'eB Player: test202310 Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2023-10-12.06:49:36.ttyrec Time: (1697093376) Thu Oct 12 06:49:36 2023 'e[ This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2022 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. 'eB WShall I pick a character's race, role, gender and alignment for you? [ynq] 'eDnChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Aklyst  d - an Altmer  e - an Amazon  f - an Anachronist  g - an Anachronounbinder  h - an Archeologist  i - an Artist  j - an Assassin  k - an Astronaut  l - an Augurer  m - a Barbarian  n - a Bard  o - a Binder  p - a Bleeder  q - a Bloodseeker  r - a Bosmer  s - a Bully  t - a Butt Lover  u - a Camperstriker  v - a Cartomancer (1 of 8)&'eYV w - a Caveman/Cavewoman  x - a Cellar Child  y - a Chaos Sorceror  z - a Chevalier  A - a Climacterial  B - a Combatant  C - a Convict  D - a Cook  E - a Courier  F - a Cracker  G - a Cruel Abuser  H - a Cyberninja  I - a Dancer  J - a Death Eater  K - a Demagogue  L - a Diablist  M - a Dissident  N - a Diver  O - a Doll Mistress  P - a Doom Marine  Q - a DQ Slime  R - a Dragonmaster  S - a Druid  T - a Drunk (2 of 8).'eO U - a Dunmer  V - an Electric Mage  W - an Elementalist  X - an Elph  Y - an Emera  Z - an Empath  a - an Erdrick  b - a Failed Existence  c - a Feat Master  d - a Feminist  e - a Fencer  f - a Fighter  g - a Firefighter  h - a Fjorde  i - a Flame Mage  j - a Form Changer  k - a Foxhound Agent  l - a Gamer  m - a Gang Scholar  n - a Gangster  o - a Geek  p - a Genderstarist  q - a Gladiator  r - a Goff (3 of 8)7'e8 s - a Goldminer  t - a Graduate  u - a Grenadonin  v - a Gunner  w - a Half Baked  x - a Healer  y - a Hedderjedi  z - a Hussy  A - an Ice Mage  B - an Intel Scribe  C - a Janitor  D - a Jedi  E - a Jester  F - a Jockey  G - a Justice Keeper  H - a Knight  I - a Korsair  J - a Kurwa  K - a Ladiesman  L - a Librarian  M - a Locksmith  N - a Lunatic  O - a Mahou Shoujo  P - a Mason (4 of 8)I'e2 8+Choosing Race Pick the race of your Ice Mage   a - addict  b - aggravator  c - ak Thief is dead!  d - albae  e - alchemist  f - alien  g - american  h - amnesiac  i - ancient  j - ancipital  k - android  l - angbander  m - angel  n - aquarian  o - argonian  p - asgardian  q - asura  r - atlantean  s - aztpok  t - babylonian  u - bacteria  v - badstatter (1 of 12)j'ef  w - bastard  x - batman  y - beacher  z - blait  A - bodymorpher  B - borg  C - bossrusher  D - bover  E - breton  F - buldozgar  G - burninator  H - carthage  I - celtic  J - centaur  K - cerberus  L - challenger  M - changeling  N - chiquai  O - chiropteran  P - clockwork automaton  Q - cockatrice  R - colorator  S - cortex  T - cupid (2 of 12)'e U - curser  V - dark seducer  W - deathmold  X - deep elf  Y - destabilizer  Z - developer  a - devil  b - dictionary attack  c - dinosaur  d - dolgsman  e - doppelganger  f - dorian  g - dragon  h - drow  i - dryad  j - dufflepud  k - dunadan  l - duthol  m - dwarf  n - dynamo  o - egymid  p - elemental  q - elf  r - engchip (3 of 12)'e 2 +Use hybrid races? [yn] (n) 'e;nChoosing Gender Pick the gender of your elven Ice Mage  m - male f - female * - Random ! - Quit(end) 'e 6+Choosing Alignment Pick the alignment of your female elven Ice Mage  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) 'eݣ b+'eNContent warning: This game is rated R, or Mature Content. The content of this game may be unsuitable for underage players. Additionally, some of this game's content may include features that can be triggering to some players, including but not limited to strong language, graphical descriptions of violence, sexual assault, self injury and mental disabilities. If you feel that you could be triggered by the exposure to this kind of content, you might want to opt out of this game. The author, Amy, takes no responsibility for any harm caused by playing this game. If you wish to not see this message on every new game start, you can hide it by adding OPTIONS=!contentwarning to your user configuration file.--More--'ej@d'e[Test20231 the Cooler ] St6 Dx17 Co7 In8 Wi6 Ch4 IceElfFemLaw Dlvl:1 $0 HP 16(16)  Pw 26(26)  AC2 Exp1 T1  It is written in the Book of Air:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Air seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Cooler, have been heralded from birth as the instrument of Air. You are destined to recover the Amulet for your deity, or die in the attem'espt. Your hour of destiny has come. For the sake of us all: Go bravely with Air!--More--'e6 j@d'e rHello test202310, welcome to SlashEMExtended! You are a lawful female elven Ice Mage.--More--'eqZ You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Libera. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--'e]  Message of the day: Remember that there is a #technique command! You don't have to be so n00bish to quit the game on dungeon level 2 'because there is no way forward'. Careful and proper use of the panic digging and phase door techniques can allow you to reach new areas and progress in the game even if you don't have a pick-axe yet.--More--'eK w'e [Test20231 the Cooler ] St6 Dx17 Co7 In8 Wi6 Ch4 IceElfFemLaw  16(16)  Pw 26(26)  AC2 Exp1 T1 The moon is waning tonight.'eD /Unknown command ' '.--More--—'eZWoYou might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) —'e f En   Turn the number pad on? [yn] (n) ˗'e n[Test20231 the Cooler ] St6 Dx17 Co7 In8 Wi6 Ch4 IceElfFemLaw  16(16)  Pw 26(26)  AC2 Exp1 T1 Η'enA[Test20231 the Cooler ] St6 Dx17 Co7 In8 Wi6 Ch4 IceElfFemLaw  16(16)  Pw 26(26)  AC2 Exp1 T2 <@$З'e& Pick an object.җ'eӗ'e [Test20231 the Cooler ] St6 Dx17 Co7 In8 Wi6 Ch4 IceElfFemLaw  16(16)  Pw 26(26)  AC2 Exp1 T2 ԗ'e s Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ՗'e_ U[Test20231 the Cooler ] St6 Dx17 Co7 In8 Wi6 Ch4 IceElfFemLaw  16(16)  Pw 26(26)  AC2 Exp1 T2 ֗'e@֗'eD 5[Test20231 the Cooler ] St6 Dx17 Co7 In8 Wi6 Ch4 IceElfFemLaw  16(16)  Pw 26(26)  AC2 Exp1 T2 The winter wolf cub bites the newly aircurrenter.--More--ڗ'e "The newly aircurrenter is killed![Test20231 the Cooler ] St6 Dx17 Co7 In8 Wi6 Ch4 IceElfFemLaw  16(16)  Pw 26(26)  AC2 Exp1 T3 ۗ'eK /Unknown command ' '.--More--ݗ'eoYou might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) 'eh4 !nĿ   Turn the number pad on? [yn] (n) 'een[Test20231 the Cooler ] St6 Dx17 Co7 In8 Wi6 Ch4 IceElfFemLaw  16(16)  Pw 26(26)  AC2 Exp1 T3 'e/Unknown command ' '.--More--'e oYou might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) 'e3 1n   Turn the number pad on? [yn] (n) 'en[Test20231 the Cooler ] St6 Dx17 Co7 In8 Wi6 Ch4 IceElfFemLaw  16(16)  Pw 26(26)  AC2 Exp1 T3 'e)Pick an object.'e'e"'e :[Test20231 the Cooler ] St6 Dx17 Co7 In8 Wi6 Ch4 IceElfFemLaw  16(16)  Pw 26(26)  AC2 Exp1 T3 'e( Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) 'e<|T[Test20231 the Cooler ] St6 Dx17 Co7 In8 Wi6 Ch4 IceElfFemLaw  16(16)  Pw 26(26)  AC2 Exp1 T3 'e!Pick an object.'eu'eJ a doorway or the floor of a room or the dark part of a room or ice or snow or ash or sand or a paved floor or a highway or grass or nether mist or a floor of the crypt (floor of a room)--More--'e[  [Test20231 the Cooler ] St6 Dx17 Co7 In8 Wi6 Ch4 IceElfFemLaw  16(16)  Pw 26(26)  AC2 Exp1 T3 'e Pick an object.'e^'e'e'e 'e  a wall[Test20231 the Cooler ] St6 Dx17 Co7 In8 Wi6 Ch4 IceElfFemLaw  16(16)  Pw 26(26)  AC2 Exp1 T3 'e Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) 'eIT[Test20231 the Cooler ] St6 Dx17 Co7 In8 Wi6 Ch4 IceElfFemLaw  16(16)  Pw 26(26)  AC2 Exp1 T3 'ev#[Test20231 the Cooler ] St6 Dx17 Co7 In8 Wi6 Ch4 IceElfFemLaw  16(16)  Pw 26(26)  AC2 Exp1 T3 [Test20231 the Cooler ] St6 Dx17 Co7 In8 Wi6 Ch4 IceElfFemLaw  16(16)  Pw 26(26)  AC2 Exp1 T4 @d'e"-[Test20231 the Cooler ] St6 Dx17 Co7 In8 Wi6 Ch4 IceElfFemLaw  16(16)  Pw 26(26)  AC2 Exp1 T5 @<'ec4[Test20231 the Cooler ] St6 Dx17 Co7 In8 Wi6 Ch4 IceElfFemLaw Dlvl:1 $0 HP 16(16)  Pw 26(26)  AC2 Exp1 T5 @<$ 'e?[Test20231 the Cooler ] St6 Dx17 Co7 In8 Wi6 Ch4 IceElfFemLaw Dlvl:1 $0 HP 16(16)  Pw 26(26)  AC2 Exp1 T5 @<$ 'e[Test20231 the Cooler ] St6 Dx17 Co7 In8 Wi6 Ch4 IceElfFemLaw  16(16)  Pw 26(26)  AC2 Exp1 T5 [Test20231 the Cooler ] St6 Dx17 Co7 In8 Wi6 Ch4 IceElfFemLaw  16(16)  Pw 26(26)  AC2 Exp1 T6 @d 'e<[ [Test20231 the Cooler ] St6 Dx17 Co7 In8 Wi6 Ch4 IceElfFemLaw  16(16)  Pw 26(26)  AC2 Exp1 T7 @<'eThere is a wall in the way![Test20231 the Cooler ] St6 Dx17 Co7 In8 Wi6 Ch4 IceElfFemLaw  16(16)  Pw 26(26)  AC2 Exp1 T7 'e[Test20231 the Cooler ] St6 Dx17 Co7 In8 Wi6 Ch4 IceElfFemLaw Dlvl:1 $0 HP 16(16)  Pw 26(26)  AC2 Exp1 T7 @<$'ePick an object.'e'e 'eP a wall[Test20231 the Cooler ] St6 Dx17 Co7 In8 Wi6 Ch4 IceElfFemLaw  16(16)  Pw 26(26)  AC2 Exp1 T7 'e* [Test20231 the Cooler ] St6 Dx17 Co7 In8 Wi6 Ch4 IceElfFemLaw Dlvl:1 $0 HP 16(16)  Pw 26(26)  AC2 Exp1 T7 @<$'e˟[Test20231 the Cooler ] St6 Dx17 Co7 In8 Wi6 Ch4 IceElfFemLaw Dlvl:1 $0 HP 16(16)  Pw 26(26)  AC2 Exp1 T7 @<$'ed[Test20231 the Cooler ] St6 Dx17 Co7 In8 Wi6 Ch4 IceElfFemLaw Dlvl:1 $0 HP 16(16)  Pw 26(26)  AC2 Exp1 T7 @<$'e|[Test20231 the Cooler ] St6 Dx17 Co7 In8 Wi6 Ch4 IceElfFemLaw  16(16)  Pw 26(26)  AC2 Exp1 T7 [Test20231 the Cooler ] St6 Dx17 Co7 In8 Wi6 Ch4 IceElfFemLaw  16(16)  Pw 26(26)  AC2 Exp1 T8 @'e x[Test20231 the Cooler ] St6 Dx17 Co7 In8 Wi6 Ch4 IceElfFemLaw Dlvl:1 $0 HP 16(16)  Pw 26(26)  AC2 Exp1 T8 @<$'eY[Test20231 the Cooler ] St6 Dx17 Co7 In8 Wi6 Ch4 IceElfFemLaw Dlvl:1 $0 HP 16(16)  Pw 26(26)  AC2 Exp1 T8 @<$'e|[Test20231 the Cooler ] St6 Dx17 Co7 In8 Wi6 Ch4 IceElfFemLaw Dlvl:1 $0 HP 16(16)  Pw 26(26)  AC2 Exp1 T8 @<$'eM ([Test20231 the Cooler ] St6 Dx17 Co7 In8 Wi6 Ch4 IceElfFemLaw  16(16)  Pw 26(26)  AC2 Exp1 T9 @d!'ekThere is a wall in the way![Test20231 the Cooler ] St6 Dx17 Co7 In8 Wi6 Ch4 IceElfFemLaw  16(16)  Pw 26(26)  AC2 Exp1 T9 #'ea*[Test20231 the Cooler ] St6 Dx17 Co7 In8 Wi6 Ch4 IceElfFemLaw  16(16)  Pw 26(26)  AC2 Exp1 T9 [Test20231 the Cooler ] St6 Dx17 Co7 In8 Wi6 Ch4 IceElfFemLaw  16(16)  Pw 26(26)  AC2 Exp1 T10 @d$'e%[Test20231 the Cooler ] St6 Dx17 Co7 In8 Wi6 Ch4 IceElfFemLaw  16(16)  Pw 26(26)  AC2 Exp1 T11 @<''e2m[Test20231 the Cooler ] St6 Dx17 Co7 In8 Wi6 Ch4 IceElfFemLaw Dlvl:1 $0 HP 16(16)  Pw 26(26)  AC2 Exp1 T11 @<$('e,*][Test20231 the Cooler ] St6 Dx17 Co7 In8 Wi6 Ch4 IceElfFemLaw Dlvl:1 $0 HP 16(16)  Pw 26(26)  AC2 Exp1 T11 @<$)'ed! Pick an object.*'e>+'e2[Test20231 the Cooler ] St6 Dx17 Co7 In8 Wi6 Ch4 IceElfFemLaw  16(16)  Pw 26(26)  AC2 Exp1 T11 ,'e Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ,'eU[Test20231 the Cooler ] St6 Dx17 Co7 In8 Wi6 Ch4 IceElfFemLaw  16(16)  Pw 26(26)  AC2 Exp1 T11 .'e You can't go up here.[Test20231 the Cooler ] St6 Dx17 Co7 In8 Wi6 Ch4 IceElfFemLaw  16(16)  Pw 26(26)  AC2 Exp1 T11 0'eN[Test20231 the Cooler ] St6 Dx17 Co7 In8 Wi6 Ch4 IceElfFemLaw  16(16)  Pw 26(26)  AC2 Exp1 T11 [Test20231 the Cooler ] St6 Dx17 Co7 In8 Wi6 Ch4 IceElfFemLaw  16(16)  Pw 26(26)  AC2 Exp1 T12 @2'e"[Test20231 the Cooler ] St6 Dx17 Co7 In8 Wi6 Ch4 IceElfFemLaw Dlvl:1 $0 HP 16(16)  Pw 26(26)  AC2 Exp1 T12 @$4'eYv[Test20231 the Cooler ] St6 Dx17 Co7 In8 Wi6 Ch4 IceElfFemLaw Dlvl:1 $0 HP 16(16)  Pw 26(26)  AC2 Exp1 T12 @$5'e«=Beware, there will be no return! Still climb? [yn] (n) :'e\y[Test20231 the Cooler  16(16)  Pw 26(26) :'e~s@$:'e.[Test20231 the Cooler ] St6 Dx17 Co7 In8 Wi6 Ch4 IceElfFemLaw Dlvl:1 $0 HP 16(16)  Pw 26(26)  AC2 Exp1 T12 Do you want your possessions identified? DYWYPI? [ynq] (n) D'euy Weapons  a - a blessed +1 quarterstaff (weapon in hands) {16}  Armor  b - an uncursed +0 studded leather armor (being worn) {80}  Comestibles  c - 2 uncursed food rations {0}  Scrolls  e - an uncursed scroll of destroy armor {0}  k - 5 uncursed scrolls of healing {0}  l - 4 uncursed scrolls of mana {0}  m - 3 uncursed scrolls of phase door {0}  n - 2 uncursed scrolls of standard id {0}  o - an uncursed scroll of cure {0}  p - an uncursed scroll of heal other {0}  Spellbooks  h - a blessed finalized spellbook of freeze sphere (0:3) {0}  i - a blessed spellbook of cone of cold (0:2) {0}  j - a blessed spellbook of confuse monster (0:1) {0}  Potions  d - an uncursed finalized potion of gain energy {0}  Rings  g - an uncursed ring of cold resistance {0}  Wands  f - an uncursed wand oD'e%f cold (0:14) {0} (end) q'eMi@$q'eN![Test20231 the Cooler ] St6 Dx17 Co7 In8 Wi6 Ch4 IceElfFemLaw Dlvl:1 $0 HP 16(16)  Pw 26(26)  AC2 Exp1 T12 Do you want to see your attributes? [ynq] (n) s'e0 nFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 10. You carried 0 sins. You could not have this property at all: diminished bleeding. You could not have this property extrinsically: control magic. You could not have this property intrinsically: see invisible. You could not have the double effect of this property: corrosivity. Scroll identification only worked 100 times out of 181. Potion identification only worked 3 times out of 4. Ring identification only worked 4 times out of 27. Amulet identification only worked 15 times out of 22. Implant identification only worked 1 times out of 11. Spellbook identification only worked 2 times out of 16. Gem identification only worked 100 times out of 153. Tool identification only worked 5 times out of 7. Monsters only dropped their musable items with 75% chance. Monsters only dropped their es'e"1 quipment with 96% chance. Ring drop chance was reduced to 80%. Amulet drop chance was reduced to 80%. Weapon drop chance was reduced to 80%. Shop item generation was reduced to 90%. --More--u'e@Mastering the following skill taught you the hidden power: matter spells. The following skill could not be trained at all: general combat. The following skill was trained at half the usual rate: high heels. The following skill was limited to basic proficiency: techniques. The following skill became untrainable if you tried to train it too early: trident (turn 29). The following skill became untrainable after a while: symbiosis (turn 16231). The following skill couldn't be trained before a certain turn number is reached: trident (turn 10665). Number of artifacts generated was 1. Number of fake artifacts generated was 0. Your hairstyle was 'sarge'. Your amount of casino chips was 0. The last time you got a new haircut was 5011 turns ago. Your areola diameter was 12. Monster spawn increase would have started at turn 29137. Monster spawn increase had reached its maximum at turn 70599. In this gu'e@ame, Eevee's evolution was flareon. Maximum amount of combined random monster spawn freqs was 2518. Your limit for ascension was at turn 1387540. The monster class that cannot be genocided was worm. The monster class that was spawned more often: grue (freq bonus 1). The monster species that was spawned more often: sporkhack horror (freq bonus 12). --More--v'e9 The monster species that was spawned more often: mystifyingly basketlike (freq bonus 18). The monster species that was spawned more often: animated bronze statue (freq bonus 12). The monster species that was spawned more often: FBI agent (freq bonus 3). The monster species that was spawned more often: gnome adventuredin (freq bonus 9).The monster species that was spawned more often: Florella (freq bonus 16). The monster species that was spawned more often: lead lich (freq bonus 4). The monster species that was spawned more often: nato washbowl (freq bonus 96). The monster species that was spawned more often: slowed runny vulcanizing paprika (freq bonus 12). The monster species that was spawned more often: translucent fungus (freq bonus 8).The monster species that was spawned more often: inviable crouching (freq bonus 32). The monster species that was spawned more often: protection monster (freq bov'e@: nus 36). The monster species that was spawned more often: firebrate mushroom (freq bonus 9).The monster species that was spawned more often: bandit soldier (freq bonus 6). The monster species that was spawned more often: vixenish cliffy (freq bonus 6).The monster species that was spawned more often: midgety dwarf (freq bonus 18). --More--x'eThe monster species that was spawned more often: evil dragon (freq bonus 32). The monster species that was spawned more often: menacing sentry (freq bonus 21). The monster species that was spawned more often: litter elemental (freq bonus 12). The monster species that was spawned more often: slow shadow (freq bonus 6). The monster trait that was more common: monsters that make loud noise (freq bonus 6). The monster trait that was more common: monsters of huge size (freq bonus 5). The monster trait that was more common: monsters who always flee from you (freq bonus 3). The monster trait that was more common: monsters that hit as a +1 weapon (freq bonus 4). The monster species that was never randomly spawned: shade. The monster species that was never randomly spawned: huge generator. The monster species that was never randomly spawned: enclose babka. The monster species that was never randomly spawnex'ed: vile lancer. The monster species that was never randomly spawned: vile hunter. The monster species that was never randomly spawned: springboard unconcernedly queening. The monster species that was never randomly spawned: repair golem. The monster species that was never randomly spawned: fearow. The monster species that was never randomly spawned: shamble swing. The monster species that was never randomly spawned: thunderlord. --More--y'eThe RNG hath decreed that this item was never generated: weakness stone (Gems). The RNG hath decreed that this item was never generated: monster glyph stone (Gems). The RNG hath decreed that this item was never generated: ebb tide (Scrolls). The RNG hath decreed that this item was never generated: Natalje's jewel (Gems). The RNG hath decreed that this item was never generated: dashing (Spellbooks). The RNG hath decreed that this item was never generated: rumor (Scrolls). The RNG hath decreed that this item was generated more often: hyper blue stone (Gems, freq bonus 4). The RNG hath decreed that this item was generated more often: amulet of disintegration resistance (Amulets, freq bonus 32). The RNG hath decreed that this item was generated more often: cone of cold (Spellbooks, freq bonus 76). The RNG hath decreed that this item was generated more often: spoon (Tools, freq bonus 6). The RNG hath dy'eIecreed that this item was generated more often: heavy foam ball (Iron balls, freq bonus 7). The RNG hath decreed that this item was generated more often: tinfoil helmet (Armor, freq bonus 7). The RNG hath decreed that this item was generated more often: heavy concrete ball (Iron balls, freq bonus 13). The RNG hath decreed that this item was generated more often: cursed part stone (Gems, freq bonus 26). --More--z'eThe RNG hath decreed that this item was generated more often: random effects (Rings, freq bonus 12). The RNG hath decreed that this item was generated more often: cyan dragon scale shield (Armor, freq bonus 9). The RNG hath decreed that this item was generated more often: old mail (Armor, freq bonus 9). The RNG hath decreed that this item was generated more often: radioactive dagger (Weapons, freq bonus 9). The RNG hath decreed that this item was generated more often: immobility (Wands, freq bonus 10). The RNG hath decreed that this item was generated more often: cloak of pain sense (Armor, freq bonus 14). The RNG hath decreed that this item was generated more often: artifact blasting (Rings, freq bonus 3). The RNG hath decreed that this item was generated more often: May-Britt's jewel (Gems, freq bonus 11). The RNG hath decreed that this item was generated more often: levelport (Spellbooksz'eSu, freq bonus 11). The RNG hath decreed that this item was generated more often: ruby (Gems, freq bonus 9). The RNG hath decreed that this item was generated more often: cloak of drain resistance (Armor, freq bonus 15). The RNG hath decreed that this item was generated more often: log (Weapons, freq bonus 5). --More--z'e The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 95). The RNG hath decreed that this item was always generated cursed: amethyst dragon scales (Armor). The RNG hath decreed that this item was always generated cursed: simeout stone (Gems). The RNG hath decreed that this item was always generated cursed: failed attempt boots (Armor). The RNG hath decreed that this item was always generated cursed: Mehoho Burusasan G (Potions). The RNG hath decreed that this item was always generated cursed: metabolic stone (Gems). The RNG hath decreed that this item was always generated cursed: implant of love (Implants). The RNG hath decreed that this item was always generated cursed: white spell stone (Gems). The RNG hath decreed that this item was always generated cursed: Eveline's jewel (Gems). The RNG hath decreed that this item was always generated cursed: grz'e( Geen dragon scales (Armor). The RNG hath decreed that this item was always generated cursed: mana bolt (Spellbooks). The RNG hath decreed that this trap was always invisible: trap of no return. The RNG hath decreed that this trap was generated more often: tech trap (freq --More--|'e Abonus 12). Trap randomization happened for 1 in 957 traps. Traps were spawned invisible 1 times in 86. Traps were extra hard to find 23% of the time. Next attribute increase check would have come at turn 1184. Strength training was 0. Dexterity training was 0. Wisdom training was -1. Constitution training was 1. Your sanity was 0. You had 1000 alla remaining. You were cold resistant. You had not decided on your sexuality yet. You were prevented from having diminished bleeding (0). You had infravision. You had 1489 points of nutrition remaining. Your luck was zero. You had spell retention for remembering 100 spells. You could not have safely prayed (221). You survived. --More--}'eB@$}'eB"[Test20231 the Cooler ] St6 Dx17 Co7 In8 Wi6 Ch4 IceElfFemLaw Dlvl:1 $0 HP 16(16)  Pw 26(26)  AC2 Exp1 T12 Do you want to see your discoveries? [ynq] (n) 'en Discoveries   Weapons  quarterstaff (staff)  * elven short sword (runed short sword)  * elven arrow (runed arrow)  * elven bow (runed bow)  * elven spear (runed spear)  * elven dagger (runed dagger)  * elven broadsword (runed broadsword)  Armor  * elven leather helm (leather hat)  * elven shield (blue and green shield)  * elven boots (elean boots)  * elven cloak (faded pall)  Scrolls  scroll of destroy armor (MUDDIED SLEUTH)  scroll of healing (AWAKED FASTLY)  scroll of mana (GUYL EFAILASS)  scroll of phase door (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY  scroll of standard id (VIHAT BAGUETTEN)  scroll of cure (SNAPE KILLED DUMBLEDORE)  scroll of heal other (DEUTSCHLAND KANN KEIN DEUTSCH MEHR)  * scroll of extra healing (ZROLYNE KUZROH) (1 of 2)'eE  * scroll of greater mana restoration (PERQUE SON ELS MESTRES)  Spellbooks  spellbook of freeze sphere (clay-studded)  spellbook of cone of cold (expressed)  spellbook of confuse monster (light green)  Potions  potion of gain energy (crimson)  Rings  ring of cold resistance (artstuff)  Wands  wand of cold (quadratic)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (2 of 2)'e@$[Test20231 the Cooler ] St6 Dx17 Co7 In8 Wi6 Ch4 IceElfFemLaw Dlvl:1 $0 HP 16(16)  Pw 26(26)  AC2 Exp1 T12 Do you want an account of creatures vanquished? [ynq] (n) 'e#n Vanquished creatures:  0 winter wolf cubs (1 created) a newly aircurrenter 0 old persons (1 created) 0 wonderclouds (1 created) 0 dumb humans (1 created) 0 gray twens (1 created)  6 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished.--More--'e Do you want to see your conduct? [ynq] (n) 'e] 6n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--'e'ewGoodbye test202310 the Ice Mage... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 12 moves. You were level 1 with a maximum of 16 hit points when you escaped.--More--'eu  'e 'e Q No Points Name Hp [max] 'eW 1 756682 Xenia-Wil-Rus-Fem-Neu died in Minotaur Maze on level 46. Killed while stuck in creature form. 132 [155] 2 289663 Qlzqqlzuup-Sli-Imm-Fem-Cha died in The Dungeons of Doom on level 12 [max 34]. Killed by a monster 'e (hypnotic xorn), while sleeping. - [120] 3 122017 Kristin-Loc-Inh-Fem-Law died in Grue Challenge on level 11 [max 12]. Killed by a monster (elona scorpion). - [150] 121 10 gargarface-Top-Nym-Fem-Neu quit in The Dungeons of Doom on level 1. 14 [14] 122 8 mswarfare1-War-Hum-Mal-Neu escaped the dungeon [max level 1]. 21 [21]  0 test202310-Ice-Elf-Fem-Law escaped the dungeon   [max level 1]. 16 [16]