suraj, neutral female elemental YSexymate ---------------------##### |....................,,,,# --------------- |...................|###,###------ |............@| |...................| #,,,,...#.|#### |.............| |.................... ,,,,,|.#...,,,# |.............| |.......<...........| #,,,,-+--.-##,, |........$....| |...................| #,## ,,##,|.............| |.................... ,,,,,..............| |...................| ,,,,,--------.------ |.................... ##$,,, --------------------- #,,,# ,$,,# . [Suraj the Hiyokko] St13 Dx8 Co7 In16 Wi5 Ch20 SexEleFemNeu Dlvl:1 $1 HP15(15) Pw11(11) AC2 Exp1 T157 Latest messages Specify unknown object by cursor? [ynq] (q) Please move the cursor to an unknown object. (For instructions type a ?) ú a doorway or the floor of a room or the dark part of a room or ice (doorway) More info? [yn] (n) Pick an object. Done. Pick an object. Ä a wall Pick an object. Unknown direction: 'i' (use hjkl or .). @ a human or elf or you (elemental sexymate called suraj) Accessing Pokedex entry for sexymate... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 2, alignment -10. Very slow (8). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical Unix SlashEMExtended Version 1.8.6 (31d898ac) - last build Sun Jan 29 21:08:00 2017. (4x) You don't have anything to drink. Unknown command ' '. You don't have anything to drink. # Really quit [yes/no]? # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 12 You carried 0 sins You could not have this property at all: curse resistance You could nothave this property extrinsically: corrosivity You could not have this property intrinsically: stun resistance Scroll identification only worked 100 times out of 192 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 23 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 163 Monsters only dropped their musable items with 93% chance Ring drop chance was reduced to 86% Wand drop chance was reduced to 58% Amulet drop chance was reduced to 96% Monster death drops spawned with only 98% chance The following skill could not be trained at all: hammer The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to basic proficiency: long sword The following skill was limited to skilled proficiency: paddle The following skill was limited to expert proficiency: polearms The following skill became untrainable if you tried to train it too early: enchantment spells (turn 4) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 16754 Monster spawn increase reached its maximum at turn 43939 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 745577 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: archfiend (freq bonus 2) The monster color that was spawned more often: brown (freq bonus 1) The monster species that spawned more often: eating gargoyle (freq bonus 12) The monster species that spawned more often: tower master (freq bonus 12) The monster species that spawned more often: sludge patch (freq bonus 5) The monster species that spawned more often: Larissa (freq bonus 4) The monster species that spawned more often: slime stalk (freq bonus 3) The monster species that spawned more often: rancid defiler (freq bonus 5) The monster species that spawned more often: demitwen (freq bonus 4) The monster species that spawned more often: really dangerous patch (freq bonus 4) The monster species that spawned more often: hole patch (freq bonus 20) The monster species that spawned more often: abyss fiend (freq bonus 8) The monster species that spawned more often: May-Britt (freq bonus 5) The monster species that spawned more often: vision (freq bonus 3) The monster species that spawned more often: sepia stalk (freq bonus 5) The monster species that spawned more often: very old deep dragon (freq bonus 5) The monster species that spawned more often: buzzy beetle (freq bonus 3) The monster species that spawned more often: punisher (freq bonus 4) The monster species that spawned more often: wood troll (freq bonus 8) The monster species that spawned more often: stupid blonde girl (freq bonus 8) The monster species that spawned more often: werepiercer (freq bonus 6) The monster species that spawned more often: cave worm (freq bonus 20) The monster species that never randomly spawned: river giant The monster species that never randomly spawned: werebee The monster species that never randomly spawned: rocker The monster species that never randomly spawned: metal penetrator The monster species that never randomly spawned: quadrupony The monster species that never randomly spawned: levitator The monster species that never randomly spawned: Roxy Greta The monster species that never randomly spawned: non-courageous child The monster species that never randomly spawned: night reaver The monster species that never randomly spawned: roast goose The RNG hath decreed that this item was never generated: undroppable gloves (concrete gloves) The RNG hath decreed that this item was never generated: cone of cold (dog eared) The RNG hath decreed that this item was never generated: locking (aluminum) The RNG hath decreed that this item was never generated: chest (wooden container) The RNG hath decreed that this item was never generated: gauntlets of steel (steel gloves) The RNG hath decreed that this item was never generated: corpse ((null)) The RNG hath decreed that this item was never generated: hunger (topaz) The RNG hath decreed that this item was never generated: clay chain ((null)) The RNG hath decreed that this item was never generated: weakness stone (gray) The RNG hath decreed that this item was never generated: jumping (torn) The RNG hath decreed that this item was generated more often: lucern hammer (pronged polearm, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of disenchantment (shell cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: turquoise (green, freq bonus 18) The RNG hath decreed that this item was generated more often: hydra bow ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of speed (quicktravel cloak, freq bonus 121) The RNG hath decreed that this item was generated more often: emerald (green, freq bonus 9) The RNG hath decreed that this item was generated more often: trap detection (HOYO HOYO, freq bonus 23) The RNG hath decreed that this item was generated more often: missing cloak (shrouded cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: worthless piece of violet glass (violet, freq bonus 24) The RNG hath decreed that this item was generated more often: amulet of rmb loss (clicking, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of amnesia (crazy helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: chain coif ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: orcish chain mail (crude chain mail, freq bonus 18) The RNG hath decreed that this item was generated more often: mana (I WANT TO SEE URANUS TOO, freq bonus 8) The RNG hath decreed that this item was generated more often: deep dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: boulder ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: teleportation (iridium, freq bonus 7) The RNG hath decreed that this item was generated more often: good night (nightly, freq bonus 8) The RNG hath decreed that this item was generated more often: hyper beam (pokemon logo, freq bonus 6) The RNG hath decreed that this item was generated more often: sniper beam (corrupted, freq bonus 10) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 99) The RNG hath decreed that this item was always generated cursed: summon elm (celestial) The RNG hath decreed that this item was always generated cursed: cloak of banishing fear (magenta cloak) The RNG hath decreed that this item was always generated cursed: straw hat ((null)) The RNG hath decreed that this item was always generated cursed: wax candle (candle) The RNG hath decreed that this item was always generated cursed: special camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was always generated cursed: droven bow (spider-legged bow) The RNG hath decreed that this item was always generated cursed: partisan (vulgar polearm) The RNG hath decreed that this item was always generated cursed: cloak of control (wishful cloak) The RNG hath decreed that this item was always generated cursed: sleepstone (gray) The RNG hath decreed that this item was always generated cursed: confusion stone (gray) The RNG hath decreed that this trap was always invisible: venom sprinkler The RNG hath decreed that this trap was generated more often: pestilence trap (freq bonus 1) Next attribute increase check would have come at turn 894 Strength training was 3 Dexterity training was -7 Wisdom training was 0 Constitution training was 7 You were fire resistant You were cold resistant You were shock resistant You were prevented from having curse resistance (0) You were prevented from having corrosivity (0) You had 1341 points of nutrition remaining You could fly You could swim You could breathe water Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Yoroshiku, Ma Shin and Sexy Sai Your deity was Ma Shin You could not have safely prayed (262) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) poke ball 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor feminine pumps (female footwear) Scrolls scroll of healing (THROW BODY MAKED LIGHTLY SHARP SPEE WORK) scroll of mana (RAIN FALL FROM SKY) scroll of phase door (CIRMOCLINE) scroll of standard id (MORAL IS RISED WITH PRAS) scroll of cure (GENTLE PEEPTOE HIGH HEELS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (21 of 160) martial arts [Unskilled] (max Expert) (1 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) Goodbye suraj the YSexymate...