄÄÄÄÄÄÄÄÄ¿³úúúúúúúúúúú³úúúúúúúúúúúk³³úúúúú!ú$@úú³ÀÄÄÄÄÄÄÄúÄúÄÙ·(e±q [Test20231 the Cooler ] St9 Dx12 Co9 In16 Wi4 Ch6 IceElfFemLaw Dlvl:1 $0 HP 16(16)  Pw 25(25)  AC6 Exp1 T11 ÚÄÄÄÄÄÄÄÄÄÄÄ¿³úúúúúúúúúúú³úúúúúúúúúúúk³³úúúúú!ú$@úú³ÀÄÄÄÄÄÄÄúÄúÄÙ·(eŒ=Beware, there will be no return! Still climb? [yn] (n) ·(eD2£y[Test20231 the Cooler  16(16)  Pw 25(25) ·(eD(ÚÄÄÄÄÄÄÄÄÄÄÄ¿³úúúúúúúúúúú³úúúúúúúúúúúk³³úúúúú!ú$@úú³ÀÄÄÄÄÄÄÄúÄúÄÙ·(eDž/[Test20231 the Cooler ] St9 Dx12 Co9 In16 Wi4 Ch6 IceElfFemLaw Dlvl:1 $0 HP 16(16)  Pw 25(25)  AC6 Exp1 T11 Do you want your possessions identified? DYWYPI? [ynq] (n) ·(e'y Weapons  a - a blessed +1 quarterstaff (weapon in hands) {16}  Armor  b - an uncursed +0 studded leather armor (being worn) {80}  Comestibles  c - 2 uncursed food rations {0}  Scrolls  e - an uncursed scroll of teleportation {0}  l - 5 uncursed scrolls of healing {0}  m - 4 uncursed scrolls of mana {0}  n - 3 uncursed scrolls of phase door {0}  o - 2 uncursed scrolls of standard id {0}  p - an uncursed scroll of cure {0}  q - an uncursed scroll of heal other {0}  Spellbooks  h - a blessed spellbook of freeze sphere (0:0) {0}  i - a blessed spellbook of cone of cold (0:3) {0}  j - a blessed spellbook of slow monster (0:5) {0}  Potions  d - an uncursed finalized potion of clairvoyance {0}  Rings  g - an uncursed ring of sleeping {0}  Wands  f - an uncursed wand of cold (0:2) {0} [·(eX25;1H(1 of 2)"·(eÞ Q Tools  k - an uncursed blindfold {0} (2 of 2)#·(e/Í2ÚÄÄÄÄÄÄÄÄÄÄÄ¿³úúúúúúúúúúú³úúúúúúúúúúúk³³úúúúú!ú$@úú³ÀÄÄÄÄÄÄÄúÄúÄÙ#·(eÍ"[Test20231 the Cooler ] St9 Dx12 Co9 In16 Wi4 Ch6 IceElfFemLaw Dlvl:1 $0 HP 16(16)  Pw 25(25)  AC6 Exp1 T11 Do you want to see your attributes? [ynq] (n) $·(eí÷nFinal Attributes: You had transgressed. Your alignment was -13. Your max alignment was 10. You carried 0 sins. You could not have this property at all: quad attacks. You could not have this property extrinsically: polymorph control. Potion identification only worked 3 times out of 7. Ring identification only worked 4 times out of 15. Amulet identification only worked 15 times out of 17. Implant identification only worked 1 times out of 15. Wand identification only worked 3 times out of 8. Armor identification only worked 15 times out of 24. Spellbook identification only worked 2 times out of 9. Monsters only dropped their musable items with 82% chance. Potion drop chance was reduced to 95%. Weapon drop chance was reduced to 93%. Armor drop chance was reduced to 90%. Tool drop chance was reduced to 95%. Shop item generation was reduced to 98%. Musable item gen$·(exøÑeration frequency had a negative bias of 10%. Monster death drops spawned with only 92% chance. Mastering the following skill taught you the hidden power: form II (Makashi). --More--%·(e|¥The following skill was trained at half the usual rate: unicorn horn. The following skill was limited to basic proficiency: divination spells. The following skill became untrainable after a while: orb (turn 39426). The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 46109). The following skill became harder to train at higher skill levels: implants. Number of artifacts generated was 0. Number of fake artifacts generated was 0. Your hairstyle was 'full bundle'. Your amount of casino chips was 0. The last time you got a new haircut was 5010 turns ago. Your areola diameter was 23. Monster spawn increase would have started at turn 40538. Monster spawn increase had reached its maximum at turn 211250. In this game, Eevee's evolution was glaceon. Maximum amount of combined random monster spawn freqs was 3072. Your limit for ascension was at turn 1510500. %·(eö¥…[18;1HThe monster class that cannot be genocided was turret. The monster class that was spawned more often: rust monster or disenchanter (freq bonus 3). The monster species that was spawned more often: clawcamo rust monster (freq bonus 24). The monster species that was spawned more often: young flame dragon (freq bonus 32). --More--%·(eThe monster species that was spawned more often: memo stalk (freq bonus 7). The monster species that was spawned more often: prolog alertly article (freq bonus 24). The monster species that was spawned more often: epidote mushroom (freq bonus 18). The monster species that was spawned more often: pompeji stunmace (freq bonus 32). The monster species that was spawned more often: earth elemental (freq bonus 56). The monster species that was spawned more often: tyrannosaurus (freq bonus 30). The monster species that was spawned more often: gigantic pile of killer coins (freq bonus 8). The monster species that was spawned more often: boycott counselling slogan (freq bonus 15). The monster species that was spawned more often: exist stancher metazoan infarcted (freq bonus 42). The monster species that was spawned more often: Sandra's buckled boot (freq bonus 12). The monster species that wa%·(e‡is spawned more often: advertising broadway (freq bonus 72). The monster species that was spawned more often: nested rennin fellowmen (freq bonus 10). The monster species that was spawned more often: glib hand (freq bonus 48). The monster species that was spawned more often: debter stalk (freq bonus 20). --More--%·(eÙB The monster species that was spawned more often: contamination beam (freq bonus 8).The monster species that was spawned more often: misspending stairwell (freq bonus 24). The monster species that was spawned more often: engagingly serrated earthbound (freq bonus 5). The monster species that was spawned more often: astride gastronome (freq bonus 36). The monster trait that was more common: monsters whose attacks digest you (freq bonus 8). The monster trait that was more common: monsters that are neuter (freq bonus 4).The monster trait that was more common: monsters that count as orc (freq bonus 4).The monster trait that was more common: monsters whose attacks wrap around and drown you (freq bonus 4). The monster trait that was more common: monsters that grunt (freq bonus 3). The monster trait that was more common: monsters who always flee from you (freq bonus 5). The monster tr%·(elC ^ait that was more common: monsters who attack to cause fever and chills (freq bonus 2). The monster species that was never randomly spawned: dark matter blob. The monster species that was never randomly spawned: tabasco daunted. The monster species that was never randomly spawned: trap force fungus. --More--&·(e5The monster species that was never randomly spawned: vampiric force fungus. The monster species that was never randomly spawned: black force patch. The monster species that was never randomly spawned: ancient of void. The monster species that was never randomly spawned: hon backspace. The monster species that was never randomly spawned: pidgeotto. The monster species that was never randomly spawned: ultraviolent spore. The monster species that was never randomly spawned: afloat anger editorialist. The RNG hath decreed that this item was never generated: cloak of stability (Armor). The RNG hath decreed that this item was never generated: crystal shield (Armor). The RNG hath decreed that this item was never generated: corona dragon scale mail (Armor). The RNG hath decreed that this item was never generated: farming (Scrolls). The RNG hath decreed that this item was never generated: remove curse (Wands). Th&·(e§üe RNG hath decreed that this item was never generated: physician bar (Weapons). The RNG hath decreed that this item was never generated: Natalia wedge sandals (Armor). The RNG hath decreed that this item was never generated: gauntlets of elemental power (Armor). The RNG hath decreed that this item was generated more often: lagging (Rings, freq bonus 11). The RNG hath decreed that this item was generated more often: metal guard --More--&·(eo(Spellbooks, freq bonus 19). The RNG hath decreed that this item was generated more often: Elise's jewel (Gems, freq bonus 25). The RNG hath decreed that this item was generated more often: Kati's jewel (Gems, freq bonus 12). The RNG hath decreed that this item was generated more often: tarmustrokingnora stone (Gems, freq bonus 22). The RNG hath decreed that this item was generated more often: C-ration (Comestibles, freq bonus 194). The RNG hath decreed that this item was generated more often: torch (Tools, freq bonus 19). The RNG hath decreed that this item was generated more often: jumping flamer (Weapons, freq bonus 3). The RNG hath decreed that this item was generated more often: elven broadsword (Weapons, freq bonus 19). The RNG hath decreed that this item was generated more often: jacinth (Gems, freq bonus 8). The RNG hath decreed that this item was generated more often: phase door [&·(epg19;1H(Scrolls, freq bonus 13). The RNG hath decreed that this item was generated more often: elven shield (Armor, freq bonus 3). The RNG hath decreed that this item was generated more often: tech level up (Potions, freq bonus 6). The RNG hath decreed that this item was generated more often: implant of --More--&·(eŒøhacking (Implants, freq bonus 6). The RNG hath decreed that this item was generated more often: disgusting chain (Chains, freq bonus 2). The RNG hath decreed that this item was generated more often: mutation (Spellbooks, freq bonus 11). The RNG hath decreed that this item was generated more often: sedge hat (Armor, freq bonus 6). The RNG hath decreed that this item was generated more often: vileness (Scrolls, freq bonus 2). The RNG hath decreed that this item was generated more often: chrome horn (Tools, freq bonus 7). The RNG hath decreed that this item was generated more often: amulet of bad part (Amulets, freq bonus 12). The RNG hath decreed that this item was always generated cursed: bad effect (Wands). The RNG hath decreed that this item was always generated cursed: tortilla (Comestibles). The RNG hath decreed that this item was always generated cursed: worm tooth (Weapons). [2&·(eùI0;1HThe RNG hath decreed that this item was always generated cursed: implant of pumping (Implants). The RNG hath decreed that this item was always generated cursed: cancel dragon scale shield (Armor). The RNG hath decreed that this item was always generated cursed: cure critical --More--&·(e¯* wounds (Potions). The RNG hath decreed that this item was always generated cursed: shoomdent (Weapons). The RNG hath decreed that this trap was always invisible: trap creation trap. The RNG hath decreed that this trap was generated more often: techout trap (freq bonus 4). Trap randomization happened for 1 in 800 traps. Traps were spawned invisible 1 times in 100. Traps were extra hard to find 3% of the time. Next attribute increase check would have come at turn 679. Strength training was 1. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. Your sanity was 0. You had 1000 alla remaining. You were cold resistant. You had not decided on your sexuality yet. You were prevented from having quad attacks (0). You saw invisible. You had infravision. You had 1488 points of nutrition remaining. You were unlucky (-1). You had spell r&·(eA+ :etention for remembering 100 spells. --More--'·(eìfZYou could not have safely prayed (402). You survived. --More--'·(e§J2ÚÄÄÄÄÄÄÄÄÄÄÄ¿³úúúúúúúúúúú³úúúúúúúúúúúk³³úúúúú!ú$@úú³ÀÄÄÄÄÄÄÄúÄúÄÙ'·(eK#[Test20231 the Cooler ] St9 Dx12 Co9 In16 Wi4 Ch6 IceElfFemLaw Dlvl:1 $0 HP 16(16)  Pw 25(25)  AC6 Exp1 T11 Do you want to see your discoveries? [ynq] (n) '·(e¡ n Discoveries   Weapons  quarterstaff (staff)  * elven short sword (runed short sword)  * elven arrow (runed arrow)  * elven bow (runed bow)  * elven spear (runed spear)  * elven dagger (runed dagger)  * elven broadsword (runed broadsword)  Armor  * elven leather helm (leather hat)  * elven shield (blue and green shield)  * elven boots (alumen shoes)  * elven cloak (faded pall)  Scrolls  scroll of teleportation (DO YOU ENJOY THIS GAME)  scroll of healing (UGGELUGGELUGGEL)  scroll of mana (LEIDER LIN WO HIIIIII)  scroll of phase door (GOOD CORDIAL NIGHTINGALE)  scroll of standard id (SUOMI MAINITTU TORILLA TAVATAAN)  scroll of cure (THERE IS A TRAIN STATION NAMED ABSATZSOHLENKOSTEN IN THE VOL  scroll of heal other (MOVE FINGERS TO DISTUB BY STUNTS)  * scroll of extra healing (POWER RAISED BY TH'·(e  INK FOR) (1 of 2)'·(eV ® * scroll of greater mana restoration (THE MISSINGNO DOES NOT CAUSE CRASH BUGS)  Spellbooks  spellbook of freeze sphere (trippy)  spellbook of cone of cold (deformed)  spellbook of slow monster (cadaverous)  Potions  potion of clairvoyance (manky)  Rings  ring of sleeping (dozed)  Wands  wand of cold (arrow-pointing)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (2 of 2)(·(e—ù2ÚÄÄÄÄÄÄÄÄÄÄÄ¿³úúúúúúúúúúú³úúúúúúúúúúúk³³úúúúú!ú$@úú³ÀÄÄÄÄÄÄÄúÄúÄÙ(·(eÕù.[Test20231 the Cooler ] St9 Dx12 Co9 In16 Wi4 Ch6 IceElfFemLaw Dlvl:1 $0 HP 16(16)  Pw 25(25)  AC6 Exp1 T11 Do you want an account of creatures vanquished? [ynq] (n) (·(eúÒn Vanquished creatures:  0 winter wolf cubs (1 created) 0 last hole kobolds (1 created) 0 goblins (1 created) 0 pantos (1 created) 0 neckdragons (1 created) 0 small shriekers (1 created) 0 beh ghosts (1 created)  7 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--(·(eô õÚÄÄÄÄÄÄÄÄÄÄÄ¿³úúúúúúúúúúú³úúúúúúúúúúúk³³úúúúú!ú$@úú³ÀÄÄÄÄÄÄÄúÄúÄÙDo you want to see your conduct? [ynq] (n) +·(eª/gn Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You used a wielded weapon 1 time. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of -13. You had a maximum alignment of 0. You allowed monsters to read 1 scroll.--More---·(eOŽ ÐÚÄÄÄÄÄÄÄÄÄÄÄ¿³úúúúúúúúúúú³úúúúúúúúúúúk³³úúúúú!ú$@úú³ÀÄÄÄÄÄÄÄúÄúÄÙGoodbye test202310 the Ice Mage... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 11 moves. You were level 1 with a maximum of 16 hit points when you escaped.--More--Z·(e³Ü  Z·(eÌ”  Z·(e) No Points Name Hp [max] 1 756682 Xenia-Wil-Rus-Fem-Neu died in Minotaur Maze on level 46. Killed while stuck in creature form. 132 [155] 2 289663 Qlzqqlzuup-Sli-Imm-Fem-Cha died in The Dungeons of Doom on level 12 [max 34]. Killed by a monster (hypnotic xorn), while sleeping. - [120] 3 122017 Kristin-Loc-Inh-Fem-Law died in Grue Challenge on level 11 [max 12]. Killed by a monster (elona scorpion). - [150] 121 10 gargarface-Top-Nym-Fem-Neu quit in The Dungeons of Doom on level 1. 14 [14] Z·(eÆA122 8 mswarfare1-War-Hum-Mal-Neu escaped the dungeon [max level 1]. 21 [21]  0 test202310-Ice-Elf-Fem-Law escaped the dungeon   [max level 1]. 16 [16]